camera movement
This commit is contained in:
@@ -8,21 +8,38 @@ scan_code = 19
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ctrl = true
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[[button]]
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name = "FORWARD"
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name = "w"
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scan_code = 17
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[[button]]
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name = "BACK"
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name = "s"
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scan_code = 31
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[[axis]]
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name = "FORWARD_AXIS"
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positive_button = "FORWARD"
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negative_button = "BACK"
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[[button]]
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name = "a"
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scan_code = 30
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[[button]]
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name = "d"
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scan_code = 32
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[[axis]]
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name = "FORWARD_AXIS"
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mouse_wheel = true
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name = "move_forward"
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positive_button = "w"
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negative_button = "s"
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[[axis]]
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name = "move_sideways"
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positive_button = "d"
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negative_button = "a"
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[[axis]]
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name = "look_horizontal"
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mouse_axis = "x"
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[[axis]]
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name = "look_vertical"
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mouse_axis = "y"
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[config]
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line_height_px = 16
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@@ -1,2 +1,2 @@
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input = false
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input = true
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vulkan_validation_layers = true
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62
src/input.rs
62
src/input.rs
@@ -52,7 +52,7 @@ struct InputConfigAxis {
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name: String,
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positive_button: Option<String>,
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negative_button: Option<String>,
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mouse_wheel: Option<bool>,
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mouse_axis: Option<String>,
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ctrl: Option<bool>,
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shift: Option<bool>,
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alt: Option<bool>,
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@@ -63,6 +63,8 @@ struct InputConfigAxis {
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pub struct InputState {
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pub virtual_buttons: HashMap<String, VirtualButton>,
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pub virtual_axes: HashMap<String, VirtualAxis>,
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pub mouse_delta_x: f64,
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pub mouse_delta_y: f64,
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input_events: HashSet<DigitalInputEvent>,
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pressed_scan_codes: HashSet<ScanCode>,
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pressed_mouse_buttons: HashSet<MouseButton>,
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@@ -77,7 +79,7 @@ impl InputState {
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let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
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input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
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pressed_mouse_buttons: HashSet::new(), analog_wheel_state: 0.0,
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config: config.config };
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config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0 };
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config.button.iter().for_each(|bn| {
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let modifiers = ModifiersState {
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@@ -109,34 +111,39 @@ impl InputState {
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}
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});
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config.axis.iter().for_each(|a| {
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let axis_input = match a {
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config.axis.iter().for_each(|axis| {
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let axis_input = match axis {
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InputConfigAxis { positive_button: Some(pos_button_name), negative_button: Some(neg_button_name), .. } => {
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let positive_button = state.virtual_buttons.get(pos_button_name)
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.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name))
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.expect(&format!("Button {:?} of axis {:?} not found!", axis.positive_button, axis.name))
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.clone();
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let negative_button = state.virtual_buttons.get(neg_button_name)
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.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name))
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.expect(&format!("Button {:?} of axis {:?} not found!", axis.positive_button, axis.name))
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.clone();
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AxisInput::Digital(positive_button, negative_button)
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},
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InputConfigAxis { mouse_wheel: Some(true), .. } => {
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InputConfigAxis { mouse_axis: Some(axis_name), .. } => {
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let modifiers = ModifiersState {
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shift: a.shift.is_some(),
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ctrl: a.ctrl.is_some(),
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alt: a.alt.is_some(),
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logo: a.logo.is_some()
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shift: axis.shift.is_some(),
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ctrl: axis.ctrl.is_some(),
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alt: axis.alt.is_some(),
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logo: axis.logo.is_some(),
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};
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AxisInput::Wheel(modifiers)
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match axis_name.to_lowercase().as_str() {
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"wheel" => AxisInput::Wheel(modifiers),
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"x" => AxisInput::MouseMove(MouseMoveDirection::X, modifiers),
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"y" => AxisInput::MouseMove(MouseMoveDirection::Y, modifiers),
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other => panic!("Axis {:?} has unknown mouse axis name {:?}!", axis_name, other),
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}
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},
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other => panic!("Axis {:?} needs either positive_button and negative_button or mouse_wheel must be set to true!", other.name)
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};
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if let Some(virtual_axis) = state.virtual_axes.get_mut(&a.name) {
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if let Some(virtual_axis) = state.virtual_axes.get_mut(&axis.name) {
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virtual_axis.axis_inputs.push(axis_input);
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} else {
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state.virtual_axes.insert(a.name.clone(), VirtualAxis { axis_inputs: vec![axis_input] });
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state.virtual_axes.insert(axis.name.clone(), VirtualAxis { axis_inputs: vec![axis_input] });
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}
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});
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@@ -195,8 +202,22 @@ impl InputState {
