ree
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@@ -1,5 +1,5 @@
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vulkan_validation_layers = true
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vulkan_validation_layers = true
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mesh_load_info = false
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mesh_load_info = true
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[input]
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[input]
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mouse_motion = false
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mouse_motion = false
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@@ -467,18 +467,18 @@ impl VulkanRenderer {
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let mut offset: usize = 0;
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let mut offset: usize = 0;
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for i in 0..13 {
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for i in 0..13 {
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let mut mip_size = dimensions.width_height_depth();
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let mip_size = dimensions.to_image_dimensions().mipmap_dimensions(i).unwrap().width_height_depth();
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mip_size[0] = mip_size[0] / u32::pow(2, i);
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println!("Mip level {}, dimensions {:?}", i, mip_size);
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mip_size[1] = mip_size[1] / u32::pow(2, i);
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// TODO: load sizes from DXT header instead
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// 4 bits per pixel in DXT1 -> 1/2 byte
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// 4 bits per pixel in DXT1 -> 1/2 byte
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let mip_byte_size = ((mip_size[0] * mip_size[1]) / 2) as usize;
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let mip_byte_size = ((mip_size[0] * mip_size[1]) / 2 + 8) as usize;
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let source = CpuAccessibleBuffer::from_iter(
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let source = CpuAccessibleBuffer::from_iter(
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device.clone(),
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device.clone(),
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BufferUsage::transfer_source(),
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BufferUsage::transfer_source(),
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false,
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false,
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bytes[offset..(offset + mip_byte_size + 8)].iter().cloned(), // +8 because rounding errors???
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bytes[offset..(offset + mip_byte_size)].iter().cloned(),
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).unwrap();
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).unwrap();
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cbb.copy_buffer_to_image_dimensions(
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cbb.copy_buffer_to_image_dimensions(
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@@ -505,7 +505,7 @@ impl VulkanRenderer {
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future.flush().unwrap();
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future.flush().unwrap();
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let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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MipmapMode::Linear, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 12 as f32).unwrap();
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 12 as f32).unwrap();
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self.game_data.textures.push(Texture { image: image_view, sampler });
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self.game_data.textures.push(Texture { image: image_view, sampler });
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