Load multiple textures
This commit is contained in:
21
.vscode/launch.json
vendored
21
.vscode/launch.json
vendored
@@ -7,7 +7,7 @@
|
|||||||
{
|
{
|
||||||
"type": "lldb",
|
"type": "lldb",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
"name": "Debug executable 'rust-engine'",
|
"name": "engine - debug",
|
||||||
"cargo": {
|
"cargo": {
|
||||||
"args": [
|
"args": [
|
||||||
"build",
|
"build",
|
||||||
@@ -22,6 +22,25 @@
|
|||||||
"args": [],
|
"args": [],
|
||||||
"cwd": "${workspaceFolder}"
|
"cwd": "${workspaceFolder}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "lldb",
|
||||||
|
"request": "launch",
|
||||||
|
"name": "engine - release",
|
||||||
|
"cargo": {
|
||||||
|
"args": [
|
||||||
|
"build",
|
||||||
|
"--bin=rust-engine",
|
||||||
|
"--package=rust-engine",
|
||||||
|
"--release"
|
||||||
|
],
|
||||||
|
"filter": {
|
||||||
|
"name": "rust-engine",
|
||||||
|
"kind": "bin"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"args": [],
|
||||||
|
"cwd": "${workspaceFolder}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "lldb",
|
"type": "lldb",
|
||||||
"request": "launch",
|
"request": "launch",
|
||||||
|
|||||||
@@ -16,3 +16,6 @@ serde_derive = "1.0.114"
|
|||||||
toml = "0.5.6"
|
toml = "0.5.6"
|
||||||
gilrs = "0.7.4"
|
gilrs = "0.7.4"
|
||||||
gltf = "0.15.2"
|
gltf = "0.15.2"
|
||||||
|
|
||||||
|
[profile.dev.package."*"]
|
||||||
|
opt-level = 3
|
||||||
Binary file not shown.
BIN
models/plane.glb
BIN
models/plane.glb
Binary file not shown.
@@ -9,7 +9,8 @@ layout(binding = 0) uniform ObjectUniformData {
|
|||||||
vec3 camera_position;
|
vec3 camera_position;
|
||||||
} ubo;
|
} ubo;
|
||||||
|
|
||||||
layout(binding = 1) uniform sampler2D tex;
|
layout(binding = 1) uniform sampler2D diffuse_tex;
|
||||||
|
layout(binding = 2) uniform sampler2D normal_tex;
|
||||||
|
|
||||||
layout(location = 0) in vec2 tex_coords;
|
layout(location = 0) in vec2 tex_coords;
|
||||||
layout(location = 1) in vec3 normal_wld;
|
layout(location = 1) in vec3 normal_wld;
|
||||||
@@ -18,7 +19,9 @@ layout(location = 2) in vec3 position_wld;
|
|||||||
layout(location = 0) out vec4 out_color;
|
layout(location = 0) out vec4 out_color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec3 normal_cam_u = normalize(normal_wld);
|
// vec3 normal_cam_u = normalize(normal_wld); // TODO
|
||||||
|
vec3 normal_cam_u = texture(normal_tex, tex_coords).rgb;
|
||||||
|
normal_cam_u = normalize(normal_cam_u * 2.0 - 1.0);
|
||||||
vec3 light_direction_cam_u = normalize(ubo.light_position - position_wld);
|
vec3 light_direction_cam_u = normalize(ubo.light_position - position_wld);
|
||||||
|
|
||||||
float ambient_strength = 0.1;
|
float ambient_strength = 0.1;
|
||||||
@@ -35,5 +38,5 @@ void main() {
|
|||||||
float specular_strength = pow(max(dot(reflect_direction, view_direction), 0.0), 64);
|
float specular_strength = pow(max(dot(reflect_direction, view_direction), 0.0), 64);
|
||||||
vec3 specular_color = specular_value * specular_strength * light_color;
|
vec3 specular_color = specular_value * specular_strength * light_color;
|
||||||
|
|
||||||
out_color = vec4(ambient_color + diffuse_color + specular_color, 1.0) * texture(tex, tex_coords);
|
out_color = vec4(ambient_color + diffuse_color + specular_color, 1.0) * texture(diffuse_tex, tex_coords);
|
||||||
}
|
}
|
||||||
@@ -11,7 +11,6 @@ layout(binding = 0) uniform ObjectUniformData {
|
|||||||
float time;
|
float time;
|
||||||
vec3 light_position;
|
vec3 light_position;
|
||||||
vec3 camera_position;
|
vec3 camera_position;
|
||||||
|
|
||||||
} ubo;
|
} ubo;
|
||||||
|
|
||||||
layout(location = 0) in vec3 position;
|
