dae dae
This commit is contained in:
@@ -13,7 +13,7 @@ shaderc = "0.5.0"
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cgmath = "0.17"
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cgmath = "0.17"
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winit = "0.19"
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winit = "0.19"
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image = "0.22.0"
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image = "0.22.0"
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tobj = "0.1.8"
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collada = "0.11.0"
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serde = "1.0.97"
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serde = "1.0.97"
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serde_derive = "1.0.97"
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serde_derive = "1.0.97"
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toml = "0.5.1"
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toml = "0.5.1"
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111
models/cube.dae
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111
models/cube.dae
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@@ -0,0 +1,111 @@
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.80.74 commit date:2019-07-11, commit time:13:50, hash:06312c6d2db8</authoring_tool>
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</contributor>
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<created>2019-07-29T12:00:25</created>
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<modified>2019-07-29T12:00:25</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<color sid="diffuse">0.8 0.8 0.8 1</color>
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</diffuse>
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<shininess>
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<float sid="shininess">0.4</float>
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</shininess>
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<reflectivity>
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<float sid="specular">0</float>
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</reflectivity>
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<transparency>
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<float sid="alpha">1</float>
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</transparency>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images/>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube-mesh" name="Cube">
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<mesh>
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<source id="Cube-mesh-positions">
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<float_array id="Cube-mesh-positions-array" count="24">1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-normals">
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<float_array id="Cube-mesh-normals-array" count="18">0 0 1 0 -1 0 -1 0 0 0 0 -1 1 0 0 0 1 0</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-map-0">
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<float_array id="Cube-mesh-map-0-array" count="72">0.625 0 0.375 0.25 0.375 0 0.625 0.25 0.375 0.5 0.375 0.25 0.625 0.5 0.375 0.75 0.375 0.5 0.625 0.75 0.375 1 0.375 0.75 0.375 0.5 0.125 0.75 0.125 0.5 0.875 0.5 0.625 0.75 0.625 0.5 0.625 0 0.625 0.25 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0.5 0.375 0.75 0.125 0.75 0.875 0.5 0.875 0.75 0.625 0.75</float_array>
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<technique_common>
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<accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube-mesh-vertices">
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<input semantic="POSITION" source="#Cube-mesh-positions"/>
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</vertices>
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<triangles material="Material-material" count="12">
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<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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<p>4 0 0 2 0 1 0 0 2 2 1 3 7 1 4 3 1 5 6 2 6 5 2 7 7 2 8 1 3 9 7 3 10 5 3 11 0 4 12 3 4 13 1 4 14 4 5 15 1 5 16 5 5 17 4 0 18 6 0 19 2 0 20 2 1 21 6 1 22 7 1 23 6 2 24 4 2 25 5 2 26 1 3 27 3 3 28 7 3 29 0 4 30 2 4 31 3 4 32 4 5 33 0 5 34 1 5 35</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube-mesh" name="Cube">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-material" target="#Material-material">
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<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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@@ -92,7 +92,7 @@ fn main() {
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let line_count = 30;
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let line_count = 30;
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vulkan::init(
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vulkan::init(
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vec!["models/box.obj"],
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vec!["models/cube.dae"],
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(-line_count..=line_count)
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(-line_count..=line_count)
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.flat_map(|it| vec![
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.flat_map(|it| vec![
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LinePoint { position: [it as f32, -line_count as f32, 0.] },
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LinePoint { position: [it as f32, -line_count as f32, 0.] },
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@@ -22,7 +22,7 @@ use winit::{EventsLoop, Window, WindowBuilder, Event, WindowEvent};
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use std::sync::Arc;
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use std::sync::Arc;
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use std::time::SystemTime;
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use std::time::SystemTime;
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use std::path::PathBuf;
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use std::path::{PathBuf, Path};
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use std::ffi::{CStr};
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use std::ffi::{CStr};
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use cgmath::{Matrix4, SquareMatrix};
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use cgmath::{Matrix4, SquareMatrix};
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@@ -34,7 +34,7 @@ use shaderc;
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use vs::ty::PushConstants;
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use vs::ty::PushConstants;
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use line_vs::ty::LinePushConstants;
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use line_vs::ty::LinePushConstants;
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use tobj::{load_obj};
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use collada;
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const VALIDATION_LAYERS: &[&str] = &[
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const VALIDATION_LAYERS: &[&str] = &[
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"VK_LAYER_LUNARG_standard_validation"
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"VK_LAYER_LUNARG_standard_validation"
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@@ -218,7 +218,7 @@ pub fn init(mesh_paths: Vec<&str>, line_vertices: Vec<LinePoint>, game: &mut dyn
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PresentMode::Fifo, true, None).unwrap()
