textures almost work?
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@@ -10,5 +10,5 @@ void main()
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v_uv0 = a_texcoord0;
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v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
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v_normal = normalize(mul((mat3)u_model[0], a_normal));
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v_normal = normalize(mul(mat3(u_model[0]), a_normal));
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}
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