asdf
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@@ -1,7 +1,9 @@
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#version 450
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layout(location = 0) in vec3 pos;
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(0.0, 1.0, 0.0, 1.0);
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f_color = vec4(pos, 1.0);
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}
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