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3
.gitignore
vendored
3
.gitignore
vendored
@@ -432,3 +432,6 @@ FodyWeavers.xsd
|
||||
|
||||
# imgui
|
||||
imgui.ini
|
||||
|
||||
# vcpkg
|
||||
vcpkg_installed/
|
||||
@@ -5,13 +5,13 @@ VisualStudioVersion = 17.0.32112.339
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImguiBase", "ImguiBase\ImguiBase.vcxproj", "{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ImguiNodes", "ImguiNodes\ImguiNodes.vcxproj", "{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AsuroTool", "AsuroTool\AsuroTool.vcxproj", "{CC10396F-B66E-4240-844F-BEDCDD94E88E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6} = {BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{9124372A-4D64-4C3F-88AC-FC4356CC66F5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
@@ -28,14 +28,6 @@ Global
|
||||
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x64.Build.0 = Release|x64
|
||||
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BB8A1CA3-7660-49E9-BAF1-A99F733F7DB6}.Release|x86.Build.0 = Release|Win32
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x64.Build.0 = Debug|x64
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x64.ActiveCfg = Release|x64
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x64.Build.0 = Release|x64
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BE4E5CFB-C93F-41D7-B474-721AD43D51A3}.Release|x86.Build.0 = Release|Win32
|
||||
{CC10396F-B66E-4240-844F-BEDCDD94E88E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CC10396F-B66E-4240-844F-BEDCDD94E88E}.Debug|x64.Build.0 = Debug|x64
|
||||
{CC10396F-B66E-4240-844F-BEDCDD94E88E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
|
||||
@@ -1,9 +1,127 @@
|
||||
#include "ApplicationData.h"
|
||||
#include "Util.h"
|
||||
#include "AudioApi.h"
|
||||
#include <functiondiscoverykeys.h>
|
||||
|
||||
AudioDevice::AudioDevice(IMMDevice* device, LPCWSTR deviceId) : device(device)
|
||||
{
|
||||
id = std::wstring(deviceId);
|
||||
|
||||
IPropertyStore* propertyStore;
|
||||
HRESULT err = device->OpenPropertyStore(STGM_READ, &propertyStore);
|
||||
isError(err, "Failed to open prop store: ");
|
||||
|
||||
PROPVARIANT deviceNameProp;
|
||||
const wchar_t* deviceName;
|
||||
err = getDevicePropertyString(propertyStore, PKEY_Device_FriendlyName, &deviceNameProp, deviceName);
|
||||
isError(err, "Failed to read name of device :");
|
||||
name = utf8Encode(deviceName);
|
||||
|
||||
err = device->GetState(&state);
|
||||
isError(err, "Failed to reat state of device: ");
|
||||
|
||||
err = device->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID*)&volumeInterface);
|
||||
isError(err, "Failed to get audio endpoint volume interface: ");
|
||||
|
||||
err = device->Activate(__uuidof(IAudioMeterInformation), CLSCTX_INPROC_SERVER, NULL, (LPVOID*)&meterInterface);
|
||||
isError(err, "Failed to get audio meter interface: ");
|
||||
|
||||
if (volumeInterface != nullptr && meterInterface != nullptr)
|
||||
{
|
||||
getVolumeLimit(volumeInterface, &minVolumeDb, &maxVolumeDb);
|
||||
isInitialized = true;
|
||||
}
|
||||
|
||||
if (propertyStore)
|
||||
{
|
||||
propertyStore->Release();
|
||||
}
|
||||
}
|
||||
|
||||
AudioDevice::AudioDevice(AudioDevice&& other) noexcept
|
||||
: device(other.device), volumeInterface(other.volumeInterface), meterInterface(other.meterInterface),
|
||||
id(other.id), name(other.name), state(other.state),
|
||||
isDefaultConsole(other.isDefaultConsole), isDefaultMedia(other.isDefaultMedia), isDefaultCommunication(other.isDefaultCommunication),
|
||||
minVolumeDb(other.minVolumeDb), maxVolumeDb(other.maxVolumeDb)
|
||||
{
|
||||
other.device = nullptr;
|
||||
other.volumeInterface = nullptr;
|
||||
other.meterInterface = nullptr;
|
||||
}
|
||||
|
||||
AudioDevice& AudioDevice::operator=(AudioDevice&& other) noexcept
|
||||
{
|
||||
this->device = other.device;
|
||||
this->volumeInterface = other.volumeInterface;
|
||||
this->meterInterface = other.meterInterface;
|
||||
this->id = other.id;
|
||||
this->name = other.name;
|
||||
this->state = other.state;
|
||||
this->isDefaultConsole = other.isDefaultConsole;
|
||||
this->isDefaultMedia = other.isDefaultMedia;
|
||||
this->isDefaultCommunication = other.isDefaultCommunication;
|
||||
this->minVolumeDb = other.minVolumeDb;
|
||||
this->maxVolumeDb = other.maxVolumeDb;
|
||||
|
||||
other.device = nullptr;
|
||||
other.volumeInterface = nullptr;
|
||||
other.meterInterface = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
AudioDevice::~AudioDevice()
|
||||
{
|
||||
if (volumeInterface)
|
||||
{
|
||||
volumeInterface->Release();
|
||||
volumeInterface = nullptr;
|
||||
}
|
||||
if (meterInterface)
|
||||
{
|
||||
meterInterface->Release();
|
||||
meterInterface = nullptr;
|
||||
}
|
||||
if (device)
|
||||
{
|
||||
//device->Release();
|
||||
device->Release();
|
||||
device = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
AudioData::AudioData()
|
||||
{
|
||||
}
|
||||
|
||||
AudioData::AudioData(AudioData&& other) noexcept
|
||||
: playbackDevices(std::move(other.playbackDevices)), recordingDevices(std::move(other.recordingDevices)),
|
||||
deviceEnumerator(other.deviceEnumerator), audioNotificationListener(other.audioNotificationListener)
|
||||
{
|
||||
other.deviceEnumerator = nullptr;
|
||||
other.audioNotificationListener = nullptr;
|
||||
}
|
||||
|
||||
AudioData& AudioData::operator=(AudioData&& other) noexcept
|
||||
{
|
||||
playbackDevices = std::move(other.playbackDevices);
|
||||
recordingDevices = std::move(other.recordingDevices);
|
||||
deviceEnumerator = other.deviceEnumerator;
|
||||
audioNotificationListener = other.audioNotificationListener;
|
||||
|
||||
other.deviceEnumerator = nullptr;
|
||||
other.audioNotificationListener = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
AudioData::~AudioData()
|
||||
{
|
||||
if (deviceEnumerator)
|
||||
{
|
||||
deviceEnumerator->Release();
|
||||
deviceEnumerator = nullptr;
|
||||
}
|
||||
if (audioNotificationListener)
|
||||
{
|
||||
audioNotificationListener->Release();
|
||||
audioNotificationListener = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,90 @@
|
||||
#pragma once
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
#include "AudioNotificationListener.h"
|
||||
#include "WindowsShell.h"
|
||||
|
||||
#include <endpointvolume.h>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <chrono>
|
||||
|
||||
class AudioDevice {
|
||||
public:
|
||||
bool isInitialized = false;
|
||||
IMMDevice* device = nullptr;
|
||||
IAudioEndpointVolume* volumeInterface = nullptr;
|
||||
IAudioMeterInformation* meterInterface = nullptr;
|
||||
std::wstring id = {};
|
||||
std::string name = {};
|
||||
unsigned long state = {};
|
||||
bool isDefaultConsole = {};
|
||||
bool isDefaultMedia = {};
|
||||
bool isDefaultCommunication = {};
|
||||
bool isDefaultConsole = false;
|
||||
bool isDefaultMedia = false;
|
||||
bool isDefaultCommunication = false;
|
||||
float minVolumeDb = 0.f;
|
||||
float maxVolumeDb = 0.f;
|
||||
|
||||
AudioDevice(IMMDevice* device, LPCWSTR deviceId);
|
||||
AudioDevice(AudioDevice&& other) noexcept;
|
||||
AudioDevice& operator=(AudioDevice&& other) noexcept;
|
||||
~AudioDevice();
|
||||
};
|
||||
|
||||
class AudioData {
|
||||
public:
|
||||
std::vector<AudioDevice> playbackDevices = {};
|
||||
std::vector<AudioDevice> recordingDevices = {};
|
||||
IMMDeviceEnumerator* deviceEnumerator = nullptr;
|
||||
AudioNotificationListener* audioNotificationListener = nullptr;
|
||||
|
||||
AudioData();
|
||||
AudioData(AudioData&& other) noexcept;
|
||||
AudioData& operator=(AudioData&& other) noexcept;
|
||||
~AudioData();
|
||||
};
|
||||
|
||||
class ApplicationSettings {
|
||||
public:
|
||||
bool autostart = false;
|
||||
bool docked = false;
|
||||
bool showDisabledDevices = false;
|
||||
bool fitWindowHeight = true;
|
||||
bool showChecklistExtras = false;
|
||||
std::vector<std::string> taskNames = {};
|
||||
std::unordered_map<std::string, std::vector<std::chrono::year_month_day>> tasks = {};
|
||||
std::vector<std::string> baseStationMacAdresses = {};
|
||||
bool baseStationShowConsole;
|
||||
float timerDuration = 5.f * 60.f;
|
||||
float timerRepeatDuration = 2.f * 60.f;
|
||||
bool timerRepeating = false;
|
||||
};
|
||||
|
||||
enum class HoverTargetType
|
||||
{
|
||||
HOVER_TARGET_NONE = 0,
|
||||
HOVER_TARGET_CHECKLIST_DAY = 1,
|
||||
};
|
||||
|
||||
struct TimerData {
|
||||
bool isTimerActive = false;
|
||||
std::chrono::system_clock::time_point timerStartTimestamp;
|
||||
bool timerHasNotified = false;
|
||||
float lastNotifySeconds;
|
||||
TimerToastHandler toastHandler = {};
|
||||
};
|
||||
|
||||
class ApplicationData {
|
||||
public:
|
||||
ApplicationSettings settings = {};
|
||||
std::vector<AudioDevice> playbackDevices = {};
|
||||
std::vector<AudioDevice> recordingDevices = {};
|
||||
size_t checklistLength = 0;
|
||||
int checklistHighlightDurationDays = 3;
|
||||
std::shared_ptr<AudioData> audioData = std::make_shared<AudioData>();
|
||||
HoverTargetType hoverTargetType = HoverTargetType::HOVER_TARGET_NONE;
|
||||
std::chrono::year_month_day hoverTargetDay = {};
|
||||
TimerData timerData{};
|
||||
std::mutex timerMutex{};
|
||||
bool lighthouseProcActive = false;
|
||||
|
||||
//ApplicationData(const ApplicationData&) = delete;
|
||||
//ApplicationData& operator=(const ApplicationData&) = delete;
|
||||
};
|
||||
|
||||
@@ -3,87 +3,202 @@
|
||||
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
// we need commctrl v6 for LoadIconMetric()
|
||||
// see https://github.com/microsoft/Windows-classic-samples/blob/main/Samples/Win7Samples/winui/shell/appshellintegration/NotificationIcon/NotificationIcon.cpp
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#pragma comment(lib, "comctl32.lib")
|
||||
#pragma comment(lib, "rpcrt4.lib")
|
||||
|
||||
#include "Util.h"
|
||||
#include "AudioApi.h"
|
||||
#include "resource.h"
|
||||
#include "Settings.h"
|
||||
#include "AsuroTool.h"
|
||||
#include "WindowsShell.h"
|
||||
#include "Timer.h"
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
using std::chrono::year_month_day;
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#define MAX_FONT_PATH_LENGTH 2048
|
||||
#define SETTINGS_POPUP_NAME "settings_popup"
|
||||
#define TIMER_WARNING_COLOR ImVec4(.7f, 0.2f, 0.2f, .5f)
|
||||
|
||||
// Globals for use in callbacks
|
||||
DrawData* gDrawData;
|
||||
ApplicationData* gAppData;
|
||||
bool justDocked = false;
|
||||
bool isHidden = false;
|
||||
year_month_day selectedDay = {};
|
||||
|
||||
int main()
|
||||
{
|
||||
ApplicationData applicationData{};
|
||||
isError(CoInitializeEx(NULL, COINIT_MULTITHREADED), "Failed to initialize");
|
||||
|
||||
startImgui(&applicationData, init, draw, "Asuro's Tool", 600, 400);
|
||||
std::wstring appDir;
|
||||
getAppDir(appDir);
|
||||
if (_wchdir(appDir.c_str()) != 0)
|
||||
{
|
||||
std::cout << "Failed to set working dir." << std::endl;
|
||||
}
|
||||
|
||||
ApplicationData applicationData{};
|
||||
ImGuiCallbacks callbacks{};
|
||||
|
||||
callbacks.initFunc = std::bind(init, std::placeholders::_1, std::ref(applicationData));
|
||||
callbacks.drawFunc = std::bind(draw, std::placeholders::_1, std::ref(applicationData));
|
||||
callbacks.cleanupFunc = std::bind(cleanup, std::placeholders::_1, std::ref(applicationData));
|
||||
|
||||
startImgui(callbacks, "Audio Thingy", 700, 400);
|
||||
}
|
||||
|
||||
void init(DrawData& drawData, void* customData)
|
||||
void init(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
ApplicationData* appData = static_cast<ApplicationData*>(customData);
|
||||
std::wstring appPath;
|
||||
getAppDir(appPath);
|
||||
char appPathStr[MAX_FONT_PATH_LENGTH];
|
||||
HRESULT convResult = WideCharToMultiByte(CP_UTF8, NULL, &appPath[0], -1, appPathStr, MAX_FONT_PATH_LENGTH, NULL, nullptr);
|
||||
isError(convResult, "Failed to convert path: ");
|
||||
|
||||
// sad :(
|
||||
gDrawData = &drawData;
|
||||
gAppData = &appData;
|
||||
|
||||
// Load text font
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 18.0f);
|
||||
std::string fontPath = std::string(appPathStr);
|
||||
fontPath.append("\\Montserrat-Regular.ttf");
|
||||
io.Fonts->AddFontFromFileTTF(fontPath.c_str(), 18.0f);
|
||||
|
||||
// Load icon font
|
||||
static const ImWchar icons_ranges[] = { 0xEA01, 0xF2DF, 0 };
|
||||
ImFontConfig icons_config;
|
||||
icons_config.MergeMode = true;
|
||||
icons_config.PixelSnapH = true;
|
||||
io.Fonts->AddFontFromFileTTF("remixicon.ttf", 14.0f, &icons_config, icons_ranges);
|
||||
icons_config.GlyphOffset = { 0., 1. };
|
||||
std::string iconFontPath = std::string(appPathStr);
|
||||
iconFontPath.append("\\remixicon.ttf");
|
||||
io.Fonts->AddFontFromFileTTF(iconFontPath.c_str(), 14.0f, &icons_config, icons_ranges);
|
||||
|
||||
// Set up audio device api
|
||||
HRESULT initResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
isError(initResult, "Failed to initialize COM: ");
|
||||
// style
|
||||
loadUiStyle();
|
||||
|
||||
reloadDeviceLists(appData);
|
||||
// Start timer thread
|
||||
std::thread timerThread(updateTimer, std::ref(appData));
|
||||
timerThread.detach();
|
||||
|
||||
// Set window icon
|
||||
LPWSTR iconId = MAKEINTRESOURCE(IDI_ICON1);
|
||||
HANDLE iconLarge = LoadImageW(GetModuleHandle(NULL), iconId, IMAGE_ICON, 64, 64, 0);
|
||||
HANDLE iconSmall = LoadImageW(GetModuleHandle(NULL), iconId, IMAGE_ICON, 32, 32, 0);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_BIG, (LPARAM)iconLarge);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_SMALL, (LPARAM)iconSmall);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_SMALL2, (LPARAM)iconSmall);
|
||||
// Time
|
||||
selectedDay = std::chrono::floor<std::chrono::days>(std::chrono::system_clock::now());
|
||||
|
||||
initShell(drawData);
|
||||
initSettings(drawData, appData);
|
||||
initAudio(appData);
|
||||
}
|
||||
|
||||
void draw(DrawData& drawData, void* customData)
|
||||
void draw(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
ApplicationData* appData = static_cast<ApplicationData*>(customData);
|
||||
float customYCursor = 0;
|
||||
customYCursor += menuBar(appData).y;
|
||||
const float panelGap = 0.f;
|
||||
|
||||
ImVec2 containingSize = ImGui::GetMainViewport()->Size;
|
||||
justDocked = false;
|
||||
appData.hoverTargetType = HoverTargetType::HOVER_TARGET_NONE;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(containingSize.x, 0));
|
||||
customYCursor += audioDeviceWindow(appData, appData->playbackDevices, " \xEE\xB8\x84 Playback").y;
|
||||
|
||||
customYCursor += 5.;
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(containingSize.x, 0));
|
||||
customYCursor += audioDeviceWindow(appData, appData->recordingDevices, " \xEE\xBD\x8F Recording").y;
|
||||
|
||||
if (appData->settings.fitWindowHeight)
|
||||
if (isHidden)
|
||||
{
|
||||
drawData.window_size.y = customYCursor;
|
||||
glfwWaitEvents();
|
||||
return;
|
||||
}
|
||||
|
||||
float customYCursor = 0;
|
||||
ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
|
||||
|
||||
// Menu Bar
|
||||
customYCursor += menuBar(drawData, appData).y;
|
||||
|
||||
// Checklist
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(viewportSize.x, 0));
|
||||
customYCursor += checklistWindow(appData, std::format(" {} Checklist", ICON_CHECK_FILL).c_str()).y;
|
||||
customYCursor += panelGap;
|
||||
|
||||
// Timer
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(viewportSize.x / 2.f - 1.f, 0));
|
||||
float timerWindowHeight = timerWindow(drawData, appData).y;
|
||||
|
||||
// Base Stations
|
||||
ImGui::SetNextWindowPos(ImVec2(viewportSize.x / 2.f, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(viewportSize.x / 2.f - 1.f, 0));
|
||||
float baseStationWindowHeight = baseStationWindow(appData).y;
|
||||
customYCursor += std::fmaxf(baseStationWindowHeight, timerWindowHeight);
|
||||
customYCursor += panelGap;
|
||||
|
||||
// Playback Devices
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(viewportSize.x, 0));
|
||||
customYCursor += audioDeviceWindow(appData, appData.audioData->playbackDevices, std::format(" {} Playback", ICON_HEADPHONE_FILL).c_str()).y;
|
||||
customYCursor += panelGap;
|
||||
|
||||
// Recording devices
|
||||
ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
|
||||
ImGui::SetNextWindowSize(ImVec2(viewportSize.x, 0));
|
||||
customYCursor += audioDeviceWindow(appData, appData.audioData->recordingDevices, std::format(" {} Recording", ICON_MIC_FILL).c_str()).y;
|
||||
|
||||
// Resize viewport
|
||||
drawData.window_size.y = customYCursor;
|
||||
|
||||
if (appData.settings.docked)
|
||||
{
|
||||
int monitorX, monitorY, monitorW, monitorH;
|
||||
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &monitorX, &monitorY, &monitorW, &monitorH);
|
||||
glfwSetWindowPos(drawData.window, monitorX + monitorW - drawData.window_size.x, monitorY + monitorH - drawData.window_size.y);
|
||||
}
|
||||
|
||||
// Tooltip
|
||||
if (appData.hoverTargetType == HoverTargetType::HOVER_TARGET_CHECKLIST_DAY)
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(std::format("{:%a, %d.%m}", std::chrono::sys_days{ appData.hoverTargetDay }).c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
ImVec2 menuBar(ApplicationData* appData)
|
||||
void cleanup(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
cleanupShell(drawData);
|
||||
}
|
||||
|
||||
float getButtonWidth(const char* label)
|
||||
{
|
||||
ImVec2 labelSize = ImGui::CalcTextSize(label);
|
||||
return labelSize.x + ImGui::GetStyle().FramePadding.x * 2.f;
|
||||
}
|
||||
|
||||
ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
ImVec2 size{};
|
||||
bool closeMenu = false;
|
||||
|
||||
if (ImGui::BeginMainMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Settings"))
|
||||
{
|
||||
ImGui::Checkbox("Show Disabled Devices", &appData->settings.showDisabledDevices);
|
||||
ImGui::Checkbox("Fit Window Height", &appData->settings.fitWindowHeight);
|
||||
if (ImGui::Checkbox("Docked", &appData.settings.docked))
|
||||
{
|
||||
closeMenu = true;
|
||||
updateDocked(drawData, appData);
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Autostart", &appData.settings.autostart))
|
||||
{
|
||||
setAutostart(appData.settings.autostart);
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@@ -91,14 +206,46 @@ ImVec2 menuBar(ApplicationData* appData)
|
||||
{
|
||||
if (ImGui::Button("Manual Refresh"))
|
||||
{
|
||||
reloadDeviceLists(appData);
|
||||
reloadDeviceLists(*appData.audioData);
|
||||
}
|
||||
ImGui::Text("setup: %.1f ms", drawData.frameTimeSetup);
