print controller input
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@@ -1,2 +1,3 @@
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input = false
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vulkan_validation_layers = true
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input_events = false
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vulkan_validation_layers = true
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mesh_load_info = true
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@@ -2,10 +2,11 @@ use serde_derive::{Serialize, Deserialize};
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use toml;
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use std::fs;
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize, Clone, Copy)]
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pub struct LogConfig {
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pub input: bool,
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pub input_events: bool,
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pub vulkan_validation_layers: bool,
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pub mesh_load_info: bool,
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}
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impl LogConfig {
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22
src/input.rs
22
src/input.rs
@@ -67,7 +67,7 @@ struct InputConfigAxis {
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}
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#[derive(Debug)]
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pub struct InputState<'a> {
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pub struct InputState {
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pub virtual_buttons: HashMap<String, VirtualButton>,
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pub virtual_axes: HashMap<String, VirtualAxis>,
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pub mouse_delta_x: f64,
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@@ -77,12 +77,12 @@ pub struct InputState<'a> {
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pressed_mouse_buttons: HashSet<MouseButton>,
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analog_wheel_state: f32,
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config: InputConfigConfig,
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log_config: &'a LogConfig,
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log_config: LogConfig,
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controller_input: Gilrs,
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}
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impl <'a> InputState<'a> {
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pub fn new(toml_path: &str, log_config: &'a LogConfig) -> InputState<'a> {
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impl InputState {
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pub fn new(toml_path: &str, log_config: LogConfig) -> InputState {
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let config: InputConfig = toml::from_slice(&fs::read(toml_path).expect("Failed to read input config!")).expect("Failed to parse input config!");
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let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
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@@ -170,7 +170,7 @@ impl <'a> InputState<'a> {
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pub fn on_window_event(self: &mut Self, event: &Event) {
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match event {
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Event::WindowEvent { event: WindowEvent::KeyboardInput { device_id, input }, .. } => {
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if self.log_config.input {
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if self.log_config.input_events {
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let mods = mods_to_string(&input.modifiers);
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if mods.len() > 0 {
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println!("Keyboard {:?} {:?} {:?} + {:?}", device_id, input.state, &mods, input.scancode)
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@@ -182,7 +182,7 @@ impl <'a> InputState<'a> {
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self.on_keyboard_event(input.state, input.scancode, input.modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
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if self.log_config.input {
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if self.log_config.input_events {
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let mods = mods_to_string(&modifiers);
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if mods.len() > 0 {
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println!("Mouse {:?} {:?} {:?} + {:?}", device_id, state, &mods, button)
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@@ -194,7 +194,7 @@ impl <'a> InputState<'a> {
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self.on_mouse_event(state, button, modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseWheel { device_id, delta, phase, modifiers }, .. } => {
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if self.log_config.input {
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if self.log_config.input_events {
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let mods = mods_to_string(&modifiers);
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if mods.len() > 0 {
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println!("Scroll {:?} {:?} {:?} + {:?}", device_id, phase, &mods, delta)
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@@ -206,7 +206,7 @@ impl <'a> InputState<'a> {
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self.on_mouse_wheel_event(delta, modifiers);
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},
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Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) } } => {
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if self.log_config.input {
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if self.log_config.input_events {
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println!("MouseMotion {:?}, ({:?},{:?})", device_id, delta_x, delta_y);
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}
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self.mouse_delta_x += *delta_x;
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@@ -385,14 +385,18 @@ impl <'a> InputState<'a> {
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while let Some(event) = self.controller_input.next_event() {
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match event.event {
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EventType::ButtonPressed(button, _) => {
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if self.log_config.input_events { println!("ControllerButton Pressed {:?} {:?}", event.id, button); }
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self.input_events.insert(DigitalInputEvent::Pressed(DigitalInput::Controller(ControllerInput { button })));
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},
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EventType::ButtonRepeated(_, _) => {},
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EventType::ButtonReleased(button, _) => {
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if self.log_config.input_events { println!("ControllerButton Released {:?} {:?}", event.id, button); }
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self.input_events.insert(DigitalInputEvent::Released(DigitalInput::Controller(ControllerInput { button })));
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},
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EventType::ButtonChanged(_, _, _) => {},
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EventType::AxisChanged(_, _, _) => {},
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EventType::AxisChanged(axis, value, _) => {
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if self.log_config.input_events { println!("ControllerAxis {:?} {:?} {:?}", event.id, axis, value); }
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},
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EventType::Connected => {},
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EventType::Disconnected => {},
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EventType::Dropped => {},
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14
src/main.rs
14
src/main.rs
@@ -12,23 +12,24 @@ use crate::config::LogConfig;
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mod mesh;
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struct TestGame<'a> {
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input: InputState<'a>,
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struct TestGame {
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input: InputState,
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cam_position: Vector3<f32>,
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cam_rotation: Quaternion<f32>,
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cube_mesh: Option<MeshHandle>,
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cubes: Vec<GameObjectHandle>,
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log_config: LogConfig,
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}
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impl Game for TestGame<'_> {
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impl Game for TestGame {
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fn on_window_event(self: &mut Self, event: &Event) {
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self.input.on_window_event(event);
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}
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}
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impl TestGame<'_> {
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impl TestGame {
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fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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self.cube_mesh = Some(renderer.upload_mesh(mesh::load_mesh("models/cube.dae", true).into_iter().nth(0).unwrap()));
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self.cube_mesh = Some(renderer.upload_mesh(mesh::load_mesh("models/cube.dae", self.log_config.mesh_load_info).into_iter().nth(0).unwrap()));
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println!("Game started.");
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}
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@@ -89,11 +90,12 @@ fn main() {
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let log_config = LogConfig::from_file("config/log.toml");
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let mut game = TestGame {
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input: InputState::new("config/input.toml", &log_config),
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input: InputState::new("config/input.toml", log_config),
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cam_rotation: Quaternion::one(),
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cam_position: Vector3::new(0.0, 0.0, -10.0),
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cube_mesh: None,
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cubes: vec![],
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log_config
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};
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let line_count = 30;
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