22 lines
527 B
GLSL
22 lines
527 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
layout(binding = 0, set = 0) uniform ObjectUniformData {
|
|
mat4 view;
|
|
mat4 projection;
|
|
mat4 ortho_projection;
|
|
float time;
|
|
vec3 light_position;
|
|
vec3 light_directional_rotation;
|
|
vec3 camera_position;
|
|
} ubo;
|
|
|
|
layout(binding = 1, set = 0) uniform sampler2D diffuse_tex;
|
|
|
|
layout(location = 0) in vec2 tex_coords;
|
|
|
|
layout(location = 0) out vec4 out_color;
|
|
|
|
void main() {
|
|
out_color = vec4(1., 1., 1., texture(diffuse_tex, tex_coords).r);
|
|
} |