|
||||
ImGui::Text("draw: %.1f ms", drawData.frameTimeDraw);
|
||||
ImGui::Text("render: %.1f ms", drawData.frameTimeRender);
|
||||
ImGui::Text("display: %.1f ms", drawData.frameTimeDisplay);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Style"))
|
||||
{
|
||||
ImGui::ShowStyleEditor();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (appData.settings.docked)
|
||||
{
|
||||
ImVec2 availableSpace = ImGui::GetContentRegionAvail();
|
||||
ImVec2 cursorPos = ImGui::GetCursorPos();
|
||||
ImGui::SetCursorPosX(cursorPos.x + availableSpace.x - getButtonWidth(ICON_SUBTRACT_FILL) * 2.f);
|
||||
|
||||
if (ImGui::SmallButton(ICON_SUBTRACT_FILL))
|
||||
{
|
||||
glfwIconifyWindow(drawData.window);
|
||||
}
|
||||
if (ImGui::SmallButton(ICON_CLOSE_FILL))
|
||||
{
|
||||
glfwSetWindowShouldClose(drawData.window, GLFW_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
size = ImGui::GetWindowSize();
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
if (closeMenu)
|
||||
{
|
||||
ImGui::SetWindowFocus();
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
@@ -111,7 +258,7 @@ bool customButton(const char* id_start, const char* id_end, const char* title, b
|
||||
if (visible)
|
||||
{
|
||||
ImGui::PushID(buttonId.c_str());
|
||||
result = ImGui::SmallButton(title);
|
||||
result = dropButton(title, {}, 2.f, true);
|
||||
ImGui::PopID();
|
||||
}
|
||||
else
|
||||
@@ -122,16 +269,535 @@ bool customButton(const char* id_start, const char* id_end, const char* title, b
|
||||
return result;
|
||||
}
|
||||
|
||||
ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& deviceList, const char* title)
|
||||
bool windowHeaderButton(const char* id)
|
||||
{
|
||||
ImRect tempRect = ImGui::GetCurrentWindow()->ClipRect;
|
||||
ImVec2 tempPos = ImGui::GetCursorPos();
|
||||
ImVec2 windowMax = ImGui::GetWindowContentRegionMax();
|
||||
ImGui::PopClipRect();
|
||||
|
||||
ImGuiStyle style = ImGui::GetStyle();
|
||||
ImGui::SetCursorPos({ windowMax.x - getButtonWidth(ICON_CLOSE_FILL), tempPos.y - style.WindowPadding.y - 22.f });
|
||||
bool result = dropButton(id, ImVec2{}, 1.f, true);
|
||||
|
||||
ImGui::PushClipRect(tempRect.Min, tempRect.Max, false);
|
||||
ImGui::SetCursorPos(tempPos);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void drawChecklistDayLines(ApplicationData& appData, ImDrawList* drawList, float lineHeight, year_month_day day)
|
||||
{
|
||||
for (std::string& taskName : appData.settings.taskNames)
|
||||
{
|
||||
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
|
||||
ImColor color;
|
||||
auto& tasks = appData.settings.tasks[taskName];
|
||||
|
||||
if (std::any_of(tasks.begin(), tasks.end(), [&](year_month_day taskDay) { return taskDay == day; }))
|
||||
{
|
||||
color = ImColor{ .4f, .9f, .3f };
|
||||
}
|
||||
else
|
||||
{
|
||||
color = ImColor{ .1f, .3f, .05f };
|
||||
}
|
||||
|
||||
drawList->AddLine({ cursorPos.x, cursorPos.y }, { cursorPos.x, cursorPos.y + lineHeight }, color, DAY_LINE_WIDTH);
|
||||
ImGui::SetCursorScreenPos({ cursorPos.x + DAY_LINE_OFFSET, cursorPos.y });
|
||||
}
|
||||
}
|
||||
|
||||
void drawDayLineButton(ApplicationData& appData, ImDrawList* drawList, float lineHeight, year_month_day day, bool drawRect = true)
|
||||
{
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 startPos = { pos.x - DAY_OUTLINE_SIZE, pos.y - DAY_OUTLINE_SIZE };
|
||||
size_t taskCount = appData.settings.taskNames.size();
|
||||
ImVec2 size = { DAY_LINE_OFFSET * taskCount + DAY_OUTLINE_SIZE, lineHeight + DAY_OUTLINE_SIZE * 2.f };
|
||||
ImVec2 endPos = { startPos.x + size.x, startPos.y + size.y };
|
||||
ImGui::SetCursorScreenPos(startPos);
|
||||
|
||||
if (selectedDay == day)
|
||||
{
|
||||
if (drawRect) drawList->AddRect(startPos, endPos, ImColor(1.f, 1.f, 1.f));
|
||||
}
|
||||
else if (ImGui::InvisibleButton(std::format("daybn_{}", day).c_str(), size))
|
||||
{
|
||||
selectedDay = day;
|
||||
}
|
||||
ImGui::SetCursorScreenPos(pos);
|
||||
|
||||
if (ImGui::IsMouseHoveringRect(startPos, endPos, false))
|
||||
{
|
||||
appData.hoverTargetType = HoverTargetType::HOVER_TARGET_CHECKLIST_DAY;
|
||||
appData.hoverTargetDay = day;
|
||||
}
|
||||
}
|
||||
|
||||
void setTimerDuration(ApplicationData& appData, int timerEndHours, int timerEndMinutes, tm& timeInfo)
|
||||
{
|
||||
timeInfo.tm_hour = timerEndHours;
|
||||
timeInfo.tm_min = timerEndMinutes;
|
||||
TimePoint newEndTime = std::chrono::system_clock::from_time_t(mktime(&timeInfo));
|
||||
|
||||
if (newEndTime < std::chrono::system_clock::now())
|
||||
{
|
||||
newEndTime += std::chrono::days(1);
|
||||
}
|
||||
else if (newEndTime > std::chrono::system_clock::now() + std::chrono::days(1))
|
||||
{
|
||||
newEndTime -= std::chrono::days(1);
|
||||
}
|
||||
|
||||
appData.settings.timerDuration = std::chrono::duration_cast<std::chrono::seconds>(newEndTime - std::chrono::system_clock::now()).count();
|
||||
}
|
||||
|
||||
ImVec2 timerWindow(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
appData.timerMutex.lock();
|
||||
TimerData& timerData = appData.timerData;
|
||||
|
||||
std::string title;
|
||||
if (timerData.isTimerActive)
|
||||
{
|
||||
if (timerData.timerHasNotified)
|
||||
{
|
||||
title = std::format("{} Timer done!", ICON_TIMER_FILL);
|
||||
}
|
||||
else
|
||||
{
|
||||
float elapsedMinutes = calcElapsedSeconds(timerData.timerStartTimestamp) / 60.f;
|
||||
title = std::format("{} Timer ({:.0f}/{:.0f} minutes)", ICON_TIMER_FILL, elapsedMinutes, appData.settings.timerDuration / 60.f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
title = std::format("{} Timer", ICON_TIMER_FILL);
|
||||
}
|
||||
|
||||
// Draw window
|
||||
if (ImGui::Begin(title.c_str(), 0, ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
dropShadowWindowTitle();
|
||||
if (windowHeaderButton(ICON_SETTINGS_FILL))
|
||||
{
|
||||
ImGui::OpenPopup(SETTINGS_POPUP_NAME);
|
||||
}
|
||||
|
||||
float timerDisplayMinutes = appData.settings.timerDuration / 60.f;
|
||||
|
||||
if (timerData.isTimerActive)
|
||||
{
|
||||
float elapsedSeconds = calcElapsedSeconds(timerData.timerStartTimestamp);
|
||||
float timerPercentComplete = elapsedSeconds / appData.settings.timerDuration;
|
||||
float timerDisplayPercent = timerPercentComplete;
|
||||
timerDisplayMinutes = (appData.settings.timerDuration - elapsedSeconds) / 60.f;
|
||||
if (timerDisplayMinutes < 0.f) timerDisplayMinutes = 0.f;
|
||||
|
||||
// Draw background rectangle
|
||||
ImVec2 padding = ImGui::GetStyle().WindowPadding;
|
||||
ImVec2 contentMin = ImGui::GetWindowContentRegionMin();
|
||||
ImVec2 contentMax = ImGui::GetWindowContentRegionMax();
|
||||
ImVec2 windowPos = ImGui::GetWindowPos();
|
||||
|
||||
ImVec2 rectMin = { contentMin.x + windowPos.x - padding.x, contentMin.y + windowPos.y - padding.y };
|
||||
ImVec2 rectMax = { contentMax.x + windowPos.x + padding.x, contentMax.y + windowPos.y + padding.y };
|
||||
if (timerDisplayMinutes > 0.f)
|
||||
{
|
||||
float contentWidth = rectMax.x - rectMin.x;
|
||||
rectMax = { rectMin.x + contentWidth * (1.f - timerDisplayPercent), rectMax.y };
|
||||
}
|
||||
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
ImRect tempRect = ImGui::GetCurrentWindow()->ClipRect;
|
||||
ImGui::PopClipRect();
|
||||
drawList->AddRectFilled(rectMin, rectMax, ImColor{ timerDisplayMinutes > 0.f ? ImGui::GetStyleColorVec4(ImGuiCol_TabUnfocusedActive) : TIMER_WARNING_COLOR });
|
||||
ImGui::PushClipRect(tempRect.Min, tempRect.Max, false);
|
||||
}
|
||||
|
||||
// Play/Reset
|
||||
if (dropButton(timerData.isTimerActive ? ICON_RESTART_LINE : ICON_PLAY_FILL))
|
||||
{
|
||||
if (!timerData.isTimerActive)
|
||||
{
|
||||
timerData.isTimerActive = true;
|
||||
timerData.timerHasNotified = false;
|
||||
timerData.timerStartTimestamp = std::chrono::system_clock::now();
|
||||
}
|
||||
else
|
||||
{
|
||||
timerData.isTimerActive = false;
|
||||
WinToast::instance()->clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Timer controls
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5.f);
|
||||
|
||||
if (dropButton(ICON_SUBTRACT_FILL))
|
||||
{
|
||||
appData.settings.timerDuration -= 60.f;
|
||||
if (appData.settings.timerDuration < 0.) appData.settings.timerDuration = 0.f;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
const char* durationFormatStr = "%.0fm";
|
||||
ImGui::PushItemWidth(calcInputWidth(durationFormatStr, timerDisplayMinutes));
|
||||
if (ImGui::DragFloat("##timer", &timerDisplayMinutes, .1f, 0.f, 1000.f, durationFormatStr))
|
||||
{
|
||||
appData.settings.timerDuration = timerDisplayMinutes * 60.f;
|
||||
}
|
||||
dropShadow();
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::SameLine();
|
||||
if (dropButton(ICON_ADD_FILL))
|
||||
{
|
||||
appData.settings.timerDuration += 60.f;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
TimePoint endTime;
|
||||
const char* endTimeText;
|
||||
|
||||
if (timerData.isTimerActive)
|
||||
{
|
||||
if (timerData.timerHasNotified)
|
||||
{
|
||||
endTime = timerData.timerStartTimestamp + std::chrono::seconds((int)appData.settings.timerDuration);
|
||||
endTimeText = "Ended";
|
||||
}
|
||||
else
|
||||
{
|
||||
endTime = appData.timerData.timerStartTimestamp + std::chrono::seconds((int)appData.settings.timerDuration);
|
||||
endTimeText = "Ends";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
endTime = std::chrono::system_clock::now() + std::chrono::seconds((int)appData.settings.timerDuration);
|
||||
endTimeText = "Ends";
|
||||
}
|
||||
|
||||
const time_t tTime = std::chrono::system_clock::to_time_t(endTime);
|
||||
tm timeInfo;
|
||||
localtime_s(&timeInfo, &tTime);
|
||||
int timerEndHours = timeInfo.tm_hour;
|
||||
int timerEndMinutes = timeInfo.tm_min;
|
||||
|
||||
const char* hourInputFormat = "%d";
|
||||
float hourDragWidth = calcInputWidth(hourInputFormat, timerEndHours);
|
||||
|
||||
const char* minuteInputFormat = "%02d";
|
||||
float minuteDragWidth = calcInputWidth(minuteInputFormat, timerEndMinutes);
|
||||
|
||||
ImGuiStyle style = ImGui::GetStyle();
|
||||
float requiredWidth = ImGui::CalcTextSize(endTimeText).x + style.ItemSpacing.x + hourDragWidth + style.ItemSpacing.x + minuteDragWidth + 2.f;
|
||||
float spaceWidth = ImGui::GetContentRegionAvail().x - requiredWidth;
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + spaceWidth);
|
||||
|
||||
ImGui::Text("%s", endTimeText);
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(hourDragWidth);
|
||||
if (ImGui::DragInt("##timerEndHours", &timerEndHours, .1f, 0, 23, hourInputFormat, ImGuiInputTextFlags_CharsDecimal))
|
||||
{
|
||||
setTimerDuration(appData, timerEndHours, timerEndMinutes, timeInfo);
|
||||
}
|
||||
dropShadow();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(minuteDragWidth);
|
||||
if (ImGui::DragInt("##timerEndMinutes", &timerEndMinutes, .2f, 0, 59, minuteInputFormat, ImGuiInputTextFlags_CharsDecimal))
|
||||
{
|
||||
setTimerDuration(appData, timerEndHours, timerEndMinutes, timeInfo);
|
||||
}
|
||||
dropShadow();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
|
||||
{
|
||||
// Loop
|
||||
ImGui::Checkbox("Loop", &appData.settings.timerRepeating);
|
||||
|
||||
ImGui::SameLine();
|
||||
float loopTimerMinutes = appData.settings.timerRepeatDuration / 60.f;
|
||||
ImGui::PushItemWidth(35.f);
|
||||
if (ImGui::InputFloat("##timerloop", &loopTimerMinutes, 0, 0, "%.0fm"))
|
||||
{
|
||||
appData.settings.timerRepeatDuration = loopTimerMinutes * 60.f;
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
appData.timerMutex.unlock();
|
||||
|
||||
ImVec2 size = ImGui::GetWindowSize();
|
||||
ImGui::End();
|
||||
return size;
|
||||
}
|
||||
|
||||
ImVec2 checklistWindow(ApplicationData& appData, const char* title)
|
||||
{
|
||||
if (ImGui::Begin(title, 0, ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
if (ImGui::BeginTable("DeviceTable", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Borders | ImGuiTableFlags_NoSavedSettings))
|
||||
dropShadowWindowTitle();
|
||||
if (windowHeaderButton(ICON_SETTINGS_FILL))
|
||||
{
|
||||
ImGui::OpenPopup(SETTINGS_POPUP_NAME);
|
||||
}
|
||||
|
||||
// Previous days
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
float lineHeight = ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.y * 2;
|
||||
|
||||
for (int pastDay = 3; pastDay >= 1; pastDay--)
|
||||
{
|
||||
TimePoint now = std::chrono::system_clock::now();
|
||||
TimePoint selectedDay = now - std::chrono::days{ pastDay };
|
||||
year_month_day date = std::chrono::floor<std::chrono::days>(selectedDay);
|
||||
|
||||
drawDayLineButton(appData, drawList, lineHeight, date);
|
||||
drawChecklistDayLines(appData, drawList, lineHeight, date);
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5.f);
|
||||
}
|
||||
|
||||
// Current day
|
||||
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
|
||||
drawList->AddLine({ cursorPos.x, cursorPos.y - 2.f }, { cursorPos.x, cursorPos.y + lineHeight + 2.f }, IM_COL32_WHITE, 1.f);
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10.f);
|
||||
|
||||
year_month_day today = std::chrono::floor<std::chrono::days>(std::chrono::system_clock::now());
|
||||
drawDayLineButton(appData, drawList, lineHeight, today, false);
|
||||
drawChecklistDayLines(appData, drawList, lineHeight, today);
|
||||
|
||||
// Checkboxes
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10.f);
|
||||
|
||||
auto selectedDayMatcher = [&](year_month_day taskDay) { return taskDay == selectedDay; };
|
||||
|
||||
for (std::string& taskName : appData.settings.taskNames)
|
||||
{
|
||||
if (!appData.settings.tasks.contains(taskName))
|
||||
{
|
||||
appData.settings.tasks.insert({ taskName, std::vector<year_month_day>{} });
|
||||
}
|
||||
|
||||
std::vector<year_month_day>& taskDates = appData.settings.tasks[taskName];
|
||||
bool taskDone = std::any_of(taskDates.begin(), taskDates.end(), selectedDayMatcher);
|
||||
bool highlightButton = false;
|
||||
std::string hoverText = "";
|
||||
|
||||
if (taskDates.size() > 0)
|
||||
{
|
||||
year_month_day mostRecentDoneDate = *std::max_element(taskDates.begin(), taskDates.end());
|
||||
std::chrono::days timeDiffDays = std::chrono::round<std::chrono::days>(std::chrono::sys_days{ today } - std::chrono::sys_days{ mostRecentDoneDate });
|
||||
highlightButton = timeDiffDays > std::chrono::days{ appData.checklistHighlightDurationDays };
|
||||
hoverText = std::format("{}", timeDiffDays.count());
|
||||
}
|
||||
|
||||
if (highlightButton)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, { .5f, .2f, .15f, 0.54f });
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, { .6f, .3f, .2f, 0.40f });
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, { .6f, .3f, .2f, 0.67f });
|
||||
}
|
||||
|
||||
ImVec2 beforeCheckbox = ImGui::GetCursorScreenPos();
|
||||
std::string checkboxText = std::format("{}##taskcheck{}", taskName.c_str(), taskName.c_str());
|
||||
if (checkboxWithDropShadow(checkboxText.c_str(), &taskDone))
|
||||
{
|
||||
if (taskDone)
|
||||
{
|
||||
taskDates.push_back(selectedDay);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::erase_if(taskDates, selectedDayMatcher);
|
||||
}
|
||||
}
|
||||
ImGui::SameLine(0.f, 10.f);
|
||||
|
||||
if (highlightButton)
|
||||
{
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
ImVec2 afterCheckbox = ImGui::GetCursorScreenPos();
|
||||
float textWidth = ImGui::CalcTextSize(hoverText.c_str()).x;
|
||||
ImGui::SetCursorScreenPos({ beforeCheckbox.x + ImGui::GetFrameHeight() / 2.f - textWidth / 2.f, beforeCheckbox.y });
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, { 1.f, 1.f, 1.f, 1.f });
|
||||
ImGui::Text(hoverText.c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::SetCursorScreenPos(afterCheckbox);
|
||||
}
|
||||
}
|
||||
|
||||
// Popup
|
||||
if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
|
||||
{
|
||||
ImGui::Text("Task Highlight Duration");
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::PushItemWidth(75.f);
|
||||
ImGui::DragInt("##taskduration", &appData.checklistHighlightDurationDays, .05f, 1, 7, "%d days");
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::Text("Tasks");
|
||||
auto taskIterator = appData.settings.taskNames.begin();
|
||||
while (taskIterator != appData.settings.taskNames.end())
|
||||
{
|
||||
size_t taskIndex = taskIterator - appData.settings.taskNames.begin();
|
||||
std::string& taskName = *taskIterator;
|
||||
taskName.reserve(128);
|
||||
ImGui::InputText(std::format("##taskinput{}", taskIndex).c_str(), taskName.data(), taskName.capacity());
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton(std::format("{}##deltask{}", ICON_CLOSE_FILL, taskIndex).c_str()))
|
||||
{
|
||||
taskIterator = appData.settings.taskNames.erase(taskIterator);
|
||||
}
|
||||
else
|
||||
{
|
||||
taskIterator++;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button(ICON_ADD_FILL))
|
||||
{
|
||||
appData.settings.taskNames.push_back("");
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
ImVec2 size = ImGui::GetWindowSize();
|
||||
ImGui::End();
|
||||
return size;
|
||||
}
|
||||
|
||||
void startBaseStationProc(ApplicationData& appData, const char* args, DWORD flags = 0)
|
||||
{
|
||||
if (appData.lighthouseProcActive) return;
|
||||
appData.lighthouseProcActive = true;
|
||||
|
||||
SECURITY_ATTRIBUTES saAttr;
|
||||
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
|
||||
saAttr.bInheritHandle = TRUE;
|
||||
saAttr.lpSecurityDescriptor = NULL;
|
||||
|
||||
HANDLE exeOutWrite;
|
||||
HANDLE exeOutRead;
|
||||
CreatePipe(&exeOutRead, &exeOutWrite, &saAttr, 0);
|
||||
SetHandleInformation(exeOutRead, HANDLE_FLAG_INHERIT, 0);
|
||||
|
||||
// additional information
|
||||
STARTUPINFOA si;
|
||||
PROCESS_INFORMATION pi;
|
||||
|
||||
// set the size of the structures
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
si.cb = sizeof(si);
|
||||
si.hStdOutput = exeOutWrite;
|
||||
si.dwFlags = STARTF_USESTDHANDLES;
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
// start the program up
|
||||
CreateProcessA("lighthouse-v2-manager.exe", const_cast<LPSTR>(args), NULL, NULL, true, flags, NULL, NULL, &si, &pi);
|
||||
|
||||
WaitForSingleObject(pi.hProcess, INFINITE);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
constexpr size_t BUFFER_SIZE = 4096;
|
||||
char readBuffer[BUFFER_SIZE]{};
|
||||
DWORD readCount = 0;
|
||||
bool readSuccess = ReadFile(exeOutRead, readBuffer, BUFFER_SIZE, &readCount, NULL);
|
||||
if (!readSuccess || readCount == 0) break;
|
||||
|
||||
std::cout << readBuffer << std::endl;
|
||||
}
|
||||
|
||||
// Close process and thread handles.