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PresentMode::Fifo, true, None).unwrap()
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};
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};
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mesh_paths.iter().for_each(|path| data.meshes.push(load_mesh(device.clone(), path)));
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mesh_paths.iter().flat_map(|path| load_mesh(device.clone(), path)).for_each(|mesh| data.meshes.push(mesh));
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let line_vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), data.line_vertices.iter().cloned()).unwrap();
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let line_vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), data.line_vertices.iter().cloned()).unwrap();
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@@ -522,42 +522,53 @@ fn read_shader(vert_path_relative: &str, frag_path_relative: &str) -> Option<(Co
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}
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}
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}
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}
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fn load_mesh(device: Arc<Device>, mesh_path: &str) -> Mesh {
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fn load_mesh(device: Arc<Device>, mesh_path: &str) -> Vec<Mesh> {
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let mut vertices = Vec::new();
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struct TempVertex {
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let mut indices = Vec::new();
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pos: Option<[f32; 3]>,
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uv: Option<[f32; 2]>,
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let (models, _materials) = load_obj(mesh_path.as_ref()).unwrap();
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normal: Option<[f32; 3]>,
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for model in models.iter() {
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let mesh = &model.mesh;
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for index in &mesh.indices {
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let ind_usize = *index as usize;
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let position = [
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mesh.positions[ind_usize * 3],
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mesh.positions[ind_usize * 3 + 1],
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mesh.positions[ind_usize * 3 + 2],
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];
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let uv = [
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mesh.texcoords[ind_usize * 2],
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1.0 - mesh.texcoords[ind_usize * 2 + 1],
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];
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let normal = [
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mesh.normals[ind_usize * 3],
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mesh.normals[ind_usize * 3 + 1],
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mesh.normals[ind_usize * 3 + 2],
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];
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let vertex = Vertex { position, uv, normal };
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vertices.push(vertex);
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let index = indices.len() as u32;
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indices.push(index);
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}
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}
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}
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let vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), vertices.into_iter()).unwrap();
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let file = collada::document::ColladaDocument::from_path(Path::new(mesh_path)).unwrap();
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let index_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::index_buffer(), indices.into_iter()).unwrap();
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file.get_obj_set().unwrap().objects.iter().map(|model| {
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Mesh { vertex_buffer, index_buffer }
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let mut vertices: Vec<TempVertex> = model.vertices.iter().map(|v| {
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TempVertex {
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pos: Some([v.x as f32, v.y as f32, v.z as f32]),
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uv: None,
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normal: None
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}
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}).collect();
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let mut indices = Vec::new();
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model.geometry.iter().for_each(|geometry| geometry.mesh.iter().for_each(|primitive| {
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if let collada::PrimitiveElement::Triangles(tris) = primitive {
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tris.vertices.iter().for_each(|tri| {
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[tri.0, tri.1, tri.2].iter().for_each(|(vertex_index, texture_position_index, normal_index)| {
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indices.push(*vertex_index as u32);
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vertices[*vertex_index].uv = texture_position_index.or(None).map(|tpi| {
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let tex_vertex = model.tex_vertices[tpi];
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[tex_vertex.x as f32, 1.0 - tex_vertex.y as f32]
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});
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vertices[*vertex_index].normal = normal_index.or(None).map(|ni| {
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let normal = model.normals[ni];
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[normal.x as f32, normal.y as f32, normal.z as f32]
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});
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});
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});
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} else {
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panic!("Mesh format Polylist not supported!");
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}
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}));
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let finished_vertices = vertices.iter().map(|v| Vertex {
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position: v.pos.unwrap(),
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uv: v.uv.unwrap(),
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normal: v.normal.unwrap(),
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});
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let vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::vertex_buffer(), finished_vertices.into_iter()).unwrap();
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let index_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::index_buffer(), indices.into_iter()).unwrap();
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Mesh { vertex_buffer, index_buffer }
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}).collect()
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}
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}
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