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53 Commits

Author SHA1 Message Date
Till Wübbers
d6e0cbf41c more tutorial text 2025-06-26 11:12:10 +02:00
Asuro
f95d9dee91 final build ig 2025-06-21 12:31:46 +02:00
Asuro
3c0af71470 puzzle 2025-06-21 12:21:14 +02:00
Asuro
7e89d93a7d bridge 2025-06-21 12:10:53 +02:00
Asuro
05cf88d986 fixes 2025-06-21 11:06:05 +02:00
Asuro
d6bec9e870 rotation fix 2025-06-21 10:57:36 +02:00
Asuro
3ccbbf493f walls 2025-06-21 03:27:25 +02:00
Asuro
b47a0cf841 test puzzles 2025-06-21 00:26:44 +02:00
Asuro
db47297ea4 less sticky movement 2025-06-21 00:26:37 +02:00
Asuro
6461b442de (kinda) fix ui offset 2025-06-21 00:13:51 +02:00
Asuro
146bf4aa22 color changes 2025-06-21 00:04:33 +02:00
Asuro
42c5b55f95 fix texture rotation, add tutorial popup 2025-06-20 23:34:32 +02:00
Asuro
d7fc6b781e ui hack 2025-06-20 15:42:05 +02:00
Asuro
e15cd79e04 fix collision 2025-06-20 15:41:52 +02:00
Asuro
4e00355dbe working collision! 2025-06-20 05:15:35 +02:00
Asuro
ffcc5bd134 fix heightmaps 2025-06-20 03:00:42 +02:00
Till Wübbers
67c1489da0 heightmap wip 2025-06-18 00:28:40 +02:00
Till Wübbers
59b8eea3a7 heightmap previews 2025-06-13 13:10:31 +02:00
Till Wübbers
a936222711 new debug message 2025-06-01 14:26:13 +02:00
Asuro
3af10d120b landscape 2025-06-01 03:17:29 +02:00
Asuro
6c8bead6ab new dithering 2025-06-01 03:17:21 +02:00
Asuro
faa36dd679 fix dithergen 2025-06-01 02:06:32 +02:00
Asuro
196d119338 slight entity rework (todo: memory corruption >.<) 2025-05-31 01:39:34 +02:00
Asuro
383c6f975b fix asset upgrade for arrays 2025-05-31 00:20:23 +02:00
Till Wübbers
4b230be2a8 half assed bugfixing 2025-05-29 17:33:14 +02:00
Till W
87ce032833 wip 2025-05-26 18:04:51 +02:00
Till W
cac2ef3330 new puzzle tool 2025-05-25 13:19:50 +02:00
Till W
410f401aef flags enum stuff 2025-05-25 13:07:11 +02:00
Till W
0c2d10d631 fix upgrading native type changes 2025-05-25 10:34:28 +02:00
Till W
18e7085aeb build notes 2025-05-23 01:57:32 +02:00
Asuro
bd2962fc38 refactor 2025-05-21 02:48:36 +02:00
Asuro
15dc65530d reset 2025-05-19 18:41:10 +02:00
Asuro
70db6ca2aa solved status ui 2025-05-19 18:20:05 +02:00
Asuro
1a8be39c19 border shader 2025-05-19 18:19:43 +02:00
Asuro
ec7a709570 solved not solved textures 2025-05-19 18:19:21 +02:00
Asuro
5cdc7d720e socket connection direction wip 2025-05-16 01:50:19 +02:00
Asuro
79fe91981b small fixes 2025-05-16 00:26:19 +02:00
Asuro
0d91ec1ebb working sockets 2025-05-11 22:32:50 +02:00
Asuro
1616704c50 fix upgrades one more time 2025-05-10 19:09:59 +02:00
Asuro
5d1db591b7 fix log highlighting 2025-05-10 14:44:25 +02:00
Till Wübbers
234a9b1732 correctly destroy stuff 2025-04-29 09:52:19 +02:00
Till Wübbers
91e9566747 make imgui optional-ish 2025-04-29 08:46:05 +02:00
Till Wübbers
02c40aeea6 more fixes 2025-04-29 08:01:26 +02:00
Till Wübbers
171e25ac76 fix memory arena alloc 2025-04-28 10:03:09 +02:00
Till Wübbers
32d89d8f77 logging improvements 2025-04-28 08:23:16 +02:00
Till Wübbers
4cdd80977c wip 2025-04-27 12:00:22 +02:00
Asuro
d75e5627f9 stuff 2025-04-13 01:46:36 +02:00
Asuro
adbe518c6e fix enum upgrades 2025-04-13 00:24:03 +02:00
Till Wübbers
c9db7e7e8f smol fix 2025-04-07 19:26:35 +02:00
Asuro
d252da6359 puzzles idk 2025-04-07 18:04:59 +02:00
Asuro
3fd8937b25 drag available cards 2025-04-07 17:58:48 +02:00
Asuro
fd2654c944 multiple puzzles 2025-04-07 16:57:41 +02:00
Asuro
d0f9051af7 puzzle data 2025-04-07 16:57:28 +02:00
89 changed files with 3306 additions and 960 deletions

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@@ -1,5 +1,5 @@
$texturecPath = ".\cmake-build\texturec.exe"
$texturecPath = "..\tools\texturec.exe"
$textureAssetDir = "..\assets\textures"
$outputBaseDir = ".\textures"

1
src/buildnotes.txt Normal file
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@@ -0,0 +1 @@
https://github.com/mstorsjo/llvm-mingw/releases

2
src/debug.ps1 Normal file
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@@ -0,0 +1,2 @@
.\build.ps1
& raddbg.exe --project:../tools/radsession.rad --auto_run -q