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
CloseHandle(exeOutWrite);
|
||||
CloseHandle(exeOutRead);
|
||||
|
||||
appData.lighthouseProcActive = false;
|
||||
}
|
||||
|
||||
ImVec2 baseStationWindow(ApplicationData& appData)
|
||||
{
|
||||
if (ImGui::Begin(std::format("{} Base Stations", ICON_ALARM_WARNING_FILL).c_str(), 0, ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
dropShadowWindowTitle();
|
||||
if (windowHeaderButton(ICON_SETTINGS_FILL))
|
||||
{
|
||||
ImGui::OpenPopup(SETTINGS_POPUP_NAME);
|
||||
}
|
||||
|
||||
if (dropButton("Wake"))
|
||||
{
|
||||
std::string params{ " on" };
|
||||
for (std::string& mac : appData.settings.baseStationMacAdresses)
|
||||
{
|
||||
params.append(" ");
|
||||
params.append(mac.c_str());
|
||||
}
|
||||
startBaseStationProc(appData, params.c_str(), appData.settings.baseStationShowConsole ? CREATE_NEW_CONSOLE : CREATE_NO_WINDOW);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (dropButton("Shutdown"))
|
||||
{
|
||||
std::string params{ " off" };
|
||||
for (std::string& mac : appData.settings.baseStationMacAdresses)
|
||||
{
|
||||
params.append(" ");
|
||||
params.append(mac.c_str());
|
||||
}
|
||||
startBaseStationProc(appData, params.c_str(), appData.settings.baseStationShowConsole ? CREATE_NEW_CONSOLE : CREATE_NO_WINDOW);
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
|
||||
{
|
||||
ImGui::Checkbox("Show Console", &appData.settings.baseStationShowConsole);
|
||||
if (ImGui::Button("Search"))
|
||||
{
|
||||
startBaseStationProc(appData, "discover");
|
||||
// TODO: parse stuff (annoying)
|
||||
}
|
||||
ImGui::Text(std::format("Known: {}", appData.settings.baseStationMacAdresses.size()).c_str());
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImVec2 size = ImGui::GetWindowSize();
|
||||
ImGui::End();
|
||||
return size;
|
||||
}
|
||||
|
||||
ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title)
|
||||
{
|
||||
if (ImGui::Begin(title, 0, ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
dropShadowWindowTitle();
|
||||
if (windowHeaderButton(ICON_SETTINGS_FILL))
|
||||
{
|
||||
ImGui::OpenPopup(SETTINGS_POPUP_NAME);
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("DeviceTable", 4, ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_NoSavedSettings))
|
||||
{
|
||||
ImGui::TableSetupColumn("Devices", ImGuiTableColumnFlags_WidthStretch, 3.);
|
||||
ImGui::TableSetupColumn("Volume", ImGuiTableColumnFlags_WidthStretch, 1.);
|
||||
ImGui::TableSetupColumn("Defaults", ImGuiTableColumnFlags_WidthFixed, 55.);
|
||||
ImGui::TableHeadersRow();
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, getButtonWidth(ICON_MUSIC_2_FILL));
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, getButtonWidth(ICON_PHONE_FILL));
|
||||
|
||||
dropShadowTableHeadersRow();
|
||||
|
||||
for (auto& dev : deviceList)
|
||||
{
|
||||
@@ -141,7 +807,7 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1., 1., 1., 1.));
|
||||
}
|
||||
else if (!appData->settings.showDisabledDevices)
|
||||
else if (!appData.settings.showDisabledDevices)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -152,44 +818,108 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
float yPosTemp = ImGui::GetCursorPosY();
|
||||
const float yPosOffset = 4.f;
|
||||
|
||||
// Device Name
|
||||
ImGui::SetCursorPosY(yPosTemp + yPosOffset);
|
||||
ImGui::Text(dev.name.c_str());
|
||||
ImGui::SetCursorPosY(yPosTemp);
|
||||
|
||||
// Volume
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
if (dev.state == DEVICE_STATE_ACTIVE)
|
||||
{
|
||||
float volume = log10f(getMeterValue(dev.meterInterface) * 9. + 1.);
|
||||
float startCursorY = ImGui::GetCursorPosY();
|
||||
|
||||
// Mute button
|
||||
ImGui::PushID(std::string("bn_mute_").append(deviceIdUtf8).c_str());
|
||||
ImGui::SetCursorPosY(yPosTemp + yPosOffset);
|
||||
|
||||
bool isDeviceMuted = isMuted(dev.volumeInterface);
|
||||
if (dropButton(isDeviceMuted ? ICON_VOLUME_MUTE_FILL : ICON_VOLUME_UP_FILL, {}, 2.f, true))
|
||||
{
|
||||
setMuted(dev.volumeInterface, !isDeviceMuted);
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosY(startCursorY);
|
||||
|
||||
// Meter
|
||||
static std::array<float, 2> meterValues{};
|
||||
UINT channelCount = getMeterValues(dev.meterInterface, meterValues);
|
||||
|
||||
auto drawList = ImGui::GetWindowDrawList();
|
||||
ImVec2 windowPos = ImGui::GetWindowPos();
|
||||
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 space = ImGui::GetContentRegionAvail();
|
||||
float lineY = cursorPos.y + ImGui::GetTextLineHeight() / 2.;
|
||||
float lineY = cursorPos.y + ImGui::GetTextLineHeight() / 2. + 2.;
|
||||
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY), ImVec2(cursorPos.x + space.x, lineY), IM_COL32(120, 120, 120, 255), 2.);
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY), ImVec2(cursorPos.x + space.x * volume, lineY), IM_COL32(200, 200, 255, 255), 3.);
|
||||
const float linePaddingX = 3.;
|
||||
cursorPos.x += linePaddingX;
|
||||
|
||||
// BG line
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY), ImVec2(cursorPos.x + (space.x - 2. * linePaddingX), lineY), IM_COL32(120, 120, 120, 255), 2.);
|
||||
|
||||
// Channel lines
|
||||
if (channelCount == 1)
|
||||
{
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY), ImVec2(cursorPos.x + (space.x - 2. * linePaddingX) * meterValues[0], lineY), IM_COL32(200, 200, 255, 255), 3.);
|
||||
}
|
||||
if (channelCount == 2)
|
||||
{
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY - 2), ImVec2(cursorPos.x + (space.x - 2. * linePaddingX) * meterValues[0], lineY - 2), IM_COL32(200, 200, 255, 255), 3.);
|
||||
drawList->AddLine(ImVec2(cursorPos.x, lineY + 2), ImVec2(cursorPos.x + (space.x - 2. * linePaddingX) * meterValues[1], lineY + 2), IM_COL32(200, 200, 255, 255), 3.);
|
||||
}
|
||||
|
||||
ImGui::SetNextItemWidth(space.x);
|
||||
ImGui::PushID(&dev.id);
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0, 0, 0, 0));
|
||||
if (isDeviceMuted) ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(.4, .4, .4, 1.));
|
||||
|
||||
float volume = getVolume(dev.volumeInterface);
|
||||
if (ImGui::SliderFloat("", &volume, 0., 1., "", ImGuiSliderFlags_NoRoundToFormat | ImGuiSliderFlags_AlwaysClamp))
|
||||
{
|
||||
setVolume(dev.volumeInterface, volume);
|
||||
}
|
||||
|
||||
if (isDeviceMuted) ImGui::PopStyleColor();
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
// Defaults
|
||||
const float circleSize = 5.f;
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (dev.state == DEVICE_STATE_ACTIVE)
|
||||
{
|
||||
if (dev.isDefaultConsole)
|
||||
{
|
||||
drawCircle(5, IM_COL32(50, 50, 222, 255));
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + getButtonWidth(ICON_MUSIC_2_FILL) / 2.f - circleSize);
|
||||
ImGui::SetCursorPosY(yPosTemp + yPosOffset);
|
||||
drawCircle(circleSize, IM_COL32(50, 50, 222, 255));
|
||||
}
|
||||
if (customButton("bn_d_", deviceIdUtf8.c_str(), "\xEE\xBE\x82", !dev.isDefaultConsole))
|
||||
if (customButton("bn_d_", deviceIdUtf8.c_str(), ICON_MUSIC_2_FILL, !dev.isDefaultConsole))
|
||||
{
|
||||
setDefaultAudioDevice(appData, dev.id.c_str(), ERole::eConsole);
|
||||
setDefaultAudioDevice(*appData.audioData, dev.id.c_str(), ERole::eConsole);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::TableNextColumn();
|
||||
if (dev.state == DEVICE_STATE_ACTIVE)
|
||||
{
|
||||
if (dev.isDefaultCommunication)
|
||||
{
|
||||
drawCircle(5, IM_COL32(222, 50, 50, 255));
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + getButtonWidth(ICON_PHONE_FILL) / 2.f - circleSize);
|
||||
ImGui::SetCursorPosY(yPosTemp + yPosOffset);
|
||||
drawCircle(circleSize, IM_COL32(222, 50, 50, 255));
|
||||
}
|
||||
if (customButton("bn_c_", deviceIdUtf8.c_str(), "\xEE\xBF\xA9", !dev.isDefaultCommunication))
|
||||
if (customButton("bn_c_", deviceIdUtf8.c_str(), ICON_PHONE_FILL, !dev.isDefaultCommunication))
|
||||
{
|
||||
setDefaultAudioDevice(appData, dev.id.c_str(), ERole::eCommunications);
|
||||
setDefaultAudioDevice(*appData.audioData, dev.id.c_str(), ERole::eCommunications);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,6 +930,12 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup(SETTINGS_POPUP_NAME))
|
||||
{
|
||||
ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImVec2 size = ImGui::GetWindowSize();
|
||||
|
||||
ImGui::End();
|
||||
|
||||
@@ -1,12 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "ImguiBase.h"
|
||||
#include "ApplicationData.h"
|
||||
|
||||
void init(DrawData& drawData, void* customData);
|
||||
void draw(DrawData& drawData, void* customData);
|
||||
ImVec2 menuBar(ApplicationData* appData);
|
||||
ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& deviceList, const char* title);
|
||||
#include <vector>
|
||||
#include <chrono>
|
||||
|
||||
#define DAY_LINE_WIDTH 3.f
|
||||
#define DAY_LINE_OFFSET 5.f
|
||||
#define DAY_OUTLINE_SIZE 3.f
|
||||
|
||||
typedef std::chrono::time_point<std::chrono::system_clock> TimePoint;
|
||||
|
||||
void init(DrawData& drawData, ApplicationData& customData);
|
||||
void draw(DrawData& drawData, ApplicationData& customData);
|
||||
void cleanup(DrawData& drawData, ApplicationData& appData);
|
||||
|
||||
ImVec2 menuBar(DrawData& drawData, ApplicationData& appData);
|
||||
ImVec2 checklistWindow(ApplicationData& appData, const char* title);
|
||||
ImVec2 timerWindow(DrawData& drawData, ApplicationData& appData);
|
||||
ImVec2 baseStationWindow(ApplicationData& appData);
|
||||
ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title);
|
||||
void drawCircle(float radius, ImU32 color);
|
||||
|
||||
@@ -64,6 +64,56 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON "kaiju.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,4,1
|
||||
PRODUCTVERSION 1,0,4,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "200004b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Asuro"
|
||||
VALUE "FileDescription", "Audio Thingy"
|
||||
VALUE "FileVersion", "1.0.4.1"
|
||||
VALUE "InternalName", "AsuroTool.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2022"
|
||||
VALUE "OriginalFilename", "AsuroTool.exe"
|
||||
VALUE "ProductName", "Audio Thingy"
|
||||
VALUE "ProductVersion", "1.0.4.1"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x2000, 1200
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_STRING_TOOLTIP "Audio Thingy"
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -80,11 +80,16 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../ImguiBase</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(VULKAN_SDK)/Lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);../ImguiBase</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(VULKAN_SDK)/Lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@@ -92,10 +97,15 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>pathcch.lib;runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -106,12 +116,17 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>pathcch.lib;runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -120,10 +135,15 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>pathcch.lib;runtimeobject.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -134,27 +154,42 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>pathcch.lib;runtimeobject.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ApplicationData.cpp" />
|
||||
<ClCompile Include="AsuroTool.cpp" />
|
||||
<ClCompile Include="AudioNotificationListener.cpp" />
|
||||
<ClCompile Include="Settings.cpp" />
|
||||
<ClCompile Include="Timer.cpp" />
|
||||
<ClCompile Include="Util.cpp" />
|
||||
<ClCompile Include="WindowsShell.cpp" />
|
||||
<ClCompile Include="WinToast\wintoastlib.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ApplicationData.h" />
|
||||
<ClInclude Include="AsuroTool.h" />
|
||||
<ClCompile Include="AudioApi.cpp" />
|
||||
<ClInclude Include="AudioApi.h" />
|
||||
<ClInclude Include="AudioNotificationListener.h" />
|
||||
<ClInclude Include="PolicyConfig.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="Settings.h" />
|
||||
<ClInclude Include="Timer.h" />
|
||||
<ClInclude Include="Util.h" />
|
||||
<ClInclude Include="WindowsShell.h" />
|
||||
<ClInclude Include="WinToast\wintoastlib.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ImguiBase\ImguiBase.vcxproj">
|
||||
@@ -189,12 +224,20 @@
|
||||
<ResourceCompile Include="AsuroTool.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="d:\nextcloud\dragon collection\profile pics\icon2.ico" />
|
||||
<Image Include="d:\nextcloud\dragon collection\profile pics\icon3.ico" />
|
||||
<Image Include="D:\Nextcloud\Dragon Collection\Profile Pics\kaiju.ico" />
|
||||
<Image Include="kaiju.ico" />
|
||||
<Image Include="kaiju32.png" />
|
||||
<Image Include="kaiju64.png" />
|
||||
<CopyFileToFolders Include="kaiju.ico">
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
|
||||
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="basestation\lighthouse-v2-manager.exe">
|
||||
<FileType>Document</FileType>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -13,20 +13,47 @@
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Audio">
|
||||
<UniqueIdentifier>{37b6f2f7-f9d0-428e-9a8f-4b034610a39a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Audio">
|
||||
<UniqueIdentifier>{b65d213d-ddf6-4816-90d1-bf0811a51abf}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\lib">
|
||||
<UniqueIdentifier>{7571e2e0-bbb5-4c09-a047-e1d3c2a0ed5e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\lib">
|
||||
<UniqueIdentifier>{ced4b7a2-267d-4b67-a8f1-41b3af68a5f0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AsuroTool.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AudioApi.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Util.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ApplicationData.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AudioApi.cpp">
|
||||
<Filter>Source Files\Audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AudioNotificationListener.cpp">
|
||||
<Filter>Source Files\Audio</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Settings.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WindowsShell.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WinToast\wintoastlib.cpp">
|
||||
<Filter>Source Files\lib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Timer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AsuroTool.h">
|
||||
@@ -35,18 +62,33 @@
|
||||
<ClInclude Include="Util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PolicyConfig.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AudioApi.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ApplicationData.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AudioApi.h">
|
||||
<Filter>Header Files\Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AudioNotificationListener.h">
|
||||
<Filter>Header Files\Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Settings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PolicyConfig.h">
|
||||
<Filter>Header Files\Audio</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WindowsShell.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WinToast\wintoastlib.h">
|
||||
<Filter>Header Files\lib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Timer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CopyFileToFolders Include="Montserrat-Regular.ttf">
|
||||
@@ -55,6 +97,10 @@
|
||||
<CopyFileToFolders Include="remixicon.ttf">
|
||||
<Filter>Resource Files</Filter>
|
||||
</CopyFileToFolders>
|
||||
<CopyFileToFolders Include="basestation\lighthouse-v2-manager.exe" />
|
||||
<CopyFileToFolders Include="kaiju.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="AsuroTool.rc">
|
||||
@@ -62,23 +108,6 @@
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="d:\nextcloud\dragon collection\profile pics\icon2.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="kaiju64.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="d:\nextcloud\dragon collection\profile pics\icon3.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="D:\Nextcloud\Dragon Collection\Profile Pics\kaiju.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="kaiju32.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="kaiju.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,15 +1,119 @@
|
||||
#include "AudioApi.h"
|
||||
#include "Util.h"
|
||||
#include "PolicyConfig.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <functiondiscoverykeys.h>
|
||||
#include <endpointvolume.h>
|
||||
|
||||
#include <initguid.h>
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
#include "ImguiBase.h"
|
||||
#include "Util.h"
|
||||
#include "AudioApi.h"
|
||||
#include "PolicyConfig.h"
|
||||
void initAudio(ApplicationData& appData)
|
||||
{
|
||||
HRESULT audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
|
||||
isError(audioResult, "Failed to set up audio device enumerator: ");
|
||||
|
||||
appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
|
||||
audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
|
||||
isError(audioResult, "Failed to register audio notification listener: ");
|
||||
|
||||
reloadDeviceLists(*appData.audioData);
|
||||
}
|
||||
|
||||
void loadAudioDevices(AudioData& audioData, std::vector<AudioDevice>& deviceList, EDataFlow deviceType)
|
||||
{
|
||||
deviceList.clear();
|
||||
|
||||
HRESULT err;
|
||||
IMMDeviceCollection* deviceCollection = nullptr;
|
||||
|
||||
err = audioData.deviceEnumerator->EnumAudioEndpoints(deviceType, DEVICE_STATE_ACTIVE | DEVICE_STATE_DISABLED, &deviceCollection);
|
||||
if (isError(err, "Failed to enumerate audio devices: ")) return;
|
||||
|
||||
UINT deviceCount;
|
||||
err = deviceCollection->GetCount(&deviceCount);
|
||||
if (isError(err, "Failed to count audio devices: ")) return;
|
||||
|
||||
IMMDevice* defaultConsoleDevice = nullptr;
|
||||
LPWSTR defaultConsoleId = nullptr;
|
||||
err = audioData.deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eConsole, &defaultConsoleDevice);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultConsoleDevice->GetId(&defaultConsoleId);
|
||||
}
|
||||
|
||||
IMMDevice* defaultMediaOutput = nullptr;
|
||||
LPWSTR defaultMediaId = nullptr;
|
||||
err = audioData.deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eMultimedia, &defaultMediaOutput);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultMediaOutput->GetId(&defaultMediaId);
|
||||
}
|
||||
|
||||
IMMDevice* defaultCommunicationOutput = nullptr;
|
||||
LPWSTR defaultCommunicationId = nullptr;
|
||||
err = audioData.deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eCommunications, &defaultCommunicationOutput);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultCommunicationOutput->GetId(&defaultCommunicationId);
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < deviceCount; i += 1)
|
||||
{
|
||||
IMMDevice* device;
|
||||
err = deviceCollection->Item(i, &device);
|
||||
if (isError(err, std::stringstream("Failed to get device ") << i << ": "))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
LPWSTR deviceId;
|
||||
err = device->GetId(&deviceId);
|
||||
if (!isError(err, std::stringstream("Failed to get device id ") << i << ": "))
|
||||
{
|
||||
AudioDevice audioDevice(device, deviceId);
|
||||
|
||||
if (defaultConsoleId)
|
||||
{
|
||||
audioDevice.isDefaultConsole = wcscmp(defaultConsoleId, deviceId) == 0;
|
||||
}
|
||||
if (defaultMediaId)
|
||||
{
|
||||
audioDevice.isDefaultMedia = wcscmp(defaultMediaId, deviceId) == 0;
|
||||
}
|
||||
if (defaultCommunicationId)
|
||||
{
|
||||
audioDevice.isDefaultCommunication = wcscmp(defaultCommunicationId, deviceId) == 0;
|
||||
}
|
||||
|
||||
if (audioDevice.isInitialized)
|
||||
{
|
||||
deviceList.push_back(std::move(audioDevice));
|
||||
}
|
||||
}
|
||||
|
||||
CoTaskMemFree(deviceId);
|
||||
}
|
||||
|
||||
std::sort(deviceList.begin(), deviceList.end(), [](AudioDevice& a, AudioDevice& b) { return a.state < b.state; });
|
||||
|
||||
if (deviceCollection)
|
||||
{
|
||||
deviceCollection->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void reloadDeviceLists(AudioData& audioData)
|
||||
{
|
||||
loadAudioDevices(audioData, audioData.playbackDevices, EDataFlow::eRender);
|
||||
loadAudioDevices(audioData, audioData.recordingDevices, EDataFlow::eCapture);
|
||||
}
|
||||
|
||||
HRESULT getDeviceProperty(IPropertyStore* propertyStore, const PROPERTYKEY propertyKey, PROPVARIANT* outData)
|
||||
{
|
||||
@@ -25,134 +129,24 @@ HRESULT getDevicePropertyString(IPropertyStore* propertyStore, const PROPERTYKEY
|
||||
return result;
|
||||
}
|
||||
|
||||
void setDefaultAudioDevice(ApplicationData* appData, const wchar_t* deviceId, ERole role)
|
||||
void setDefaultAudioDevice(AudioData& audioData, const wchar_t* deviceId, ERole role)
|
||||
{
|
||||
IPolicyConfigVista* pPolicyConfig;
|
||||
IPolicyConfigVista* pPolicyConfig = nullptr;
|
||||
|
||||
HRESULT hr = CoCreateInstance(__uuidof(CPolicyConfigVistaClient), NULL, CLSCTX_ALL, __uuidof(IPolicyConfigVista), (LPVOID*)&pPolicyConfig);
|
||||
if (!isError(hr, "Failed to set default audio device: "))
|
||||
{
|
||||
hr = pPolicyConfig->SetDefaultEndpoint(deviceId, role);
|
||||
pPolicyConfig->Release();
|
||||
reloadDeviceLists(appData);
|
||||
reloadDeviceLists(audioData);
|
||||
}
|
||||
}
|
||||
|
||||
void loadAudioDevices(std::vector<AudioDevice>& deviceList, EDataFlow deviceType)
|
||||
{
|
||||
deviceList.clear();
|
||||
|
||||
HRESULT err;
|
||||
IMMDeviceEnumerator* deviceEnumerator = NULL;
|
||||
IMMDeviceCollection* deviceCollection = NULL;
|
||||
|
||||
err = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&deviceEnumerator));
|
||||
if (isError(err, "Failed to set up audio device enumerator: ")) return;
|
||||
|
||||
err = deviceEnumerator->EnumAudioEndpoints(deviceType, DEVICE_STATE_ACTIVE | DEVICE_STATE_DISABLED, &deviceCollection);
|
||||
if (isError(err, "Failed to enumerate audio devices: ")) return;
|
||||
|
||||
UINT deviceCount;
|
||||
err = deviceCollection->GetCount(&deviceCount);
|
||||
if (isError(err, "Failed to count audio devices: ")) return;
|
||||
|
||||
IMMDevice* defaultConsoleDevice = NULL;
|
||||
LPWSTR defaultConsoleId = nullptr;
|
||||
err = deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eConsole, &defaultConsoleDevice);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultConsoleDevice->GetId(&defaultConsoleId);
