Files
PuzGame/src/game/Puzzle.h
2025-03-14 20:10:13 +01:00

59 lines
2.3 KiB
C++

#pragma once
#include "Serial.h"
#include <cstdint>
#include <imgui.h>
#include "../../gen/Generated.h"
namespace Puzzle
{
using namespace Generated;
constexpr const char* PuzzleFileDir = "game/data/puzzles/";
struct Config
{
static constexpr uint32_t CardSize = 2;
static constexpr uint32_t NodesPerCard = CardSize * CardSize;
static constexpr uint32_t MaxElementsPerTile = 4;
static constexpr uint32_t MaxPuzzleSizeCards = 16;
static constexpr uint32_t MaxCardsInPuzzle = MaxPuzzleSizeCards * MaxPuzzleSizeCards;
static constexpr uint32_t MaxPuzzleSizeTiles = 16 * CardSize;
static constexpr uint32_t MaxTilesInPuzzle = MaxPuzzleSizeTiles * MaxPuzzleSizeTiles;
static constexpr uint32_t MaxAvailableStacks = 16;
static constexpr uint32_t MaxGoalPositions = 16;
};
void Setup();
StaticPuzzleData& GetStaticPuzzleData();
void LoadStaticPuzzleData();
void SaveStaticPuzzleData();
const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H);
bool IsValid(StaticPuzzleCardHandle h);
uint8_t GetRemainingCount(const PuzzleCardStack& stack);
PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
struct PuzzleSolver
{
bool IsPuzzleSolved(const Generated::PuzzleData& puzzle);
bool IsExitSatisfied(const Generated::PuzzleData& puzzle, PuzPos pos);
// This assumes flowFrom is already verified to be connected.
bool IsValidGoalConnection(const Generated::PuzzleData& puzzle,
PuzPos flowFrom,
PuzPos flowTo,
PuzzleElementType::Enum goalType);
bool IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType);
};
bool RenderDebugUI(PuzzleData& obj);
} // namespace Puzzle
namespace Generated
{
PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
} // namespace Generated