layout(location = 0) in vec3 position;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use crate::vulkan::RendererDescriptorSets;
|
use crate::vulkan::{RendererDescriptorSets, TextureHandle};
|
||||||
use cgmath::{Matrix4, Vector3, Quaternion, Euler, Deg};
|
use cgmath::{Matrix4, Vector3, Quaternion, Euler, Deg};
|
||||||
use crate::vulkan::{MeshHandle, VulkanRenderer};
|
use crate::vulkan::{MeshHandle, VulkanRenderer};
|
||||||
use crate::input::InputState;
|
use crate::input::InputState;
|
||||||
@@ -7,7 +7,8 @@ use crate::input::InputState;
|
|||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct GameObject {
|
pub struct GameObject {
|
||||||
pub mesh_index: usize,
|
pub mesh_index: usize,
|
||||||
pub texture_index: usize,
|
pub texture_index: TextureHandle,
|
||||||
|
pub normal_map_index: TextureHandle,
|
||||||
pub position: Vector3<f32>,
|
pub position: Vector3<f32>,
|
||||||
pub rotation: Quaternion<f32>,
|
pub rotation: Quaternion<f32>,
|
||||||
pub scale: Vector3<f32>,
|
pub scale: Vector3<f32>,
|
||||||
@@ -16,8 +17,8 @@ pub struct GameObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl GameObject {
|
impl GameObject {
|
||||||
pub fn new(mesh: MeshHandle, texture_index: usize) -> GameObject {
|
pub fn new(mesh: MeshHandle) -> GameObject {
|
||||||
GameObject { mesh_index: mesh, texture_index, position: Vector3::new(0.0, 0.0, 0.0),
|
GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle, position: Vector3::new(0.0, 0.0, 0.0),
|
||||||
rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
|
rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
|
||||||
descriptor_sets: vec![] }
|
descriptor_sets: vec![] }
|
||||||
}
|
}
|
||||||
|
|||||||
39
src/main.rs
39
src/main.rs
@@ -1,13 +1,12 @@
|
|||||||
use crate::vulkan::TextureHandle;
|
use cgmath::{Matrix4, vec3, Vector3, Vector4};
|
||||||
use crate::player::{Player};
|
|
||||||
use cgmath::{Matrix4, Vector3, vec3, Vector4};
|
|
||||||
use winit::event::Event;
|
use winit::event::Event;
|
||||||
|
|
||||||
use crate::config::LogConfig;
|
use crate::config::LogConfig;
|
||||||
|
use crate::gameobject::{GameObject, GameObjectHandle, Updatable};
|
||||||
use crate::input::InputState;
|
use crate::input::InputState;
|
||||||
|
use crate::player::Player;
|
||||||
use crate::vulkan::{Game, LinePoint, MeshHandle, VulkanRenderer};
|
use crate::vulkan::{Game, LinePoint, MeshHandle, VulkanRenderer};
|
||||||
use crate::vulkan::vs::ty::ObjectUniformData;
|
use crate::vulkan::vs::ty::ObjectUniformData;
|
||||||
use crate::gameobject::{GameObject, GameObjectHandle, Updatable};
|
|
||||||
|
|
||||||
mod vulkan;
|
mod vulkan;
|
||||||
mod input;
|
mod input;
|
||||||
@@ -19,7 +18,7 @@ mod player;
|
|||||||
struct TestGame {
|
struct TestGame {
|
||||||
input: InputState,
|
input: InputState,
|
||||||
player: Player,
|
player: Player,
|
||||||
meshes: Vec<(MeshHandle, TextureHandle)>,
|
meshes: Vec<MeshHandle>,
|
||||||
game_objects: Vec<GameObjectHandle>,
|
game_objects: Vec<GameObjectHandle>,
|
||||||
log_config: LogConfig,
|
log_config: LogConfig,
|
||||||
texture_index_counter: usize,
|
texture_index_counter: usize,
|
||||||
@@ -117,6 +116,13 @@ impl TestGame {
|
|||||||
println!("Game loaded!");
|
println!("Game loaded!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
|
||||||
|
match local_tex_id {
|
||||||
|
Some(local_id) => local_id + self.texture_index_counter,
|
||||||
|
None => 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn load_gltf(&mut self, renderer: &mut VulkanRenderer, gltf_path: &str) -> Vec<MeshHandle> {
|
fn load_gltf(&mut self, renderer: &mut VulkanRenderer, gltf_path: &str) -> Vec<MeshHandle> {
|
||||||
let mut mesh_handles = Vec::new();
|
let mut mesh_handles = Vec::new();
|
||||||