|
||||
}
|
||||
|
||||
IMMDevice* defaultMediaOutput = NULL;
|
||||
LPWSTR defaultMediaId = nullptr;
|
||||
err = deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eMultimedia, &defaultMediaOutput);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultMediaOutput->GetId(&defaultMediaId);
|
||||
}
|
||||
|
||||
IMMDevice* defaultCommunicationOutput = NULL;
|
||||
LPWSTR defaultCommunicationId = nullptr;
|
||||
err = deviceEnumerator->GetDefaultAudioEndpoint(deviceType, ERole::eCommunications, &defaultCommunicationOutput);
|
||||
if (!FAILED(err))
|
||||
{
|
||||
defaultCommunicationOutput->GetId(&defaultCommunicationId);
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < deviceCount; i += 1)
|
||||
{
|
||||
IMMDevice* device;
|
||||
err = deviceCollection->Item(i, &device);
|
||||
isError(err, std::stringstream("Failed to get device ") << i << ": ");
|
||||
|
||||
LPWSTR deviceId;
|
||||
err = device->GetId(&deviceId);
|
||||
isError(err, std::stringstream("Failed to get device id ") << i << ": ");
|
||||
|
||||
IPropertyStore* propertyStore;
|
||||
err = device->OpenPropertyStore(STGM_READ, &propertyStore);
|
||||
isError(err, std::stringstream("Failed to open device ") << i << "prop store: ");
|
||||
|
||||
PROPVARIANT deviceNameProp;
|
||||
const wchar_t* deviceName;
|
||||
err = getDevicePropertyString(propertyStore, PKEY_Device_FriendlyName, &deviceNameProp, deviceName);
|
||||
isError(err, std::stringstream("Failed to read name of device ") << i << ": ");
|
||||
|
||||
DWORD deviceState;
|
||||
err = device->GetState(&deviceState);
|
||||
isError(err, std::stringstream("Failed to reat state of device ") << i << ": ");
|
||||
|
||||
IAudioEndpointVolume* volumeInterface;
|
||||
err = device->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER, NULL, (LPVOID*)&volumeInterface);
|
||||
isError(err, "Failed to get audio endpoint volume interface: ");
|
||||
|
||||
IAudioMeterInformation* meterInterface;
|
||||
err = device->Activate(__uuidof(IAudioMeterInformation), CLSCTX_INPROC_SERVER, NULL, (LPVOID*)&meterInterface);
|
||||
isError(err, "Failed to get audio meter interface: ");
|
||||
|
||||
deviceList.push_back({
|
||||
device,
|
||||
volumeInterface,
|
||||
meterInterface,
|
||||
std::wstring(deviceId),
|
||||
utf8Encode(deviceName),
|
||||
deviceState,
|
||||
utf8Encode(defaultConsoleId) == utf8Encode(deviceId),
|
||||
utf8Encode(defaultMediaId) == utf8Encode(deviceId),
|
||||
utf8Encode(defaultCommunicationId) == utf8Encode(deviceId),
|
||||
});
|
||||
|
||||
// Free stuff
|
||||
if (propertyStore)
|
||||
{
|
||||
propertyStore->Release();
|
||||
}
|
||||
CoTaskMemFree(deviceId);
|
||||
}
|
||||
|
||||
if (deviceEnumerator)
|
||||
{
|
||||
deviceEnumerator->Release();
|
||||
}
|
||||
if (deviceCollection)
|
||||
{
|
||||
deviceCollection->Release();
|
||||
}
|
||||
|
||||
std::sort(deviceList.begin(), deviceList.end(), [](AudioDevice& a, AudioDevice& b) { return a.state < b.state; });
|
||||
}
|
||||
|
||||
void reloadDeviceLists(ApplicationData* appData)
|
||||
{
|
||||
loadAudioDevices(appData->playbackDevices, EDataFlow::eRender);
|
||||
loadAudioDevices(appData->recordingDevices, EDataFlow::eCapture);
|
||||
}
|
||||
|
||||
// @slow (.2ms)
|
||||
float getVolume(IAudioEndpointVolume* volumeInterface)
|
||||
{
|
||||
float volume;
|
||||
if (FAILED(volumeInterface->GetChannelVolumeLevel(0, &volume)))
|
||||
if (FAILED(volumeInterface->GetMasterVolumeLevelScalar(&volume)))
|
||||
{
|
||||
volume = 0.;
|
||||
}
|
||||
@@ -160,13 +154,93 @@ float getVolume(IAudioEndpointVolume* volumeInterface)
|
||||
return volume;
|
||||
}
|
||||
|
||||
float getMeterValue(IAudioMeterInformation* meterInterface)
|
||||
void setVolume(IAudioEndpointVolume* volumeInterface, float newVolume)
|
||||
{
|
||||
float volume;
|
||||
if (FAILED(meterInterface->GetPeakValue(&volume)))
|
||||
{
|
||||
volume = 0.;
|
||||
}
|
||||
|
||||
return volume;
|
||||
HRESULT hr = volumeInterface->SetMasterVolumeLevelScalar(newVolume, NULL);
|
||||
isError(hr, "Failed to set volume level: ");
|
||||
}
|
||||
|
||||
// @slow (.4ms)
|
||||
UINT getMeterValues(IAudioMeterInformation* meterInterface, std::array<float, 2>& outLevels)
|
||||
{
|
||||
UINT channelCount;
|
||||
if (FAILED(meterInterface->GetMeteringChannelCount(&channelCount)) || channelCount > 2) return 0;
|
||||
|
||||
if (FAILED(meterInterface->GetChannelsPeakValues(channelCount, &outLevels[0]))) return 0;
|
||||
|
||||
return channelCount;
|
||||
}
|
||||
|
||||
void getVolumeLimit(IAudioEndpointVolume* volumeInterface, float* outMin, float* outMax)
|
||||
{
|
||||
float dummy;
|
||||
volumeInterface->GetVolumeRange(outMin, outMax, &dummy);
|
||||
}
|
||||
|
||||
// @slow (.3ms)
|
||||
bool isMuted(IAudioEndpointVolume* volumeInterface)
|
||||
{
|
||||
BOOL result = false;
|
||||
if (FAILED(volumeInterface->GetMute(&result))) return false;
|
||||
|
||||
return static_cast<bool>(result);
|
||||
}
|
||||
|
||||
void setMuted(IAudioEndpointVolume* volumeInterface, bool newState)
|
||||
{
|
||||
volumeInterface->SetMute(static_cast<BOOL>(newState), NULL);
|
||||
}
|
||||
|
||||
void CreateLoudnessEqualizationKey(PROPERTYKEY& key)
|
||||
{
|
||||
// Realtek: const wchar_t* guid = L"E0A941A0-88A2-4df5-8D6B-DD20BB06E8FB";
|
||||
const wchar_t* guid = L"FC52A749-4BE9-4510-896E-966BA6525980";
|
||||
UuidFromString((RPC_WSTR)guid, &key.fmtid);
|
||||
key.pid = 3;
|
||||
}
|
||||
|
||||
AudioProcessingState getAudioProcessing(AudioDevice& device)
|
||||
{
|
||||
return AudioProcessingState::Unknown;
|
||||
|
||||
LPWSTR pwstrEndpointId = NULL;
|
||||
HRESULT hr = device.device->GetId(&pwstrEndpointId);
|
||||
|
||||
IPolicyConfig* pPolicyConfig;
|
||||
hr = CoCreateInstance(__uuidof(CPolicyConfigClient), NULL, CLSCTX_ALL, IID_PPV_ARGS(&pPolicyConfig));
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
PROPVARIANT var;
|
||||
PropVariantInit(&var);
|
||||
|
||||
PROPERTYKEY key{};
|
||||
CreateLoudnessEqualizationKey(key);
|
||||
|
||||
hr = pPolicyConfig->GetPropertyValue(pwstrEndpointId, TRUE, key, &var);
|
||||
pPolicyConfig->Release();
|
||||
return var.boolVal ? AudioProcessingState::Disabled : AudioProcessingState::Enabled;
|
||||
}
|
||||
return AudioProcessingState::Unknown;
|
||||
}
|
||||
|
||||
void setAudioProcessing(AudioDevice& device, bool newVal)
|
||||
{
|
||||
return;
|
||||
|
||||
LPWSTR pwstrEndpointId = NULL;
|
||||
HRESULT hr = device.device->GetId(&pwstrEndpointId);
|
||||
|
||||
IPolicyConfig* pPolicyConfig;
|
||||
hr = CoCreateInstance(__uuidof(CPolicyConfigClient), NULL, CLSCTX_ALL, IID_PPV_ARGS(&pPolicyConfig));
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
PROPVARIANT var;
|
||||
PropVariantInit(&var);
|
||||
var.vt = VT_UI4;
|
||||
var.uintVal = newVal ? ENDPOINT_SYSFX_ENABLED : ENDPOINT_SYSFX_DISABLED;
|
||||
PROPERTYKEY key{};
|
||||
CreateLoudnessEqualizationKey(key);
|
||||
hr = pPolicyConfig->SetPropertyValue(pwstrEndpointId, TRUE, key, &var);
|
||||
pPolicyConfig->Release();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
#include "ApplicationData.h"
|
||||
|
||||
enum class AudioProcessingState
|
||||
{
|
||||
Enabled,
|
||||
Disabled,
|
||||
Unknown
|
||||
};
|
||||
|
||||
void initAudio(ApplicationData& appData);
|
||||
void loadAudioDevices(AudioData& audioData, std::vector<AudioDevice>& deviceList, EDataFlow deviceType);
|
||||
void reloadDeviceLists(AudioData& audioData);
|
||||
|
||||
HRESULT getDeviceProperty(IPropertyStore* propertyStore, const PROPERTYKEY propertyKey, PROPVARIANT* outData);
|
||||
HRESULT getDevicePropertyString(IPropertyStore* propertyStore, const PROPERTYKEY propertyKey, PROPVARIANT* outData, const wchar_t*& outString, const wchar_t* defaultStr = L"Unknown");
|
||||
void setDefaultAudioDevice(ApplicationData* appData, const wchar_t* deviceId, ERole role);
|
||||
void loadAudioDevices(std::vector<AudioDevice>& deviceList, EDataFlow deviceType);
|
||||
void reloadDeviceLists(ApplicationData* appData);
|
||||
void setDefaultAudioDevice(AudioData& audioData, const wchar_t* deviceId, ERole role);
|
||||
|
||||
float getVolume(IAudioEndpointVolume* volumeInterface);
|
||||
float getMeterValue(IAudioMeterInformation* meterInterface);
|
||||
void setVolume(IAudioEndpointVolume* volumeInterface, float newVolume);
|
||||
UINT getMeterValues(IAudioMeterInformation* meterInterface, std::array<float, 2>& levels);
|
||||
void getVolumeLimit(IAudioEndpointVolume* volumeInterface, float* outMin, float* outMax);
|
||||
bool isMuted(IAudioEndpointVolume* volumeInterface);
|
||||
void setMuted(IAudioEndpointVolume* volumeInterface, bool newState);
|
||||
AudioProcessingState getAudioProcessing(AudioDevice& device);
|
||||
void setAudioProcessing(AudioDevice& device, bool newVal);
|
||||
|
||||
170
AsuroTool/AudioNotificationListener.cpp
Normal file
170
AsuroTool/AudioNotificationListener.cpp
Normal file
@@ -0,0 +1,170 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include "AudioApi.h"
|
||||
#include "AudioNotificationListener.h"
|
||||
|
||||
|
||||
AudioNotificationListener::AudioNotificationListener(std::shared_ptr<AudioData> audioData) : audioData(audioData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
HRESULT __stdcall AudioNotificationListener::OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
auto updateDevice = [pwstrDeviceId, dwNewState](std::vector<AudioDevice>& deviceList)
|
||||
{
|
||||
for (auto& audioDevice : deviceList)
|
||||
{
|
||||
if (wcscmp(audioDevice.id.c_str(), pwstrDeviceId) == 0)
|
||||
{
|
||||
audioDevice.state = dwNewState;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
updateDevice(audioData->playbackDevices);
|
||||
updateDevice(audioData->recordingDevices);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT __stdcall AudioNotificationListener::OnDeviceAdded(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
IMMDevice* newDevice;
|
||||
HRESULT result = audioData->deviceEnumerator->GetDevice(pwstrDeviceId, &newDevice);
|
||||
if (SUCCEEDED(result) && newDevice != nullptr)
|
||||
{
|
||||
IMMEndpoint* endpoint;
|
||||
result = newDevice->QueryInterface(&endpoint);
|
||||
if (SUCCEEDED(result) && endpoint != nullptr)
|
||||
{
|
||||
EDataFlow dataFlow;
|
||||
result = endpoint->GetDataFlow(&dataFlow);
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
AudioDevice audioDevice(newDevice, pwstrDeviceId);
|
||||
if (dataFlow == EDataFlow::eCapture)
|
||||
{
|
||||
audioData->recordingDevices.push_back(std::move(audioDevice));
|
||||
}
|
||||
else
|
||||
{
|
||||
audioData->playbackDevices.push_back(std::move(audioDevice));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
HRESULT __stdcall AudioNotificationListener::OnDeviceRemoved(LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
auto deleteDevice = [pwstrDeviceId](std::vector<AudioDevice>& deviceList)
|
||||
{
|
||||
auto deviceListIterator = deviceList.begin();
|
||||
while (deviceListIterator != deviceList.end())
|
||||
{
|
||||
if (wcscmp(deviceListIterator->id.c_str(), pwstrDeviceId) == 0)
|
||||
{
|
||||
deviceListIterator = deviceList.erase(deviceListIterator);
|
||||
continue;
|
||||
}
|
||||
deviceListIterator++;
|
||||
}
|
||||
};
|
||||
|
||||
deleteDevice(audioData->playbackDevices);
|
||||
deleteDevice(audioData->recordingDevices);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT __stdcall AudioNotificationListener::OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDefaultDeviceId)
|
||||
{
|
||||
std::vector<AudioDevice>* deviceList;
|
||||
if (flow == EDataFlow::eRender)
|
||||
{
|
||||
deviceList = &audioData->playbackDevices;
|
||||
}
|
||||
else
|
||||
{
|
||||
deviceList = &audioData->recordingDevices;
|
||||
}
|
||||
|
||||
for (AudioDevice& audioDevice : *deviceList)
|
||||
{
|
||||
if (wcscmp(audioDevice.id.c_str(), pwstrDefaultDeviceId) == 0)
|
||||
{
|
||||
switch (role)
|
||||
{
|
||||
case ERole::eCommunications:
|
||||
audioDevice.isDefaultCommunication = true;
|
||||
break;
|
||||
case ERole::eConsole:
|
||||
audioDevice.isDefaultConsole = true;
|
||||
break;
|
||||
case ERole::eMultimedia:
|
||||
audioDevice.isDefaultMedia = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (role)
|
||||
{
|
||||
case ERole::eCommunications:
|
||||
audioDevice.isDefaultCommunication = false;
|
||||
break;
|
||||
case ERole::eConsole:
|
||||
audioDevice.isDefaultConsole = false;
|
||||
break;
|
||||
case ERole::eMultimedia:
|
||||
audioDevice.isDefaultMedia = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT __stdcall AudioNotificationListener::OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Copy pasted stuff from Windows SDK Example
|
||||
// No clue what it does lol
|
||||
// https://github.com/pauldotknopf/WindowsSDK7-Samples/blob/master/multimedia/audio/osd/endpointMonitor.cpp
|
||||
HRESULT __stdcall AudioNotificationListener::QueryInterface(REFIID riid, void** ppvObject)
|
||||
{
|
||||
if ((riid == __uuidof(IUnknown)) ||
|
||||
(riid == __uuidof(IMMNotificationClient)))
|
||||
{
|
||||
*ppvObject = static_cast<IMMNotificationClient*>(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
*ppvObject = nullptr;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
AddRef();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
ULONG __stdcall AudioNotificationListener::AddRef(void)
|
||||
{
|
||||
return InterlockedIncrement(&refCount);
|
||||
}
|
||||
|
||||
ULONG __stdcall AudioNotificationListener::Release(void)
|
||||
{
|
||||
long refCountResult = InterlockedDecrement(&refCount);
|
||||
if (refCountResult == 0)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
return refCountResult;
|
||||
}
|
||||
27
AsuroTool/AudioNotificationListener.h
Normal file
27
AsuroTool/AudioNotificationListener.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <initguid.h>
|
||||
#include <mmdeviceapi.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
class AudioData;
|
||||
class ApplicationData;
|
||||
class AudioNotificationListener : public IMMNotificationClient {
|
||||
public:
|
||||
std::shared_ptr<AudioData> audioData;
|
||||
long refCount = 1;
|
||||
|
||||
AudioNotificationListener(std::shared_ptr<AudioData> audioData);
|
||||
|
||||
virtual HRESULT __stdcall OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState) override;
|
||||
virtual HRESULT __stdcall OnDeviceAdded(LPCWSTR pwstrDeviceId) override;
|
||||
virtual HRESULT __stdcall OnDeviceRemoved(LPCWSTR pwstrDeviceId) override;
|
||||
virtual HRESULT __stdcall OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDefaultDeviceId) override;
|
||||
virtual HRESULT __stdcall OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key) override;
|
||||
|
||||
virtual HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObject) override;
|
||||
virtual ULONG __stdcall AddRef(void) override;
|
||||
virtual ULONG __stdcall Release(void) override;
|
||||
};
|
||||
|
||||
@@ -115,6 +115,9 @@ public:
|
||||
PCWSTR,
|
||||
INT
|
||||
);
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetPropertyValue(PCWSTR pszDeviceName, BOOL bFxStore, const PROPERTYKEY& pKey, PROPVARIANT* pv) = 0;
|
||||
virtual HRESULT STDMETHODCALLTYPE SetPropertyValue(PCWSTR pszDeviceName, BOOL bFxStore, const PROPERTYKEY& pKey, PROPVARIANT* pv) = 0;
|
||||
};
|
||||
|
||||
interface DECLSPEC_UUID("568b9108-44bf-40b4-9006-86afe5b5a620") IPolicyConfigVista;
|
||||
|
||||
245
AsuroTool/Settings.cpp
Normal file
245
AsuroTool/Settings.cpp
Normal file
@@ -0,0 +1,245 @@
|
||||
#include "ApplicationData.h"
|
||||
#include "ImguiBase.h"
|
||||
#include "Util.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
extern bool justDocked;
|
||||
extern DrawData* gDrawData;
|
||||
extern ApplicationData* gAppData;
|
||||
|
||||
void initSettings(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
ImGuiSettingsHandler ini_handler;
|
||||
ini_handler.TypeName = APPLICATION_SETTINGS_GROUP;
|
||||
ini_handler.TypeHash = ImHashStr(APPLICATION_SETTINGS_GROUP);
|
||||
ini_handler.ReadOpenFn = settingsReadOpen;
|
||||
ini_handler.ReadLineFn = settingsReadLine;
|
||||
ini_handler.WriteAllFn = settingsWriteAll;
|
||||
GImGui->SettingsHandlers.push_back(ini_handler);
|
||||
ImGui::LoadIniSettingsFromDisk("imgui.ini");
|
||||
applySettings(drawData, appData);
|
||||
}
|
||||
|
||||
void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
|
||||
{
|
||||
ApplicationSettings* settings = &gAppData->settings;
|
||||
*settings = ApplicationSettings();
|
||||
return (void*)settings;
|
||||
}
|
||||
|
||||
void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
|
||||
{
|
||||
if (strlen(line) == 0) return;
|
||||
|
||||
ApplicationSettings* settings = (ApplicationSettings*)entry;
|
||||
|
||||
int docked;
|
||||
if (sscanf_s(line, "docked=%i", &docked))
|
||||
{
|
||||
settings->docked = (bool)docked;
|
||||
}
|
||||
|
||||
int autostart;
|
||||
if (sscanf_s(line, "autostart=%i", &autostart))
|
||||
{
|
||||
settings->autostart = (bool)autostart;
|
||||
}
|
||||
|
||||
std::string taskName{};
|
||||
taskName.resize(MAX_TASK_NAME_LENGTH);
|
||||
if (sscanf_s(line, "taskname=%s", &taskName[0], MAX_TASK_NAME_LENGTH))
|
||||
{
|
||||
settings->taskNames.push_back(taskName);
|
||||
}
|
||||
|
||||
std::string task{};
|
||||
task.resize(MAX_TASK_NAME_LENGTH);
|
||||
int year;
|
||||
unsigned int month;
|
||||
unsigned int day;
|
||||
if (sscanf_s(line, "task=%d-%u-%u %s", &year, &month, &day, &task[0], MAX_TASK_NAME_LENGTH))
|
||||
{
|
||||
std::chrono::year_month_day date = std::chrono::year_month_day{ std::chrono::year{year}, std::chrono::month{month}, std::chrono::day{day} };
|
||||
if (settings->tasks.contains(task))
|
||||
{
|
||||
settings->tasks[task].push_back(date);
|
||||
}
|
||||
else
|
||||
{
|
||||
settings->tasks.insert({ task, std::vector{ date } });
|
||||
}
|
||||
}
|
||||
|
||||
std::string baseStationMac{};
|
||||
baseStationMac.resize(MAX_MAC_ADDRESS_LENGTH);
|
||||
if (sscanf_s(line, "baseStationMac=%s", &baseStationMac[0], MAX_MAC_ADDRESS_LENGTH))
|
||||
{
|
||||
settings->baseStationMacAdresses.push_back(baseStationMac);
|
||||
}
|
||||
|
||||
// baseStationShowConsole
|
||||
int baseStationShowConsole;
|
||||
if (sscanf_s(line, "baseStationShowConsole=%i", &baseStationShowConsole))
|
||||
{
|
||||
settings->baseStationShowConsole = (bool)baseStationShowConsole;
|
||||
}
|
||||
|
||||
float timerDuration;
|
||||
if (sscanf_s(line, "timerDuration=%f", &timerDuration))
|
||||
{
|
||||
settings->timerDuration = timerDuration;
|
||||
}
|
||||
|
||||
float timerRepeatDuration;
|
||||
if (sscanf_s(line, "timerRepeatDuration=%f", &timerRepeatDuration))
|
||||
{
|
||||
settings->timerRepeatDuration = timerRepeatDuration;
|
||||
}
|
||||
|
||||
int timerRepeating;
|
||||
if (sscanf_s(line, "timerRepeating=%i", &timerRepeating))
|
||||
{
|
||||
settings->timerRepeating = (bool)timerRepeating;
|
||||
}
|
||||
}
|
||||
|
||||
void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf)
|
||||
{
|
||||
outBuf->appendf("[%s][%s]\n", APPLICATION_SETTINGS_GROUP, APPLICATION_SETTINGS_GROUP);
|
||||
outBuf->appendf("docked=%i\n", (int)gAppData->settings.docked);
|
||||
outBuf->appendf("autostart=%i\n", (int)gAppData->settings.autostart);
|
||||
|
||||
for (std::string& taskName : gAppData->settings.taskNames)
|
||||
{
|
||||
outBuf->appendf("taskname=%s\n", taskName.c_str());
|
||||
}
|
||||
|
||||
for (auto& task : gAppData->settings.tasks)
|
||||
{
|
||||
for (auto& date : task.second)
|
||||
{
|
||||
outBuf->appendf("task=%d-%u-%u %s\n", int{ date.year() }, unsigned int{ date.month() }, unsigned int{ date.day() }, task.first.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
for (std::string& baseStationMac : gAppData->settings.baseStationMacAdresses)
|
||||
{
|
||||
outBuf->appendf("baseStationMac=%s\n", baseStationMac.c_str());
|
||||
}
|
||||
|
||||
outBuf->appendf("timerDuration=%f\n", gAppData->settings.timerDuration);
|
||||
outBuf->appendf("timerRepeatDuration=%f\n", gAppData->settings.timerRepeatDuration);
|
||||
outBuf->appendf("timerRepeating=%i\n", (int)gAppData->settings.timerRepeating);
|
||||
}
|
||||
|
||||
void applySettings(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
updateDocked(drawData, appData);
|
||||
setAutostart(appData.settings.autostart);
|
||||
}
|
||||
|
||||
void updateDocked(DrawData& drawData, ApplicationData& appData)
|
||||
{
|
||||
justDocked = true;
|
||||
|
||||
glfwSetWindowAttrib(drawData.window, GLFW_DECORATED, !appData.settings.docked);
|
||||
ShowWindow(drawData.window_handle, SW_HIDE);
|
||||
SetWindowLongPtr(drawData.window_handle, GWL_EXSTYLE, appData.settings.docked ? WS_EX_TOOLWINDOW : 0);
|
||||
ShowWindow(drawData.window_handle, SW_SHOW);
|
||||
}
|
||||
|
||||
void setAutostart(bool newValue)
|
||||
{
|
||||
const size_t MAX_PATH_LENGTH = 2048;
|
||||
const wchar_t* KEY_APP_NAME = L"AsuroTool";
|
||||
|
||||
HRESULT hr;
|
||||
|
||||
HKEY runKey = nullptr;
|
||||
hr = RegCreateKey(HKEY_CURRENT_USER, L"SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run", &runKey);
|
||||
if (isError(hr, "Failed to find/create autostart run key: ")) return;
|
||||
|
||||
if (newValue)
|
||||
{
|
||||
std::wstring appPath;
|
||||
if (FAILED(getAppPath(appPath))) return;
|
||||
|
||||
hr = RegSetValueEx(runKey, KEY_APP_NAME, 0, REG_SZ, (BYTE*)appPath.c_str(), static_cast<DWORD>((appPath.size() + 1) * sizeof(wchar_t)));
|
||||
if (isError(hr, "Failed to write autostart key: ")) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = RegDeleteValue(runKey, KEY_APP_NAME);
|
||||
if (isError(hr, "Failed to delete autostart key: ")) return;
|
||||
}
|
||||
}
|
||||
|
||||
void loadUiStyle()
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.WindowPadding = { 10.f, 14.f };
|
||||
style.WindowBorderSize = 0.f;
|
||||
|
||||
style.FramePadding = { 8.f, 4.f };
|
||||
|
||||
style.ItemSpacing = { 6.f, 4.f };
|
||||
style.GrabRounding = 2.f;
|
||||
style.PopupBorderSize = 4.f;
|
||||
|
||||