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@@ -16,7 +16,6 @@ namespace WriteTemplates
constexpr char FileHeaderStart[] =
R"END(#pragma once
#include <cstdint>
#include <cassert>
namespace Gen
{
@@ -47,7 +46,7 @@ namespace Gen
constexpr char EnumHeader4[] =
R"END( struct %s
{
static constexpr uint16_t EnumIdx = %u;
static constexpr uint16_t TypeIdx = %u;
static constexpr int32_t EntryCount = %u;
enum Enum : %s
{
@@ -56,6 +55,9 @@ namespace Gen
constexpr char EnumField1[] =
R"END( %s,
)END";
constexpr char EnumFieldNumbered2[] =
R"END( %s = %s,
)END";
constexpr char EnumNamesStart2[] =
R"END( };
@@ -72,6 +74,25 @@ namespace Gen
};
)END";
constexpr char EnumFlagOperators12[] =
R"END( inline %s::Enum operator| (const %s::Enum& a, const %s::Enum& b)
{
return a | b;
}
inline %s::Enum operator& (const %s::Enum& a, const %s::Enum& b)
{
return a & b;
}
inline %s::Enum operator|= (%s::Enum& a, const %s::Enum& b)
{
return a |= b;
}
inline %s::Enum operator&= (%s::Enum& a, const %s::Enum& b)
{
return a &= b;
}
)END";
constexpr char FileEnd[] =
R"END(}
)END";
@@ -125,6 +146,7 @@ namespace Gen
}
// Failed to resolve hash, the type definition chaned since the file was saved! try to match by name.
*obj = {};
int32_t nameMatchIdx = serializer.TypeBuf.FindDefByName(typeName);
if (nameMatchIdx < 0)
{
@@ -167,7 +189,8 @@ namespace Gen
if (WriteDestinations[j] == UINT64_MAX)
{
// Unknown member name or type changed
serializer.Skip(childDef.Size);
uint16_t count = bx::max(1, matchedDef.ChildArraySizes[matchedDef.ChildIndices[j]]);
serializer.Skip(childDef.Size * count);
continue;
}
@@ -175,7 +198,10 @@ namespace Gen
constexpr char LoadFuncBodyTypeUpgradeMember3[] = R"END( if (bx::strCmp(memberName, "%s") == 0)
{
auto* fieldPtr = reinterpret_cast<%s*>(objBasePtr + WriteDestinations[j]);
isOk = Load(fieldPtr, %u, serializer) && isOk;
uint16_t wantedCount = %u;
uint16_t existingCount = matchedDef.ChildArraySizes[j];
isOk = Load(fieldPtr, bx::min(wantedCount, existingCount), serializer) && isOk;
if (existingCount > wantedCount) serializer.Skip((existingCount - wantedCount) * childDef.Size);
continue;
}
)END";
@@ -205,6 +231,8 @@ namespace Gen
)END";
constexpr char MetadataStart1[] = R"END(
namespace Meta {
constexpr uint16_t CurrentMetaVersion = 1;
struct StrRef
{
uint16_t Offset;
@@ -218,28 +246,18 @@ namespace Gen
char Name[64]{"Dummy"};
uint16_t ChildCount = 0;
uint16_t ChildIndices[64]{0};
uint16_t ChildArraySizes[64]{0};
StrRef MemberNameIndices[64]{0};
};
struct EnumDef
{
uint32_t Size = 0;
uint32_t Hash = 0;
};
struct MetadataTable
{
TypeDef TypeDefinitions[%u]
{
)END";
constexpr char MetadataTypeEntry6[] = R"END( TypeDef{sizeof(%s), %u, "%s", %u, {%s}, {%s}},
)END";
constexpr char MetadataEnumStart1[] = R"END( };
EnumDef EnumDefinitions[%u]
{
)END";
constexpr char MetadataEnumEntry2[] = R"END( EnumDef{sizeof(%s::Enum), %u},
// TODO: Sizeof is wrong!! we don't use padding!!
constexpr char MetadataTypeEntry7[] = R"END( TypeDef{sizeof(%s), %u, "%s", %u, {%s}, {%s}, {%s}},
)END";
constexpr char MetadataEnd1[] = R"END( };
char MemberNameBuffer[64*64*64]{"%s"};
@@ -300,7 +318,8 @@ void CppFileWriter::WriteInternal(WriteBuffer& buf, const char* templateStr, va_
buf.WrittenBytes += bx::vsnprintf(&buf.Data[buf.WrittenBytes], BufferRequestSize, templateStr, args);
}
void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions)
void CppFileWriter::PrintTypeName(
char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions, PrintFlags flags)
{
if (buf == nullptr || bufSize == 0 || !IsValid(type))
{
@@ -310,7 +329,8 @@ void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type,
if (type.FieldKind == Def::EFieldType::DefinedClass)
{
auto& t = definitions.Types[type.TypeIdx];
if ((uint32_t)t.TypeFlags & (uint32_t)Def::ETypeFlags::IsNative)
if (((uint32_t)t.TypeFlags & (uint32_t)Def::ETypeFlags::IsNative) &&
((uint32_t)flags & (uint32_t)PrintFlags::PrintNativeTypeName))
{
bx::strCopy(buf, bufSize, t.NativeCName);
}
@@ -322,8 +342,11 @@ void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type,
else if (type.FieldKind == Def::EFieldType::DefinedEnum)
{
bx::strCopy(buf, bufSize, definitions.Enums[type.TypeIdx].Name);
if ((int32_t)flags & (int32_t)PrintFlags::PrintFullEnumName)
{
bx::strCat(buf, bufSize, "::Enum");
}
}
}
void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
@@ -331,6 +354,7 @@ void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
for (int32_t enumIdx = 0; enumIdx < definitions.EnumCount; ++enumIdx)
{
const Def::Enum& e = definitions.Enums[enumIdx];
bool isFlagsEnum = (uint32_t)e.EnumFlags & (uint32_t)Def::EEnumFlags::FlagsEnum;
if (!IsValid(e.EnumType))
{
@@ -338,13 +362,25 @@ void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
continue;
}
char Buf[Def::MaxNameLength]{0};
PrintTypeName(Buf, sizeof(Buf), e.EnumType, definitions);
Write(WriteTemplates::EnumHeader4, e.Name, enumIdx, e.EntryCount, Buf);
char enumTypeNameBuf[Def::MaxNameLength]{0};
PrintTypeName(enumTypeNameBuf, sizeof(enumTypeNameBuf), e.EnumType, definitions);
Write(WriteTemplates::EnumHeader4, e.Name, definitions.TypeCount + enumIdx, e.EntryCount, enumTypeNameBuf);
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
{
if (isFlagsEnum)
{
char numBuf[64] = "0";
if (entryIdx > 0)
{
bx::snprintf(numBuf, sizeof(numBuf), "1 << %u", entryIdx - 1);
}
Write(WriteTemplates::EnumFieldNumbered2, e.EntryNames[entryIdx], numBuf);
}
else
{
Write(WriteTemplates::EnumField1, e.EntryNames[entryIdx]);
}
}
Write(WriteTemplates::EnumNamesStart2, "EntryNames", Def::MaxNameLength);
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
@@ -362,6 +398,23 @@ void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
}
Write(WriteTemplates::EnumNamesEnd);
if (isFlagsEnum)
{
Write(WriteTemplates::EnumFlagOperators12,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name,
e.Name);
}
}
}
void CppFileWriter::WriteTypes(const Def::DefinitionFile& definitions)
@@ -458,7 +511,10 @@ void CppFileWriter::WriteSaveLoadMethods(const Def::DefinitionFile& definitions)
for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx)
{
const char* fieldName = t.FieldNames[fieldIdx];
PrintTypeName(fieldTypeName, sizeof(fieldTypeName), t.FieldTypes[fieldIdx], definitions);
// This prints native type name, seems wrong??
// Havent i already fixed this???
PrintTypeName(
fieldTypeName, sizeof(fieldTypeName), t.FieldTypes[fieldIdx], definitions, PrintFlags::None);
WriteCpp(WriteTemplates::LoadFuncBodyMemberCheck4, fieldName, fieldTypeName, typeName, fieldName);
}
WriteCpp(WriteTemplates::LoadFuncBodyTypeUpgradeStart);
@@ -483,7 +539,7 @@ namespace
void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
{
uint32_t memberNameBufferIdx = 0;
Write(WriteTemplates::MetadataStart1, definitions.TypeCount);
Write(WriteTemplates::MetadataStart1, definitions.TypeCount + definitions.EnumCount);
for (uint16_t i = 0; i < definitions.TypeCount; ++i)
{
auto& type = definitions.Types[i];
@@ -493,7 +549,9 @@ void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
{
if (j != 0) bx::strCat(fieldStr, sizeof(fieldStr), ", ");
char numBuf[8]{0};
bx::snprintf(numBuf, sizeof(numBuf), "%u", type.FieldTypes[j].TypeIdx);
int32_t idx = type.FieldTypes[j].TypeIdx;
if (type.FieldTypes[j].FieldKind == Def::EFieldType::DefinedEnum) idx += definitions.TypeCount;
bx::snprintf(numBuf, sizeof(numBuf), "%u", idx);
bx::strCat(fieldStr, sizeof(fieldStr), numBuf);
}
@@ -512,13 +570,33 @@ void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
sizeof(MemberNameBuffer) - memberNameBufferIdx,
type.FieldNames[j]);
}
Write(
WriteTemplates::MetadataTypeEntry6, typeStr, type.Hash, type.Name, type.FieldCount, fieldStr, memberIdxStr);
}
Write(WriteTemplates::MetadataEnumStart1, definitions.EnumCount);
for (int32_t i = 0; i < definitions.EnumCount; ++i)
char arrStr[256]{0};
for (int32_t j = 0; j < type.FieldCount; ++j)
{
Write(WriteTemplates::MetadataEnumEntry2, definitions.Enums[i].Name, definitions.Enums[i].Hash);
if (j != 0) bx::strCat(arrStr, sizeof(arrStr), ", ");
char numBuf[16]{0};
bx::snprintf(numBuf, sizeof(numBuf), "%u", type.FieldArraySizes[j]);
bx::strCat(arrStr, sizeof(arrStr), numBuf);
}
Write(WriteTemplates::MetadataTypeEntry7,
typeStr,
type.Hash,
type.Name,
type.FieldCount,
fieldStr,
arrStr,
memberIdxStr);
}
for (uint16_t i = 0; i < definitions.EnumCount; ++i)
{
auto& enumType = definitions.Enums[i];
char typeStr[Def::MaxNameLength]{0};
PrintTypeName(typeStr, sizeof(typeStr), {i, Def::EFieldType::DefinedEnum}, definitions);
Write(WriteTemplates::MetadataTypeEntry7, typeStr, enumType.Hash, enumType.Name, 0, "", "", "");
}
Write(WriteTemplates::MetadataEnd1, MemberNameBuffer);
}

