change drawing event order

This commit is contained in:
2021-10-30 17:40:25 +02:00
parent 668696bdca
commit 33bea8fbc8
2 changed files with 39 additions and 17 deletions

View File

@@ -8,12 +8,12 @@ use player::Player;
use crate::game::entities::{FpsCounter, UiQuad, WorldQuad}; use crate::game::entities::{FpsCounter, UiQuad, WorldQuad};
use crate::text::create_brush; use crate::text::create_brush;
use crate::vulkan::pipelines::vs;
use crate::{config::LogConfig, vulkan}; use crate::{config::LogConfig, vulkan};
use crate::input::InputState; use crate::input::InputState;
use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer}; use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer};
use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable}; use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
use crate::vulkan::mesh; use crate::vulkan::mesh;
use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
pub mod player; pub mod player;
mod level; mod level;
@@ -44,6 +44,7 @@ pub struct TestGame {
pub last_time: f32, pub last_time: f32,
pub components: Vec<Box<dyn Updatable>>, pub components: Vec<Box<dyn Updatable>>,
pub game_state: GameState, pub game_state: GameState,
pub ubo: vs::ty::ObjectUniformData,
} }
impl Game for TestGame { impl Game for TestGame {
@@ -55,7 +56,7 @@ impl Game for TestGame {
self.input.on_window_event(event); self.input.on_window_event(event);
} }
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData { fn update(self: &mut Self, renderer: &mut VulkanRenderer) {
let precise_start = Instant::now(); let precise_start = Instant::now();
// Input and timing // Input and timing
@@ -113,10 +114,7 @@ impl Game for TestGame {
self.last_time = time; self.last_time = time;
self.input.frame_end(); self.input.frame_end();
let precise_duration = precise_start.elapsed().as_micros(); self.ubo = vs::ty::ObjectUniformData {
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
ObjectUniformData {
view: self.player.camera.view.into(), view: self.player.camera.view.into(),
projection: self.player.camera.proj.into(), projection: self.player.camera.proj.into(),
ortho_projection: self.player.camera.ortho_proj.into(), ortho_projection: self.player.camera.ortho_proj.into(),
@@ -127,7 +125,14 @@ impl Game for TestGame {
_dummy0: [0; 12], _dummy0: [0; 12],
_dummy1: [0; 4], _dummy1: [0; 4],
_dummy2: [0; 4], _dummy2: [0; 4],
};
let precise_duration = precise_start.elapsed().as_micros();
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
} }
fn get_ubo(&self) -> &vs::ty::ObjectUniformData {
&self.ubo
} }
} }
@@ -141,7 +146,19 @@ impl TestGame {
texture_index_counter: 0, texture_index_counter: 0,
last_time: 0.0, last_time: 0.0,
components: vec![], components: vec![],
game_state: GameState::new() game_state: GameState::new(),
ubo: vs::ty::ObjectUniformData {
view: [[0.; 4]; 4],
projection: [[0.; 4]; 4],
ortho_projection: [[0.; 4]; 4],
time: 0.,
light_position: [0.; 3],
light_directional_rotation: [0.; 3],
camera_position: [0.; 3],
_dummy0: [0; 12],
_dummy1: [0; 4],
_dummy2: [0; 4],
},
} }
} }

View File

@@ -23,7 +23,7 @@ use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
use mesh::CPUMesh; use mesh::CPUMesh;
use pipelines::{Drawcall}; use pipelines::Drawcall;
use pipelines::{DefaultShader, TextShader}; use pipelines::{DefaultShader, TextShader};
use pipelines::vs; use pipelines::vs;
use winit::window::{Window, WindowBuilder}; use winit::window::{Window, WindowBuilder};
@@ -31,7 +31,7 @@ use winit::window::{Window, WindowBuilder};
use crate::config::RenderConfig; use crate::config::RenderConfig;
use crate::vulkan::gameobject::GameObject; use crate::vulkan::gameobject::GameObject;
use self::mesh::{CPUVertexList}; use self::mesh::CPUVertexList;
pub mod pipelines; pub mod pipelines;
pub mod gameobject; pub mod gameobject;
@@ -78,9 +78,11 @@ pub trait Game {
/// Returns true if event should be ignored by the vulkan handler /// Returns true if event should be ignored by the vulkan handler
fn on_window_event(self: &mut Self, event: &Event<()>); fn on_window_event(self: &mut Self, event: &Event<()>);
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::ObjectUniformData; fn update(self: &mut Self, renderer: &mut VulkanRenderer);
fn get_game_objects(&self) -> &Vec<GameObject>; fn get_game_objects(&self) -> &Vec<GameObject>;
fn get_ubo(&self) -> &vs::ty::ObjectUniformData;
} }
pub struct Mesh<V> { pub struct Mesh<V> {
@@ -315,10 +317,10 @@ impl VulkanRenderer {
}, events_loop) }, events_loop)
} }
fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> { fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> {
// General setup // General setup
let mut builder = AutoCommandBufferBuilder::primary(self.device.clone(), self.queue.family(), CommandBufferUsage::OneTimeSubmit).unwrap(); let mut builder = AutoCommandBufferBuilder::primary(self.device.clone(), self.queue.family(), CommandBufferUsage::OneTimeSubmit).unwrap();
builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(uniform_buffer_data)).unwrap(); builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(*uniform_buffer_data)).unwrap();
if self.render_config.msaa_samples > 0 { if self.render_config.msaa_samples > 0 {
builder.begin_render_pass(self.framebuffers[fb_index].clone(), SubpassContents::Inline, vec![ClearValue::None, ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap(); builder.begin_render_pass(self.framebuffers[fb_index].clone(), SubpassContents::Inline, vec![ClearValue::None, ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap();
} else { } else {
@@ -340,7 +342,7 @@ impl VulkanRenderer {
Arc::new(builder.build().unwrap()) Arc::new(builder.build().unwrap())
} }
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) { pub fn render_loop(self: &mut Self, new_ubo: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
let precise_start = Instant::now(); let precise_start = Instant::now();
// cleanup previous frame // cleanup previous frame
@@ -688,13 +690,16 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
Event::WindowEvent { event: WindowEvent::Resized(..), .. } => { Event::WindowEvent { event: WindowEvent::Resized(..), .. } => {
renderer.recreate_swapchain = true; renderer.recreate_swapchain = true;
}, },
Event::RedrawEventsCleared => { Event::RedrawRequested(..) => {
let ubo = game.update(&mut renderer); renderer.render_loop(game.get_ubo(), &game.get_game_objects());
renderer.render_loop(ubo, &game.get_game_objects());
renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros(); renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
renderer.game_data.other_perf_instant = Instant::now(); renderer.game_data.other_perf_instant = Instant::now();
renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE; renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
}, },
Event::MainEventsCleared => {
game.update(&mut renderer);
renderer.surface.window().request_redraw();
},
_ => {} _ => {}
} }
}); });