dae dae
This commit is contained in:
@@ -13,7 +13,7 @@ shaderc = "0.5.0"
|
||||
cgmath = "0.17"
|
||||
winit = "0.19"
|
||||
image = "0.22.0"
|
||||
tobj = "0.1.8"
|
||||
collada = "0.11.0"
|
||||
serde = "1.0.97"
|
||||
serde_derive = "1.0.97"
|
||||
toml = "0.5.1"
|
||||
111
models/cube.dae
Normal file
111
models/cube.dae
Normal file
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.80.74 commit date:2019-07-11, commit time:13:50, hash:06312c6d2db8</authoring_tool>
|
||||
</contributor>
|
||||
<created>2019-07-29T12:00:25</created>
|
||||
<modified>2019-07-29T12:00:25</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_effects>
|
||||
<effect id="Material-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<lambert>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.8 0.8 0.8 1</color>
|
||||
</diffuse>
|
||||
<shininess>
|
||||
<float sid="shininess">0.4</float>
|
||||
</shininess>
|
||||
<reflectivity>
|
||||
<float sid="specular">0</float>
|
||||
</reflectivity>
|
||||
<transparency>
|
||||
<float sid="alpha">1</float>
|
||||
</transparency>
|
||||
<index_of_refraction>
|
||||
<float sid="ior">1.45</float>
|
||||
</index_of_refraction>
|
||||
</lambert>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_images/>
|
||||
<library_materials>
|
||||
<material id="Material-material" name="Material">
|
||||
<instance_effect url="#Material-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Cube-mesh" name="Cube">
|
||||
<mesh>
|
||||
<source id="Cube-mesh-positions">
|
||||
<float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube-mesh-normals">
|
||||
<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube-mesh-map-0">
|
||||
<float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
|
||||
<param name="S" type="float"/>
|
||||
<param name="T" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube-mesh-positions"/>
|
||||
</vertices>
|
||||
<triangles material="Material-material" count="12">
|
||||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
|
||||
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
|
||||
<p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Cube" name="Cube" type="NODE">
|
||||
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube-mesh" name="Cube">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material-material" target="#Material-material">
|
||||
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
|
||||
</instance_material>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
||||
@@ -92,7 +92,7 @@ fn main() {
|
||||
|
||||
let line_count = 30;
|
||||
vulkan::init(
|
||||
vec!["models/box.obj"],
|
||||
vec!["models/cube.dae"],
|
||||
(-line_count..=line_count)
|
||||
.flat_map(|it| vec![
|
||||
LinePoint { position: [it as f32, -line_count as f32, 0.] },
|
||||
|
||||
@@ -22,7 +22,7 @@ use winit::{EventsLoop, Window, WindowBuilder, Event, WindowEvent};
|
||||
|
||||
use std::sync::Arc;
|
||||
use std::time::SystemTime;
|
||||
use std::path::PathBuf;
|
||||
use std::path::{PathBuf, Path};
|
||||
use std::ffi::{CStr};
|
||||
|
||||
use cgmath::{Matrix4, SquareMatrix};
|
||||
@@ -34,7 +34,7 @@ use shaderc;
|
||||
use vs::ty::PushConstants;
|
||||
use line_vs::ty::LinePushConstants;
|
||||
|
||||
use tobj::{load_obj};
|
||||
use collada;
|
||||
|
||||
const VALIDATION_LAYERS: &[&str] = &[
|
||||
"VK_LAYER_LUNARG_standard_validation"
|
||||
@@ -218,7 +218,7 @@ pub fn init(mesh_paths: Vec<&str>, line_vertices: Vec<LinePoint>, game: &mut dyn
|
||||
PresentMode::Fifo, true, None).unwrap()
|
||||
};
|
||||
|
||||
mesh_paths.iter().for_each(|path| data.meshes.push(load_mesh(device.clone(), path)));
|
||||
