Files
rust-engine/shaders/triangle.frag
2019-07-26 03:33:03 +02:00

9 lines
141 B
GLSL

#version 450
layout(location = 0) in vec3 pos;
layout(location = 0) out vec4 f_color;
void main() {
f_color = vec4(.3, .1, .8, 1.0);
}