camera movement

This commit is contained in:
2019-07-28 16:20:08 +02:00
parent a8a34b90f4
commit 5795d0b635
4 changed files with 94 additions and 37 deletions

View File

@@ -8,21 +8,38 @@ scan_code = 19
ctrl = true ctrl = true
[[button]] [[button]]
name = "FORWARD" name = "w"
scan_code = 17 scan_code = 17
[[button]] [[button]]
name = "BACK" name = "s"
scan_code = 31 scan_code = 31
[[axis]] [[button]]
name = "FORWARD_AXIS" name = "a"
positive_button = "FORWARD" scan_code = 30
negative_button = "BACK"
[[button]]
name = "d"
scan_code = 32
[[axis]] [[axis]]
name = "FORWARD_AXIS" name = "move_forward"
mouse_wheel = true positive_button = "w"
negative_button = "s"
[[axis]]
name = "move_sideways"
positive_button = "d"
negative_button = "a"
[[axis]]
name = "look_horizontal"
mouse_axis = "x"
[[axis]]
name = "look_vertical"
mouse_axis = "y"
[config] [config]
line_height_px = 16 line_height_px = 16

View File

@@ -1,2 +1,2 @@
input = false input = true
vulkan_validation_layers = true vulkan_validation_layers = true

View File

@@ -52,7 +52,7 @@ struct InputConfigAxis {
name: String, name: String,
positive_button: Option<String>, positive_button: Option<String>,
negative_button: Option<String>, negative_button: Option<String>,
mouse_wheel: Option<bool>, mouse_axis: Option<String>,
ctrl: Option<bool>, ctrl: Option<bool>,
shift: Option<bool>, shift: Option<bool>,
alt: Option<bool>, alt: Option<bool>,
@@ -63,6 +63,8 @@ struct InputConfigAxis {
pub struct InputState { pub struct InputState {
pub virtual_buttons: HashMap<String, VirtualButton>, pub virtual_buttons: HashMap<String, VirtualButton>,
pub virtual_axes: HashMap<String, VirtualAxis>, pub virtual_axes: HashMap<String, VirtualAxis>,
pub mouse_delta_x: f64,
pub mouse_delta_y: f64,
input_events: HashSet<DigitalInputEvent>, input_events: HashSet<DigitalInputEvent>,
pressed_scan_codes: HashSet<ScanCode>, pressed_scan_codes: HashSet<ScanCode>,
pressed_mouse_buttons: HashSet<MouseButton>, pressed_mouse_buttons: HashSet<MouseButton>,
@@ -77,7 +79,7 @@ impl InputState {
let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(), let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
input_events: HashSet::new(), pressed_scan_codes: HashSet::new(), input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
pressed_mouse_buttons: HashSet::new(), analog_wheel_state: 0.0, pressed_mouse_buttons: HashSet::new(), analog_wheel_state: 0.0,
config: config.config }; config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0 };
config.button.iter().for_each(|bn| { config.button.iter().for_each(|bn| {
let modifiers = ModifiersState { let modifiers = ModifiersState {
@@ -109,34 +111,39 @@ impl InputState {
} }
}); });
config.axis.iter().for_each(|a| { config.axis.iter().for_each(|axis| {
let axis_input = match a { let axis_input = match axis {
InputConfigAxis { positive_button: Some(pos_button_name), negative_button: Some(neg_button_name), .. } => { InputConfigAxis { positive_button: Some(pos_button_name), negative_button: Some(neg_button_name), .. } => {
let positive_button = state.virtual_buttons.get(pos_button_name) let positive_button = state.virtual_buttons.get(pos_button_name)
.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)) .expect(&format!("Button {:?} of axis {:?} not found!", axis.positive_button, axis.name))
.clone(); .clone();
let negative_button = state.virtual_buttons.get(neg_button_name) let negative_button = state.virtual_buttons.get(neg_button_name)
.expect(&format!("Button {:?} of axis {:?} not found!", a.positive_button, a.name)) .expect(&format!("Button {:?} of axis {:?} not found!", axis.positive_button, axis.name))
