card rotation
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@@ -23,7 +23,9 @@
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#include <thread>
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#include "imgui-helper.h"
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#include "imgui-style.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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using namespace std::chrono_literals;
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@@ -371,6 +373,7 @@ namespace Game
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Materials[0] =
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Material::LoadFromShader("vert", "frag", MainViewID, Textures[0].Handle, Textures[0].SamplerHandle);
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imguiCreate();
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SetImguiStyle();
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if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
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{
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@@ -460,6 +463,11 @@ namespace Game
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auto& debug = GetInstance().DebugData;
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if (UIVisible == UIVisibilityState::Debug)
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{
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
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{
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debug.DebugCardRotation++;
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if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
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}
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if (ImGui::Begin("Rendering"))
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{
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if (LastShaderLoadTime >= 0.0f)
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@@ -479,10 +487,18 @@ namespace Game
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ImGui::SameLine();
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if (ImGui::Button("Reload Level"))
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{
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auto& lvl = GetInstance().GameLevel;
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lvl = {};
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lvl.Setup(shared.Game);
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level = {};
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level.Setup(shared.Game);
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}
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ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
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if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
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ImGui::Separator();
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ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
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ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
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ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
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ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
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if (ImGui::Button("Dithergen"))
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{
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DitherGen(DitherTextures, DitherRecursion);
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@@ -568,22 +584,22 @@ namespace Game
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ImGui::End();
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if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
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{
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if (!Generated::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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{
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debug.SelectedDebugLevel = UINT16_MAX;
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}
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}
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if (ImGui::Begin("Cards"))
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{
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Generated::StaticPuzzleData& staticData = Generated::GetStaticPuzzleData();
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Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
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if (ImGui::Button("Save"))
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{
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Generated::SaveStaticPuzzleData();
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Puzzle::SaveStaticPuzzleData();
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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Generated::LoadStaticPuzzleData();
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Puzzle::LoadStaticPuzzleData();
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}
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for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
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@@ -597,7 +613,7 @@ namespace Game
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ImGui::Selectable(cardName);
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if (ImGui::BeginDragDropSource())
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{
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ImGui::Text("Card %i", i);
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Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
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ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
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ImGui::EndDragDropSource();
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}
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@@ -610,7 +626,7 @@ namespace Game
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{
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if (x > 0) ImGui::SameLine();
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ImGui::PushID(x);
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auto& node = Generated::EditCardNodeAt(card, x, y);
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auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
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if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
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{
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int32_t newVal = int32_t(node) + 1;
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64
src/game/rendering/imgui-style.cpp
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64
src/game/rendering/imgui-style.cpp
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@@ -0,0 +1,64 @@
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#include "imgui-style.h"
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void SetImguiStyle()
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{
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ImVec4* colors = ImGui::GetStyle().Colors;
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
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colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.35f, 0.58f, 0.86f);
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colors[ImGuiCol_TabSelected] = ImVec4(0.20f, 0.41f, 0.68f, 1.00f);
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colors[ImGuiCol_TabSelectedOverline] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_TabDimmed] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f);
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colors[ImGuiCol_TabDimmedSelected] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f);
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colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
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colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
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colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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colors[ImGuiCol_TextLink] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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}
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4
src/game/rendering/imgui-style.h
Normal file
4
src/game/rendering/imgui-style.h
Normal file
@@ -0,0 +1,4 @@
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#pragma once
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#include <imgui.h>
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void SetImguiStyle();
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