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@@ -10,6 +10,13 @@ struct WriteBuffer
uint64_t WrittenBytes = 0;
};
enum class PrintFlags : uint32_t
{
None = 0,
PrintFullEnumName = 1 << 0,
PrintNativeTypeName = 1 << 1,
};
struct CppFileWriter
{
private:
@@ -21,7 +28,12 @@ struct CppFileWriter
void WriteInternal(WriteBuffer& buf, const char* templateStr, va_list args);
public:
void PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions);
void PrintTypeName(char* buf,
int32_t bufSize,
Def::TypeRef type,
const Def::DefinitionFile& definitions,
PrintFlags flags = (PrintFlags)((uint32_t)PrintFlags::PrintFullEnumName |
(uint32_t)PrintFlags::PrintNativeTypeName));
void WriteEnums(const Def::DefinitionFile& definitions);
void WriteTypes(const Def::DefinitionFile& definitions);
void WriteSaveLoadMethods(const Def::DefinitionFile& definitions);

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@@ -283,6 +283,12 @@ Parser::Result Parser::HandleEnum()
e.EnumType = {(uint16_t)Gen::KnownType::i32, Def::EFieldType::DefinedClass};
}
if (CmpAdvance("Flags", Res) && Res == OK)
{
e.EnumFlags = (Def::EEnumFlags)((uint32_t)e.EnumFlags | (uint32_t)Def::EEnumFlags::FlagsEnum);
CHECK(SkipWhitespace());
}
CHECK(ExpectChar("{"));
CHECK(SkipWhitespace());
while (!CmpAdvance("}", Res))

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@@ -25,6 +25,12 @@ namespace Def
DynamicArray = 1 << 0,
};
enum class EEnumFlags : uint32_t
{
None = 0,
FlagsEnum = 1,
};
struct TypeRef
{
uint16_t TypeIdx = UINT16_MAX;
@@ -58,6 +64,7 @@ namespace Def
char ExtraStringFieldNames[MaxExtraEnumFields][MaxNameLength];
char ExtraStringFields[MaxFields][MaxExtraEnumFields][MaxNameLength];
char Name[MaxNameLength]{0};
EEnumFlags EnumFlags = EEnumFlags::None;
uint32_t Hash = 0;
};

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@@ -96,16 +96,19 @@ struct SharedDevData
char ShaderLog[2048]{0};
};
struct MemoryArena
{
uint8_t* Base = nullptr;
uint64_t Used = 0;
uint64_t MaxSize = 0;
uint64_t LastAllocSize = 0;
};
struct GameData
{
void* PermanentStorage = nullptr;
uint64_t PermanentStorageSize = 0;
void* EntityStorage = nullptr;
uint64_t EntityStorageSize = 0;
void* TransientStorage = nullptr;
uint64_t TransientStorageSize = 0;
MemoryArena PermanentArena;
MemoryArena EntityArena;
MemoryArena TransientArena;
};
struct SharedData

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@@ -23,6 +23,10 @@ constexpr const char* DLLPath = "libPuzGame.dll";
constexpr const wchar_t* DLLWatch = L"libPuzGame2.dll";
#endif
constexpr uint64_t KB = 1024LLU;
constexpr uint64_t MB = 1024LLU * 1024LLU;
constexpr uint64_t GB = 1024LLU * 1024LLU * 1024LLU;
namespace
{
bx::AllocatorI* defaultAllocator = new bx::DefaultAllocator{};
@@ -260,6 +264,15 @@ bool ReloadDLL()
return true;
}
void InitMemoryArena(MemoryArena& arena, uint64_t size)
{
arena.MaxSize = size;
arena.Base = reinterpret_cast<uint8_t*>(
VirtualAllocEx(GetCurrentProcess(), NULL, size, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE));
arena.Used = 0;
arena.LastAllocSize = 0;
}
int main()
{
char PathBuf[512]{0};
@@ -301,15 +314,9 @@ int main()
HANDLE compiledShaderThread =
CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.CompiledShaderWatcher, 0, &fileWatcherThreadId);
Shared.Game.PermanentStorageSize = 1024 * 1024;
Shared.Game.PermanentStorage = VirtualAllocEx(
GetCurrentProcess(), NULL, Shared.Game.PermanentStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
Shared.Game.EntityStorageSize = 1024 * 1024;
Shared.Game.EntityStorage = VirtualAllocEx(
GetCurrentProcess(), NULL, Shared.Game.EntityStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
Shared.Game.TransientStorageSize = 1024 * 1024 * 1024;
Shared.Game.TransientStorage = VirtualAllocEx(
GetCurrentProcess(), NULL, Shared.Game.TransientStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
InitMemoryArena(Shared.Game.PermanentArena, MB);
InitMemoryArena(Shared.Game.EntityArena, MB);
InitMemoryArena(Shared.Game.TransientArena, 2 * GB);
StartupFunc(Shared);
bool isRunning = true;

