axis made out of buttons

This commit is contained in:
2019-07-27 17:36:14 +02:00
parent 6f2b9d1b71
commit 21d642ec59
4 changed files with 33 additions and 39 deletions

View File

@@ -3,9 +3,12 @@ name = "QUIT"
scan_code = 1
[[button]]
name = "QUIT"
name = "FORWARD"
mouse = "Left"
shift = true
[[button]]
name = "BACKWARD"
mouse = "Right"
[[button]]
name = "RELOAD_SHADERS"
@@ -13,6 +16,6 @@ scan_code = 19
ctrl = true
[[axis]]
name = "FORWARD"
scan_code_positive = 17
scan_code_negative = 31
name = "FORWARD_AXIS"
positive_button = "FORWARD"
negative_button = "BACKWARD"

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@@ -1 +1 @@
input = true
input = false

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@@ -8,26 +8,29 @@ use toml;
use serde_derive::{Serialize, Deserialize};
use std::iter::FromIterator;
#[derive(Debug, Clone)]
pub struct VirtualButton {
pub digital_inputs: Vec<DigitalInput>
}
#[derive(Debug)]
pub struct VirtualAxis {
pub axis_inputs: Vec<AxisInput>
}
#[derive(Debug)]
pub struct InputState {
pub virtual_buttons: HashMap<String, VirtualButton>,
pub virtual_axes: HashMap<String, VirtualAxis>,
input_events: HashSet<DigitalInputEvent>,
pressed_scan_codes: HashSet<ScanCode>,
pressed_mouse_buttons: HashSet<MouseButton>
pressed_mouse_buttons: HashSet<MouseButton>,
}
#[derive(Debug, PartialEq, Eq, Hash)]
pub enum DigitalInputEvent {
Pressed(DigitalInput),
Released(DigitalInput)
Released(DigitalInput),
}
#[derive(Debug, Serialize, Deserialize)]
@@ -50,10 +53,8 @@ struct InputConfigButton {
#[derive(Debug, Serialize, Deserialize)]
struct InputConfigAxis {
name: String,
scan_code_positive: u32,
ctrl_positive: Option<bool>,
scan_code_negative: u32,
ctrl_negative: Option<bool>
positive_button: String,
negative_button: String,
}
impl InputState {
@@ -92,26 +93,15 @@ impl InputState {
});
config.axis.iter().for_each(|a| {
let modifiers_positive = ModifiersState {
shift: false,
ctrl: a.ctrl_positive.is_some(),
alt: false,
logo: false
};
let modifiers_negative = ModifiersState {
shift: false,
ctrl: a.ctrl_negative.is_some(),
alt: false,
logo: false
};
let axis = AxisInput::Digital(
DigitalInput::Keyboard(KeyboardInput { scan_code: a.scan_code_positive, modifiers: modifiers_positive }),
DigitalInput::Keyboard(KeyboardInput { scan_code: a.scan_code_negative, modifiers: modifiers_negative })
);
let positive_button = state.virtual_buttons.get(&a.positive_button).expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)).clone();
let negative_button = state.virtual_buttons.get(&a.negative_button).expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)).clone();
let axis_input = AxisInput::Digital(positive_button, negative_button);
if let Some(virtual_axis) = state.virtual_axes.get_mut(&a.name) {
virtual_axis.axis_inputs.push(axis);
virtual_axis.axis_inputs.push(axis_input);
} else {
state.virtual_axes.insert(a.name.clone(), VirtualAxis { axis_inputs: vec![axis] });
state.virtual_axes.insert(a.name.clone(), VirtualAxis { axis_inputs: vec![axis_input] });
}
});
@@ -171,7 +161,7 @@ impl InputState {
axis.axis_inputs.iter().fold(0.0, |fold, item| {
let val = match item {
AxisInput::Analog(_) => 0.0, //TODO
AxisInput::Digital(positive_button, negative_button) => self.digital_input_to_float(positive_button) - self.digital_input_to_float(negative_button),
AxisInput::Digital(positive_button, negative_button) => self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button),
};
if f32::abs(val) > fold {
val
@@ -205,8 +195,8 @@ impl InputState {
&& (!modifiers.logo || self.pressed_scan_codes.contains(&91) || self.pressed_scan_codes.contains(&92))
}
fn digital_input_to_float(self: &Self, input: &DigitalInput) -> f32 {
if self.digital_input_pressed(input) { 1.0 } else { 0.0 }
fn virtual_button_to_float(self: &Self, input: &VirtualButton) -> f32 {
if input.digital_inputs.iter().any(|di| self.digital_input_pressed(di)) { 1.0 } else { 0.0 }
}
pub fn on_keyboard_event(self: &mut Self, state: ElementState, scan_code: ScanCode, modifiers: ModifiersState) {
@@ -250,30 +240,31 @@ pub fn mods_to_string(modifiers: &ModifiersState) -> String {
.map(|(&name, _state)| name))
}
#[derive(Debug)]
pub enum AxisInput {
Analog(AnalogInput),
Digital(DigitalInput, DigitalInput),
Digital(VirtualButton, VirtualButton),
}
#[derive(Debug, Eq, PartialEq, Hash)]
#[derive(Debug, Eq, PartialEq, Hash, Clone)]
pub enum DigitalInput {
Keyboard(KeyboardInput),
Mouse(MouseInput)
}
#[derive(Debug, Eq, PartialEq, Hash)]
#[derive(Debug, Eq, PartialEq, Hash, Clone)]
pub struct KeyboardInput {
scan_code: ScanCode,
modifiers: ModifiersState
}
#[derive(Debug, Eq, PartialEq, Hash)]
#[derive(Debug, Eq, PartialEq, Hash, Clone)]
pub struct MouseInput {
button: MouseButton,
modifiers: ModifiersState
}
#[derive(Debug, Eq, PartialEq)]
#[derive(Debug, Eq, PartialEq, Clone)]
pub struct AnalogInput {
}

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@@ -27,7 +27,7 @@ impl Game for TestGame {
game_data.recreate_pipeline = true;
}
self.cam_pos.x += self.input.get_axis("FORWARD");
self.cam_pos.x += self.input.get_axis("FORWARD_AXIS");
// Move game objects
game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;