This commit is contained in:
2019-08-01 00:59:42 +02:00
parent 205536ce55
commit cbf26b3045
6 changed files with 170 additions and 162 deletions

View File

@@ -13,8 +13,8 @@ shaderc = "0.5.0"
cgmath = "0.17" cgmath = "0.17"
winit = "0.19" winit = "0.19"
image = "0.22.0" image = "0.22.0"
collada = "0.11.0"
serde = "1.0.97" serde = "1.0.97"
serde_derive = "1.0.97" serde_derive = "1.0.97"
toml = "0.5.1" toml = "0.5.1"
gilrs = "0.7.1" gilrs = "0.7.1"
gltf = "0.13.0"

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models/box.bin Normal file

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117
models/box.gltf Normal file
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@@ -0,0 +1,117 @@
{
"asset" : {
"generator" : "Khronos glTF Blender I/O v0.9.36",
"version" : "2.0"
},
"scene" : 0,
"scenes" : [
{
"name" : "Scene",
"nodes" : [
0
]
}
],
"nodes" : [
{
"mesh" : 0,
"name" : "Cube"
}
],
"materials" : [
{
"doubleSided" : true,
"name" : "Material",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
0.800000011920929,
0.800000011920929,
0.800000011920929,
1
],
"metallicFactor" : 0,
"roughnessFactor" : 0.4000000059604645
}
}
],
"meshes" : [
{
"name" : "Cube",
"primitives" : [
{
"attributes" : {
"POSITION" : 0,
"NORMAL" : 1,
"TEXCOORD_0" : 2
},
"indices" : 3,
"material" : 0
}
]
}
],
"accessors" : [
{
"bufferView" : 0,
"componentType" : 5126,
"count" : 24,
"max" : [
1,
1,
1
],
"min" : [
-1,
-1,
-1
],
"type" : "VEC3"
},
{
"bufferView" : 1,
"componentType" : 5126,
"count" : 24,
"type" : "VEC3"
},
{
"bufferView" : 2,
"componentType" : 5126,
"count" : 24,
"type" : "VEC2"
},
{
"bufferView" : 3,
"componentType" : 5123,
"count" : 36,
"type" : "SCALAR"
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 0
},
{
"buffer" : 0,
"byteLength" : 288,
"byteOffset" : 288
},
{
"buffer" : 0,
"byteLength" : 192,
"byteOffset" : 576
},
{
"buffer" : 0,
"byteLength" : 72,
"byteOffset" : 768
}
],
"buffers" : [
{
"byteLength" : 840,
"uri" : "box.bin"
}
]
}

View File

@@ -1,111 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.80.74 commit date:2019-07-11, commit time:13:50, hash:06312c6d2db8</authoring_tool>
</contributor>
<created>2019-07-29T12:00:25</created>
<modified>2019-07-29T12:00:25</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="Material-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<color sid="diffuse">0.8 0.8 0.8 1</color>
</diffuse>
<shininess>
<float sid="shininess">0.4</float>
</shininess>
<reflectivity>
<float sid="specular">0</float>
</reflectivity>
<transparency>
<float sid="alpha">1</float>
</transparency>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images/>
<library_materials>
<material id="Material-material" name="Material">
<instance_effect url="#Material-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube-mesh" name="Cube">
<mesh>
<source id="Cube-mesh-positions">
<float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
<technique_common>
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-normals">
<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
<technique_common>
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube-mesh-map-0">
<float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
<technique_common>
<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cube-mesh-vertices">
<input semantic="POSITION" source="#Cube-mesh-positions"/>
</vertices>
<triangles material="Material-material" count="12">
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
<p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

View File

@@ -29,7 +29,7 @@ impl Game for TestGame {
impl TestGame { impl TestGame {
fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) { fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
self.cube_mesh = Some(renderer.upload_mesh(mesh::load_mesh("models/cube.dae", self.log_config.mesh_load_info).into_iter().nth(0).unwrap())); self.cube_mesh = Some(renderer.upload_mesh(mesh::load_mesh("models/box.gltf", self.log_config.mesh_load_info).unwrap().into_iter().nth(0).unwrap()));
println!("Game started."); println!("Game started.");
} }

