Files
rust-engine/shaders/triangle.vert
2019-07-22 18:12:06 +02:00

11 lines
217 B
GLSL

#version 450
layout(location = 0) in vec3 position;
layout(push_constant) uniform push_constants {
float time;
} push;
void main() {
gl_Position = vec4(position + vec3(sin(push.time / 10.), 0., 0.), 1.0);
}