change drawing event order
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@@ -8,12 +8,12 @@ use player::Player;
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use crate::game::entities::{FpsCounter, UiQuad, WorldQuad};
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use crate::text::create_brush;
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use crate::vulkan::pipelines::vs;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer};
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use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
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use crate::vulkan::mesh;
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use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
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pub mod player;
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mod level;
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@@ -44,6 +44,7 @@ pub struct TestGame {
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pub last_time: f32,
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pub components: Vec<Box<dyn Updatable>>,
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pub game_state: GameState,
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pub ubo: vs::ty::ObjectUniformData,
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}
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impl Game for TestGame {
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@@ -55,7 +56,7 @@ impl Game for TestGame {
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self.input.on_window_event(event);
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}
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fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
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fn update(self: &mut Self, renderer: &mut VulkanRenderer) {
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let precise_start = Instant::now();
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// Input and timing
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@@ -113,10 +114,7 @@ impl Game for TestGame {
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self.last_time = time;
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self.input.frame_end();
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let precise_duration = precise_start.elapsed().as_micros();
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renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
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ObjectUniformData {
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self.ubo = vs::ty::ObjectUniformData {
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view: self.player.camera.view.into(),
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projection: self.player.camera.proj.into(),
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ortho_projection: self.player.camera.ortho_proj.into(),
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@@ -127,7 +125,14 @@ impl Game for TestGame {
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_dummy0: [0; 12],
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_dummy1: [0; 4],
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_dummy2: [0; 4],
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}
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};
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let precise_duration = precise_start.elapsed().as_micros();
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renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
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}
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fn get_ubo(&self) -> &vs::ty::ObjectUniformData {
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&self.ubo
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}
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}
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@@ -141,7 +146,19 @@ impl TestGame {
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texture_index_counter: 0,
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last_time: 0.0,
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components: vec![],
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game_state: GameState::new()
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game_state: GameState::new(),
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ubo: vs::ty::ObjectUniformData {
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view: [[0.; 4]; 4],
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projection: [[0.; 4]; 4],
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ortho_projection: [[0.; 4]; 4],
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time: 0.,
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light_position: [0.; 3],
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light_directional_rotation: [0.; 3],
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camera_position: [0.; 3],
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_dummy0: [0; 12],
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_dummy1: [0; 4],
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_dummy2: [0; 4],
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},
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}
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}
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@@ -23,7 +23,7 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use mesh::CPUMesh;
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use pipelines::{Drawcall};
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use pipelines::Drawcall;
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use pipelines::{DefaultShader, TextShader};
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use pipelines::vs;
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use winit::window::{Window, WindowBuilder};
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@@ -31,7 +31,7 @@ use winit::window::{Window, WindowBuilder};
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use crate::config::RenderConfig;
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use crate::vulkan::gameobject::GameObject;
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use self::mesh::{CPUVertexList};
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use self::mesh::CPUVertexList;
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pub mod pipelines;
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pub mod gameobject;
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@@ -78,9 +78,11 @@ pub trait Game {
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/// Returns true if event should be ignored by the vulkan handler
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fn on_window_event(self: &mut Self, event: &Event<()>);
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fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::ObjectUniformData;
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fn update(self: &mut Self, renderer: &mut VulkanRenderer);
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fn get_game_objects(&self) -> &Vec<GameObject>;
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fn get_ubo(&self) -> &vs::ty::ObjectUniformData;
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}
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pub struct Mesh<V> {
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@@ -315,10 +317,10 @@ impl VulkanRenderer {
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}, events_loop)
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}
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fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> {
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fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> {
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// General setup
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let mut builder = AutoCommandBufferBuilder::primary(self.device.clone(), self.queue.family(), CommandBufferUsage::OneTimeSubmit).unwrap();
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builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(uniform_buffer_data)).unwrap();
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builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(*uniform_buffer_data)).unwrap();
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if self.render_config.msaa_samples > 0 {
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builder.begin_render_pass(self.framebuffers[fb_index].clone(), SubpassContents::Inline, vec![ClearValue::None, ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap();
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} else {
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@@ -340,7 +342,7 @@ impl VulkanRenderer {
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Arc::new(builder.build().unwrap())
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}
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pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
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pub fn render_loop(self: &mut Self, new_ubo: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
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let precise_start = Instant::now();
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// cleanup previous frame
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@@ -688,13 +690,16 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
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Event::WindowEvent { event: WindowEvent::Resized(..), .. } => {
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renderer.recreate_swapchain = true;
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},
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Event::RedrawEventsCleared => {
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let ubo = game.update(&mut renderer);
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renderer.render_loop(ubo, &game.get_game_objects());
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Event::RedrawRequested(..) => {
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renderer.render_loop(game.get_ubo(), &game.get_game_objects());
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renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
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renderer.game_data.other_perf_instant = Instant::now();
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renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
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},
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Event::MainEventsCleared => {
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game.update(&mut renderer);
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renderer.surface.window().request_redraw();
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},
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_ => {}
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}
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});
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