View File

@@ -1,62 +1,64 @@
use crate::vulkan::Vertex; use crate::vulkan::Vertex;
use std::path::Path;
use std::time::SystemTime;
pub struct CPUMesh { pub struct CPUMesh {
pub(crate) vertices: Vec<Vertex>, pub(crate) vertices: Vec<Vertex>,
pub(crate) indices: Vec<u32>, pub(crate) indices: Vec<u32>,
} }
pub fn load_mesh(mesh_path: &str, print_status: bool) -> Vec<CPUMesh> { pub fn load_mesh(mesh_path: &str, print_status: bool) -> Result<Vec<CPUMesh>, gltf::Error> {
struct TempVertex { let mut start_time = None;
pos: Option<[f32; 3]>, let mut total_vertices = 0;
uv: Option<[f32; 2]>, let mut total_indices = 0;
normal: Option<[f32; 3]>,
if print_status {
start_time = Some(SystemTime::now());
println!("Loading mesh file {}", mesh_path);
}
let (document, buffers, _textures) = gltf::import(mesh_path)?;
let mut meshes = vec![];
if print_status { println!("Mesh file loaded after {} seconds, processing...", start_time.unwrap().elapsed().unwrap().as_secs()); }
for mesh in document.meshes() {
for primitive in mesh.primitives() {
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
match (reader.read_indices(), reader.read_positions(), reader.read_tex_coords(0), reader.read_normals()) {
(Some(indices), Some(positions), Some(tex_coords), Some(normals)) => {
let vertices = positions.zip(tex_coords.into_f32()).zip(normals).map(|((p, t), n)| Vertex {
position: p,
uv: t,
normal: n
}).collect();
let cpu_mesh = CPUMesh { vertices, indices: indices.into_u32().collect() };
if print_status {
let vert_count = cpu_mesh.vertices.len();
let index_count = cpu_mesh.indices.len();
println!("Loaded mesh {} after {} seconds: {} Vertices, {} Indices",
mesh.name().unwrap_or(""),
start_time.unwrap().elapsed().unwrap().as_secs(),
vert_count,
index_count);
total_vertices += vert_count;
total_indices += index_count;
}
meshes.push(cpu_mesh);
},
(None, _, _, _) => println!("Indices missing!"),
(_, None, _, _) => println!("Vertex positions missing!"),
(_, _, None, _) => println!("Tex coords missing!"),
(_, _, _, None) => println!("Normals missing!"),
}
}
} }
if print_status { if print_status {
println!("Start loading file {}", mesh_path); println!("Finished loading file, total vertices: {}, total indices: {}", total_vertices, total_indices);
} }
let file = collada::document::ColladaDocument::from_path(Path::new(mesh_path)).unwrap();
file.get_obj_set().unwrap().objects.iter().map(|model| {
if print_status {
println!("Loading mesh {}: {} Vertices", model.name, model.vertices.len());
}
let mut vertices: Vec<TempVertex> = model.vertices.iter().map(|v| {
TempVertex {
pos: Some([v.x as f32, v.y as f32, v.z as f32]),
uv: None,
normal: None
}
}).collect();
let mut indices = Vec::new(); Ok(meshes)
model.geometry.iter().for_each(|geometry| geometry.mesh.iter().for_each(|primitive| {
if let collada::PrimitiveElement::Triangles(tris) = primitive {
tris.vertices.iter().for_each(|tri| {
[tri.0, tri.1, tri.2].iter().for_each(|(vertex_index, texture_position_index, normal_index)| {
indices.push(*vertex_index as u32);
vertices[*vertex_index].uv = texture_position_index.or(None).map(|tpi| {
let tex_vertex = model.tex_vertices[tpi];
[tex_vertex.x as f32, 1.0 - tex_vertex.y as f32]
});
vertices[*vertex_index].normal = normal_index.or(None).map(|ni| {
let normal = model.normals[ni];
[normal.x as f32, normal.y as f32, normal.z as f32]
});
});
});
} else {
panic!("Mesh format Polylist not supported!");
}
}));
let finished_vertices = vertices.iter().map(|v| Vertex {
position: v.pos.unwrap(),
uv: v.uv.unwrap(),
normal: v.normal.unwrap(),
}).collect();
CPUMesh { vertices: finished_vertices, indices }
}).collect()
} }