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PuzGame/src/CMakeLists.txt
2025-02-20 01:34:55 +01:00

51 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(PuzGameProj)
if (MSVC)
else()
add_compile_options(-g -gcodeview)
add_link_options(-fuse-ld=lld -g -Wl,--pdb=)
endif()
# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
# Imgui
file(GLOB imgui_sources dependency/imgui/*.h dependency/imgui/*.cpp)
file(GLOB imgui_backend_sdl
dependency/imgui/backends/imgui_impl_sdl3.h
dependency/imgui/backends/imgui_impl_sdl3.cpp)
# Engine
file(GLOB_RECURSE sources_engine engine/*.cpp engine/*.h)
add_executable(PuzGameEngine ${sources_engine} ${imgui_sources} ${imgui_backend_sdl})
set_property(TARGET PuzGameEngine PROPERTY CXX_STANDARD 17)
target_include_directories(PuzGameEngine PUBLIC dependency/imgui)
#file(COPY ${data} DESTINATION resources)
#target_compile_options(PuzGameEngine PUBLIC xyz)
#file(GLOB_RECURSE data resources/xyz)
# Game
file(GLOB_RECURSE sources_game game/*.cpp game/*.h)
file(GLOB source_singleheader dependency/tinygltf/stb_image.h dependency/tinygltf/stb_image_write.h dependency/tinygltf/json.hpp dependency/tinygltf/tiny_gltf.h)
add_library(PuzGame SHARED ${sources_game} ${source_singleheader} ${imgui_sources})
set_property(TARGET PuzGame PROPERTY CXX_STANDARD 17)
target_include_directories(PuzGame PUBLIC dependency/imgui)
# SDL
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/SDL" EXCLUDE_FROM_ALL)
# BGFX
SET(BGFX_BUILD_TOOLS ON)
SET(BGFX_BUILD_EXAMPLES OFF)
add_subdirectory("${CMAKE_SOURCE_DIR}/dependency/bgfx.cmake")
# Link
target_link_libraries(PuzGame bx bimg bgfx)
target_link_libraries(PuzGameEngine bx SDL3::SDL3)
set_target_properties(PuzGame PROPERTIES OUTPUT_NAME "PuzGame2")