mesh_paths.iter().flat_map(|path| load_mesh(device.clone(), path)).for_each(|mesh| data.meshes.push(mesh));
|
||||
|
||||
let line_vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), data.line_vertices.iter().cloned()).unwrap();
|
||||
|
||||
@@ -522,42 +522,53 @@ fn read_shader(vert_path_relative: &str, frag_path_relative: &str) -> Option<(Co
|
||||
}
|
||||
}
|
||||
|
||||
fn load_mesh(device: Arc<Device>, mesh_path: &str) -> Mesh {
|
||||
let mut vertices = Vec::new();
|
||||
let mut indices = Vec::new();
|
||||
|
||||
let (models, _materials) = load_obj(mesh_path.as_ref()).unwrap();
|
||||
|
||||
for model in models.iter() {
|
||||
let mesh = &model.mesh;
|
||||
|
||||
for index in &mesh.indices {
|
||||
let ind_usize = *index as usize;
|
||||
let position = [
|
||||
mesh.positions[ind_usize * 3],
|
||||
mesh.positions[ind_usize * 3 + 1],
|
||||
mesh.positions[ind_usize * 3 + 2],
|
||||
];
|
||||
|
||||
let uv = [
|
||||
mesh.texcoords[ind_usize * 2],
|
||||
1.0 - mesh.texcoords[ind_usize * 2 + 1],
|
||||
];
|
||||
|
||||
let normal = [
|
||||
mesh.normals[ind_usize * 3],
|
||||
mesh.normals[ind_usize * 3 + 1],
|
||||
mesh.normals[ind_usize * 3 + 2],
|
||||
];
|
||||
|
||||
let vertex = Vertex { position, uv, normal };
|
||||
vertices.push(vertex);
|
||||
let index = indices.len() as u32;
|
||||
indices.push(index);
|
||||
}
|
||||
fn load_mesh(device: Arc<Device>, mesh_path: &str) -> Vec<Mesh> {
|
||||
struct TempVertex {
|
||||
pos: Option<[f32; 3]>,
|
||||
uv: Option<[f32; 2]>,
|
||||
normal: Option<[f32; 3]>,
|
||||
}
|
||||
|
||||
let vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), vertices.into_iter()).unwrap();
|
||||
let index_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::index_buffer(), indices.into_iter()).unwrap();
|
||||
Mesh { vertex_buffer, index_buffer }
|
||||
let file = collada::document::ColladaDocument::from_path(Path::new(mesh_path)).unwrap();
|
||||
file.get_obj_set().unwrap().objects.iter().map(|model| {
|
||||
let mut vertices: Vec<TempVertex> = model.vertices.iter().map(|v| {
|
||||
TempVertex {
|
||||
pos: Some([v.x as f32, v.y as f32, v.z as f32]),
|
||||
uv: None,
|
||||
normal: None
|
||||
}
|
||||
}).collect();
|
||||
|
||||
let mut indices = Vec::new();
|
||||
|
||||
model.geometry.iter().for_each(|geometry| geometry.mesh.iter().for_each(|primitive| {
|
||||
if let collada::PrimitiveElement::Triangles(tris) = primitive {
|
||||
tris.vertices.iter().for_each(|tri| {
|
||||
[tri.0, tri.1, tri.2].iter().for_each(|(vertex_index, texture_position_index, normal_index)| {
|
||||
indices.push(*vertex_index as u32);
|
||||
vertices[*vertex_index].uv = texture_position_index.or(None).map(|tpi| {
|
||||
let tex_vertex = model.tex_vertices[tpi];
|
||||
[tex_vertex.x as f32, 1.0 - tex_vertex.y as f32]
|
||||
});
|
||||
vertices[*vertex_index].normal = normal_index.or(None).map(|ni| {
|
||||
let normal = model.normals[ni];
|
||||
[normal.x as f32, normal.y as f32, normal.z as f32]
|
||||
});
|
||||
});
|
||||
});
|
||||
} else {
|
||||
panic!("Mesh format Polylist not supported!");
|
||||
}
|
||||
}));
|
||||
|
||||
let finished_vertices = vertices.iter().map(|v| Vertex {
|
||||
position: v.pos.unwrap(),
|
||||
uv: v.uv.unwrap(),
|
||||
normal: v.normal.unwrap(),
|
||||
});
|
||||
|
||||
let vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), finished_vertices.into_iter()).unwrap();
|
||||
let index_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::index_buffer(), indices.into_iter()).unwrap();
|
||||
Mesh { vertex_buffer, index_buffer }
|
||||
}).collect()
|
||||
}
|
||||
Reference in New Issue
Block a user