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3 Commits

Author SHA1 Message Date
33bea8fbc8 change drawing event order 2021-10-30 17:40:25 +02:00
668696bdca timescaled input 2021-10-30 17:40:08 +02:00
6ecd5b6082 fixed maybe? 2021-10-29 17:07:29 +02:00
10 changed files with 117 additions and 47 deletions

View File

@@ -97,4 +97,5 @@ name = "look_vertical"
touch_axis = "vertical"
[config]
line_height_px = 16
line_height_px = 16
mouse_speed = 0.01

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@@ -35,6 +35,7 @@ out gl_PerVertex {
void main() {
// Vertex position in camera
gl_Position = ubo.projection * ubo.view * push.model * vec4(position, 1.0);
// gl_Position.y = -gl_Position.y;
// Vertex position in world
position_wld = vec3(push.model * vec4(position, 1.0));

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@@ -1,6 +1,6 @@
use cgmath::{Vector4, vec4};
use crate::{input::InputState, text::{create_text_object, update_text}, vulkan::{MeshHandle, PERF_COUNTER_SIZE, TextVertex, VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}, mesh::{CPUMesh, CPUVertexList}}};
use crate::{input::InputState, text::{create_text_object, update_text}, vulkan::{MeshHandle, PERF_COUNTER_SIZE, TextVertex, Vertex, VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}, mesh::{CPUMesh, CPUVertexList}}};
use super::{GameState, TestGame};
@@ -31,6 +31,31 @@ impl Updatable for FpsCounter {
}
}
pub struct WorldQuad {
pub game_object: GameObjectHandle,
}
impl WorldQuad {
pub fn new(game: &mut TestGame, renderer: &mut VulkanRenderer) -> WorldQuad {
let quad_verts = vec![
Vertex { position: [0., 0., 0.], uv: [0., 0.], normal: [0., 1., 0.], tangent: [1., 0., 0., 1.], bone_index: [0, 0, 0, 0], bone_weight: [0., 0., 0., 0.] },
Vertex { position: [1., 0., 0.], uv: [1., 0.], normal: [0., 1., 0.], tangent: [1., 0., 0., 1.], bone_index: [0, 0, 0, 0], bone_weight: [0., 0., 0., 0.] },
Vertex { position: [0., 0., 1.], uv: [0., 1.], normal: [0., 1., 0.], tangent: [1., 0., 0., 1.], bone_index: [0, 0, 0, 0], bone_weight: [0., 0., 0., 0.] },
Vertex { position: [1., 0., 1.], uv: [1., 1.], normal: [0., 1., 0.], tangent: [1., 0., 0., 1.], bone_index: [0, 0, 0, 0], bone_weight: [0., 0., 0., 0.] },
];
let cpu_mesh = CPUMesh { vertices: CPUVertexList::Vertex3D(quad_verts), indices: vec![0, 2, 1, 1, 2, 3], local_texture_index: None, local_normal_map_index: None, name: None };
let mesh_index = renderer.upload_mesh(cpu_mesh, None);
let mesh_handle = MeshHandle {
index: mesh_index,
textures: vec![1, 0],
original_path: None,
pipeline_index: 0
};
let game_object = game.add_game_object(renderer, mesh_handle);
WorldQuad { game_object }
}
}
pub struct UiQuad {
pub game_object: GameObjectHandle,
pub background_color: Vector4<f32>,
@@ -44,7 +69,7 @@ impl UiQuad {
TextVertex { position: [1., 0., 0.], uv: [1., 0.] },
TextVertex { position: [1., 1., 0.], uv: [1., 1.] },
];
let cpu_mesh = CPUMesh { vertices: CPUVertexList::VertexText(quad_verts), indices: vec![0, 1, 2, 1, 3, 2], local_texture_index: None, local_normal_map_index: None, name: None };
let cpu_mesh = CPUMesh { vertices: CPUVertexList::VertexText(quad_verts), indices: vec![0, 2, 1, 1, 2, 3], local_texture_index: None, local_normal_map_index: None, name: None };
let mesh_index = renderer.upload_mesh(cpu_mesh, None);
let mesh_handle = MeshHandle {
index: mesh_index,