.clone(); .clone();
AxisInput::Digital(positive_button, negative_button) AxisInput::Digital(positive_button, negative_button)
}, },
InputConfigAxis { mouse_wheel: Some(true), .. } => { InputConfigAxis { mouse_axis: Some(axis_name), .. } => {
let modifiers = ModifiersState { let modifiers = ModifiersState {
shift: a.shift.is_some(), shift: axis.shift.is_some(),
ctrl: a.ctrl.is_some(), ctrl: axis.ctrl.is_some(),
alt: a.alt.is_some(), alt: axis.alt.is_some(),
logo: a.logo.is_some() logo: axis.logo.is_some(),
}; };
AxisInput::Wheel(modifiers) match axis_name.to_lowercase().as_str() {
"wheel" => AxisInput::Wheel(modifiers),
"x" => AxisInput::MouseMove(MouseMoveDirection::X, modifiers),
"y" => AxisInput::MouseMove(MouseMoveDirection::Y, modifiers),
other => panic!("Axis {:?} has unknown mouse axis name {:?}!", axis_name, other),
}
}, },
other => panic!("Axis {:?} needs either positive_button and negative_button or mouse_wheel must be set to true!", other.name) other => panic!("Axis {:?} needs either positive_button and negative_button or mouse_wheel must be set to true!", other.name)
}; };
if let Some(virtual_axis) = state.virtual_axes.get_mut(&a.name) { if let Some(virtual_axis) = state.virtual_axes.get_mut(&axis.name) {
virtual_axis.axis_inputs.push(axis_input); virtual_axis.axis_inputs.push(axis_input);
} else { } else {
state.virtual_axes.insert(a.name.clone(), VirtualAxis { axis_inputs: vec![axis_input] }); state.virtual_axes.insert(axis.name.clone(), VirtualAxis { axis_inputs: vec![axis_input] });
} }
}); });
@@ -195,8 +202,22 @@ impl InputState {
if let Some(axis) = self.virtual_axes.get(axis_code) { if let Some(axis) = self.virtual_axes.get(axis_code) {
axis.axis_inputs.iter().map(|item| { axis.axis_inputs.iter().map(|item| {
match item { match item {
AxisInput::Wheel(modifiers) => if self.modifiers_are_pressed(*modifiers) { self.analog_wheel_state } else { 0.0 }, AxisInput::Wheel(modifiers) => {
AxisInput::Digital(positive_button, negative_button) => self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button), if self.modifiers_are_pressed(*modifiers) { self.analog_wheel_state } else { 0.0 }
},
AxisInput::MouseMove(direction, modifiers) => {
if self.modifiers_are_pressed(*modifiers) {
match direction {
MouseMoveDirection::X => self.mouse_delta_x as f32,
MouseMoveDirection::Y => self.mouse_delta_y as f32,
}
} else {
0.0
}
},
AxisInput::Digital(positive_button, negative_button) => {
self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button)
},
} }
}).fold(0.0, |fold, it| if f32::abs(it) > f32::abs(fold) { it } else { fold }) }).fold(0.0, |fold, it| if f32::abs(it) > f32::abs(fold) { it } else { fold })
} else { } else {
@@ -288,6 +309,8 @@ impl InputState {
pub fn frame_end(self: &mut Self) { pub fn frame_end(self: &mut Self) {
self.analog_wheel_state = 0.0; self.analog_wheel_state = 0.0;
self.mouse_delta_x = 0.0;
self.mouse_delta_y = 0.0;
self.input_events.clear(); self.input_events.clear();
} }
} }
@@ -303,6 +326,7 @@ pub fn mods_to_string(modifiers: &ModifiersState) -> String {
#[derive(Debug)] #[derive(Debug)]
pub enum AxisInput { pub enum AxisInput {
Wheel(ModifiersState), Wheel(ModifiersState),
MouseMove(MouseMoveDirection, ModifiersState),
Digital(VirtualButton, VirtualButton), Digital(VirtualButton, VirtualButton),
} }
@@ -337,6 +361,12 @@ pub enum WheelInputDirection {
Down, Down,
} }
#[derive(Debug, Eq, PartialEq, Hash, Clone)]
pub enum MouseMoveDirection {
X,
Y,
}
#[derive(Debug, PartialEq, Clone)] #[derive(Debug, PartialEq, Clone)]
pub struct AnalogWheelInput { pub struct AnalogWheelInput {
value: f32, value: f32,

