analog wheel input
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@@ -2,14 +2,6 @@
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name = "QUIT"
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scan_code = 1
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[[button]]
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name = "FORWARD"
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mouse = "WheelUp"
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[[button]]
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name = "BACKWARD"
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mouse = "WheelDown"
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[[button]]
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name = "RELOAD_SHADERS"
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scan_code = 19
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@@ -17,5 +9,8 @@ ctrl = true
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[[axis]]
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name = "FORWARD_AXIS"
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positive_button = "FORWARD"
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negative_button = "BACKWARD"
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mouse_wheel = true
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ctrl = true
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[config]
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line_height_px = 16
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@@ -1 +1 @@
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input = true
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input = false
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117
src/input.rs
117
src/input.rs
@@ -18,15 +18,6 @@ pub struct VirtualAxis {
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pub axis_inputs: Vec<AxisInput>
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}
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#[derive(Debug)]
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pub struct InputState {
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pub virtual_buttons: HashMap<String, VirtualButton>,
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pub virtual_axes: HashMap<String, VirtualAxis>,
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input_events: HashSet<DigitalInputEvent>,
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pressed_scan_codes: HashSet<ScanCode>,
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pressed_mouse_buttons: HashSet<MouseButton>,
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}
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub enum DigitalInputEvent {
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Pressed(DigitalInput),
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@@ -35,10 +26,16 @@ pub enum DigitalInputEvent {
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#[derive(Debug, Serialize, Deserialize)]
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struct InputConfig {
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config: InputConfigConfig,
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button: Vec<InputConfigButton>,
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axis: Vec<InputConfigAxis>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct InputConfigConfig {
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line_height_px: f32,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct InputConfigButton {
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name: String,
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@@ -53,17 +50,35 @@ struct InputConfigButton {
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#[derive(Debug, Serialize, Deserialize)]
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struct InputConfigAxis {
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name: String,
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positive_button: String,
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negative_button: String,
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positive_button: Option<String>,
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negative_button: Option<String>,
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mouse_wheel: Option<bool>,
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ctrl: Option<bool>,
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shift: Option<bool>,
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alt: Option<bool>,
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logo: Option<bool>,
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}
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#[derive(Debug)]
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pub struct InputState {
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pub virtual_buttons: HashMap<String, VirtualButton>,
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pub virtual_axes: HashMap<String, VirtualAxis>,
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input_events: HashSet<DigitalInputEvent>,
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pressed_scan_codes: HashSet<ScanCode>,
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pressed_mouse_buttons: HashSet<MouseButton>,
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analog_wheel_state: f32,
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config: InputConfigConfig,
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}
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impl InputState {
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pub fn new(toml_path: &str) -> InputState {
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let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
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input_events: HashSet::new(), pressed_scan_codes: HashSet::new(), pressed_mouse_buttons: HashSet::new() };
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let config: InputConfig = toml::from_slice(&fs::read(toml_path).expect("Failed to read input config!")).expect("Failed to parse input config!");
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let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
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input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
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pressed_mouse_buttons: HashSet::new(), analog_wheel_state: 0.0,
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config: config.config };
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config.button.iter().for_each(|bn| {
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let modifiers = ModifiersState {
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shift: bn.shift.is_some(),
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@@ -95,10 +110,28 @@ impl InputState {
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});
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config.axis.iter().for_each(|a| {
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let positive_button = state.virtual_buttons.get(&a.positive_button).expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)).clone();
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let negative_button = state.virtual_buttons.get(&a.negative_button).expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)).clone();
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let axis_input = match a {
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InputConfigAxis { positive_button: Some(pos_button_name), negative_button: Some(neg_button_name), .. } => {
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let positive_button = state.virtual_buttons.get(pos_button_name)
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.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name))
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.clone();
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let negative_button = state.virtual_buttons.get(neg_button_name)
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.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name))
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.clone();
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let axis_input = AxisInput::Digital(positive_button, negative_button);
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AxisInput::Digital(positive_button, negative_button)
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},
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InputConfigAxis { mouse_wheel: Some(true), .. } => {
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let modifiers = ModifiersState {