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if let Some(axis) = self.virtual_axes.get(axis_code) {
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axis.axis_inputs.iter().map(|item| {
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match item {
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AxisInput::Wheel(modifiers) => if self.modifiers_are_pressed(*modifiers) { self.analog_wheel_state } else { 0.0 },
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AxisInput::Digital(positive_button, negative_button) => self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button),
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AxisInput::Wheel(modifiers) => {
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if self.modifiers_are_pressed(*modifiers) { self.analog_wheel_state } else { 0.0 }
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},
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AxisInput::MouseMove(direction, modifiers) => {
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if self.modifiers_are_pressed(*modifiers) {
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match direction {
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MouseMoveDirection::X => self.mouse_delta_x as f32,
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MouseMoveDirection::Y => self.mouse_delta_y as f32,
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}
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} else {
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0.0
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}
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},
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AxisInput::Digital(positive_button, negative_button) => {
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self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button)
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},
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}
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}).fold(0.0, |fold, it| if f32::abs(it) > f32::abs(fold) { it } else { fold })
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} else {
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@@ -288,6 +309,8 @@ impl InputState {
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pub fn frame_end(self: &mut Self) {
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self.analog_wheel_state = 0.0;
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self.mouse_delta_x = 0.0;
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self.mouse_delta_y = 0.0;
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self.input_events.clear();
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}
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}
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@@ -303,6 +326,7 @@ pub fn mods_to_string(modifiers: &ModifiersState) -> String {
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#[derive(Debug)]
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pub enum AxisInput {
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Wheel(ModifiersState),
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MouseMove(MouseMoveDirection, ModifiersState),
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Digital(VirtualButton, VirtualButton),
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}
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@@ -337,6 +361,12 @@ pub enum WheelInputDirection {
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Down,
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub enum MouseMoveDirection {
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X,
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Y,
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}
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#[derive(Debug, PartialEq, Clone)]
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pub struct AnalogWheelInput {
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value: f32,
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34
src/main.rs
34
src/main.rs
@@ -1,5 +1,5 @@
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use winit::{Event, WindowEvent};
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use cgmath::{Matrix4, Rad, Point3, Vector3, Deg};
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use winit::{Event, WindowEvent, DeviceEvent};
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use cgmath::{Matrix4, Rad, Point3, Vector3, Deg, SquareMatrix, Quaternion, Rotation3, One, Rotation};
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mod vulkan;
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use crate::vulkan::{GameData, Game, LinePoint};
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@@ -12,7 +12,8 @@ use crate::config::LogConfig;
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struct TestGame {
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input: InputState,
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cam_pos: Point3<f32>,
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cam_position: Vector3<f32>,
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cam_rotation: Quaternion<f32>,
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log_config: LogConfig,
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}
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@@ -22,6 +23,8 @@ impl Game for TestGame {
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}
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fn update(self: &mut Self, game_data: &mut GameData) {
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game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;
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// User interaction
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if self.input.button_just_released("QUIT") {
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game_data.shutdown = true;
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@@ -31,18 +34,17 @@ impl Game for TestGame {
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game_data.recreate_pipeline = true;
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}
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self.cam_pos.x += self.input.get_axis("FORWARD_AXIS") * 0.01;
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self.cam_rotation = self.cam_rotation * Quaternion::from_angle_z(Deg(self.input.get_axis("look_horizontal") * 0.05));
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self.cam_rotation = Quaternion::from_angle_x(Deg(self.input.get_axis("look_vertical") * 0.05)) * self.cam_rotation;
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self.cam_position += self.cam_rotation.invert().rotate_vector(Vector3::new(
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self.input.get_axis("move_sideways") * -0.05,
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0.0,
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self.input.get_axis("move_forward") * 0.05));
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// Move game objects
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game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;
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let model = Matrix4::from_angle_z(Rad::from(Deg(game_data.push_constants.time * 100.0)));
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let view = Matrix4::look_at(
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self.cam_pos,
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Point3::new(0.0, 0.0, 0.0),
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Vector3::new(0.0, 0.0, 1.0)
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);
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let view = Matrix4::from(self.cam_rotation) * Matrix4::from_translation(self.cam_position);
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let mut proj = cgmath::perspective(
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Rad::from(Deg(45.0)),
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@@ -99,6 +101,13 @@ impl Game for TestGame {
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}
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self.input.on_mouse_wheel_event(&delta, &modifiers);
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},
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Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) } } => {
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if self.log_config.input {
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println!("MouseMotion {:?}, ({:?},{:?})", device_id, delta_x, delta_y);
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}
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self.input.mouse_delta_x += *delta_x;
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self.input.mouse_delta_y += *delta_y;
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}
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_ => {}
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}
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@@ -108,7 +117,8 @@ impl Game for TestGame {
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fn main() {
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let mut game = TestGame {
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input: InputState::new("config/input.toml"),
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cam_pos: Point3::new(2.0, 2.0, 2.0),
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cam_rotation: Quaternion::one(),
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cam_position: Vector3::new(0.0, 0.0, -10.0),
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log_config: LogConfig::from_file("config/log.toml"),
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};
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