ImVec4* colors = style.Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.10f, 0.07f, 0.09f, 0.99f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.04f, 0.07f, 1.00f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.14f, 0.10f, 0.13f, 0.99f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.02f, 0.01f, 0.01f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.98f, 0.36f, 0.36f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.60f, 0.41f, 0.41f, 0.67f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.02f, 0.02f, 0.02f, 0.51f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.06f, 0.05f, 0.06f, 0.99f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.98f, 0.61f, 0.26f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.88f, 0.38f, 0.24f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.98f, 0.41f, 0.26f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.21f, 0.11f, 0.17f, 1.00f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.15f, 0.25f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.47f, 0.23f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.46f, 0.19f, 0.12f, 0.67f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.69f, 0.29f, 0.19f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.98f, 0.41f, 0.26f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.45f, 0.43f, 0.50f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.75f, 0.24f, 0.10f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.75f, 0.24f, 0.10f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.98f, 0.41f, 0.26f, 0.20f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.98f, 0.41f, 0.26f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.98f, 0.41f, 0.26f, 0.95f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.09f, 0.02f, 0.07f, 0.86f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.28f, 0.15f, 0.24f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.37f, 0.14f, 0.29f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImVec4(0.33f, 0.21f, 0.28f, 1.00f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.42f, 0.20f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.25f, 0.10f, 0.10f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
||||
}
|
||||
21
AsuroTool/Settings.h
Normal file
21
AsuroTool/Settings.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "ApplicationData.h"
|
||||
#include "ImguiBase.h"
|
||||
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#define APPLICATION_SETTINGS_GROUP "ApplicationSettings"
|
||||
#define MAX_TASK_NAME_LENGTH 1024
|
||||
#define MAX_MAC_ADDRESS_LENGTH 128
|
||||
|
||||
void initSettings(DrawData& drawData, ApplicationData& appData);
|
||||
|
||||
void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
|
||||
void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
|
||||
void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf);
|
||||
|
||||
void applySettings(DrawData& drawData, ApplicationData& appData);
|
||||
void updateDocked(DrawData& drawData, ApplicationData& appData);
|
||||
void setAutostart(bool newValue);
|
||||
|
||||
void loadUiStyle();
|
||||
65
AsuroTool/Timer.cpp
Normal file
65
AsuroTool/Timer.cpp
Normal file
@@ -0,0 +1,65 @@
|
||||
#include "Timer.h"
|
||||
|
||||
|
||||
float calcElapsedSeconds(std::chrono::system_clock::time_point startTime)
|
||||
{
|
||||
auto elapsedTime = std::chrono::system_clock::now() - startTime;
|
||||
return std::chrono::duration_cast<std::chrono::seconds>(elapsedTime).count();
|
||||
}
|
||||
|
||||
void updateTimer(ApplicationData& appData)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
appData.timerMutex.lock();
|
||||
TimerData& timerData = appData.timerData;
|
||||
|
||||
if (timerData.isTimerActive)
|
||||
{
|
||||
// Main timer
|
||||
float elapsedSeconds = calcElapsedSeconds(timerData.timerStartTimestamp);
|
||||
float timerPercentComplete = elapsedSeconds / appData.settings.timerDuration;
|
||||
|
||||
if (timerPercentComplete >= 1.f)
|
||||
{
|
||||
if (!timerData.timerHasNotified)
|
||||
{
|
||||
// Alert
|
||||
timerData.timerHasNotified = true;
|
||||
|
||||
std::wstring titleText = std::format(L"{} minutes over!", appData.settings.timerDuration / 60.f);
|
||||
|
||||
std::wstring messageText;
|
||||
if (appData.settings.timerRepeating)
|
||||
{
|
||||
messageText = std::format(L"Repeats every {} minutes.", appData.settings.timerRepeatDuration / 60.f);
|
||||
timerData.lastNotifySeconds = elapsedSeconds;
|
||||
}
|
||||
else
|
||||
{
|
||||
timerData.isTimerActive = false;
|
||||
messageText = L"Timer does not repeat.";
|
||||
}
|
||||
showToastNotification(&timerData.toastHandler, titleText.c_str(), messageText.c_str(), appData.settings.timerRepeating ? appData.settings.timerRepeatDuration * 1000 : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Loop timer
|
||||
if (elapsedSeconds - timerData.lastNotifySeconds >= appData.settings.timerRepeatDuration)
|
||||
{
|
||||
timerData.lastNotifySeconds = elapsedSeconds;
|
||||
|
||||
float elapsedSecondsSinceEnd = elapsedSeconds - appData.settings.timerDuration;
|
||||
std::wstring titleText = std::format(L"Timer ended {} minutes ago", elapsedSecondsSinceEnd / 60.f);
|
||||
std::wstring messageText = std::format(L"Repeats every {} minutes.", appData.settings.timerRepeatDuration / 60.f);
|
||||
|
||||
showToastNotification(&timerData.toastHandler, titleText.c_str(), messageText.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
appData.timerMutex.unlock();
|
||||
Sleep(1000);
|
||||
}
|
||||
}
|
||||
8
AsuroTool/Timer.h
Normal file
8
AsuroTool/Timer.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "ApplicationData.h"
|
||||
|
||||
float calcElapsedSeconds(std::chrono::system_clock::time_point startTime);
|
||||
void updateTimer(ApplicationData& appData);
|
||||
@@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Util.h"
|
||||
#include "pathcch.h"
|
||||
|
||||
bool isError(const HRESULT result, const std::stringstream message)
|
||||
{
|
||||
@@ -29,3 +30,24 @@ std::string utf8Encode(const std::wstring& wstr)
|
||||
WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, &resultString[0], sizeNeeded, NULL, NULL);
|
||||
return resultString;
|
||||
}
|
||||
|
||||
HRESULT getAppPath(std::wstring& outPath)
|
||||
{
|
||||
const size_t MAX_PATH_LENGTH = 32767;
|
||||
outPath.resize(MAX_PATH_LENGTH);
|
||||
HRESULT hr = GetModuleFileName(NULL, &outPath[0], static_cast<DWORD>(outPath.size()));
|
||||
if (isError(hr, "Failed to get executable name: ")) return hr;
|
||||
outPath.resize(wcslen(outPath.data()));
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT getAppDir(std::wstring& outPath)
|
||||
{
|
||||
HRESULT hr = getAppPath(outPath);
|
||||
if (FAILED(hr)) return hr;
|
||||
|
||||
hr = PathCchRemoveFileSpec(&outPath[0], static_cast<DWORD>(outPath.size()));
|
||||
if (isError(hr, "Failed to get executable dir: ")) return hr;
|
||||
outPath.resize(wcslen(outPath.data()));
|
||||
return hr;
|
||||
}
|
||||
@@ -1,8 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
bool isError(const HRESULT result, const std::stringstream message);
|
||||
bool isError(const HRESULT result, const char* message);
|
||||
std::string utf8Encode(const std::wstring& wstr);
|
||||
HRESULT getAppPath(std::wstring& outPath);
|
||||
HRESULT getAppDir(std::wstring& outPath);
|
||||
|
||||
1183
AsuroTool/WinToast/wintoastlib.cpp
Normal file
1183
AsuroTool/WinToast/wintoastlib.cpp
Normal file
File diff suppressed because it is too large
Load Diff
234
AsuroTool/WinToast/wintoastlib.h
Normal file
234
AsuroTool/WinToast/wintoastlib.h
Normal file
@@ -0,0 +1,234 @@
|
||||
/* * Copyright (C) 2016-2019 Mohammed Boujemaoui <mohabouje@gmail.com>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
* the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
* subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef WINTOASTLIB_H
|
||||
#define WINTOASTLIB_H
|
||||
#include <Windows.h>
|
||||
#include <sdkddkver.h>
|
||||
#include <WinUser.h>
|
||||
#include <ShObjIdl.h>
|
||||
#include <wrl/implements.h>
|
||||
#include <wrl/event.h>
|
||||
#include <windows.ui.notifications.h>
|
||||
#include <strsafe.h>
|
||||
#include <Psapi.h>
|
||||
#include <ShlObj.h>
|
||||
#include <roapi.h>
|
||||
#include <propvarutil.h>
|
||||
#include <functiondiscoverykeys.h>
|
||||
#include <iostream>
|
||||
#include <winstring.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace ABI::Windows::Data::Xml::Dom;
|
||||
using namespace ABI::Windows::Foundation;
|
||||
using namespace ABI::Windows::UI::Notifications;
|
||||
using namespace Windows::Foundation;
|
||||
|
||||
|
||||
namespace WinToastLib {
|
||||
|
||||
class IWinToastHandler {
|
||||
public:
|
||||
enum WinToastDismissalReason {
|
||||
UserCanceled = ToastDismissalReason::ToastDismissalReason_UserCanceled,
|
||||
ApplicationHidden = ToastDismissalReason::ToastDismissalReason_ApplicationHidden,
|
||||
TimedOut = ToastDismissalReason::ToastDismissalReason_TimedOut
|
||||
};
|
||||
virtual ~IWinToastHandler() = default;
|
||||
virtual void toastActivated() const = 0;
|
||||
virtual void toastActivated(int actionIndex) const = 0;
|
||||
virtual void toastDismissed(WinToastDismissalReason state) const = 0;
|
||||
virtual void toastFailed() const = 0;
|
||||
};
|
||||
|
||||
class WinToastTemplate {
|
||||
public:
|
||||
enum class Scenario { Default, Alarm, IncomingCall, Reminder };
|
||||
enum Duration { System, Short, Long };
|
||||
enum AudioOption { Default = 0, Silent, Loop };
|
||||
enum TextField { FirstLine = 0, SecondLine, ThirdLine };
|
||||
enum WinToastTemplateType {
|
||||
ImageAndText01 = ToastTemplateType::ToastTemplateType_ToastImageAndText01,
|
||||
ImageAndText02 = ToastTemplateType::ToastTemplateType_ToastImageAndText02,
|
||||
ImageAndText03 = ToastTemplateType::ToastTemplateType_ToastImageAndText03,
|
||||
ImageAndText04 = ToastTemplateType::ToastTemplateType_ToastImageAndText04,
|
||||
Text01 = ToastTemplateType::ToastTemplateType_ToastText01,
|
||||
Text02 = ToastTemplateType::ToastTemplateType_ToastText02,
|
||||
Text03 = ToastTemplateType::ToastTemplateType_ToastText03,
|
||||
Text04 = ToastTemplateType::ToastTemplateType_ToastText04,
|
||||
};
|
||||
|
||||
enum AudioSystemFile {
|
||||
DefaultSound,
|
||||
IM,
|
||||
Mail,
|
||||
Reminder,
|
||||
SMS,
|
||||
Alarm,
|
||||
Alarm2,
|
||||
Alarm3,
|
||||
Alarm4,
|
||||
Alarm5,
|
||||
Alarm6,
|
||||
Alarm7,
|
||||
Alarm8,
|
||||
Alarm9,
|
||||
Alarm10,
|
||||
Call,
|
||||
Call1,
|
||||
Call2,
|
||||
Call3,
|
||||
Call4,
|
||||
Call5,
|
||||
Call6,
|
||||
Call7,
|
||||
Call8,
|
||||
Call9,
|
||||
Call10,
|
||||
};
|
||||
|
||||
|
||||
WinToastTemplate(_In_ WinToastTemplateType type = WinToastTemplateType::ImageAndText02);
|
||||
~WinToastTemplate();
|
||||
|
||||
void setFirstLine(_In_ const std::wstring& text);
|
||||
void setSecondLine(_In_ const std::wstring& text);
|
||||
void setThirdLine(_In_ const std::wstring& text);
|
||||
void setTextField(_In_ const std::wstring& txt, _In_ TextField pos);
|
||||
void setAttributionText(_In_ const std::wstring& attributionText);
|
||||
void setImagePath(_In_ const std::wstring& imgPath);
|
||||
void setAudioPath(_In_ WinToastTemplate::AudioSystemFile audio);
|
||||
void setAudioPath(_In_ const std::wstring& audioPath);
|
||||
void setAudioOption(_In_ WinToastTemplate::AudioOption audioOption);
|
||||
void setDuration(_In_ Duration duration);
|
||||
void setExpiration(_In_ INT64 millisecondsFromNow);
|
||||
void setScenario(_In_ Scenario scenario);
|
||||
void addAction(_In_ const std::wstring& label);
|
||||
|
||||
std::size_t textFieldsCount() const;
|
||||
std::size_t actionsCount() const;
|
||||
bool hasImage() const;
|
||||
const std::vector<std::wstring>& textFields() const;
|
||||
const std::wstring& textField(_In_ TextField pos) const;
|
||||
const std::wstring& actionLabel(_In_ std::size_t pos) const;
|
||||
const std::wstring& imagePath() const;
|
||||
const std::wstring& audioPath() const;
|
||||
const std::wstring& attributionText() const;
|
||||
const std::wstring& scenario() const;
|
||||
INT64 expiration() const;
|
||||
WinToastTemplateType type() const;
|
||||
WinToastTemplate::AudioOption audioOption() const;
|
||||
Duration duration() const;
|
||||
private:
|
||||
std::vector<std::wstring> _textFields{};
|
||||
std::vector<std::wstring> _actions{};
|
||||
std::wstring _imagePath{};
|
||||
std::wstring _audioPath{};
|
||||
std::wstring _attributionText{};
|
||||
std::wstring _scenario{L"Default"};
|
||||
INT64 _expiration{0};
|
||||
AudioOption _audioOption{WinToastTemplate::AudioOption::Default};
|
||||
WinToastTemplateType _type{WinToastTemplateType::Text01};
|
||||
Duration _duration{Duration::System};
|
||||
};
|
||||
|
||||
class WinToast {
|
||||
public:
|
||||
enum WinToastError {
|
||||
NoError = 0,
|
||||
NotInitialized,
|
||||
SystemNotSupported,
|
||||
ShellLinkNotCreated,
|
||||
InvalidAppUserModelID,
|
||||
InvalidParameters,
|
||||
InvalidHandler,
|
||||
NotDisplayed,
|
||||
UnknownError
|
||||
};
|
||||
|
||||
enum ShortcutResult {
|
||||
SHORTCUT_UNCHANGED = 0,
|
||||
SHORTCUT_WAS_CHANGED = 1,
|
||||
SHORTCUT_WAS_CREATED = 2,
|
||||
|
||||
SHORTCUT_MISSING_PARAMETERS = -1,
|
||||
SHORTCUT_INCOMPATIBLE_OS = -2,
|
||||
SHORTCUT_COM_INIT_FAILURE = -3,
|
||||
SHORTCUT_CREATE_FAILED = -4
|
||||
};
|
||||
|
||||
enum ShortcutPolicy {
|
||||
/* Don't check, create, or modify a shortcut. */
|
||||
SHORTCUT_POLICY_IGNORE = 0,
|
||||
/* Require a shortcut with matching AUMI, don't create or modify an existing one. */
|
||||
SHORTCUT_POLICY_REQUIRE_NO_CREATE = 1,
|
||||
/* Require a shortcut with matching AUMI, create if missing, modify if not matching.
|
||||
* This is the default. */
|
||||
SHORTCUT_POLICY_REQUIRE_CREATE = 2,
|
||||
};
|
||||
|
||||
WinToast(void);
|
||||
virtual ~WinToast();
|
||||
static WinToast* instance();
|
||||
static bool isCompatible();
|
||||
static bool isSupportingModernFeatures();
|
||||
static std::wstring configureAUMI(_In_ const std::wstring& companyName,
|
||||
_In_ const std::wstring& productName,
|
||||
_In_ const std::wstring& subProduct = std::wstring(),
|
||||
_In_ const std::wstring& versionInformation = std::wstring());
|
||||
static const std::wstring& strerror(_In_ WinToastError error);
|
||||
virtual bool initialize(_Out_opt_ WinToastError* error = nullptr);
|
||||
virtual bool isInitialized() const;
|
||||
virtual bool hideToast(_In_ INT64 id);
|
||||
virtual INT64 showToast(_In_ const WinToastTemplate& toast, _In_ IWinToastHandler* handler, _Out_opt_ WinToastError* error = nullptr);
|
||||
virtual void clear();
|
||||
virtual enum ShortcutResult createShortcut();
|
||||
|
||||
const std::wstring& appName() const;
|
||||
const std::wstring& appUserModelId() const;
|
||||
void setAppUserModelId(_In_ const std::wstring& aumi);
|
||||
void setAppName(_In_ const std::wstring& appName);
|
||||
void setShortcutPolicy(_In_ ShortcutPolicy policy);
|
||||
|
||||
protected:
|
||||
bool _isInitialized{false};
|
||||
bool _hasCoInitialized{false};
|
||||
ShortcutPolicy _shortcutPolicy{SHORTCUT_POLICY_REQUIRE_CREATE};
|
||||
std::wstring _appName{};
|
||||
std::wstring _aumi{};
|
||||
std::map<INT64, ComPtr<IToastNotification>> _buffer{};
|
||||
|
||||
HRESULT validateShellLinkHelper(_Out_ bool& wasChanged);
|
||||
HRESULT createShellLinkHelper();
|
||||
HRESULT setImageFieldHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& path);
|
||||
HRESULT setAudioFieldHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& path, _In_opt_ WinToastTemplate::AudioOption option = WinToastTemplate::AudioOption::Default);
|
||||
HRESULT setTextFieldHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& text, _In_ UINT32 pos);
|
||||
HRESULT setAttributionTextFieldHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& text);
|
||||
HRESULT addActionHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& action, _In_ const std::wstring& arguments);
|
||||
HRESULT addDurationHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& duration);
|
||||
HRESULT addScenarioHelper(_In_ IXmlDocument *xml, _In_ const std::wstring& scenario);
|
||||
ComPtr<IToastNotifier> notifier(_In_ bool* succeded) const;
|
||||
void setError(_Out_opt_ WinToastError* error, _In_ WinToastError value);
|
||||
};
|
||||
}
|
||||
#endif // WINTOASTLIB_H
|
||||
160
AsuroTool/WindowsShell.cpp
Normal file
160
AsuroTool/WindowsShell.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
#include "WindowsShell.h"
|
||||
#include "resource.h"
|
||||
#include "ApplicationData.h"
|
||||
#include "Util.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <commctrl.h>
|
||||
#include <strsafe.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
const UINT TRAY_ID = 420;
|
||||
const UINT WMAPP_NOTIFYCALLBACK = WM_APP + 1;
|
||||
|
||||
extern DrawData* gDrawData;
|
||||
extern ApplicationData* gAppData;
|
||||
extern bool justDocked;
|
||||
extern bool isHidden;
|
||||
|
||||
void initShell(DrawData& drawData)
|
||||
{
|
||||
// Set window icon
|
||||
HINSTANCE instance = GetModuleHandle(NULL);
|
||||
LPWSTR iconId = MAKEINTRESOURCE(IDI_ICON1);
|
||||
HANDLE iconLarge = LoadImageW(instance, iconId, IMAGE_ICON, 64, 64, 0);
|
||||
HANDLE iconSmall = LoadImageW(instance, iconId, IMAGE_ICON, 32, 32, 0);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_BIG, (LPARAM)iconLarge);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_SMALL, (LPARAM)iconSmall);
|
||||
SendMessage(drawData.window_handle, WM_SETICON, ICON_SMALL2, (LPARAM)iconSmall);
|
||||
|
||||
// Set tray icon
|
||||
NOTIFYICONDATA nid = { sizeof(nid) };
|
||||
nid.hWnd = drawData.window_handle;
|
||||
nid.uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE | NIF_SHOWTIP;
|
||||
nid.uID = TRAY_ID;
|
||||
nid.uCallbackMessage = WMAPP_NOTIFYCALLBACK;
|
||||
|
||||
HRESULT iconResult;
|
||||
iconResult = LoadIconMetric(instance, iconId, LIM_SMALL, &nid.hIcon);
|
||||
isError(iconResult, "Failed to load tray icon image: ");
|
||||
|
||||
iconResult = LoadString(instance, IDS_STRING_TOOLTIP, nid.szTip, ARRAYSIZE(nid.szTip));
|
||||
isError(iconResult, "Failed to load tray icon text: ");
|
||||
|
||||
Shell_NotifyIcon(NIM_ADD, &nid);
|
||||
|
||||
nid.uVersion = NOTIFYICON_VERSION_4;
|
||||
Shell_NotifyIcon(NIM_SETVERSION, &nid);
|
||||
|
||||
if (!SetWindowsHookEx(WH_CALLWNDPROC, trayIconEventHandler, instance, GetCurrentThreadId()))
|
||||
{
|
||||
std::cout << "Failed to hook tray icon events: " << std::hex << GetLastError() << std::endl;
|
||||
}
|
||||
|
||||
// Setup Toasts
|
||||
if (!WinToast::isCompatible()) {
|
||||
OutputDebugString(L"Error, your system in not supported!\n");
|
||||
}
|
||||
WinToast::instance()->setAppName(L"AudioThingy");
|
||||
const auto aumi = WinToast::configureAUMI(L"asuro", L"audiothingy");
|
||||
WinToast::instance()->setAppUserModelId(aumi);
|
||||
if (!WinToast::instance()->initialize()) {
|
||||
OutputDebugString(L"Error, could not initialize the lib!\n");
|
||||
}
|
||||
|
||||
// Set window minimize behavior
|
||||
glfwSetWindowIconifyCallback(drawData.window, [](GLFWwindow* window, int isIconified) {
|
||||
if (isIconified && gAppData->settings.docked)
|
||||
{
|
||||
glfwHideWindow(window);
|
||||
}
|
||||
isHidden = isIconified;
|
||||
});
|
||||
|
||||
glfwSetWindowFocusCallback(drawData.window, [](GLFWwindow* window, int isFocused) {
|
||||
if (!isFocused && gAppData->settings.docked && !justDocked)
|
||||
{
|
||||
glfwIconifyWindow(window);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void showToastNotification(TimerToastHandler* handler, const wchar_t* title, const wchar_t* text, UINT64 expiresInMs)
|
||||
{
|
||||
WinToastTemplate templ = WinToastTemplate(WinToastTemplate::ImageAndText01);
|
||||
templ.setScenario(WinToastTemplate::Scenario::Alarm);
|
||||
templ.setImagePath(L"E:\\Code\\AsuroImgui\\x64\\Debug\\kaiju.ico");
|
||||
templ.setTextField(title, WinToastTemplate::FirstLine);
|
||||
templ.setAttributionText(text);
|
||||
templ.addAction(L"Stop");
|
||||
templ.addAction(L"Dismiss");
|
||||
if (expiresInMs > 0)
|
||||
{
|
||||
templ.setExpiration(expiresInMs);
|
||||
}
|
||||
|
||||
if (!WinToast::instance()->showToast(templ, handler))
|
||||
{
|
||||
OutputDebugString(L"Error: Could not launch toast!\n");
|
||||
}
|
||||
}
|
||||
|
||||
void cleanupShell(DrawData& drawData)
|
||||
{
|
||||
// Remove tray icon
|
||||
NOTIFYICONDATA nid = { sizeof(nid) };
|
||||
nid.hWnd = drawData.window_handle;
|
||||
nid.uID = TRAY_ID;
|
||||
Shell_NotifyIcon(NIM_DELETE, &nid);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK trayIconEventHandler(int code, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (code >= 0)
|
||||
{
|
||||
CWPSTRUCT* data = (CWPSTRUCT*)lParam;
|
||||
|
||||
if (data->message == WMAPP_NOTIFYCALLBACK)
|
||||
{
|
||||
auto id = HIWORD(data->lParam);
|
||||
auto trayEvent = LOWORD(data->lParam);
|
||||
|
||||
if (id == TRAY_ID && (trayEvent == WM_LBUTTONUP || trayEvent == WM_RBUTTONUP))
|
||||
{
|
||||
glfwShowWindow(gDrawData->window);
|
||||
glfwRestoreWindow(gDrawData->window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CallNextHookEx(NULL, code, wParam, lParam);
|
||||
}
|
||||
|
||||
void TimerToastHandler::toastActivated() const
|
||||
{
|
||||
glfwShowWindow(gDrawData->window);
|
||||
glfwRestoreWindow(gDrawData->window);
|
||||
}
|
||||
|
||||
void TimerToastHandler::toastActivated(int actionIndex) const
|
||||
{
|
||||
if (actionIndex == 0)
|
||||
{
|
||||
gAppData->timerData.isTimerActive = false;
|
||||
}
|
||||
else if (actionIndex == 1)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void TimerToastHandler::toastFailed() const
|
||||
{
|
||||
}
|
||||
|
||||
void TimerToastHandler::toastDismissed(WinToastDismissalReason state) const
|
||||
{
|
||||
}
|
||||
22
AsuroTool/WindowsShell.h
Normal file
22
AsuroTool/WindowsShell.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include <ImguiBase.h>
|
||||
|
||||
#include "WinToast/wintoastlib.h"
|
||||
|
||||
using namespace WinToastLib;
|
||||
|
||||
struct TimerToastHandler : IWinToastHandler
|
||||
{
|
||||
void toastActivated() const override;
|
||||
void toastActivated(int actionIndex) const override;
|
||||
void toastFailed() const override;
|
||||
void toastDismissed(WinToastDismissalReason state) const override;
|
||||
};
|
||||
|
||||
void initShell(DrawData& drawData);
|
||||
|
||||
void showToastNotification(TimerToastHandler* handler, const wchar_t* title, const wchar_t* text, UINT64 expiresInMs = 0);
|
||||
|
||||
void cleanupShell(DrawData& drawData);
|
||||
|
||||
LRESULT trayIconEventHandler(int code, WPARAM wParam, LPARAM lParam);
|
||||
BIN
AsuroTool/basestation/lighthouse-v2-manager.exe
Normal file
BIN
AsuroTool/basestation/lighthouse-v2-manager.exe
Normal file
Binary file not shown.