View File

@@ -6,14 +6,14 @@ use winit::event::Event;
use level::{load_level, save_level};
use player::Player;
use crate::game::entities::{FpsCounter, UiQuad};
use crate::game::entities::{FpsCounter, UiQuad, WorldQuad};
use crate::text::create_brush;
use crate::vulkan::pipelines::vs;
use crate::{config::LogConfig, vulkan};
use crate::input::InputState;
use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer};
use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
use crate::vulkan::mesh;
use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
pub mod player;
mod level;
@@ -44,6 +44,7 @@ pub struct TestGame {
pub last_time: f32,
pub components: Vec<Box<dyn Updatable>>,
pub game_state: GameState,
pub ubo: vs::ty::ObjectUniformData,
}
impl Game for TestGame {
@@ -55,7 +56,7 @@ impl Game for TestGame {
self.input.on_window_event(event);
}
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
fn update(self: &mut Self, renderer: &mut VulkanRenderer) {
let precise_start = Instant::now();
// Input and timing
@@ -113,10 +114,7 @@ impl Game for TestGame {
self.last_time = time;
self.input.frame_end();
let precise_duration = precise_start.elapsed().as_micros();
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
ObjectUniformData {
self.ubo = vs::ty::ObjectUniformData {
view: self.player.camera.view.into(),
projection: self.player.camera.proj.into(),
ortho_projection: self.player.camera.ortho_proj.into(),
@@ -127,7 +125,14 @@ impl Game for TestGame {
_dummy0: [0; 12],
_dummy1: [0; 4],
_dummy2: [0; 4],
}
};
let precise_duration = precise_start.elapsed().as_micros();
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
}
fn get_ubo(&self) -> &vs::ty::ObjectUniformData {
&self.ubo
}
}
@@ -141,7 +146,19 @@ impl TestGame {
texture_index_counter: 0,
last_time: 0.0,
components: vec![],
game_state: GameState::new()
game_state: GameState::new(),
ubo: vs::ty::ObjectUniformData {
view: [[0.; 4]; 4],
projection: [[0.; 4]; 4],
ortho_projection: [[0.; 4]; 4],
time: 0.,
light_position: [0.; 3],
light_directional_rotation: [0.; 3],
camera_position: [0.; 3],
_dummy0: [0; 12],
_dummy1: [0; 4],
_dummy2: [0; 4],
},
}
}
@@ -153,6 +170,11 @@ impl TestGame {
let test_quad = UiQuad::new(self, renderer);
self.components.push(Box::new(test_quad));
let world_quad = WorldQuad::new(self, renderer);
let quad_go = &mut self.game_objects[world_quad.game_object];
quad_go.position = vec3(0.0, 0.01, 0.0);
quad_go.scale = vec3(10., 10., 10.);
println!("Game loaded!");
}

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@@ -3,7 +3,7 @@ use cgmath::{Deg, InnerSpace, Matrix4, One, Quaternion, Rad, Rotation, Rotation3
use crate::game::player::PlayerMovementMode::{FirstPerson, Flying};
use crate::input::InputState;
use crate::util::{intersection_distance, print_matrix};
use crate::util::intersection_distance;
use crate::vulkan::gameobject::GameObject;
use crate::vulkan::{
gameobject::Updatable,
@@ -143,14 +143,14 @@ impl Updatable for Player {
}
// Rotation
self.x_look += input.get_axis("look_vertical") * delta_time * self.look_sensitivity;
self.y_look += input.get_axis("look_horizontal") * delta_time * self.look_sensitivity;
self.x_look += input.get_axis_timescaled("look_vertical", delta_time) * self.look_sensitivity;
self.y_look += input.get_axis_timescaled("look_horizontal", delta_time) * self.look_sensitivity;
let x_rot = Quaternion::from_angle_x(Deg(self.x_look));
let y_rot = Quaternion::from_angle_y(Deg(self.y_look));
self.camera.rotation = x_rot * y_rot;
// Movement
let local_input = vec3(input.get_axis("move_right"), 0.0, -input.get_axis("move_forward")) * self.movement_speed * delta_time;
let local_input = vec3(input.get_axis_timescaled("move_right", delta_time), 0.0, -input.get_axis_timescaled("move_forward", delta_time)) * self.movement_speed;
if self.movement_mode == FirstPerson {
let mut world_input = self.camera.local_to_world(local_input);

