input refactor
This commit is contained in:
63
src/input.rs
63
src/input.rs
@@ -1,4 +1,4 @@
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use winit::{ScanCode, ModifiersState, MouseButton, ElementState, MouseScrollDelta};
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use winit::{ScanCode, ModifiersState, MouseButton, ElementState, MouseScrollDelta, Event, WindowEvent, DeviceEvent};
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use std::collections::{HashMap, HashSet};
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use std::fs;
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@@ -7,6 +7,7 @@ use toml;
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use serde_derive::{Serialize, Deserialize};
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use std::iter::FromIterator;
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use crate::config::LogConfig;
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#[derive(Debug, Clone)]
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pub struct VirtualButton {
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@@ -60,7 +61,7 @@ struct InputConfigAxis {
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}
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#[derive(Debug)]
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pub struct InputState {
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pub struct InputState<'a> {
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pub virtual_buttons: HashMap<String, VirtualButton>,
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pub virtual_axes: HashMap<String, VirtualAxis>,
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pub mouse_delta_x: f64,
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@@ -70,16 +71,17 @@ pub struct InputState {
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pressed_mouse_buttons: HashSet<MouseButton>,
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analog_wheel_state: f32,
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config: InputConfigConfig,
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log_config: &'a LogConfig,
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}
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impl InputState {
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pub fn new(toml_path: &str) -> InputState {
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impl <'a> InputState<'a> {
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pub fn new(toml_path: &str, log_config: &'a LogConfig) -> InputState<'a> {
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let config: InputConfig = toml::from_slice(&fs::read(toml_path).expect("Failed to read input config!")).expect("Failed to parse input config!");
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let mut state = InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(),
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input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
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pressed_mouse_buttons: HashSet::new(), analog_wheel_state: 0.0,
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config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0 };
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config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0, log_config };
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config.button.iter().for_each(|bn| {
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let modifiers = ModifiersState {
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@@ -150,6 +152,55 @@ impl InputState {
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return state;
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}
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pub fn on_window_event(self: &mut Self, event: &Event) {
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match event {
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Event::WindowEvent { event: WindowEvent::KeyboardInput { device_id, input }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(&input.modifiers);
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if mods.len() > 0 {
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println!("Keyboard {:?} {:?} {:?} + {:?}", device_id, input.state, &mods, input.scancode)
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} else {
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println!("Keyboard {:?} {:?} {:?}", device_id, input.state, input.scancode)
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}
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}
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self.on_keyboard_event(input.state, input.scancode, input.modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(&modifiers);
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if mods.len() > 0 {
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println!("Mouse {:?} {:?} {:?} + {:?}", device_id, state, &mods, button)
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} else {
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println!("Mouse {:?} {:?} {:?}", device_id, state, button)
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}
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}
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self.on_mouse_event(state, button, modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseWheel { device_id, delta, phase, modifiers }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(&modifiers);
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if mods.len() > 0 {
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println!("Scroll {:?} {:?} {:?} + {:?}", device_id, phase, &mods, delta)
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} else {
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println!("Scroll {:?} {:?} {:?}", device_id, phase, delta)
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}
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}
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self.on_mouse_wheel_event(delta, modifiers);
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},
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Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) } } => {
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if self.log_config.input {
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println!("MouseMotion {:?}, ({:?},{:?})", device_id, delta_x, delta_y);
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}
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self.mouse_delta_x += *delta_x;
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self.mouse_delta_y += *delta_y;
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}
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_ => {}
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}
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}
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pub fn button_down(self: &Self, button_code: &str) -> bool {
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match self.virtual_buttons.get(button_code) {
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Some(virtual_button) => {
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@@ -315,7 +366,7 @@ impl InputState {
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}
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}
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pub fn mods_to_string(modifiers: &ModifiersState) -> String {
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fn mods_to_string(modifiers: &ModifiersState) -> String {
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String::from_iter(
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vec!["shift", "ctrl", "alt", "logo"].iter()
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.zip(vec![modifiers.shift, modifiers.ctrl, modifiers.alt, modifiers.logo])
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65
src/main.rs
65
src/main.rs
@@ -1,23 +1,23 @@
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use winit::{Event, WindowEvent, DeviceEvent};
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use winit::{Event};
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use cgmath::{Matrix4, Rad, Vector3, Deg, Quaternion, Rotation3, One, Rotation};
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mod vulkan;
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use crate::vulkan::{GameData, Game, LinePoint};
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mod input;
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use crate::input::{InputState, mods_to_string};
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use crate::input::{InputState};
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mod config;
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use crate::config::LogConfig;
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struct TestGame {
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input: InputState,
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struct TestGame<'a> {
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input: InputState<'a>,
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cam_position: Vector3<f32>,
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cam_rotation: Quaternion<f32>,
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log_config: LogConfig,
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log_config: &'a LogConfig,
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}
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impl Game for TestGame {
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impl Game for TestGame<'_> {
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fn validation_layers_enabled(self: &Self) -> bool {
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self.log_config.vulkan_validation_layers
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}
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@@ -71,61 +71,18 @@ impl Game for TestGame {
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}
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fn on_window_event(self: &mut Self, event: &Event) {
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match event {
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Event::WindowEvent { event: WindowEvent::KeyboardInput { device_id, input }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(&input.modifiers);
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if mods.len() > 0 {
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println!("Keyboard {:?} {:?} {:?} + {:?}", device_id, input.state, &mods, input.scancode)
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} else {
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println!("Keyboard {:?} {:?} {:?}", device_id, input.state, input.scancode)
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}
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}
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self.input.on_keyboard_event(input.state, input.scancode, input.modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(modifiers);
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if mods.len() > 0 {
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println!("Mouse {:?} {:?} {:?} + {:?}", device_id, state, &mods, button)
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} else {
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println!("Mouse {:?} {:?} {:?}", device_id, state, button)
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}
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}
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self.input.on_mouse_event(state, button, modifiers);
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},
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Event::WindowEvent { event: WindowEvent::MouseWheel { device_id, delta, phase, modifiers }, .. } => {
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if self.log_config.input {
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let mods = mods_to_string(modifiers);
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if mods.len() > 0 {
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println!("Scroll {:?} {:?} {:?} + {:?}", device_id, phase, &mods, delta)
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} else {
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println!("Scroll {:?} {:?} {:?}", device_id, phase, delta)
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}
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}
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self.input.on_mouse_wheel_event(&delta, &modifiers);
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},
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Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta: (delta_x, delta_y) } } => {
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if self.log_config.input {
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println!("MouseMotion {:?}, ({:?},{:?})", device_id, delta_x, delta_y);
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}
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self.input.mouse_delta_x += *delta_x;
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self.input.mouse_delta_y += *delta_y;
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}
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_ => {}
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}
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self.input.on_window_event(event);
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}
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}
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fn main() {
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let log_config = LogConfig::from_file("config/log.toml");
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let mut game = TestGame {
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input: InputState::new("config/input.toml"),
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input: InputState::new("config/input.toml", &log_config),
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cam_rotation: Quaternion::one(),
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cam_position: Vector3::new(0.0, 0.0, -10.0),
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log_config: LogConfig::from_file("config/log.toml"),
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log_config: &log_config,
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};
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let line_count = 30;
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