|
|
||||||
@@ -125,23 +131,23 @@ impl TestGame {
|
|||||||
|
|
||||||
for cpu_mesh in meshes.into_iter() {
|
for cpu_mesh in meshes.into_iter() {
|
||||||
// Convert file texture id to game texture id
|
// Convert file texture id to game texture id
|
||||||
let id = match cpu_mesh.texture_index {
|
let diffuse_id = self.offset_texture_id(cpu_mesh.local_texture_index);
|
||||||
Some(local_tex_id) => local_tex_id + self.texture_index_counter,
|
let normal_id = self.offset_texture_id(cpu_mesh.local_normal_map_index);
|
||||||
None => 0,
|
|
||||||
};
|
|
||||||
if cpu_mesh.texture_index.is_some() {
|
|
||||||
self.texture_index_counter += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Upload mesh
|
// Upload mesh
|
||||||
let mesh_handle = renderer.upload_mesh(cpu_mesh);
|
let mesh_id = renderer.upload_mesh(cpu_mesh);
|
||||||
self.meshes.push((mesh_handle, id));
|
let mesh_handle = MeshHandle {
|
||||||
|
index: mesh_id,
|
||||||
|
diffuse_handle: diffuse_id,
|
||||||
|
normal_handle: normal_id,
|
||||||
|
};
|
||||||
|
self.meshes.push(mesh_handle);
|
||||||
mesh_handles.push(mesh_handle);
|
mesh_handles.push(mesh_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: this assumes each texture is actually used in a mesh above
|
|
||||||
textures.iter().for_each(|tex| {
|
textures.iter().for_each(|tex| {
|
||||||
renderer.upload_texture(tex);
|
renderer.upload_texture(tex);
|
||||||
|
self.texture_index_counter += 1;
|
||||||
});
|
});
|
||||||
mesh_handles
|
mesh_handles
|
||||||
}
|
}
|
||||||
@@ -152,8 +158,7 @@ impl TestGame {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn add_game_object(&mut self, renderer: &mut VulkanRenderer, mesh: MeshHandle) -> &mut GameObjectHandle {
|
fn add_game_object(&mut self, renderer: &mut VulkanRenderer, mesh: MeshHandle) -> &mut GameObjectHandle {
|
||||||
let (mesh_id, mesh_texture_id) = self.meshes[mesh];
|
let obj = GameObject::new(mesh);
|
||||||
let obj = GameObject::new(mesh_id, mesh_texture_id);
|
|
||||||
let obj_handle = renderer.add_game_object(obj);
|
let obj_handle = renderer.add_game_object(obj);
|
||||||
self.game_objects.push(obj_handle);
|
self.game_objects.push(obj_handle);
|
||||||
self.game_objects.last_mut().unwrap()
|
self.game_objects.last_mut().unwrap()
|
||||||
|
|||||||
@@ -28,7 +28,8 @@ impl From<String> for LoadError {
|
|||||||
pub struct CPUMesh {
|
pub struct CPUMesh {
|
||||||
pub vertices: Vec<Vertex>,
|
pub vertices: Vec<Vertex>,
|
||||||
pub indices: Vec<u32>,
|
pub indices: Vec<u32>,
|
||||||
pub texture_index: Option<usize>,
|
pub local_texture_index: Option<usize>,
|
||||||
|
pub local_normal_map_index: Option<usize>,
|
||||||
pub name: Option<String>,
|
pub name: Option<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,6 +50,7 @@ pub fn load_mesh(mesh_path: &str, print_status: bool) -> Result<(Vec<CPUMesh>, V
|
|||||||
for mesh in document.meshes() {
|
for mesh in document.meshes() {
|
||||||
for primitive in mesh.primitives() {
|
for primitive in mesh.primitives() {
|
||||||
let texture_index = primitive.material().pbr_metallic_roughness().base_color_texture().map(|tex_info| tex_info.texture().index());
|
let texture_index = primitive.material().pbr_metallic_roughness().base_color_texture().map(|tex_info| tex_info.texture().index());
|
||||||
|
let normal_map_index = primitive.material().normal_texture().map(|tex_info| tex_info.texture().index());
|
||||||
|
|
||||||
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
|
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
|
||||||
let indices = reader.read_indices().ok_or(NoIndices)?;
|
let indices = reader.read_indices().ok_or(NoIndices)?;
|
||||||