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@@ -43,6 +43,7 @@ struct InputConfig {
#[derive(Debug, Serialize, Deserialize)]
struct InputConfigConfig {
line_height_px: f32,
mouse_speed: f32,
}
#[derive(Debug, Serialize, Deserialize)]
@@ -399,30 +400,30 @@ impl InputState {
}
}
pub fn get_axis(self: &Self, axis_code: &str) -> f32 {
pub fn get_axis_timescaled(self: &Self, axis_code: &str, delta_time: f32) -> f32 {
if let Some(axis) = self.virtual_axes.get(axis_code) {
axis.axis_inputs.iter().map(|item| {
match &item {
AxisInput::Wheel(modifiers) => {
if self.modifiers_are_pressed(modifiers) { self.analog_wheel_state } else { 0.0 }
if self.modifiers_are_pressed(modifiers) { self.analog_wheel_state * delta_time } else { 0.0 }
},
AxisInput::MouseMove(direction, modifiers) => {
if self.modifiers_are_pressed(modifiers) {
match direction {
MouseMoveDirection::X => self.mouse_delta_x as f32,
MouseMoveDirection::Y => self.mouse_delta_y as f32,
MouseMoveDirection::X => self.mouse_delta_x as f32 * self.config.mouse_speed,
MouseMoveDirection::Y => self.mouse_delta_y as f32 * self.config.mouse_speed,
}
} else {
0.0
}
},
AxisInput::Digital(positive_button, negative_button) => {
self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button)
(self.virtual_button_to_float(positive_button) - self.virtual_button_to_float(negative_button)) * delta_time
},
AxisInput::Controller(controller_input) => {
self.controller_input.gamepads()
.map(|(_id, gamepad)| gamepad.value(controller_input.axis))
.fold(0.0, fold_axis_value)
.fold(0.0, fold_axis_value) * delta_time
},
&AxisInput::Touch(touch_axis) => {
match touch_axis {

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@@ -1,10 +1,10 @@
#[cfg(test)]
#[allow(deprecated)]
mod tests {
use cgmath::{vec3};
use cgmath::vec3;
use winit::{dpi::PhysicalPosition, event::{DeviceId, ElementState, Event, Force, KeyboardInput, ModifiersState, Touch, TouchPhase, WindowEvent}, window::WindowId};
use crate::{config::LogConfig, game::player::{intersect_triangle}, input::InputState};
use crate::{config::LogConfig, input::InputState, util::intersect_triangle};
use crate::input::vk_to_scan_code;
fn epsilon_eq(f1: f32, f2: f32) {

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@@ -3,6 +3,7 @@ use vulkano::buffer::TypedBufferAccess;
use crate::vulkan::{Mesh, gameobject::GameObject};
#[allow(dead_code)]
pub fn print_matrix(mat: Matrix4<f32>) {
let cols = [
[mat.x.x, mat.x.y, mat.x.z, mat.x.w],

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@@ -89,12 +89,20 @@ pub fn load_mesh<V>(mesh_path: &str, print_status: bool) -> Result<(Vec<CPUMesh>
reader.read_joints(0),
reader.read_weights(0));
let verts = vertices_result?;
let mut verts = vertices_result?;
verts.iter_mut().for_each(|v| {
v.position[1] = -v.position[1];
v.normal[1] = -v.normal[1];
});
let vert_count = verts.len();
let mut inds: Vec<u32> = indices.into_u32().collect();
inds.reverse();
let cpu_mesh = CPUMesh {
vertices: CPUVertexList::Vertex3D(verts),
indices: indices.into_u32().collect(),
indices: inds,
local_texture_index: texture_index,
local_normal_map_index: normal_map_index,
name: mesh.name().map(|n| n.to_owned()),