158
src/game/Entity.h Normal file
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@@ -0,0 +1,158 @@
#pragma once
#include "../gen/Generated.h"
#include "Log.h"
#include "Puzzle.h" // TODO: remove
#include "bgfx/bgfx.h"
#include "rendering/Rendering.h"
#include <cstdint>
#include <typeinfo>
#define ENTITY_HANDLE(X) \
struct X \
{ \
uint16_t Idx = UINT16_MAX; \
}; \
inline bool IsValid(X h) \
{ \
return h.Idx != UINT16_MAX; \
}
namespace Game
{
int32_t GetNextRenderID();
struct EntityRenderData
{
Gen::Vec4 DotColor{1.0f, 1.0f, 1.0f, 1.0f};
Gen::Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
Gen::Transform Transform;
Gen::EMaterial::Enum MaterialHandle = Gen::EMaterial::UI;
Gen::TextureHandle TextureHandle;
Gen::ModelHandle ModelH;
bool Visible = true;
int32_t RenderID = 0;
void Render(const Model* models, const Material* materials, const Texture* textures);
void LoadFromSaved(const Gen::SavedEntityRenderData& saved);
};
ENTITY_HANDLE(CubeHandle);
struct Cube
{
int32_t TestX = -1;
int32_t TestY = -1;
EntityRenderData EData;
void Setup();
void Update();
};
ENTITY_HANDLE(TestEntityHandle);
struct TestEntity
{
EntityRenderData EData;
void Setup();
};
ENTITY_HANDLE(PuzzleTileEntityHandle);
struct PuzzleTileEntity
{
EntityRenderData EData;
};
ENTITY_HANDLE(PuzzleTileCoverHandle);
struct PuzzleTileCover
{
EntityRenderData EData;
};
ENTITY_HANDLE(UIQuadEntityHandle);
struct UIQuadEntity
{
EntityRenderData EData;
Gen::Vec3 UIPos;
float UIRot = 0.0f;
};
ENTITY_HANDLE(LevelEntityHandle);
struct LevelEntity
{
EntityRenderData EData;
};
class IEntityManager
{
public:
virtual bool Setup(uint8_t*& ptr, bool forceReset) = 0;
};
template <typename T, typename HandleT, uint32_t C> class EntityManager : public IEntityManager
{
public:
uint16_t Count = 0;
T* Data = nullptr;
uint32_t EntitySize = 0;
T InvalidObject{};
bool IsEnabled = true;
public:
// Returns true if size changed
bool Setup(uint8_t*& ptr, bool forceReset)
{
bool changed = false;
if (EntitySize != sizeof(T) || forceReset)
{
Count = 0;
changed = true;
}
EntitySize = sizeof(T);
Data = reinterpret_cast<T*>(ptr);
ptr += C * EntitySize;
return changed;
}
HandleT New()
{
if (Data == nullptr)
{
ERROR_ONCE("Accessed EntityManager before setup!");
return {};
}
if (Count >= C)
{
ERROR_ONCE("Too many entities!");
return {};
}
Data[Count] = {};
Data[Count].EData.RenderID = GetNextRenderID();
HandleT H;
H.Idx = Count;
++Count;
return H;
}
T& Get(HandleT handle)
{
if (handle.Idx >= Count)
{
ERROR_ONCE("OOB Access!");
return InvalidObject;
}
return Data[handle.Idx];
}
void Render(const Model* models, const Material* materials, const Texture* textures)
{
if (!IsEnabled) return;
bgfx::setMarker(typeid(T).name());
for (uint16_t i = 0; i < Count; ++i)
{
Get({i}).EData.Render(models, materials, textures);
}
}
};
typedef EntityManager<UIQuadEntity, UIQuadEntityHandle, Puzzle::Config::MaxTilesInPuzzle * 2> UIQuadEntityManager;
} // namespace Game

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@@ -320,6 +320,14 @@ namespace Gen
return mat;
}
Mat4 RotationFromQuaternion(const Vec4& quaternion)
{
Mat4 mat;
bx::Quaternion quat{quaternion.x, quaternion.y, quaternion.z, quaternion.w};
bx::mtxFromQuaternion(mat.M, quat);
return mat;
}
float Magnitude(const Vec4& vec)
{
return bx::sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w);
@@ -385,6 +393,37 @@ namespace Gen
return true;
}
bool RayTriangleIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out)
{
const float EPSILON = 1e-6f;
Vec3 dir = l2 - l1; // Ray direction
Vec3 edge1 = p2 - p1;
Vec3 edge2 = p3 - p1;
Vec3 h = CrossProduct(dir, edge2);
float a = DotProduct(edge1, h);
if (bx::abs(a) < EPSILON) return false; // Ray is parallel to the triangle
float f = 1.0f / a;
Vec3 s = l1 - p1;
float u = f * DotProduct(s, h);
if (u < 0.0f || u > 1.0f) return false;
Vec3 q = CrossProduct(s, edge1);
float v = f * DotProduct(dir, q);
if (v < 0.0f || u + v > 1.0f) return false;
float t = f * DotProduct(edge2, q);
if (t > EPSILON)
{
out = l1 + dir * t;
return true;
}
return false;
}
void Translate(Transform& trans, Vec3 offset)
{
trans.Position += Vec3{offset.x, offset.y, offset.z};

View File

@@ -75,11 +75,13 @@ namespace Gen
Vec3 EulerFromRotation(const Mat4& rotation);
Mat4 RotationFromEuler(const Vec3& euler);
Mat4 RotationFromQuaternion(const Vec4& quaternion);
float DotProduct(Vec3 a, Vec3 b);
Vec3 CrossProduct(Vec3 a, Vec3 b);
Vec3 CrossProductFromPlane(Vec3 a, Vec3 b, Vec3 c);
bool RayPlaneIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
bool RayTriangleIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
void Translate(Transform& trans, Vec3 offset);
void TranslateLocal(Transform& trans, Vec3 offset);

