This commit is contained in:
2019-07-27 03:49:02 +02:00
parent e26c64c253
commit de5fa84ac7
3 changed files with 121 additions and 7 deletions

View File

@@ -5,5 +5,5 @@ layout(location = 0) in vec3 pos;
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(.3, .1, .8, 1.0);
f_color = vec4(.3, (pos.y + 5.) / 10., .8, 1.0);
}

97
src/input.rs Normal file
View File

@@ -0,0 +1,97 @@
use winit::{ScanCode, ModifiersState, MouseButton, ElementState};
use std::collections::{HashMap};
pub struct VirtualButton {
pub digital_inputs: Vec<DigitalInput>
}
pub struct VirtualAxis {
pub analog_inputs: Vec<AxisInput>
}
pub struct InputState {
pub virtual_buttons: HashMap<String, VirtualButton>,
pub virtual_axes: HashMap<String, VirtualAxis>,
pressed_digital: HashMap<DigitalInput, (bool, bool)>
}
impl InputState {
pub fn new() -> InputState {
InputState { virtual_buttons: HashMap::new(), virtual_axes: HashMap::new(), pressed_digital: HashMap::new() }
}
pub fn button_down(self: &Self, button_code: &str) -> bool {
if let Some(input) = self.virtual_buttons.get(button_code) {
self.pressed_digital.iter().any(|(registered_input, _)| input.digital_inputs.iter().any(|digital_input| digital_input == registered_input))
} else {
false
}
}
pub fn button_just_pressed(self: &Self, input: VirtualButton) -> bool {
false
}
pub fn button_just_released(self: &Self, input: VirtualButton) -> bool {
false
}
pub fn on_keyboard_event(self: &mut Self, state: ElementState, scancode: ScanCode, modifiers: ModifiersState) {
match state {
ElementState::Pressed => {
self.pressed_digital.insert(DigitalInput::Keyboard(KeyboardInput { scancode, modifiers }), (true, false));
},
ElementState::Released => {
if let Some((_, recent_release)) = self.pressed_digital.get_mut(&DigitalInput::Keyboard(KeyboardInput { scancode, modifiers })) {
*recent_release = true;
}
},
}
}
pub fn finish_update(self: &mut Self) {
self.pressed_digital.iter_mut().for_each(|(_, (recent_press, _))| {
if *recent_press { *recent_press = false }
});
self.pressed_digital.retain(|_, (recent_press, recent_release)| *recent_release == false);
}
}
pub enum AxisInput {
Analog(AnalogInput),
Digital(DigitalInput, DigitalInput),
}
#[derive(Debug, Eq, PartialEq, Hash)]
pub enum DigitalInput {
Keyboard(KeyboardInput),
Mouse(MouseInput)
}
impl DigitalInput {
pub fn simple_key(scancode: ScanCode) -> DigitalInput {
DigitalInput::Keyboard(KeyboardInput { scancode, modifiers: ModifiersState {
shift: false,
ctrl: false,
alt: false,
logo: false
} })
}
}
#[derive(Debug, Eq, PartialEq, Hash)]
pub struct KeyboardInput {
scancode: ScanCode,
modifiers: ModifiersState
}
#[derive(Debug, Eq, PartialEq, Hash)]
pub struct MouseInput {
button: MouseButton,
modifiers: ModifiersState
}
#[derive(Debug, Eq, PartialEq)]
pub struct AnalogInput {
}

View File

@@ -2,12 +2,17 @@ use crate::vulkan::{GameData, Game, LinePoint};
use winit::{Event, WindowEvent, ElementState};
use std::iter::FromIterator;
use cgmath::{Matrix4, Rad, Point3, Vector3, Deg};
use crate::input::{InputState, VirtualButton, DigitalInput, VirtualAxis, AxisInput};
mod vulkan;
mod input;
const PRINT_KEYBOARD_INPUT: bool = false;
struct TestGame {}
struct TestGame {
input: InputState,
cam_pos: Point3<f32>
}
impl Game for TestGame {
fn update(self: &mut Self, game_data: &mut GameData) {
@@ -16,7 +21,7 @@ impl Game for TestGame {
let model = Matrix4::from_angle_z(Rad::from(Deg(game_data.push_constants.time * 100.0)));
let view = Matrix4::look_at(
Point3::new(2.0, 2.0, 2.0),
self.cam_pos,
Point3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 0.0, 1.0)
);
@@ -53,22 +58,34 @@ impl Game for TestGame {
}
}
self.input.on_keyboard_event(input.state, input.scancode, input.modifiers);
if input.state == ElementState::Released && input.modifiers.ctrl && input.scancode == 19 {
game_data.recreate_pipeline = true;
}
if input.state == ElementState::Released && input.scancode == 1 {
if self.input.button_down("QUIT") {
game_data.shutdown = true;
}
}
},
// Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
//
// }
_ => {}
}
}
}
fn main() {
let mut game = TestGame {};
let mut game = TestGame {
input: InputState::new(),
cam_pos: Point3::new(2.0, 2.0, 2.0)
};
game.input.virtual_buttons.insert("QUIT".to_string(), VirtualButton { digital_inputs: vec![DigitalInput::simple_key(1)] });
game.input.virtual_axes.insert("FORWARD_CAM_AXIS".to_string(), VirtualAxis { analog_inputs: vec![AxisInput::Digital(DigitalInput::simple_key(87), DigitalInput::simple_key(83))] });
vulkan::init(
"models/box.obj",
"models/iski51.obj",
(-10..10)
.flat_map(|it| vec![
LinePoint { position: [it as f32, -10., 0.] },