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shift: a.shift.is_some(),
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ctrl: a.ctrl.is_some(),
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alt: a.alt.is_some(),
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logo: a.logo.is_some()
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};
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AxisInput::Wheel(modifiers)
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},
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other => panic!("Axis {:?} needs either positive_button and negative_button or mouse_wheel must be set to true!", other.name)
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};
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if let Some(virtual_axis) = state.virtual_axes.get_mut(&a.name) {
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virtual_axis.axis_inputs.push(axis_input);
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@@ -162,7 +195,7 @@ impl InputState {
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if let Some(axis) = self.virtual_axes.get(axis_code) {
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axis.axis_inputs.iter().fold(0.0, |fold, item| {
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let val = match item {
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AxisInput::Analog(_) => 0.0, //TODO
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AxisInput::Wheel(modifiers) => if self.modifiers_are_pressed(*modifiers) { self.analog_wheel_state } else { 0.0 },
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AxisInput::Digital(positive_button, negative_button) => self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button),
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};
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if f32::abs(val) > fold {
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@@ -233,16 +266,33 @@ impl InputState {
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}
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pub fn on_mouse_wheel_event(self: &mut Self, delta: &MouseScrollDelta, modifiers: &ModifiersState) {
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let direction = match delta {
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MouseScrollDelta::LineDelta(_x, y) => if *y >= 0.0 { WheelInputDirection::Up } else { WheelInputDirection::Down },
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MouseScrollDelta::PixelDelta(pixels) => if pixels.y >= 0.0 { WheelInputDirection::Up } else { WheelInputDirection::Down },
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let vertical_direction = match delta {
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MouseScrollDelta::LineDelta(_x, y) => {
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if *y > 0.0 { Some(WheelInputDirection::Up) }
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else if *y < 0.0 { Some(WheelInputDirection::Down) }
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else { None }
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},
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MouseScrollDelta::PixelDelta(pixels) => {
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if pixels.y > 0.0 { Some(WheelInputDirection::Up) }
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else if pixels.y < 0.0 { Some(WheelInputDirection::Down) }
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else { None }
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}
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};
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if let Some(direction) = vertical_direction {
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let input = DigitalInput::Wheel(WheelInput { direction, modifiers: modifiers.clone() });
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self.input_events.insert(DigitalInputEvent::Pressed(input.clone()));
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self.input_events.insert(DigitalInputEvent::Released(input));
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}
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self.analog_wheel_state = match delta {
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MouseScrollDelta::LineDelta(_x, y) => *y * self.config.line_height_px,
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MouseScrollDelta::PixelDelta(pixels) => pixels.y as f32,
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};
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let input = DigitalInput::Wheel(WheelInput { direction, modifiers: modifiers.clone() });
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self.input_events.insert(DigitalInputEvent::Pressed(input.clone()));
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self.input_events.insert(DigitalInputEvent::Released(input));
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}
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pub fn frame_end(self: &mut Self) {
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self.analog_wheel_state = 0.0;
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self.input_events.clear();
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}
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}
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@@ -257,7 +307,7 @@ pub fn mods_to_string(modifiers: &ModifiersState) -> String {
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#[derive(Debug)]
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pub enum AxisInput {
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Analog(AnalogInput),
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Wheel(ModifiersState),
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Digital(VirtualButton, VirtualButton),
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}
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@@ -265,34 +315,35 @@ pub enum AxisInput {
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pub enum DigitalInput {
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Keyboard(KeyboardInput),
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Wheel(WheelInput),
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Mouse(MouseInput)
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Mouse(MouseInput),
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub struct KeyboardInput {
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scan_code: ScanCode,
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modifiers: ModifiersState
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modifiers: ModifiersState,
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub struct MouseInput {
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button: MouseButton,
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modifiers: ModifiersState
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modifiers: ModifiersState,
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub struct WheelInput {
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direction: WheelInputDirection,
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modifiers: ModifiersState
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modifiers: ModifiersState,
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub enum WheelInputDirection {
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Up,
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Down
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Down,
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}
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub struct AnalogInput {
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#[derive(Debug, PartialEq, Clone)]
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pub struct AnalogWheelInput {
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value: f32,
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modifiers: ModifiersState,
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}
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@@ -27,7 +27,7 @@ impl Game for TestGame {
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game_data.recreate_pipeline = true;
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}
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self.cam_pos.x += self.input.get_axis("FORWARD_AXIS");
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self.cam_pos.x += self.input.get_axis("FORWARD_AXIS") * 0.01;
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// Move game objects
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game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;
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