View File

@@ -37,16 +37,36 @@ namespace Game
GameInst = &instance;
}
void* AllocateScratch(size_t byteCount, size_t align)
uint8_t* AllocateScratch(uint64_t byteCount, uint32_t align)
{
size_t offset = GetInstance().UsedScratchAmount;
uint8_t* base = static_cast<uint8_t*>(GetShared().Game.TransientStorage);
uint8_t* current = base + offset;
size_t offsetAligned = ((offset + align - 1) / align) * align;
uint8_t* ptrAligned = base + offsetAligned;
size_t newOffset = offsetAligned + byteCount;
if (newOffset > GetShared().Game.TransientStorageSize) return nullptr;
GetInstance().UsedScratchAmount = newOffset;
return reinterpret_cast<void*>(ptrAligned);
assert(align <= 64); // The alignment of the arena limits the alignment that can be specified here!
auto& arena = GetShared().Game.TransientArena;
uint64_t offsetAligned = ((arena.Used + align - 1) / align) * align;
uint8_t* ptrAligned = arena.Base + offsetAligned;
uint64_t newOffset = offsetAligned + byteCount;
if (newOffset > arena.MaxSize) return nullptr;
arena.Used = newOffset;
arena.LastAllocSize = byteCount;
return ptrAligned;
}
bool ResizeLastScratchAlloc(uint64_t newByteCount)
{
auto& arena = GetShared().Game.TransientArena;
if (newByteCount > arena.LastAllocSize)
{
LOG_ERROR("Can't resize to more than previous size!");
return false;
}
arena.Used -= arena.LastAllocSize;
arena.Used += newByteCount;
return true;
}
void ResetScratch()
{
auto& arena = GetShared().Game.TransientArena;
arena.Used = 0;
arena.LastAllocSize = 0;
}
} // namespace Game

View File

@@ -33,5 +33,7 @@ namespace Game
void SetShared(SharedData& instance);
GameInstance& GetInstance();
void SetInstance(GameInstance& instance);
void* AllocateScratch(size_t byteCount, size_t align = 16);
uint8_t* AllocateScratch(uint64_t byteCount, uint32_t align = 16);
bool ResizeLastScratchAlloc(uint64_t newByteCount);
void ResetScratch();
} // namespace Game

View File

@@ -2,6 +2,7 @@
#include "Global.h"
#include "Input.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace Game
{
@@ -9,12 +10,14 @@ namespace Game
bool IsKeyboardAllowed()
{
if (GImGui == nullptr) return true;
auto& IO = ImGui::GetIO();
return !IO.WantCaptureKeyboard || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoKeyboard);
}
bool IsMouseAllowed()
{
if (GImGui == nullptr) return true;
auto& IO = ImGui::GetIO();
return !IO.WantCaptureMouse || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoMouse);
}
@@ -60,6 +63,8 @@ namespace Game
}
Vec2 GetMousePos()
{
// TODO: fix this!!
if (GImGui == nullptr) return {};
ImVec2 pos = ImGui::GetMousePos();
return {pos.x, pos.y};
}

View File

@@ -32,12 +32,6 @@ namespace Game
int64_t StartTime = 0;
};
// TODO: move to generated data and save
struct SavedPlayerConfig
{
Gen::SavedEntityRenderData TabletRenderData;
};
struct PlayerData
{
Gen::Transform PlayerCamTransform;
@@ -48,24 +42,26 @@ namespace Game
float FreeflyYRot = 0.0f;
float WalkXRot = 0.0f;
float WalkYRot = 0.0f;
CameraMode CameraM = CameraMode::Freefly;
CameraMode CameraM = CameraMode::Walk;
InputMode InputM = InputMode::Game;
InteractionMode InteractionM = InteractionMode::Walk;
float MouseSensitivity = 1.0f;
float MovementSpeed = 10.0f;
SavedPlayerConfig Config;
Gen::SavedPlayerConfig Config;
};
struct InstanceDebugData
{
uint16_t SelectedDebugLevel = UINT16_MAX;
static constexpr uint32_t MaxAssets = 128;
uint16_t SelectedDebugLevel = 0;
uint64_t ImguiIniSize = 0;
char ImguiIni[4096]{0};
static constexpr uint32_t MaxAssets = 128;
uint32_t AssetCount = 0;
Gen::AssetHandle AssetHandles[MaxAssets]{0};
char AssetHandlePaths[MaxAssets][128];
bool ShowImguiDemo = false;
bool DebugBreakIDEnabled = false;
int DebugBreakID = -1;
uint8_t DebugCardRotation = 0;
bool ShortenLogFileNames = true;
bool ShowStats = true;
@@ -75,7 +71,6 @@ namespace Game
{
bool IsInitialized = false;
uint64_t Size = sizeof(GameInstance);
uint64_t UsedScratchAmount = 0;
Time Time;
PlayerData Player;
Level GameLevel;