View File

@@ -1,5 +1,5 @@
use winit::{Event, WindowEvent}; use winit::{Event, WindowEvent, DeviceEvent};
use cgmath::{Matrix4, Rad, Point3, Vector3, Deg}; use cgmath::{Matrix4, Rad, Point3, Vector3, Deg, SquareMatrix, Quaternion, Rotation3, One, Rotation};
mod vulkan; mod vulkan;
use crate::vulkan::{GameData, Game, LinePoint}; use crate::vulkan::{GameData, Game, LinePoint};
@@ -12,7 +12,8 @@ use crate::config::LogConfig;
struct TestGame { struct TestGame {
input: InputState, input: InputState,
cam_pos: Point3<f32>, cam_position: Vector3<f32>,
cam_rotation: Quaternion<f32>,
log_config: LogConfig, log_config: LogConfig,
} }
@@ -22,6 +23,8 @@ impl Game for TestGame {
} }
fn update(self: &mut Self, game_data: &mut GameData) { fn update(self: &mut Self, game_data: &mut GameData) {
game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;
// User interaction // User interaction
if self.input.button_just_released("QUIT") { if self.input.button_just_released("QUIT") {
game_data.shutdown = true; game_data.shutdown = true;
@@ -31,18 +34,17 @@ impl Game for TestGame {
game_data.recreate_pipeline = true; game_data.recreate_pipeline = true;
} }
self.cam_pos.x += self.input.get_axis("FORWARD_AXIS") * 0.01; self.cam_rotation = self.cam_rotation * Quaternion::from_angle_z(Deg(self.input.get_axis("look_horizontal") * 0.05));
self.cam_rotation = Quaternion::from_angle_x(Deg(self.input.get_axis("look_vertical") * 0.05)) * self.cam_rotation;
self.cam_position += self.cam_rotation.invert().rotate_vector(Vector3::new(
self.input.get_axis("move_sideways") * -0.05,
0.0,
self.input.get_axis("move_forward") * 0.05));
// Move game objects // Move game objects
game_data.push_constants.time = game_data.start_time.elapsed().unwrap().as_millis() as f32 / 1000.0;
let model = Matrix4::from_angle_z(Rad::from(Deg(game_data.push_constants.time * 100.0))); let model = Matrix4::from_angle_z(Rad::from(Deg(game_data.push_constants.time * 100.0)));
let view = Matrix4::look_at( let view = Matrix4::from(self.cam_rotation) * Matrix4::from_translation(self.cam_position);
self.cam_pos,
Point3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 0.0, 1.0)
);
let mut proj = cgmath::perspective( let mut proj = cgmath::perspective(
Rad::from(Deg(45.0)), Rad::from(Deg(45.0)),
@@ -99,6 +101,13 @@ impl Game for TestGame {
} }
self.input.on_mouse_wheel_event(&delta, &modifiers); self.input.on_mouse_wheel_event(&delta, &modifiers);
},
Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) } } => {
if self.log_config.input {
println!("MouseMotion {:?}, ({:?},{:?})", device_id, delta_x, delta_y);
}
self.input.mouse_delta_x += *delta_x;
self.input.mouse_delta_y += *delta_y;
} }
_ => {} _ => {}
} }
@@ -108,7 +117,8 @@ impl Game for TestGame {
fn main() { fn main() {
let mut game = TestGame { let mut game = TestGame {
input: InputState::new("config/input.toml"), input: InputState::new("config/input.toml"),
cam_pos: Point3::new(2.0, 2.0, 2.0), cam_rotation: Quaternion::one(),
cam_position: Vector3::new(0.0, 0.0, -10.0),
log_config: LogConfig::from_file("config/log.toml"), log_config: LogConfig::from_file("config/log.toml"),
}; };