@@ -3,12 +3,14 @@
|
||||
// Used by AsuroTool.rc
|
||||
//
|
||||
#define IDI_ICON1 109
|
||||
#define IDS_STRING112 112
|
||||
#define IDS_STRING_TOOLTIP 112
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 112
|
||||
#define _APS_NEXT_RESOURCE_VALUE 113
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
|
||||
12
AsuroTool/vcpkg.json
Normal file
12
AsuroTool/vcpkg.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
|
||||
"dependencies": [
|
||||
"vulkan",
|
||||
"vulkan-headers",
|
||||
"glfw3",
|
||||
{
|
||||
"name": "imgui",
|
||||
"features": [ "glfw-binding", "vulkan-binding" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
#include "imgui.h"
|
||||
|
||||
#include "ImguiBase.h"
|
||||
|
||||
// hacky inlcude for custom button alignment
|
||||
#include "imgui_internal.h"
|
||||
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include "ImguiBase.h"
|
||||
|
||||
#include <iostream>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GLFW/glfw3native.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
@@ -331,7 +332,7 @@ static void glfw_error_callback(int error, const char* description)
|
||||
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void (*const drawFunc)(DrawData&, void*), const char* title, int windowWidth, int windowHeight)
|
||||
int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight)
|
||||
{
|
||||
// Setup GLFW window
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
@@ -339,6 +340,7 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
return 1;
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, title, NULL, NULL);
|
||||
|
||||
// Setup Vulkan
|
||||
@@ -365,6 +367,7 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
@@ -408,10 +411,15 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
|
||||
// Our state
|
||||
DrawData drawData{};
|
||||
drawData.window = window;
|
||||
drawData.window_handle = glfwGetWin32Window(window);
|
||||
drawData.window_size = getWindowSize(window);
|
||||
|
||||
initFunc(drawData, customState);
|
||||
if (callbacks.initFunc)
|
||||
{
|
||||
callbacks.initFunc(drawData);
|
||||
}
|
||||
glfwShowWindow(window);
|
||||
|
||||
// Upload Fonts
|
||||
{
|
||||
@@ -443,6 +451,12 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
}
|
||||
|
||||
PerfTimer setupTimer{};
|
||||
PerfTimer drawTimer{};
|
||||
PerfTimer renderTimer{};
|
||||
PerfTimer displayTimer{};
|
||||
int drawCounter = IMGUI_REDRAW_COUNT;
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
@@ -451,7 +465,18 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
if (false && drawCounter == 0)
|
||||
{
|
||||
glfwWaitEvents();
|
||||
drawCounter = IMGUI_REDRAW_COUNT;
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwPollEvents();
|
||||
drawCounter--;
|
||||
}
|
||||
|
||||
setupTimer.Start();
|
||||
|
||||
// Resize swap chain?
|
||||
if (g_SwapChainRebuild)
|
||||
@@ -475,15 +500,25 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
ImVec2 prevWindowSize = getWindowSize(window);
|
||||
drawData.window_size = prevWindowSize;
|
||||
|
||||
drawFunc(drawData, customState);
|
||||
setupTimer.End();
|
||||
drawTimer.Start();
|
||||
|
||||
if (callbacks.drawFunc)
|
||||
{
|
||||
callbacks.drawFunc(drawData);
|
||||
}
|
||||
|
||||
if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
|
||||
{
|
||||
glfwSetWindowSize(window, drawData.window_size.x, drawData.window_size.y);
|
||||
}
|
||||
|
||||
drawTimer.End();
|
||||
renderTimer.Start();
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
|
||||
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||
if (!is_minimized)
|
||||
@@ -493,11 +528,28 @@ int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void
|
||||
wd->ClearValue.color.float32[2] = drawData.clear_color.z * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[3] = drawData.clear_color.w;
|
||||
FrameRender(wd, draw_data);
|
||||
renderTimer.End();
|
||||
|
||||
displayTimer.Start();
|
||||
FramePresent(wd);
|
||||
displayTimer.End();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderTimer.End();
|
||||
}
|
||||
|
||||
drawData.frameTimeSetup = setupTimer.resultSeconds;
|
||||
drawData.frameTimeDraw = drawTimer.resultSeconds;
|
||||
drawData.frameTimeRender = renderTimer.resultSeconds;
|
||||
drawData.frameTimeDisplay = displayTimer.resultSeconds;
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
if (callbacks.cleanupFunc)
|
||||
{
|
||||
callbacks.cleanupFunc(drawData);
|
||||
}
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
@@ -520,3 +572,120 @@ ImVec2 getWindowSize(GLFWwindow* window)
|
||||
glfwGetWindowSize(window, &window_width, &window_height);
|
||||
return ImVec2(window_width, window_height);
|
||||
}
|
||||
|
||||
void dropShadow()
|
||||
{
|
||||
dropShadow(DEFAULT_DROP_SHADOW_SIZE, DEFAULT_DROP_SHADOW_SIZE, ImGui::GetStyle().Colors[DEFAULT_DROP_SHADOW_COLOR_ID]);
|
||||
}
|
||||
|
||||
void dropShadow(const float shadowSizeX, const float shadowSizeY, const ImColor& color)
|
||||
{
|
||||
ImVec2 lastMin = ImGui::GetItemRectMin();
|
||||
ImVec2 lastMax = ImGui::GetItemRectMax();
|
||||
renderDropShadow(shadowSizeX, shadowSizeY, lastMin, lastMax, color);
|
||||
}
|
||||
|
||||
void renderDropShadow(const float shadowSizeX, const float shadowSizeY, const ImVec2& min, const ImVec2& max, const ImColor& color)
|
||||
{
|
||||
ImDrawList* windowDrawList = ImGui::GetWindowDrawList();
|
||||
if (shadowSizeY > 0.f)
|
||||
{
|
||||
windowDrawList->AddQuadFilled(
|
||||
{ min.x, max.y },
|
||||
{ max.x, max.y },
|
||||
{ max.x + shadowSizeX, max.y + shadowSizeY },
|
||||
{ min.x + shadowSizeX, max.y + shadowSizeY },
|
||||
color);
|
||||
}
|
||||
|
||||
if (shadowSizeX > 0.f)
|
||||
{
|
||||
windowDrawList->AddQuadFilled(
|
||||
{ max.x, min.y },
|
||||
{ max.x + shadowSizeX, min.y + shadowSizeY },
|
||||
{ max.x + shadowSizeX, max.y + shadowSizeY },
|
||||
{ max.x, max.y },
|
||||
color);
|
||||
}
|
||||
}
|
||||
|
||||
void dropShadowTableHeadersRow()
|
||||
{
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImVec2 startPos = {};
|
||||
|
||||
for (int i = 0; i < ImGui::TableGetColumnCount(); i++)
|
||||
{
|
||||
ImGui::TableSetColumnIndex(i);
|
||||
ImGui::TableHeader(ImGui::TableGetColumnName());
|
||||
if (i == 0) startPos = ImGui::GetItemRectMin();
|
||||
}
|
||||
|
||||
renderDropShadow(DEFAULT_DROP_SHADOW_SIZE, DEFAULT_DROP_SHADOW_SIZE, startPos, ImGui::GetItemRectMax(), ImGui::GetStyle().Colors[DEFAULT_DROP_SHADOW_COLOR_ID]);
|
||||
}
|
||||
|
||||
void dropShadowWindowTitle()
|
||||
{
|
||||
ImRect tempRect = ImGui::GetCurrentWindow()->ClipRect;
|
||||
ImGui::PopClipRect();
|
||||
dropShadow(0., 4., { .2f, .2f, .2f, .5f });
|
||||
ImGui::PushClipRect(tempRect.Min, tempRect.Max, false);
|
||||
}
|
||||
|
||||
bool dropButton(const char* label, const ImVec2& size, float shadowSize, bool smallButton)
|
||||
{
|
||||
ImGuiStyle style = ImGui::GetStyle();
|
||||
ImVec2 backupPadding = style.FramePadding;
|
||||
if (smallButton) style.FramePadding.y = 0.f;
|
||||
|
||||
const ImVec2 labelSize = ImGui::CalcTextSize(label, NULL, true);
|
||||
ImVec2 buttonMin = ImGui::GetCursorScreenPos();
|
||||
|
||||
ImVec2 buttonSize = size;
|
||||
if (buttonSize.x <= 0.f) buttonSize.x = labelSize.x + style.FramePadding.x * 2.0f;
|
||||
if (buttonSize.y <= 0.f) buttonSize.y = labelSize.y + style.FramePadding.y * 2.0f;
|
||||
|
||||
float baseLineOffset = ImGui::GetCurrentWindowRead()->DC.CurrLineTextBaseOffset;
|
||||
if (smallButton && style.FramePadding.y < baseLineOffset) buttonMin.y += baseLineOffset - style.FramePadding.y;
|
||||
|
||||
bool result = ImGui::InvisibleButton(label, buttonSize);
|
||||
bool held = ImGui::IsItemActive();
|
||||
bool hovered = ImGui::IsItemHovered();
|
||||
const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
|
||||
float maxOffset = std::fmaxf(shadowSize - 1.f, 0.f);
|
||||
ImVec2 offset = held ? ImVec2{ maxOffset, maxOffset } : ImVec2{ 0.f, 0.f };
|
||||
ImVec2 rectMin = buttonMin + offset;
|
||||
ImVec2 rectMax = buttonMin + buttonSize + offset;
|
||||
|
||||
ImGui::RenderFrame(rectMin, rectMax, col, true, style.FrameRounding);
|
||||
ImGui::RenderTextClipped(rectMin, rectMax, label, NULL, &labelSize, style.ButtonTextAlign);
|
||||
|
||||
float realShadowSize = held ? 1.f : shadowSize;
|
||||
renderDropShadow(realShadowSize, realShadowSize, rectMin, rectMax, ImGui::GetStyle().Colors[DEFAULT_DROP_SHADOW_COLOR_ID]);
|
||||
|
||||
style.FramePadding = backupPadding;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool checkboxWithDropShadow(const char* label, bool* v, const float shadowSize)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
float oldSpacingX = style.ItemInnerSpacing.x;
|
||||
style.ItemInnerSpacing.x += shadowSize;
|
||||
bool result = ImGui::Checkbox(label, v);
|
||||
style.ItemInnerSpacing.x = oldSpacingX;
|
||||
|
||||
ImVec2 lastMin = ImGui::GetItemRectMin();
|
||||
renderDropShadow(shadowSize, shadowSize, lastMin, lastMin + ImVec2{ ImGui::GetFrameHeight(), ImGui::GetFrameHeight() }, ImGui::GetStyle().Colors[DEFAULT_DROP_SHADOW_COLOR_ID]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ImVec2 operator +(const ImVec2& a, const ImVec2& b) { return ImVec2{ a.x + b.x, a.y + b.y }; }
|
||||
ImVec2 operator +(const ImVec2& a, const float s) { return ImVec2{ a.x + s, a.y + s }; }
|
||||
ImVec2 operator -(const ImVec2& a, const ImVec2& b) { return ImVec2{ a.x - b.x, a.y - b.y }; }
|
||||
ImVec2 operator -(const ImVec2& a, const float s) { return ImVec2{ a.x - s, a.y - s }; }
|
||||
ImVec2 operator *(const ImVec2& a, float s) { return ImVec2{ a.x * s, a.y * s }; }
|
||||
ImVec2 operator /(const ImVec2& a, float s) { return ImVec2{ a.x / s, a.y / s }; }
|
||||
|
||||
@@ -1,16 +1,87 @@
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui/headers/imgui.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "imgui.h"
|
||||
#include "remixicon.h"
|
||||
|
||||
#define IMGUI_REDRAW_COUNT 3
|
||||
|
||||
class DrawData {
|
||||
public:
|
||||
HWND window_handle = nullptr;
|
||||
ImVec4 clear_color = {};
|
||||
ImVec2 window_size = {};
|
||||
GLFWwindow* window = nullptr;
|
||||
HWND window_handle = nullptr;
|
||||
ImVec4 clear_color = {};
|
||||
ImVec2 window_size = {};
|
||||
float frameTimeSetup = 0.f;
|
||||
float frameTimeDraw = 0.f;
|
||||
float frameTimeRender = 0.f;
|
||||
float frameTimeDisplay = 0.f;
|
||||
};
|
||||
|
||||
int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void (* const drawFunc)(DrawData&, void*), const char* title, int windowWidth, int windowHeight);
|
||||
class ImGuiCallbacks {
|
||||
public:
|
||||
std::function<void(DrawData&)> initFunc = nullptr;
|
||||
std::function<void(DrawData&)> drawFunc = nullptr;
|
||||
std::function<void(DrawData&)> cleanupFunc = nullptr;
|
||||
};
|
||||
|
||||
class PerfTimer {
|
||||
private:
|
||||
LARGE_INTEGER start;
|
||||
LARGE_INTEGER end;
|
||||
LARGE_INTEGER freq;
|
||||
|
||||
public:
|
||||
LONGLONG resultTicks;
|
||||
float resultSeconds;
|
||||
|
||||
public:
|
||||
void Start() {
|
||||
QueryPerformanceFrequency(&freq);
|
||||
QueryPerformanceCounter(&start);
|
||||
}
|
||||
void End() {
|
||||
QueryPerformanceCounter(&end);
|
||||
resultTicks = end.QuadPart - start.QuadPart;
|
||||
resultSeconds = static_cast<float>(resultTicks * 1000) / freq.QuadPart;
|
||||
}
|
||||
};
|
||||
|
||||
int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight);
|
||||
|
||||
ImVec2 getWindowSize(GLFWwindow* window);
|
||||
|
||||
constexpr float DEFAULT_DROP_SHADOW_SIZE = 3.f;
|
||||
constexpr ImGuiCol DEFAULT_DROP_SHADOW_COLOR_ID = ImGuiCol_TabUnfocused;
|
||||
|
||||
void dropShadow();
|
||||
void dropShadow(const float shadowSizeX, const float shadowSizeY, const ImColor& color);
|
||||
void renderDropShadow(const float shadowSizeX, const float shadowSizeY, const ImVec2& min, const ImVec2& max, const ImColor& color);
|
||||
|
||||
void dropShadowTableHeadersRow();
|
||||
void dropShadowWindowTitle();
|
||||
bool dropButton(const char* label, const ImVec2& size = ImVec2(0, 0), float shadowSize = DEFAULT_DROP_SHADOW_SIZE, bool smallButton = false);
|
||||
bool checkboxWithDropShadow(const char* label, bool* v, const float shadowSize = DEFAULT_DROP_SHADOW_SIZE);
|
||||
|
||||
template <typename T>
|
||||
float calcInputWidth(const char* formatStr, T value)
|
||||
{
|
||||
constexpr size_t MAX_BUFFER_SIZE = 256;
|
||||
char formatStrBuffer[MAX_BUFFER_SIZE];
|
||||
snprintf(formatStrBuffer, MAX_BUFFER_SIZE, formatStr, value);
|
||||
return ImGui::CalcTextSize(formatStrBuffer).x + ImGui::GetStyle().FramePadding.x * 2.f;
|
||||
}
|
||||
|
||||
ImVec2 operator +(const ImVec2& a, const ImVec2& b);
|
||||
ImVec2 operator +(const ImVec2& a, const float s);
|
||||
ImVec2 operator -(const ImVec2& a, const ImVec2& b);
|
||||
ImVec2 operator -(const ImVec2& a, const float s);
|
||||
ImVec2 operator *(const ImVec2& a, float s);
|
||||
ImVec2 operator /(const ImVec2& a, float s);
|
||||
|
||||
@@ -72,23 +72,28 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||
<IncludePath>$(VULKAN_SDK)/include</IncludePath>
|
||||
<PublicIncludeDirectories>$(VULKAN_SDK)/include</PublicIncludeDirectories>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||
<IncludePath>$(VULKAN_SDK)/include</IncludePath>
|
||||
<PublicIncludeDirectories>$(VULKAN_SDK)/include</PublicIncludeDirectories>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||
<IncludePath>$(VULKAN_SDK)/include</IncludePath>
|
||||
<PublicIncludeDirectories>$(VULKAN_SDK)/include</PublicIncludeDirectories>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(VULKAN_SDK)/Lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>imgui/headers;D:\Applications\VulkanSDK\1.2.182.0\Include;E:\Code\glfw-3.3.7.bin.WIN64\include;$(IncludePath)</IncludePath>
|
||||
<PublicIncludeDirectories>imgui\headers;E:\Code\glfw-3.3.7.bin.WIN64\include;D:\Applications\VulkanSDK\1.2.182.0\Include</PublicIncludeDirectories>
|
||||
<IncludePath>$(VULKAN_SDK)/include</IncludePath>
|
||||
<PublicIncludeDirectories>$(VULKAN_SDK)/include</PublicIncludeDirectories>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(VULKAN_SDK)/Lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@@ -107,6 +112,8 @@
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -130,6 +137,8 @@
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -147,8 +156,10 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -170,34 +181,25 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalLibraryDirectories>E:\Code\glfw-3.3.7.bin.WIN64\lib-vc2022;D:\Applications\VulkanSDK\1.2.182.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>vulkan-1.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ImguiBase.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_demo.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_draw.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_impl_glfw.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_impl_vulkan.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_tables.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_widgets.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ImguiBase.h" />
|
||||
<ClInclude Include="imgui\headers\imconfig.h" />
|
||||
<ClInclude Include="imgui\headers\imgui.h" />
|
||||
<ClInclude Include="imgui\headers\imgui_impl_glfw.h" />
|
||||
<ClInclude Include="imgui\headers\imgui_impl_vulkan.h" />
|
||||
<ClInclude Include="imgui\headers\imgui_internal.h" />
|
||||
<ClInclude Include="imgui\headers\imstb_rectpack.h" />
|
||||
<ClInclude Include="imgui\headers\imstb_textedit.h" />
|
||||
<ClInclude Include="imgui\headers\imstb_truetype.h" />
|
||||
<ClInclude Include="remixicon.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Font Include="Montserrat-Regular.ttf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -24,60 +24,21 @@
|
||||
<ClCompile Include="ImguiBase.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_impl_glfw.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_demo.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_draw.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_impl_vulkan.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_tables.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_widgets.cpp">
|
||||
<Filter>Source Files\imgui</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="imgui\headers\imconfig.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imgui.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imgui_impl_glfw.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imgui_impl_vulkan.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imgui_internal.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imstb_rectpack.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imstb_textedit.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="imgui\headers\imstb_truetype.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ImguiBase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="remixicon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Font Include="Montserrat-Regular.ttf">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Font>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="vcpkg.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,643 +0,0 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
// (Requires: GLFW 3.1+)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2022-02-07: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks() helpers to facilitate user installing callbacks after iniitializing backend.
|
||||
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
|
||||
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
|
||||
// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
|
||||
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.
|
||||
// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
|
||||
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
|
||||
// 2022-01-05: Inputs: Converting GLFW untranslated keycodes back to translated keycodes (in the ImGui_ImplGlfw_KeyCallback() function) in order to match the behavior of every other backend, and facilitate the use of GLFW with lettered-shortcuts API.
|
||||
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
|
||||
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
|
||||
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
|
||||
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
|
||||
// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
||||
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
||||
// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
|
||||
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
|
||||
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||
// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value, passed to glfwSetCursor()).
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
// 2018-01-25: Inputs: Added gamepad support if ImGuiConfigFlags_NavEnableGamepad is set.
|
||||
// 2018-01-25: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
|
||||
// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
|
||||
// 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert.
|
||||
// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
|
||||
// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
||||
// Clang warnings with -Weverything
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#if __has_warning("-Wzero-as-null-pointer-constant")
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// GLFW
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _WIN32
|
||||
#undef APIENTRY
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3native.h> // for glfwGetWin32Window
|
||||
#endif
|
||||
#ifdef GLFW_RESIZE_NESW_CURSOR // Let's be nice to people who pulled GLFW between 2019-04-16 (3.4 define) and 2019-11-29 (cursors defines) // FIXME: Remove when GLFW 3.4 is released?