View File

@@ -6,6 +6,9 @@
#include "Level.h"
#include "Log.h"
#include "Puzzle.h"
#include "UI.h"
#include "bx/bx.h"
#include "bx/debug.h"
#include "rendering/Rendering.h"
#include "SDL3/SDL_mouse.h"
@@ -26,6 +29,13 @@ namespace Game
{
void EntityRenderData::Render(const Model* models, const Material* materials, const Texture* textures)
{
auto& debug = GetInstance().DebugData;
if ((int32_t)debug.DebugBreakID == RenderID && debug.DebugBreakIDEnabled)
{
bx::debugBreak();
debug.DebugBreakIDEnabled = false;
}
if (models == nullptr || materials == nullptr || textures == nullptr) return;
if (!Gen::IsValid(ModelH) || MaterialHandle >= EMaterial::EntryCount) return;
if (!Visible) return;
@@ -93,24 +103,33 @@ namespace Game
bool IsGaming = GetInstance().Player.InputM == InputMode::Game;
bool captureMouse = IsGaming && GetInstance().Player.InteractionM == InteractionMode::Walk;
SDL_SetWindowRelativeMouseMode(GetShared().Window.SDLWindow, captureMouse);
auto& rendering = GameRendering::Get();
if (rendering.SetupData.UseImgui)
{
auto& IO = ImGui::GetIO();
IO.ConfigFlags = FlagBool(IO.ConfigFlags, ImGuiConfigFlags_NoMouse | ImGuiConfigFlags_NoKeyboard, IsGaming);
GameRendering::Get().UIVisible = IsGaming ? UIVisibilityState::Game : UIVisibilityState::Debug;
IO.ConfigFlags =
FlagBool(IO.ConfigFlags, ImGuiConfigFlags_NoMouse | ImGuiConfigFlags_NoKeyboard, captureMouse);
}
rendering.UIVisible = IsGaming ? UIVisibilityState::Game : UIVisibilityState::Debug;
}
} // namespace
void Level::Setup(GameData& data)
{
LOG("Level setup");
void* storagePtr = data.EntityStorage;
uint8_t* storagePtr = data.EntityArena.Base;
bool needReset = false;
needReset |= Cubes.Setup(storagePtr, needReset);
needReset |= Tests.Setup(storagePtr, needReset);
needReset |= PuzzleTiles.Setup(storagePtr, needReset);
needReset |= PuzzleTileCovers.Setup(storagePtr, needReset);
needReset |= UIQuads.Setup(storagePtr, needReset);
needReset |= LevelEntities.Setup(storagePtr, needReset);
Puzzle::Setup();
UIQuads.Count = 0;
PuzzleTiles.Count = 0;
bx::Error err;
bx::DirectoryReader dirIter;
@@ -169,8 +188,16 @@ namespace Game
Cubes.Get(PlayerOutsideViewCube).Setup();
}
{
Deserializer d;
d.Init("game/data/static/uiconfig.dat", "UICO");
d.ReadT(GetInstance().Player.Config);
d.Finish();
}
UIQuads.Count = 0;
PuzzleTiles.Count = 0;
PuzzleTileCovers.Count = 0;
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
{
if (Puzzles[i].Data.ID != UINT16_MAX)
@@ -178,17 +205,92 @@ namespace Game
Puzzles[i].Setup();
}
}
TabletHandle = UIQuads.New();
PuzzleUI.Setup();
ReloadLevelEntities();
UpdatePlayerInputMode();
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
{
Deserializer d;
d.Init("game/data/static/uiconfig.dat", "UICO");
d.ReadT(GetInstance().Player.Config.TabletRenderData);
d.Finish();
Puzzles[i].WorldPosition = {0.0f, 0.0f, i * 50.0f};
}
}
bool IsInPuzzle(WorldPuzzle& puz, Vec3 worldPos)
{
Vec3 offsetToPuzzle = worldPos - puz.WorldPosition + (Vec3{0.5f, 0.0f, 0.5f} * Puzzle::Config::CardScaleWorld);
Vec3 scaledOffset = offsetToPuzzle / Puzzle::Config::CardScaleWorld;
int32_t offsetX = (int32_t)bx::floor(scaledOffset.x);
int32_t offsetY = (int32_t)bx::floor(scaledOffset.z);
return (offsetX >= 0 && offsetX < puz.Data.WidthTiles / 2 && offsetY >= -1 &&
offsetY < puz.Data.HeightTiles / 2);
}
bool IsOnGround(Level& level, Vec3 worldPos)
{
for (auto& puz : level.Puzzles)
{
Vec3 offsetToPuzzle =
worldPos - puz.WorldPosition + (Vec3{0.5f, 0.0f, 0.5f} * Puzzle::Config::CardScaleWorld);
Vec3 scaledOffset = offsetToPuzzle / Puzzle::Config::CardScaleWorld;
int32_t offsetX = (int32_t)bx::floor(scaledOffset.x);
int32_t offsetY = puz.Data.HeightTiles / 2 - (int32_t)bx::floor(scaledOffset.z) - 1;
float fracOffsetX = scaledOffset.x - offsetX;
float fracOffsetY = scaledOffset.z - bx::floor(scaledOffset.z);
if (offsetX >= 0 && offsetX < puz.Data.WidthTiles / 2 && offsetY >= 0 && offsetY < puz.Data.HeightTiles / 2)
{
auto& card = puz.Data.PlacedCards[offsetY * Puzzle::Config::MaxPuzzleSizeCards + offsetX];
if (card.RefCard.Idx == UINT16_MAX)
{
return true;
}
auto& refCard = Puzzle::GetStaticPuzzleData().Cards[card.RefCard.Idx];
if (!IsValid(refCard.BaseModelHandle))
{
LOG_WARN("missing base model! @ %i %i", offsetX, offsetY);
return true;
}
auto& heightmap = GameRendering::Get().Models[refCard.BaseModelHandle.ModelIdx].Height;
int32_t xPos = (int32_t)(fracOffsetX * heightmap.Width);
int32_t yPos = (int32_t)(fracOffsetY * heightmap.Height);
uint8_t height = 0;
switch (card.Rotation)
{
case 0:
height = heightmap.Values[yPos * heightmap.Width + xPos];
break;
case 1:
height = heightmap.Values[xPos * heightmap.Width + (heightmap.Height - yPos - 1)];
break;
case 2:
height =
heightmap
.Values[(heightmap.Height - yPos - 1) * heightmap.Width + (heightmap.Width - xPos - 1)];
break;
default:
height = heightmap.Values[(heightmap.Height - xPos - 1) * heightmap.Width + yPos];
break;
}
return height >= 110 && height <= 125;
}
if (offsetX == 1 && offsetY == puz.Data.HeightTiles / Puzzle::Config::CardSize)
{
if (puz.IsSolved)
{
return true;
}
return true; // TODO!
}
}
return false;
}
void Level::Update()
{
ZoneScopedN("Level update");
@@ -240,9 +342,38 @@ namespace Game
}
else if (player.CameraM == CameraMode::Walk)
{
TranslateLocal(player.PlayerCamTransform, {0.0f, 0.0f, inputVec.z});
TranslateLocal(player.PlayerCamTransform, {inputVec.x, 0.0f, 0.0f});
player.PlayerCamTransform.Position.y = 3.0f;
auto newTransform = player.PlayerCamTransform;
// Global and local are inverted because camera
Vec3 globalInput = GlobalToLocalDirection(newTransform, {inputVec.x, 0.0f, inputVec.z});
Translate(newTransform, globalInput);
newTransform.Position.y = 3.0f;
if (IsOnGround(*this, newTransform.Position))
{
player.PlayerCamTransform = newTransform;
}
else
{
auto newTransform = player.PlayerCamTransform;
Translate(newTransform, {globalInput.x, 0.0f, 0.0f});
newTransform.Position.y = 3.0f;
if (IsOnGround(*this, newTransform.Position))
{
player.PlayerCamTransform = newTransform;
}
else
{
auto newTransform = player.PlayerCamTransform;
Translate(newTransform, {0.0f, 0.0f, globalInput.z});
newTransform.Position.y = 3.0f;
if (IsOnGround(*this, newTransform.Position))
{
player.PlayerCamTransform = newTransform;
}
}
}
player.WalkXRot += rotInput.x;
player.WalkYRot += rotInput.y;
@@ -256,18 +387,6 @@ namespace Game
UpdatePlayerInputMode();
}
// UI Tablet
if (IsValid(TabletHandle))
{
auto& tablet = UIQuads.Get(TabletHandle);
tablet.EData.LoadFromSaved(player.Config.TabletRenderData);
UpdateMatrix(player.PlayerCamTransform);
tablet.EData.Transform.Rotation = player.PlayerCamTransform.Rotation;
Rotate(tablet.EData.Transform, {0.5f * bx::kPi, 0.0f, 0.0f});
tablet.EData.Transform.Position =
player.PlayerCamTransform.Position + AxisForward(player.PlayerCamTransform.M) * 1.0f;
}
// Cubes
for (uint16_t i = 0; i < Cubes.Count; ++i)
{
@@ -275,10 +394,20 @@ namespace Game
}
// Puzzle tiles
Puzzle::PuzzleSolver solver;
uint16_t activeIdx = GetInstance().DebugData.SelectedDebugLevel;
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
{
Puzzles[i].Update();
if (IsInPuzzle(Puzzles[i], player.PlayerCamTransform.Position))
{
activeIdx = i;
}
Puzzles[i].IsActive = activeIdx == i;
Puzzles[i].Update();
Puzzles[i].IsSolved = solver.IsPuzzleSolved(Puzzles[i].Data);
}
PuzzleUI.Update(Puzzles[activeIdx].Data, Puzzles[activeIdx].IsSolved);
END_PERF(GetShared().Window.PerfCounters, PerfCounterType::GameLevelUpdate, GetShared().Window.FrameCounter);
}
@@ -315,10 +444,12 @@ namespace Game
Cubes.Render(models, materials, textures);
Tests.Render(models, materials, textures);
PuzzleTiles.Render(models, materials, textures);
PuzzleTileCovers.Render(models, materials, textures);
if (player.InteractionM == InteractionMode::ReadTablet)
{
UIQuads.Render(models, materials, textures);
}
LevelEntities.Render(models, materials, textures);
}
void Cube::Setup()
@@ -342,60 +473,59 @@ namespace Game
void WorldPuzzle::Setup()
{
auto& level = GetInstance().GameLevel;
Level& level = GetInstance().GameLevel;
for (int32_t i = 0; i < Puzzle::Config::MaxCardsInPuzzle; ++i)
{
TileHandles[i] = level.PuzzleTiles.New();
auto& tile = level.PuzzleTiles.Get(TileHandles[i]);
PuzzleTileEntity& tile = level.PuzzleTiles.Get(TileHandles[i]);
tile.EData.MaterialHandle = EMaterial::Default;
tile.EData.Visible = false;
UIPlacedCards[i] = level.UIQuads.New();
auto& quad = level.UIQuads.Get(UIPlacedCards[i]);
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
quad.EData.MaterialHandle = EMaterial::UI;
quad.EData.Visible = false;
for (int32_t j = 0; j < Puzzle::Config::MaxCoversInTile; ++j)
{