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@@ -23,7 +23,7 @@ use winit::event::{Event, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use mesh::CPUMesh;
use pipelines::{Drawcall};
use pipelines::Drawcall;
use pipelines::{DefaultShader, TextShader};
use pipelines::vs;
use winit::window::{Window, WindowBuilder};
@@ -31,7 +31,7 @@ use winit::window::{Window, WindowBuilder};
use crate::config::RenderConfig;
use crate::vulkan::gameobject::GameObject;
use self::mesh::{CPUVertexList};
use self::mesh::CPUVertexList;
pub mod pipelines;
pub mod gameobject;
@@ -78,9 +78,11 @@ pub trait Game {
/// Returns true if event should be ignored by the vulkan handler
fn on_window_event(self: &mut Self, event: &Event<()>);
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::ObjectUniformData;
fn update(self: &mut Self, renderer: &mut VulkanRenderer);
fn get_game_objects(&self) -> &Vec<GameObject>;
fn get_ubo(&self) -> &vs::ty::ObjectUniformData;
}
pub struct Mesh<V> {
@@ -230,7 +232,7 @@ impl VulkanRenderer {
q.supports_graphics() && surface.is_supported(q).unwrap_or(false)
}).unwrap();
let device_ext = DeviceExtensions { khr_swapchain: true, ..DeviceExtensions::none() };
let device_ext = DeviceExtensions { khr_swapchain: true, khr_maintenance1: true, ..DeviceExtensions::none() };
let (device, mut queues) = Device::new(physical, &Features::none(), &device_ext,
[(queue_family, 0.5)].iter().cloned()).unwrap();
let queue = queues.next().unwrap();
@@ -261,11 +263,7 @@ impl VulkanRenderer {
};
let size = images[0].dimensions().width_height();
let viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [size[0] as f32, size[1] as f32],
depth_range: 0.0..1.0,
};
let viewport = create_viewport(size[0] as f32, size[1] as f32);
// Render pass
let render_pass = renderpass::create_render_pass(device.clone(), &render_config, swapchain.format());
@@ -319,10 +317,10 @@ impl VulkanRenderer {
}, events_loop)
}
fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> {
fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<PrimaryAutoCommandBuffer> {
// General setup
let mut builder = AutoCommandBufferBuilder::primary(self.device.clone(), self.queue.family(), CommandBufferUsage::OneTimeSubmit).unwrap();
builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(uniform_buffer_data)).unwrap();
builder.update_buffer(self.uniform_buffers[fb_index].clone(), Arc::new(*uniform_buffer_data)).unwrap();
if self.render_config.msaa_samples > 0 {
builder.begin_render_pass(self.framebuffers[fb_index].clone(), SubpassContents::Inline, vec![ClearValue::None, ClearValue::Float([0.0, 0.0, 0.0, 1.0]), ClearValue::Depth(1.0)]).unwrap();
} else {
@@ -344,7 +342,7 @@ impl VulkanRenderer {
Arc::new(builder.build().unwrap())
}
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
pub fn render_loop(self: &mut Self, new_ubo: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
let precise_start = Instant::now();
// cleanup previous frame
@@ -368,12 +366,7 @@ impl VulkanRenderer {
};
let size = new_images[0].dimensions().width_height();
self.viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [size[0] as f32, size[1] as f32],
depth_range: 0.0..1.0,
};
self.viewport = create_viewport(size[0] as f32, size[1] as f32);
self.render_pass = renderpass::create_render_pass(self.device.clone(), &self.render_config, new_swapchain.format());
@@ -694,15 +687,33 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
*control_flow = ControlFlow::Exit;
},
Event::RedrawEventsCleared => {
let ubo = game.update(&mut renderer);
renderer.render_loop(ubo, &game.get_game_objects());
Event::WindowEvent { event: WindowEvent::Resized(..), .. } => {
renderer.recreate_swapchain = true;
},
Event::RedrawRequested(..) => {
renderer.render_loop(game.get_ubo(), &game.get_game_objects());
renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
renderer.game_data.other_perf_instant = Instant::now();
renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
},
Event::MainEventsCleared => {
game.update(&mut renderer);
renderer.surface.window().request_redraw();
},
_ => {}
}
});
}
pub fn create_viewport(width: f32, height: f32) -> Viewport {
Viewport {
origin: [0.0, 0.0],
dimensions: [width, height],
depth_range: 0.0..1.0,
}
// Viewport {
// origin: [0.0, height],
// dimensions: [width, -height],
// depth_range: 0.0..1.0,
// }
}