|
||||
#define GLFW_HAS_NEW_CURSORS (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3400) // 3.4+ GLFW_RESIZE_ALL_CURSOR, GLFW_RESIZE_NESW_CURSOR, GLFW_RESIZE_NWSE_CURSOR, GLFW_NOT_ALLOWED_CURSOR
|
||||
#else
|
||||
#define GLFW_HAS_NEW_CURSORS (0)
|
||||
#endif
|
||||
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3300) // 3.3+ glfwGetGamepadState() new api
|
||||
#define GLFW_HAS_GET_KEY_NAME (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 >= 3200) // 3.2+ glfwGetKeyName()
|
||||
|
||||
// GLFW data
|
||||
enum GlfwClientApi
|
||||
{
|
||||
GlfwClientApi_Unknown,
|
||||
GlfwClientApi_OpenGL,
|
||||
GlfwClientApi_Vulkan
|
||||
};
|
||||
|
||||
struct ImGui_ImplGlfw_Data
|
||||
{
|
||||
GLFWwindow* Window;
|
||||
GlfwClientApi ClientApi;
|
||||
double Time;
|
||||
GLFWwindow* MouseWindow;
|
||||
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
|
||||
ImVec2 LastValidMousePos;
|
||||
bool InstalledCallbacks;
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
|
||||
GLFWcursorposfun PrevUserCallbackCursorPos;
|
||||
GLFWcursorenterfun PrevUserCallbackCursorEnter;
|
||||
GLFWmousebuttonfun PrevUserCallbackMousebutton;
|
||||
GLFWscrollfun PrevUserCallbackScroll;
|
||||
GLFWkeyfun PrevUserCallbackKey;
|
||||
GLFWcharfun PrevUserCallbackChar;
|
||||
GLFWmonitorfun PrevUserCallbackMonitor;
|
||||
|
||||
ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
|
||||
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
||||
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
|
||||
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
|
||||
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
{
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
|
||||
}
|
||||
|
||||
// Functions
|
||||
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_TAB: return ImGuiKey_Tab;
|
||||
case GLFW_KEY_LEFT: return ImGuiKey_LeftArrow;
|
||||
case GLFW_KEY_RIGHT: return ImGuiKey_RightArrow;
|
||||
case GLFW_KEY_UP: return ImGuiKey_UpArrow;
|
||||
case GLFW_KEY_DOWN: return ImGuiKey_DownArrow;
|
||||
case GLFW_KEY_PAGE_UP: return ImGuiKey_PageUp;
|
||||
case GLFW_KEY_PAGE_DOWN: return ImGuiKey_PageDown;
|
||||
case GLFW_KEY_HOME: return ImGuiKey_Home;
|
||||
case GLFW_KEY_END: return ImGuiKey_End;
|
||||
case GLFW_KEY_INSERT: return ImGuiKey_Insert;
|
||||
case GLFW_KEY_DELETE: return ImGuiKey_Delete;
|
||||
case GLFW_KEY_BACKSPACE: return ImGuiKey_Backspace;
|
||||
case GLFW_KEY_SPACE: return ImGuiKey_Space;
|
||||
case GLFW_KEY_ENTER: return ImGuiKey_Enter;
|
||||
case GLFW_KEY_ESCAPE: return ImGuiKey_Escape;
|
||||
case GLFW_KEY_APOSTROPHE: return ImGuiKey_Apostrophe;
|
||||
case GLFW_KEY_COMMA: return ImGuiKey_Comma;
|
||||
case GLFW_KEY_MINUS: return ImGuiKey_Minus;
|
||||
case GLFW_KEY_PERIOD: return ImGuiKey_Period;
|
||||
case GLFW_KEY_SLASH: return ImGuiKey_Slash;
|
||||
case GLFW_KEY_SEMICOLON: return ImGuiKey_Semicolon;
|
||||
case GLFW_KEY_EQUAL: return ImGuiKey_Equal;
|
||||
case GLFW_KEY_LEFT_BRACKET: return ImGuiKey_LeftBracket;
|
||||
case GLFW_KEY_BACKSLASH: return ImGuiKey_Backslash;
|
||||
case GLFW_KEY_RIGHT_BRACKET: return ImGuiKey_RightBracket;
|
||||
case GLFW_KEY_GRAVE_ACCENT: return ImGuiKey_GraveAccent;
|
||||
case GLFW_KEY_CAPS_LOCK: return ImGuiKey_CapsLock;
|
||||
case GLFW_KEY_SCROLL_LOCK: return ImGuiKey_ScrollLock;
|
||||
case GLFW_KEY_NUM_LOCK: return ImGuiKey_NumLock;
|
||||
case GLFW_KEY_PRINT_SCREEN: return ImGuiKey_PrintScreen;
|
||||
case GLFW_KEY_PAUSE: return ImGuiKey_Pause;
|
||||
case GLFW_KEY_KP_0: return ImGuiKey_Keypad0;
|
||||
case GLFW_KEY_KP_1: return ImGuiKey_Keypad1;
|
||||
case GLFW_KEY_KP_2: return ImGuiKey_Keypad2;
|
||||
case GLFW_KEY_KP_3: return ImGuiKey_Keypad3;
|
||||
case GLFW_KEY_KP_4: return ImGuiKey_Keypad4;
|
||||
case GLFW_KEY_KP_5: return ImGuiKey_Keypad5;
|
||||
case GLFW_KEY_KP_6: return ImGuiKey_Keypad6;
|
||||
case GLFW_KEY_KP_7: return ImGuiKey_Keypad7;
|
||||
case GLFW_KEY_KP_8: return ImGuiKey_Keypad8;
|
||||
case GLFW_KEY_KP_9: return ImGuiKey_Keypad9;
|
||||
case GLFW_KEY_KP_DECIMAL: return ImGuiKey_KeypadDecimal;
|
||||
case GLFW_KEY_KP_DIVIDE: return ImGuiKey_KeypadDivide;
|
||||
case GLFW_KEY_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
||||
case GLFW_KEY_KP_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
||||
case GLFW_KEY_KP_ADD: return ImGuiKey_KeypadAdd;
|
||||
case GLFW_KEY_KP_ENTER: return ImGuiKey_KeypadEnter;
|
||||
case GLFW_KEY_KP_EQUAL: return ImGuiKey_KeypadEqual;
|
||||
case GLFW_KEY_LEFT_SHIFT: return ImGuiKey_LeftShift;
|
||||
case GLFW_KEY_LEFT_CONTROL: return ImGuiKey_LeftCtrl;
|
||||
case GLFW_KEY_LEFT_ALT: return ImGuiKey_LeftAlt;
|
||||
case GLFW_KEY_LEFT_SUPER: return ImGuiKey_LeftSuper;
|
||||
case GLFW_KEY_RIGHT_SHIFT: return ImGuiKey_RightShift;
|
||||
case GLFW_KEY_RIGHT_CONTROL: return ImGuiKey_RightCtrl;
|
||||
case GLFW_KEY_RIGHT_ALT: return ImGuiKey_RightAlt;
|
||||
case GLFW_KEY_RIGHT_SUPER: return ImGuiKey_RightSuper;
|
||||
case GLFW_KEY_MENU: return ImGuiKey_Menu;
|
||||
case GLFW_KEY_0: return ImGuiKey_0;
|
||||
case GLFW_KEY_1: return ImGuiKey_1;
|
||||
case GLFW_KEY_2: return ImGuiKey_2;
|
||||
case GLFW_KEY_3: return ImGuiKey_3;
|
||||
case GLFW_KEY_4: return ImGuiKey_4;
|
||||
case GLFW_KEY_5: return ImGuiKey_5;
|
||||
case GLFW_KEY_6: return ImGuiKey_6;
|
||||
case GLFW_KEY_7: return ImGuiKey_7;
|
||||
case GLFW_KEY_8: return ImGuiKey_8;
|
||||
case GLFW_KEY_9: return ImGuiKey_9;
|
||||
case GLFW_KEY_A: return ImGuiKey_A;
|
||||
case GLFW_KEY_B: return ImGuiKey_B;
|
||||
case GLFW_KEY_C: return ImGuiKey_C;
|
||||
case GLFW_KEY_D: return ImGuiKey_D;
|
||||
case GLFW_KEY_E: return ImGuiKey_E;
|
||||
case GLFW_KEY_F: return ImGuiKey_F;
|
||||
case GLFW_KEY_G: return ImGuiKey_G;
|
||||
case GLFW_KEY_H: return ImGuiKey_H;
|
||||
case GLFW_KEY_I: return ImGuiKey_I;
|
||||
case GLFW_KEY_J: return ImGuiKey_J;
|
||||
case GLFW_KEY_K: return ImGuiKey_K;
|
||||
case GLFW_KEY_L: return ImGuiKey_L;
|
||||
case GLFW_KEY_M: return ImGuiKey_M;
|
||||
case GLFW_KEY_N: return ImGuiKey_N;
|
||||
case GLFW_KEY_O: return ImGuiKey_O;
|
||||
case GLFW_KEY_P: return ImGuiKey_P;
|
||||
case GLFW_KEY_Q: return ImGuiKey_Q;
|
||||
case GLFW_KEY_R: return ImGuiKey_R;
|
||||
case GLFW_KEY_S: return ImGuiKey_S;
|
||||
case GLFW_KEY_T: return ImGuiKey_T;
|
||||
case GLFW_KEY_U: return ImGuiKey_U;
|
||||
case GLFW_KEY_V: return ImGuiKey_V;
|
||||
case GLFW_KEY_W: return ImGuiKey_W;
|
||||
case GLFW_KEY_X: return ImGuiKey_X;
|
||||
case GLFW_KEY_Y: return ImGuiKey_Y;
|
||||
case GLFW_KEY_Z: return ImGuiKey_Z;
|
||||
case GLFW_KEY_F1: return ImGuiKey_F1;
|
||||
case GLFW_KEY_F2: return ImGuiKey_F2;
|
||||
case GLFW_KEY_F3: return ImGuiKey_F3;
|
||||
case GLFW_KEY_F4: return ImGuiKey_F4;
|
||||
case GLFW_KEY_F5: return ImGuiKey_F5;
|
||||
case GLFW_KEY_F6: return ImGuiKey_F6;
|
||||
case GLFW_KEY_F7: return ImGuiKey_F7;
|
||||
case GLFW_KEY_F8: return ImGuiKey_F8;
|
||||
case GLFW_KEY_F9: return ImGuiKey_F9;
|
||||
case GLFW_KEY_F10: return ImGuiKey_F10;
|
||||
case GLFW_KEY_F11: return ImGuiKey_F11;
|
||||
case GLFW_KEY_F12: return ImGuiKey_F12;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddKeyEvent(ImGuiKey_ModCtrl, (mods & GLFW_MOD_CONTROL) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModShift, (mods & GLFW_MOD_SHIFT) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModAlt, (mods & GLFW_MOD_ALT) != 0);
|
||||
io.AddKeyEvent(ImGuiKey_ModSuper, (mods & GLFW_MOD_SUPER) != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||
io.AddMouseButtonEvent(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
||||
static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
{
|
||||
#if GLFW_HAS_GET_KEY_NAME && !defined(__EMSCRIPTEN__)
|
||||
// GLFW 3.1+ attempts to "untranslate" keys, which goes the opposite of what every other framework does, making using lettered shortcuts difficult.
|
||||
// (It had reasons to do so: namely GLFW is/was more likely to be used for WASD-type game controls rather than lettered shortcuts, but IHMO the 3.1 change could have been done differently)
|
||||
// See https://github.com/glfw/glfw/issues/1502 for details.
|
||||
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
|
||||
// This won't cover edge cases but this is at least going to cover common cases.
|
||||
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
|
||||
return key;
|
||||
const char* key_name = glfwGetKeyName(key, scancode);
|
||||
if (key_name && key_name[0] != 0 && key_name[1] == 0)
|
||||
{
|
||||
const char char_names[] = "`-=[]\\,;\'./";
|
||||
const int char_keys[] = { GLFW_KEY_GRAVE_ACCENT, GLFW_KEY_MINUS, GLFW_KEY_EQUAL, GLFW_KEY_LEFT_BRACKET, GLFW_KEY_RIGHT_BRACKET, GLFW_KEY_BACKSLASH, GLFW_KEY_COMMA, GLFW_KEY_SEMICOLON, GLFW_KEY_APOSTROPHE, GLFW_KEY_PERIOD, GLFW_KEY_SLASH, 0 };
|
||||
IM_ASSERT(IM_ARRAYSIZE(char_names) == IM_ARRAYSIZE(char_keys));
|
||||
if (key_name[0] >= '0' && key_name[0] <= '9') { key = GLFW_KEY_0 + (key_name[0] - '0'); }
|
||||
else if (key_name[0] >= 'A' && key_name[0] <= 'Z') { key = GLFW_KEY_A + (key_name[0] - 'A'); }
|
||||
else if (const char* p = strchr(char_names, key_name[0])) { key = char_keys[p - char_names]; }
|
||||
}
|
||||
// if (action == GLFW_PRESS) printf("key %d scancode %d name '%s'\n", key, scancode, key_name);
|
||||
#else
|
||||
IM_UNUSED(scancode);
|
||||
#endif
|
||||
return key;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||
|
||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(mods);
|
||||
|
||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode);
|
||||
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddFocusEvent(focused != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddMousePosEvent((float)x, (float)y);
|
||||
bd->LastValidMousePos = ImVec2((float)x, (float)y);
|
||||
}
|
||||
|
||||
// Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position,
|
||||
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (entered)
|
||||
{
|
||||
bd->MouseWindow = window;
|
||||
io.AddMousePosEvent(bd->LastValidMousePos.x, bd->LastValidMousePos.y);
|
||||
}
|
||||
else if (!entered && bd->MouseWindow == window)
|
||||
{
|
||||
bd->LastValidMousePos = io.MousePos;
|
||||
bd->MouseWindow = NULL;
|
||||
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
|
||||
bd->PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharacter(c);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
{
|
||||
// Unused in 'master' branch but 'docking' branch will use this, so we declare it ahead of it so if you have to install callbacks you can install this one too.
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
|
||||
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
|
||||
bd->PrevUserCallbackCursorPos = glfwSetCursorPosCallback(window, ImGui_ImplGlfw_CursorPosCallback);
|
||||
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
|
||||
bd->InstalledCallbacks = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
glfwSetWindowFocusCallback(window, bd->PrevUserCallbackWindowFocus);
|
||||
glfwSetCursorEnterCallback(window, bd->PrevUserCallbackCursorEnter);
|
||||
glfwSetCursorPosCallback(window, bd->PrevUserCallbackCursorPos);
|
||||
glfwSetMouseButtonCallback(window, bd->PrevUserCallbackMousebutton);
|
||||
glfwSetScrollCallback(window, bd->PrevUserCallbackScroll);
|
||||
glfwSetKeyCallback(window, bd->PrevUserCallbackKey);
|
||||
glfwSetCharCallback(window, bd->PrevUserCallbackChar);
|
||||
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
|
||||
bd->InstalledCallbacks = false;
|
||||
bd->PrevUserCallbackWindowFocus = NULL;
|
||||
bd->PrevUserCallbackCursorEnter = NULL;
|
||||
bd->PrevUserCallbackCursorPos = NULL;
|
||||
bd->PrevUserCallbackMousebutton = NULL;
|
||||
bd->PrevUserCallbackScroll = NULL;
|
||||
bd->PrevUserCallbackKey = NULL;
|
||||
bd->PrevUserCallbackChar = NULL;
|
||||
bd->PrevUserCallbackMonitor = NULL;
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||
io.BackendPlatformUserData = (void*)bd;
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
#if defined(_WIN32)
|
||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)glfwGetWin32Window(bd->Window);
|
||||
#endif
|
||||
|
||||
// Create mouse cursors
|
||||
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
|
||||
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
|
||||
// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
|
||||
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
#if GLFW_HAS_NEW_CURSORS
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
|
||||
#else
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
|
||||
#endif
|
||||
glfwSetErrorCallback(prev_error_callback);
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
|
||||
bd->ClientApi = client_api;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_OpenGL);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
|
||||
}
|
||||
|
||||
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
|
||||
{
|
||||
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_Shutdown()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (bd->InstalledCallbacks)
|
||||
ImGui_ImplGlfw_RestoreCallbacks(bd->Window);
|
||||
|
||||
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
|
||||
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
|
||||
|
||||
io.BackendPlatformName = NULL;
|
||||
io.BackendPlatformUserData = NULL;
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseData()
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
const bool is_app_focused = true;
|
||||
#else
|
||||
const bool is_app_focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0;
|
||||
#endif
|
||||
if (is_app_focused)
|
||||
{
|
||||
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
|
||||
if (io.WantSetMousePos)
|
||||
glfwSetCursorPos(bd->Window, (double)io.MousePos.x, (double)io.MousePos.y);
|
||||
|
||||
// (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
|
||||
if (is_app_focused && bd->MouseWindow == NULL)
|
||||
{
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y);
|
||||
io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
|
||||
bd->LastValidMousePos = ImVec2((float)mouse_x, (float)mouse_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_UpdateMouseCursor()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
||||
{
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Show OS mouse cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
glfwSetCursor(bd->Window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
|
||||
glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
// Update gamepad inputs
|
||||
static inline float Saturate(float v) { return v < 0.0f ? 0.0f : v > 1.0f ? 1.0f : v; }
|
||||
static void ImGui_ImplGlfw_UpdateGamepads()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
|
||||
return;
|
||||
|
||||
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
||||
#if GLFW_HAS_GAMEPAD_API
|
||||
GLFWgamepadstate gamepad;
|
||||
if (!glfwGetGamepadState(GLFW_JOYSTICK_1, &gamepad))
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, BUTTON_NO, _UNUSED) do { io.AddKeyEvent(KEY_NO, gamepad.buttons[BUTTON_NO] != 0); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, AXIS_NO, _UNUSED, V0, V1) do { float v = gamepad.axes[AXIS_NO]; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#else
|
||||
int axes_count = 0, buttons_count = 0;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count);
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count);
|
||||
if (axes_count == 0 || buttons_count == 0)
|
||||
return;
|
||||
#define MAP_BUTTON(KEY_NO, _UNUSED, BUTTON_NO) do { io.AddKeyEvent(KEY_NO, (buttons_count > BUTTON_NO && buttons[BUTTON_NO] == GLFW_PRESS)); } while (0)
|
||||
#define MAP_ANALOG(KEY_NO, _UNUSED, AXIS_NO, V0, V1) do { float v = (axes_count > AXIS_NO) ? axes[AXIS_NO] : V0; v = (v - V0) / (V1 - V0); io.AddKeyAnalogEvent(KEY_NO, v > 0.10f, Saturate(v)); } while (0)
|
||||
#endif
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
MAP_BUTTON(ImGuiKey_GamepadStart, GLFW_GAMEPAD_BUTTON_START, 7);
|
||||
MAP_BUTTON(ImGuiKey_GamepadBack, GLFW_GAMEPAD_BUTTON_BACK, 6);
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceDown, GLFW_GAMEPAD_BUTTON_A, 0); // Xbox A, PS Cross
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceRight, GLFW_GAMEPAD_BUTTON_B, 1); // Xbox B, PS Circle
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, GLFW_GAMEPAD_BUTTON_X, 2); // Xbox X, PS Square
|
||||
MAP_BUTTON(ImGuiKey_GamepadFaceUp, GLFW_GAMEPAD_BUTTON_Y, 3); // Xbox Y, PS Triangle
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, GLFW_GAMEPAD_BUTTON_DPAD_LEFT, 13);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadRight, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, 11);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadUp, GLFW_GAMEPAD_BUTTON_DPAD_UP, 10);
|
||||
MAP_BUTTON(ImGuiKey_GamepadDpadDown, GLFW_GAMEPAD_BUTTON_DPAD_DOWN, 12);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL1, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, 4);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR1, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, 5);
|
||||
MAP_ANALOG(ImGuiKey_GamepadL2, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, 4, -0.75f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadR2, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, 5, -0.75f, +1.0f);
|
||||
MAP_BUTTON(ImGuiKey_GamepadL3, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, 8);
|
||||
MAP_BUTTON(ImGuiKey_GamepadR3, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, 9);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, GLFW_GAMEPAD_AXIS_LEFT_X, 0, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickRight, GLFW_GAMEPAD_AXIS_LEFT_X, 0, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickUp, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadLStickDown, GLFW_GAMEPAD_AXIS_LEFT_Y, 1, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickRight, GLFW_GAMEPAD_AXIS_RIGHT_X, 2, +0.25f, +1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickUp, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, -0.25f, -1.0f);
|
||||
MAP_ANALOG(ImGuiKey_GamepadRStickDown, GLFW_GAMEPAD_AXIS_RIGHT_Y, 3, +0.25f, +1.0f);
|
||||
#undef MAP_BUTTON
|
||||
#undef MAP_ANALOG
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(bd->Window, &w, &h);
|
||||
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
if (w > 0 && h > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
|
||||
|
||||
// Setup time step
|
||||
double current_time = glfwGetTime();
|
||||
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
ImGui_ImplGlfw_UpdateMouseData();
|
||||
ImGui_ImplGlfw_UpdateMouseCursor();
|
||||
|
||||
// Update game controllers (if enabled and available)
|
||||
ImGui_ImplGlfw_UpdateGamepads();
|
||||
}
|
||||
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,124 +0,0 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows.
|
||||
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
|
||||
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
||||
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||
// #define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
|
||||
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
|
||||
// This adds a small runtime cost which is why it is not enabled by default.
|
||||
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
void MyFunction(const char* name, const MyMatrix44& v);
|
||||
}
|
||||
*/
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,46 +0,0 @@
|
||||
// dear imgui: Platform Backend for GLFW
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
|
||||
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+).
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// About GLSL version:
|
||||
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
||||
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// GLFW callbacks (installer)
|
||||
// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
|
||||
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||
|
||||
// GLFW callbacks (individual callbacks to call if you didn't install callbacks)
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
|
||||
@@ -1,155 +0,0 @@
|
||||
// dear imgui: Renderer Backend for Vulkan
|
||||
// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
|
||||
|
||||
// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
|
||||
// See imgui_impl_vulkan.cpp file for details.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
|
||||
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
|
||||
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
|
||||
|
||||
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
|
||||
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
|
||||
// You will use those if you want to use this rendering backend in your engine/app.
|
||||
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
|
||||
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
|
||||
// Read comments in imgui_impl_vulkan.h.
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
|
||||
// [Configuration] in order to use a custom Vulkan function loader:
|
||||
// (1) You'll need to disable default Vulkan function prototypes.
|
||||
// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag.
|
||||
// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit:
|
||||
// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file
|
||||
// - Or as a compilation flag in your build system
|
||||
// - Or uncomment here (not recommended because you'd be modifying imgui sources!)
|
||||
// - Do not simply add it in a .cpp file!
|
||||
// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function.
|
||||
// If you have no idea what this is, leave it alone!
|
||||
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
|
||||
|
||||
// Vulkan includes
|
||||
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
|
||||
#define VK_NO_PROTOTYPES
|
||||
#endif
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
// Initialization data, for ImGui_ImplVulkan_Init()
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT (0 -> default to VK_SAMPLE_COUNT_1_BIT)
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
};
|
||||
|
||||
// Called by user code
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
|
||||
// Register a texture (VkDescriptorSet == ImTextureID)
|
||||
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
||||
IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout);
|
||||
|
||||
// Optional: load Vulkan functions with a custom function loader
|
||||
// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = NULL);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Internal / Miscellaneous Vulkan Helpers
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
|
||||
//-------------------------------------------------------------------------
|
||||
// You probably do NOT need to use or care about those functions.
|
||||
// Those functions only exist because:
|
||||
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
||||
// 2) the upcoming multi-viewport feature will need them internally.
|
||||
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
||||
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
||||
//
|
||||
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
||||
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
||||
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
struct ImGui_ImplVulkanH_Frame;
|
||||
struct ImGui_ImplVulkanH_Window;
|
||||
|
||||
// Helpers
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
|
||||
IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
|
||||
IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
|
||||
IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||
|
||||
// Helper structure to hold the data needed by one rendering frame
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
// [Please zero-clear before use!]
|
||||
struct ImGui_ImplVulkanH_Frame
|
||||
{
|
||||
VkCommandPool CommandPool;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkFence Fence;
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
};
|
||||
|
||||
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||
{
|
||||
VkSemaphore ImageAcquiredSemaphore;
|
||||
VkSemaphore RenderCompleteSemaphore;
|
||||
};
|
||||
|
||||
// Helper structure to hold the data needed by one rendering context into one OS window
|
||||
// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.)
|
||||
struct ImGui_ImplVulkanH_Window
|
||||
{
|
||||
int Width;
|
||||
int Height;
|
||||
VkSwapchainKHR Swapchain;
|
||||
VkSurfaceKHR Surface;
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
|
||||
VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count)
|
||||
uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data)
|
||||
ImGui_ImplVulkanH_Frame* Frames;
|
||||
ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores;
|
||||
|
||||
ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
|
||||
ClearEnable = true;
|
||||
}
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,639 +0,0 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.00.
|
||||
// Those changes would need to be pushed into nothings/stb:
|
||||
// - Added STBRP__CDECL
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
|
||||
// stb_rect_pack.h - v1.00 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
//
|
||||
// Has only had a few tests run, may have issues.
|
||||
//
|
||||
// More docs to come.
|
||||
//
|
||||
// No memory allocations; uses qsort() and assert() from stdlib.
|
||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
|
||||
//
|
||||
// This library currently uses the Skyline Bottom-Left algorithm.
|
||||
//
|
||||
// Please note: better rectangle packers are welcome! Please
|
||||
// implement them to the same API, but with a different init
|
||||
// function.
|
||||
//
|
||||
// Credits
|
||||
//
|
||||
// Library
|
||||
// Sean Barrett
|
||||
// Minor features
|
||||
// Martins Mozeiko
|
||||
// github:IntellectualKitty
|
||||
//
|
||||
// Bugfixes / warning fixes
|
||||
// Jeremy Jaussaud
|
||||
// Fabian Giesen
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
|
||||
// 0.09 (2016-08-27) fix compiler warnings
|
||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
|
||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
|
||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
|
||||
// 0.05: added STBRP_ASSERT to allow replacing assert
|
||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
|
||||
// 0.01: initial release
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// See end of file for license information.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// INCLUDE SECTION
|
||||
//
|
||||
|
||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H
|
||||
#define STB_INCLUDE_STB_RECT_PACK_H
|
||||
|
||||
#define STB_RECT_PACK_VERSION 1
|
||||
|
||||
#ifdef STBRP_STATIC
|
||||
#define STBRP_DEF static
|
||||
#else
|
||||
#define STBRP_DEF extern
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
typedef int stbrp_coord;
|
||||
#else
|
||||
typedef unsigned short stbrp_coord;
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||
// are 'num_rects' many of them.
|
||||
//
|
||||
// Rectangles which are successfully packed have the 'was_packed' flag
|
||||
// set to a non-zero value and 'x' and 'y' store the minimum location
|
||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
|
||||
// if you imagine y increasing downwards). Rectangles which do not fit
|
||||
// have the 'was_packed' flag set to 0.
|
||||
//
|
||||
// You should not try to access the 'rects' array from another thread
|
||||
// while this function is running, as the function temporarily reorders
|
||||
// the array while it executes.
|
||||
//
|
||||
// To pack into another rectangle, you need to call stbrp_init_target
|
||||
// again. To continue packing into the same rectangle, you can call
|
||||
// this function again. Calling this multiple times with multiple rect
|
||||
// arrays will probably produce worse packing results than calling it
|
||||
// a single time with the full rectangle array, but the option is
|
||||
// available.
|
||||
//
|
||||
// The function returns 1 if all of the rectangles were successfully
|
||||
// packed and 0 otherwise.
|
||||
|
||||
struct stbrp_rect
|
||||
{
|
||||
// reserved for your use:
|
||||
int id;
|
||||
|
||||
// input:
|
||||
stbrp_coord w, h;
|
||||
|
||||
// output:
|
||||
stbrp_coord x, y;
|
||||
int was_packed; // non-zero if valid packing
|
||||
|
||||
}; // 16 bytes, nominally
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||
// Initialize a rectangle packer to:
|
||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||
//
|
||||
// You must call this function every time you start packing into a new target.
|
||||
//
|
||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for
|
||||
// the following stbrp_pack_rects() call (or calls), but can be freed after
|
||||
// the call (or calls) finish.
|
||||
//
|
||||
// Note: to guarantee best results, either:
|
||||
// 1. make sure 'num_nodes' >= 'width'
|
||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
|
||||
//
|
||||
// If you don't do either of the above things, widths will be quantized to multiples
|
||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
|
||||
//
|
||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||
// may run out of temporary storage and be unable to pack some rectangles.