int32_t idx = i * Puzzle::Config::MaxCoversInTile + j;
CoverHandles[idx] = level.PuzzleTileCovers.New();
PuzzleTileCover& cover = level.PuzzleTileCovers.Get(CoverHandles[idx]);
cover.EData.Visible = false;
}
}
for (int32_t i = 0; i < BX_COUNTOF(EndHandles); ++i)
{
EndHandles[i] = level.PuzzleTiles.New();
PuzzleTileEntity& tile = level.PuzzleTiles.Get(EndHandles[i]);
tile.EData.MaterialHandle = EMaterial::Default;
}
WallHandle = level.PuzzleTiles.New();
PuzzleTileEntity& wHandle = level.PuzzleTiles.Get(WallHandle);
wHandle.EData.MaterialHandle = EMaterial::Default;
wHandle.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/GateWall.glb");
DoorHandle = level.PuzzleTiles.New();
PuzzleTileEntity& dHandle = level.PuzzleTiles.Get(DoorHandle);
dHandle.EData.MaterialHandle = EMaterial::Default;
dHandle.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/GateDoor.glb");
IsSetup = true;
LOG("finished setup!");
}
Vec3 PuzPosToWorldPos(const PuzzleData& data, int32_t x, int32_t y)
{
return {
(float)x * Puzzle::Config::CardScaleWorld,
-5.0f,
(float)(data.HeightTiles / 2 - y - 1) * Puzzle::Config::CardScaleWorld,
};
}
void WorldPuzzle::Update()
{
Level& level = GetInstance().GameLevel;
auto& window = GetShared().Window;
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
auto& visuals = Puzzle::GetStaticPuzzleData().Visuals;
Transform& camTransform = GetInstance().Player.PlayerCamTransform;
UpdateMatrix(camTransform);
Vec3 cameraPos = camTransform.Position;
Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize - 1),
static_cast<float>(Data.HeightTiles / Puzzle::Config::CardSize) - 1};
uiOffset *= -UICardOffset * 0.5f;
Transform& boardTransform = level.UIQuads.Get(level.TabletHandle).EData.Transform;
Transform tileOriginTransform = boardTransform;
tileOriginTransform.Position += AxisForward(camTransform.M) * -0.01f;
TranslateLocal(tileOriginTransform, Vec3{uiOffset.x, 0.0f, uiOffset.y} * 1.0f);
UpdateMatrix(tileOriginTransform);
Vec2 mousePos = GetMousePos();
mousePos.x = mousePos.x / window.WindowWidth;
mousePos.y = mousePos.y / window.WindowHeight;
mousePos *= 2.0f;
mousePos -= 1.0f;
Vec4 mousePosView = {mousePos.x, -mousePos.y, 0.0f, 1.0f};
Vec4 mousePosCam4 = Mul(GetInstance().Player.ProjectionInverse, mousePosView);
Vec3 mousePosCam = Vec3{
mousePosCam4.x /= mousePosCam4.w,
mousePosCam4.y /= mousePosCam4.w,
mousePosCam4.z /= mousePosCam4.w,
};
Vec3 mousePosWorld = LocalToGlobalPoint(camTransform, mousePosCam);
// Board
for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
{
for (int8_t x = 0; x < Data.WidthTiles / Puzzle::Config::CardSize; ++x)
@@ -403,105 +533,96 @@ namespace Game
int32_t cardIdx = y * Puzzle::Config::MaxPuzzleSizeCards + x;
Gen::PlacedPuzzleCard& card = Data.PlacedCards[cardIdx];
auto& tile = level.PuzzleTiles.Get(TileHandles[cardIdx]);
auto& quad = level.UIQuads.Get(UIPlacedCards[cardIdx]);
bool isValid = Puzzle::IsValid(card.RefCard);
auto& staticCard = isValid ? staticCards[card.RefCard.Idx] : staticCards[0];
// World Tile
tile.EData.Visible = true;
tile.EData.ModelH = isValid ? staticCards[card.RefCard.Idx].ModelHandle : staticCards[0].ModelHandle;
tile.EData.ModelH = staticCard.BaseModelHandle;
tile.EData.TextureHandle = staticCard.ModelTextureHandle;
tile.EData.DotColor = visuals.TileDotColor;
tile.EData.BaseColor = visuals.TileBaseColor;
Vec3 cardPos = {
(float)card.Position.X * Puzzle::Config::CardScaleWorld,
-5.0f,
(float)card.Position.Y * Puzzle::Config::CardScaleWorld,
};
Vec3 cardPos = PuzPosToWorldPos(Data, card.Position.X, card.Position.Y);
if (!isValid)
{
cardPos = {x * Puzzle::Config::CardScaleWorld, -5.0f, y * Puzzle::Config::CardScaleWorld};
cardPos = PuzPosToWorldPos(Data, x, y);
}
tile.EData.Transform.Position = cardPos;
bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * 0.5f);
tile.EData.Transform.Position = cardPos + WorldPosition;
bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * -0.5f);
// UI Quad
quad.EData.Visible = isValid;
quad.EData.TextureHandle =
isValid ? staticCards[card.RefCard.Idx].BoardTextureHandle : Gen::TextureHandle{};
quad.EData.DotColor = card.IsLocked ? Puzzle::GetStaticPuzzleData().Visuals.DisabledCardTint
: Vec4{1.0f, 1.0f, 1.0f, 1.0f};
quad.EData.Transform.Position = tileOriginTransform.Position;
quad.EData.Transform.Rotation = camTransform.Rotation;
TranslateLocal(quad.EData.Transform,
Vec3{(float)card.Position.X, (float)card.Position.Y, 0.0f} * UICardOffset * UICardScale);
Rotate(quad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - card.Rotation * 0.5f) * bx::kPi});
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
Vec3 quadPosWorld = quad.EData.Transform.Position;
Vec3 quadXWorld = LocalToGlobalPoint(quad.EData.Transform, {1, 0, 0});
Vec3 quadZWorld = LocalToGlobalPoint(quad.EData.Transform, {0, 0, 1});
Vec3 intersectPos;
if (RayPlaneIntersect(
camTransform.Position, mousePosWorld, quadPosWorld, quadXWorld, quadZWorld, intersectPos))
// Covers
if (IsValid(staticCard.BaseModelHandle))
{
Vec3 quadSpaceIntersect = GlobalToLocalPoint(quad.EData.Transform, intersectPos);
if (isValid && quadSpaceIntersect.x >= -1.0f && quadSpaceIntersect.x <= 1.0f &&
quadSpaceIntersect.z >= -1.0f && quadSpaceIntersect.z <= 1.0f)
auto& model = GameRendering::Get().Models[staticCard.BaseModelHandle.ModelIdx];
for (int32_t i = 0; i < model.SocketCount; ++i)
{
if (!card.IsLocked && DraggedCard.X == -1)
{
if (GetMouseButtonPressedNow(MouseButton::Left))
{
DraggedCard.X = x;
DraggedCard.Y = y;
}
if (GetMouseButtonPressedNow(MouseButton::Right))
{
Puzzle::RotateCard(card);
auto& cover =
level.PuzzleTileCovers.Get(CoverHandles[cardIdx * Puzzle::Config::MaxCoversInTile + i]);
cover.EData.Visible = IsActive;
cover.EData.ModelH = staticCard.Sockets[i].Model;
cover.EData.Transform = tile.EData.Transform;
cover.EData.MaterialHandle = EMaterial::Default;
cover.EData.BaseColor = {0.2f, 0.1f, 0.7f, 1.0f};
cover.EData.DotColor = {0.2f, 0.2f, 0.8f, 1.0f};
Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos);
Gen::RotateLocal(cover.EData.Transform, Gen::EulerFromRotation(model.Sockets[i].Rot));
}
}
}
}
if (DraggedCard.X == x && DraggedCard.Y == y)
{
Vec3 dragPos = intersectPos;
dragPos -= AxisForward(camTransform.M) * 0.01f;
quad.EData.Transform.Position = dragPos;
Vec3 boardPos = GlobalToLocalPoint(tileOriginTransform, intersectPos);
Vec3 boardTilePos = boardPos / UICardOffset;
int32_t xPos = (int32_t)bx::round(boardTilePos.x);
int32_t yPos = (int32_t)bx::round(boardTilePos.z);
Gen::PuzPos srcCardPos = {(int8_t)DraggedCard.X, (int8_t)DraggedCard.Y};
Gen::PlacedPuzzleCard& srcCard =
Data.PlacedCards[srcCardPos.Y * Puzzle::Config::MaxPuzzleSizeCards + srcCardPos.X];
if (GetMouseButtonPressedNow(MouseButton::Right))
{
Puzzle::RotateCard(srcCard);
}
if (!GetMouseButton(MouseButton::Left))
// End
for (int32_t i = 0; i < BX_COUNTOF(EndHandles); ++i)
{
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
auto& tile = level.PuzzleTiles.Get(EndHandles[i]);
if (i < Data.WidthTiles / 2)
{
Gen::PlacedPuzzleCard& targetCard =
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
bool canBeReplaced = !Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0;
if (canBeReplaced && Puzzle::ReturnPlacedCard(Data, srcCardPos))
tile.EData.Visible = true;
tile.EData.ModelH = staticCards[0].BaseModelHandle;
tile.EData.TextureHandle = staticCards[0].ModelTextureHandle;
tile.EData.DotColor = visuals.TileDotColor;
tile.EData.BaseColor = visuals.TileBaseColor + Vec4{0.1f, 0.1f, 0.1f, 0.0f};
tile.EData.Transform.Position = WorldPosition + Vec3{
i * Puzzle::Config::CardScaleWorld,
-5.0f,
(float)Data.HeightTiles / Puzzle::Config::CardSize *
Puzzle::Config::CardScaleWorld,
};
}
else
{
Puzzle::DragAvailableCardTo(Data, targetCardPos, 0, srcCard.Rotation);
}
}
DraggedCard.X = -1;
DraggedCard.Y = -1;
tile.EData.Visible = false;
}
}
auto& wall = level.PuzzleTiles.Get(WallHandle);
wall.EData.Visible = true;
wall.EData.Transform.Position =
WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
auto& door = level.PuzzleTiles.Get(DoorHandle);
door.EData.Visible = !IsSolved;
door.EData.Transform.Position =
WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
}
void Level::ReloadLevelEntities()
{
LevelEntities.Count = 0;
for (int32_t i = 0; i < BX_COUNTOF(BackgroundEntityHandles); ++i)
{
BackgroundEntityHandles[i] = LevelEntities.New();
auto& levelBgEntity = LevelEntities.Get(BackgroundEntityHandles[i]);
levelBgEntity.EData.LoadFromSaved(GetInstance().Player.Config.BackgroundLevelRenderData[i]);
}
}
int32_t GetNextRenderID()
{
static int32_t RenderIDCounter = 0;
RenderIDCounter++;
return RenderIDCounter;
}
} // namespace Game