@@ -57,7 +59,8 @@ pub fn load_mesh(mesh_path: &str, print_status: bool) -> Result<(Vec<CPUMesh>, V
|
|||||||
let cpu_mesh = CPUMesh {
|
let cpu_mesh = CPUMesh {
|
||||||
vertices,
|
vertices,
|
||||||
indices: indices.into_u32().collect(),
|
indices: indices.into_u32().collect(),
|
||||||
texture_index,
|
local_texture_index: texture_index,
|
||||||
|
local_normal_map_index: normal_map_index,
|
||||||
name: mesh.name().map(|n| n.to_owned()),
|
name: mesh.name().map(|n| n.to_owned()),
|
||||||
};
|
};
|
||||||
if print_status {
|
if print_status {
|
||||||
|
|||||||
@@ -34,7 +34,6 @@ use crate::mesh::CPUMesh;
|
|||||||
use crate::gameobject::{GameObject, GameObjectHandle};
|
use crate::gameobject::{GameObject, GameObjectHandle};
|
||||||
|
|
||||||
const VALIDATION_LAYERS: &[&str] = &[
|
const VALIDATION_LAYERS: &[&str] = &[
|
||||||
"VK_LAYER_LUNARG_standard_validation"
|
|
||||||
];
|
];
|
||||||
|
|
||||||
#[derive(Default, Debug, Clone)]
|
#[derive(Default, Debug, Clone)]
|
||||||
@@ -65,7 +64,13 @@ pub struct Mesh {
|
|||||||
index_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
|
index_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) type MeshHandle = usize;
|
#[derive(Debug, Copy, Clone)]
|
||||||
|
pub struct MeshHandle {
|
||||||
|
pub index: usize,
|
||||||
|
pub diffuse_handle: TextureHandle,
|
||||||
|
pub normal_handle: TextureHandle,
|
||||||
|
}
|
||||||
|
|
||||||
pub(crate) type TextureHandle = usize;
|
pub(crate) type TextureHandle = usize;
|
||||||
|
|
||||||
pub struct GameData {
|
pub struct GameData {
|
||||||
@@ -437,7 +442,7 @@ impl VulkanRenderer {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh) -> MeshHandle {
|
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh) -> usize {
|
||||||
let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, mesh.vertices.into_iter()).unwrap();
|
let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, mesh.vertices.into_iter()).unwrap();
|
||||||
let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
|
let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
|
||||||
self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer });
|
self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer });
|
||||||
@@ -463,11 +468,14 @@ impl VulkanRenderer {
|
|||||||
pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle {
|
pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle {
|
||||||
let descriptor_set_layout = self.pipeline.descriptor_set_layout(0).unwrap().clone();
|
let descriptor_set_layout = self.pipeline.descriptor_set_layout(0).unwrap().clone();
|
||||||
|
|
||||||
|
println!("Diff: {:?}, Norm: {:?}", game_object.texture_index, game_object.normal_map_index);
|
||||||
|
|
||||||
let descriptor_sets = self.uniform_buffers.iter().map(|uniform_buffer| {
|
let descriptor_sets = self.uniform_buffers.iter().map(|uniform_buffer| {
|
||||||
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
|
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
|
||||||
let result: Arc<RendererDescriptorSets> = Arc::new(builder
|
let result: Arc<RendererDescriptorSets> = Arc::new(builder
|
||||||
.add_buffer(uniform_buffer.clone()).unwrap()
|
.add_buffer(uniform_buffer.clone()).unwrap()
|
||||||
.add_sampled_image(self.game_data.textures[game_object.texture_index].clone(), self.sampler.clone()).unwrap()
|
.add_sampled_image(self.game_data.textures[game_object.texture_index].clone(), self.sampler.clone()).unwrap()
|
||||||
|
.add_sampled_image(self.game_data.textures[game_object.normal_map_index].clone(), self.sampler.clone()).unwrap()
|
||||||
.build().unwrap());
|
.build().unwrap());
|
||||||
result
|
result
|
||||||
}).collect();
|
}).collect();
|
||||||
|
|||||||
Reference in New Issue
Block a user