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||
// Optionally call this function after init but before doing any packing to
|
||||
// change the handling of the out-of-temp-memory scenario, described above.
|
||||
// If you call init again, this will be reset to the default (false).
|
||||
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||
// Optionally select which packing heuristic the library should use. Different
|
||||
// heuristics will produce better/worse results for different data sets.
|
||||
// If you call init again, this will be reset to the default.
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP_HEURISTIC_Skyline_default=0,
|
||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// the details of the following structures don't matter to you, but they must
|
||||
// be visible so you can handle the memory allocations for them
|
||||
|
||||
struct stbrp_node
|
||||
{
|
||||
stbrp_coord x,y;
|
||||
stbrp_node *next;
|
||||
};
|
||||
|
||||
struct stbrp_context
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int align;
|
||||
int init_mode;
|
||||
int heuristic;
|
||||
int num_nodes;
|
||||
stbrp_node *active_head;
|
||||
stbrp_node *free_head;
|
||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPLEMENTATION SECTION
|
||||
//
|
||||
|
||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef STBRP_SORT
|
||||
#include <stdlib.h>
|
||||
#define STBRP_SORT qsort
|
||||
#endif
|
||||
|
||||
#ifndef STBRP_ASSERT
|
||||
#include <assert.h>
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
#else
|
||||
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||
#define STBRP__CDECL
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
STBRP__INIT_skyline = 1
|
||||
};
|
||||
|
||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||
{
|
||||
switch (context->init_mode) {
|
||||
case STBRP__INIT_skyline:
|
||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||
context->heuristic = heuristic;
|
||||
break;
|
||||
default:
|
||||
STBRP_ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||
{
|
||||
if (allow_out_of_mem)
|
||||
// if it's ok to run out of memory, then don't bother aligning them;
|
||||
// this gives better packing, but may fail due to OOM (even though
|
||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||
context->align = 1;
|
||||
else {
|
||||
// if it's not ok to run out of memory, then quantize the widths
|
||||
// so that num_nodes is always enough nodes.
|
||||
//
|
||||
// I.e. num_nodes * align >= width
|
||||
// align >= width / num_nodes
|
||||
// align = ceil(width/num_nodes)
|
||||
|
||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||
}
|
||||
}
|
||||
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
#ifndef STBRP_LARGE_RECTS
|
||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||
#endif
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
nodes[i].next = NULL;
|
||||
context->init_mode = STBRP__INIT_skyline;
|
||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||
context->free_head = &nodes[0];
|
||||
context->active_head = &context->extra[0];
|
||||
context->width = width;
|
||||
context->height = height;
|
||||
context->num_nodes = num_nodes;
|
||||
stbrp_setup_allow_out_of_mem(context, 0);
|
||||
|
||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||
context->extra[0].x = 0;
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
context->extra[1].y = (1<<30);
|
||||
#else
|
||||
context->extra[1].y = 65535;
|
||||
#endif
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
// find minimum y position if it starts at x1
|
||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||
{
|
||||
stbrp_node *node = first;
|
||||
int x1 = x0 + width;
|
||||
int min_y, visited_width, waste_area;
|
||||
|
||||
STBRP__NOTUSED(c);
|
||||
|
||||
STBRP_ASSERT(first->x <= x0);
|
||||
|
||||
#if 0
|
||||
// skip in case we're past the node
|
||||
while (node->next->x <= x0)
|
||||
++node;
|
||||
#else
|
||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||
#endif
|
||||
|
||||
STBRP_ASSERT(node->x <= x0);
|
||||
|
||||
min_y = 0;
|
||||
waste_area = 0;
|
||||
visited_width = 0;
|
||||
while (node->x < x1) {
|
||||
if (node->y > min_y) {
|
||||
// raise min_y higher.
|
||||
// we've accounted for all waste up to min_y,
|
||||
// but we'll now add more waste for everything we've visted
|
||||
waste_area += visited_width * (node->y - min_y);
|
||||
min_y = node->y;
|
||||
// the first time through, visited_width might be reduced
|
||||
if (node->x < x0)
|
||||
visited_width += node->next->x - x0;
|
||||
else
|
||||
visited_width += node->next->x - node->x;
|
||||
} else {
|
||||
// add waste area
|
||||
int under_width = node->next->x - node->x;
|
||||
if (under_width + visited_width > width)
|
||||
under_width = width - visited_width;
|
||||
waste_area += under_width * (min_y - node->y);
|
||||
visited_width += under_width;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
*pwaste = waste_area;
|
||||
return min_y;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x,y;
|
||||
stbrp_node **prev_link;
|
||||
} stbrp__findresult;
|
||||
|
||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||
{
|
||||
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||
stbrp__findresult fr;
|
||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||
|
||||
// align to multiple of c->align
|
||||
width = (width + c->align - 1);
|
||||
width -= width % c->align;
|
||||
STBRP_ASSERT(width % c->align == 0);
|
||||
|
||||
// if it can't possibly fit, bail immediately
|
||||
if (width > c->width || height > c->height) {
|
||||
fr.prev_link = NULL;
|
||||
fr.x = fr.y = 0;
|
||||
return fr;
|
||||
}
|
||||
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
while (node->x + width <= c->width) {
|
||||
int y,waste;
|
||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||
// bottom left
|
||||
if (y < best_y) {
|
||||
best_y = y;
|
||||
best = prev;
|
||||
}
|
||||
} else {
|
||||
// best-fit
|
||||
if (y + height <= c->height) {
|
||||
// can only use it if it first vertically
|
||||
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||
|
||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||
//
|
||||
// e.g, if fitting
|
||||
//
|
||||
// ____________________
|
||||
// |____________________|
|
||||
//
|
||||
// into
|
||||
//
|
||||
// | |
|
||||
// | ____________|
|
||||
// |____________|
|
||||
//
|
||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||
//
|
||||
// This makes BF take about 2x the time
|
||||
|
||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||
tail = c->active_head;
|
||||
node = c->active_head;
|
||||
prev = &c->active_head;
|
||||
// find first node that's admissible
|
||||
while (tail->x < width)
|
||||
tail = tail->next;
|
||||
while (tail) {
|
||||
int xpos = tail->x - width;
|
||||
int y,waste;
|
||||
STBRP_ASSERT(xpos >= 0);
|
||||
// find the left position that matches this
|
||||
while (node->next->x <= xpos) {
|
||||
prev = &node->next;
|
||||
node = node->next;
|
||||
}
|
||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||
if (y + height <= c->height) {
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
}
|
||||
}
|
||||
}
|
||||
tail = tail->next;
|
||||
}
|
||||
}
|
||||
|
||||
fr.prev_link = best;
|
||||
fr.x = best_x;
|
||||
fr.y = best_y;
|
||||
return fr;
|
||||
}
|
||||
|
||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||
{
|
||||
// find best position according to heuristic
|
||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||
stbrp_node *node, *cur;
|
||||
|
||||
// bail if:
|
||||
// 1. it failed
|
||||
// 2. the best node doesn't fit (we don't always check this)
|
||||
// 3. we're out of memory
|
||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||
res.prev_link = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
// on success, create new node
|
||||
node = context->free_head;
|
||||
node->x = (stbrp_coord) res.x;
|
||||
node->y = (stbrp_coord) (res.y + height);
|
||||
|
||||
context->free_head = node->next;
|
||||
|
||||
// insert the new node into the right starting point, and
|
||||
// let 'cur' point to the remaining nodes needing to be
|
||||
// stiched back in
|
||||
|
||||
cur = *res.prev_link;
|
||||
if (cur->x < res.x) {
|
||||
// preserve the existing one, so start testing with the next one
|
||||
stbrp_node *next = cur->next;
|
||||
cur->next = node;
|
||||
cur = next;
|
||||
} else {
|
||||
*res.prev_link = node;
|
||||
}
|
||||
|
||||
// from here, traverse cur and free the nodes, until we get to one
|
||||
// that shouldn't be freed
|
||||
while (cur->next && cur->next->x <= res.x + width) {
|
||||
stbrp_node *next = cur->next;
|
||||
// move the current node to the free list
|
||||
cur->next = context->free_head;
|
||||
context->free_head = cur;
|
||||
cur = next;
|
||||
}
|
||||
|
||||
// stitch the list back in
|
||||
node->next = cur;
|
||||
|
||||
if (cur->x < res.x + width)
|
||||
cur->x = (stbrp_coord) (res.x + width);
|
||||
|
||||
#ifdef _DEBUG
|
||||
cur = context->active_head;
|
||||
while (cur->x < context->width) {
|
||||
STBRP_ASSERT(cur->x < cur->next->x);
|
||||
cur = cur->next;
|
||||
}
|
||||
STBRP_ASSERT(cur->next == NULL);
|
||||
|
||||
{
|
||||
int count=0;
|
||||
cur = context->active_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
cur = context->free_head;
|
||||
while (cur) {
|
||||
cur = cur->next;
|
||||
++count;
|
||||
}
|
||||
STBRP_ASSERT(count == context->num_nodes+2);
|
||||
}
|
||||
#endif
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
if (p->h > q->h)
|
||||
return -1;
|
||||
if (p->h < q->h)
|
||||
return 1;
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#else
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = i;
|
||||
}
|
||||
|
||||
// sort according to heuristic
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||
} else {
|
||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||
if (fr.prev_link) {
|
||||
rects[i].x = (stbrp_coord) fr.x;
|
||||
rects[i].y = (stbrp_coord) fr.y;
|
||||
} else {
|
||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unsort
|
||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||
|
||||
// set was_packed flags and all_rects_packed status
|
||||
for (i=0; i < num_rects; ++i) {
|
||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||
if (!rects[i].was_packed)
|
||||
all_rects_packed = 0;
|
||||
}
|
||||
|
||||
// return the all_rects_packed status
|
||||
return all_rects_packed;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
2273
ImguiBase/remixicon.h
Normal file
2273
ImguiBase/remixicon.h
Normal file
File diff suppressed because it is too large
Load Diff
12
ImguiBase/vcpkg.json
Normal file
12
ImguiBase/vcpkg.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
|
||||
"dependencies": [
|
||||
"vulkan",
|
||||
"vulkan-headers",
|
||||
"glfw3",
|
||||
{
|
||||
"name": "imgui",
|
||||
"features": [ "glfw-binding", "vulkan-binding" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,297 +0,0 @@
|
||||
//Disables console window
|
||||
#if !_DEBUG
|
||||
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include "ImguiBase.h"
|
||||
#include "ImguiNodes.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
ApplicationData applicationData{};
|
||||
|
||||
startImgui(&applicationData, init, draw, "Node Test", 1280, 720);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup before first draw.
|
||||
/// </summary>
|
||||
void init(DrawData& drawData, void* customData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 16.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw main application content.
|
||||
/// </summary>
|
||||
void draw(DrawData& drawData, void* customData)
|
||||
{
|
||||
ApplicationData* applicationData = static_cast<ApplicationData*>(customData);
|
||||
|
||||
// Top menu bar
|
||||
ImGui::BeginMainMenuBar();
|
||||
if (ImGui::Button("Add Node"))
|
||||
{
|
||||
std::string name{ "Node " };
|
||||
name.append(std::to_string(applicationData->nodes.size() + 1));
|
||||
applicationData->nodes.push_back(NodeWindow(name));
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
|
||||
// Draw all node windows
|
||||
bool isDraggingLine = false;
|
||||
ImVec2 lineStartPos = ImVec2{};
|
||||
|
||||
auto nodeIterator = applicationData->nodes.begin();
|
||||
while (nodeIterator != applicationData->nodes.end())
|
||||
{
|
||||
NodeWindow& node = *nodeIterator;
|
||||
|
||||
bool nodeOpen;
|
||||
ImGui::Begin(node.title.c_str(), &nodeOpen, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);
|
||||
{
|
||||
if (!nodeOpen)
|
||||
{
|
||||
cleanEreaseNodeElements(*nodeIterator, applicationData);
|
||||
nodeIterator = applicationData->nodes.erase(nodeIterator);
|
||||
ImGui::End();
|
||||
break; // TODO: contine creates bug with closing too many windows???
|
||||
}
|
||||
|
||||
auto alertIterator = node.alerts.begin();
|
||||
while (alertIterator != node.alerts.end())
|
||||
{
|
||||
ImGui::Text(alertIterator->name.c_str());
|
||||
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
|
||||
{
|
||||
if (inlineButton("x", alertIterator._Ptr))
|
||||
{
|
||||
alertIterator = cleanEraseElement(node.alerts, alertIterator, applicationData);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
invisibleInlineButton("x", "x");
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
drawCircle(&alertIterator->position);
|
||||
|
||||
float lineHeight = ImGui::GetTextLineHeight();
|
||||
ImVec2 dragAreaSize = ImVec2{ lineHeight, lineHeight };
|
||||
invisibleDragArea(alertIterator._Ptr, dragAreaSize);
|
||||
if (ImGui::BeginDragDropSource())
|
||||
{
|
||||
isDraggingLine = true;
|
||||
lineStartPos = alertIterator->position;
|
||||
ImGui::Text(alertIterator->name.c_str());
|
||||
|
||||
ConnectionPayload payload{ alertIterator->id };
|
||||
|
||||
ImGui::SetDragDropPayload("NODE_CONNECTION", (void*)&payload, sizeof(ConnectionPayload));
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
alertIterator++;
|
||||
}
|
||||
|
||||
auto triggerIterator = node.triggers.begin();
|
||||
while (triggerIterator != node.triggers.end())
|
||||
{
|
||||
drawCircle(&triggerIterator->position);
|
||||
|
||||
float lineHeight = ImGui::GetTextLineHeight();
|
||||
ImVec2 dragAreaSize = ImVec2{ lineHeight, lineHeight };
|
||||
invisibleDragArea(triggerIterator._Ptr, dragAreaSize);
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("NODE_CONNECTION"))
|
||||
{
|
||||
ConnectionPayload* payloadData = static_cast<ConnectionPayload*>(payload->Data);
|
||||
applicationData->addConnection(payloadData->sourceID, triggerIterator->id);
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(triggerIterator->name.c_str());
|
||||
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
|
||||
{
|
||||
if (inlineButton("x", triggerIterator._Ptr))
|
||||
{
|
||||
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, applicationData);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
triggerIterator++;
|
||||
}
|
||||
|
||||
if (ImGui::Button("New Alert"))
|
||||
{
|
||||
node.alerts.push_back(NodeElement("Today, 18:00"));
|
||||
}
|
||||
if (ImGui::Button("New Trigger"))
|
||||
{
|
||||
node.triggers.push_back(NodeElement("Doot"));
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
nodeIterator++;
|
||||
}
|
||||
|
||||
// Draw drag line in foreground
|
||||
if (isDraggingLine)
|
||||
{
|
||||
ImDrawList* drawList = ImGui::GetForegroundDrawList();
|
||||
drawList->AddLine(lineStartPos, ImGui::GetMousePos(), IM_COL32(200, 200, 200, 255), 3.0f);
|
||||
}
|
||||
|
||||
// Draw connected lines in background
|
||||
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
|
||||
for (NodeConnection& nodeConnection : applicationData->connections)
|
||||
{
|
||||
ImVec2 sourcePos = ImVec2{ 0, 0 };
|
||||
ImVec2 targetPos = ImVec2{ 0, 0 };
|
||||
for (auto node : applicationData->nodes)
|
||||
{
|
||||
for (auto alert : node.alerts)
|
||||
{
|
||||
if (alert.id == nodeConnection.sourceID)
|
||||
{
|
||||
targetPos = alert.position;
|
||||
}
|
||||
}
|
||||
for (auto trigger : node.triggers)
|
||||
{
|
||||
if (trigger.id == nodeConnection.targetID)
|
||||
{
|
||||
sourcePos = trigger.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
bgDrawList->AddLine(sourcePos, targetPos, IM_COL32_WHITE, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an invisible button that does nothing, but can be used for drag/drop operations.
|
||||
/// </summary>
|
||||
void invisibleDragArea(const void* id, ImVec2& size)
|
||||
{
|
||||
ImGui::PushID(id);
|
||||
ImGui::InvisibleButton("", size);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a small circle at the current cursor position.
|
||||
/// </summary>
|
||||
/// <param name="outCircleCenter">Returns the center position of the circle.</param>
|
||||
void drawCircle(ImVec2* outCircleCenter = nullptr)
|
||||
{
|
||||
float lineHeight = ImGui::GetTextLineHeight();
|
||||
float circleRadius = (lineHeight / 2.) * 0.75;
|
||||
float circleOffset = lineHeight / 2.;
|
||||
|
||||
ImVec2 cursor = ImGui::GetCursorScreenPos();
|
||||
ImVec2 circlePos = ImVec2{ cursor.x + circleOffset, cursor.y + circleOffset };
|
||||
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
drawList->AddCircleFilled(circlePos, circleRadius, IM_COL32_WHITE);
|
||||
|
||||
if (outCircleCenter != nullptr)
|
||||
{
|
||||
*outCircleCenter = circlePos;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a small button in the same row.
|
||||
/// </summary>
|
||||
bool inlineButton(const char* title, const void* id)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(id);
|
||||
|
||||
bool result = ImGui::SmallButton(title);
|
||||
|
||||
ImGui::PopID();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool invisibleInlineButton(const char* title, const char* id)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
ImVec2 padding = ImGui::GetStyle().FramePadding;
|
||||
ImVec2 size = ImGui::CalcTextSize(title);
|
||||
size.x += padding.x * 2.;
|
||||
return ImGui::InvisibleButton(id, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes any attached connections before erasing this NodeElement from a vector.
|
||||
/// </summary>
|
||||
/// <returns>Continued iterator</returns>
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& elements, std::vector<NodeElement>::iterator toErase, ApplicationData* data)
|
||||
{
|
||||
auto connectionIterator = data->connections.begin();
|
||||
while (connectionIterator != data->connections.end())
|
||||
{
|
||||
if (connectionIterator->sourceID == toErase->id || connectionIterator->targetID == toErase->id)
|
||||
{
|
||||
connectionIterator = data->connections.erase(connectionIterator);
|
||||
continue;
|
||||
}
|
||||
connectionIterator++;
|
||||
}
|
||||
return elements.erase(toErase);
|
||||
}
|
||||
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData* data)
|
||||
{
|
||||
auto triggerIterator = node.triggers.begin();
|
||||
while (triggerIterator != node.triggers.end())
|
||||
{
|
||||
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, data);
|
||||
}
|
||||
auto alertIterator = node.alerts.begin();
|
||||
while (alertIterator != node.alerts.end())
|
||||
{
|
||||
alertIterator = cleanEraseElement(node.alerts, alertIterator, data);
|
||||
}
|
||||
}
|
||||
|
||||
NodeElement::NodeElement(std::string name) : name(name)
|
||||
{
|
||||
this->id = globalNodeIdCounter;
|
||||
globalNodeIdCounter++;
|
||||
}
|
||||
|
||||
NodeWindow::NodeWindow(std::string title) : title(title)
|
||||
{
|
||||
}
|
||||
|
||||
void ApplicationData::addConnection(int sourceID, int targetID)
|
||||
{
|
||||
// Remove duplicate connections
|
||||
auto connectionIterator = connections.begin();
|
||||
while (connectionIterator != connections.end())
|
||||
{
|
||||
// Currently only remove on exact match, maybe add some other constraints later
|
||||
if (connectionIterator->sourceID == sourceID && connectionIterator->targetID == targetID)
|
||||
{
|
||||
connectionIterator = connections.erase(connectionIterator);
|
||||
continue;
|
||||
}
|
||||
|
||||
connectionIterator++;
|
||||
}
|
||||
|
||||
// Add new connection
|
||||
connections.push_back(NodeConnection{ sourceID, targetID });
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
int globalNodeIdCounter = 0;
|
||||
|
||||
class NodeElement {
|
||||
public:
|
||||
int id = -1;
|
||||
std::string name = {};
|
||||
ImVec2 position = {};
|
||||
|
||||
NodeElement(std::string name);
|
||||
};
|
||||
|
||||
class NodeWindow {
|
||||
public:
|
||||
std::string title = {};
|
||||
std::vector<NodeElement> alerts = {};
|
||||
std::vector<NodeElement> triggers = {};
|
||||
|
||||
NodeWindow(std::string title);
|
||||
};
|
||||
|
||||
struct NodeConnection {
|
||||
int sourceID = -1;
|
||||
int targetID = -1;
|
||||
};
|
||||
|
||||
struct ConnectionPayload {
|
||||
int sourceID = -1;
|
||||
};
|
||||
|
||||
class ApplicationData {
|
||||
public:
|
||||
std::vector<NodeWindow> nodes = {};
|
||||
std::vector<NodeConnection> connections = {};
|
||||
|
||||
void addConnection(int sourceID, int targetID);
|
||||
};
|
||||
|
||||
enum class CircleDragType
|
||||
{
|
||||
None,
|
||||
Source,
|
||||
Target
|
||||
};
|
||||
|
||||
void init(DrawData& drawData, void* customData);
|
||||
void draw(DrawData& drawData, void* customDataVoid);
|
||||
|
||||
void invisibleDragArea(const void* id, ImVec2& size);
|
||||
void drawCircle(ImVec2* outCircleCenter);
|
||||
bool inlineButton(const char* title, const void* id);
|
||||
bool invisibleInlineButton(const char* title, const char* id);
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& vector, std::vector<NodeElement>::iterator toErase, ApplicationData* data);
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData* data);
|
||||
@@ -1,159 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{be4e5cfb-c93f-41d7-b474-721ad43d51a3}</ProjectGuid>
|
||||
<RootNamespace>ImguiNodes</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>E:\Code\AsuroImgui\ImguiBase;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ImguiNodes.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ImguiBase\ImguiBase.vcxproj">
|
||||
<Project>{bb8a1ca3-7660-49e9-baf1-a99f733f7db6}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ImguiNodes.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,27 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ImguiNodes.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ImguiNodes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
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Reference in New Issue
Block a user