View File

@@ -1,155 +1,29 @@
#pragma once
#include "../engine/Shared.h"
#include "Log.h"
#include "Entity.h"
#include "Puzzle.h"
#include "UI.h"
#include "rendering/Rendering.h"
#include <bgfx/bgfx.h>
#include <cstdint>
#define ENTITY_HANDLE(X) \
struct X \
{ \
uint16_t Idx = UINT16_MAX; \
}; \
inline bool IsValid(X h) \
{ \
return h.Idx != UINT16_MAX; \
}
namespace Game
{
struct EntityRenderData
{
Gen::Vec4 DotColor{1.0f, 1.0f, 1.0f, 1.0f};
Gen::Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
Gen::Transform Transform;
Gen::EMaterial::Enum MaterialHandle = Gen::EMaterial::UI;
Gen::TextureHandle TextureHandle;
Gen::ModelHandle ModelH;
bool Visible = true;
void Render(const Model* models, const Material* materials, const Texture* textures);
void LoadFromSaved(const Gen::SavedEntityRenderData& saved);
};
ENTITY_HANDLE(CubeHandle);
struct Cube
{
int32_t TestX = -1;
int32_t TestY = -1;
EntityRenderData EData;
void Setup();
void Update();
};
ENTITY_HANDLE(TestEntityHandle);
struct TestEntity
{
EntityRenderData EData;
void Setup();
};
ENTITY_HANDLE(PuzzleTileEntityHandle);
struct PuzzleTileEntity
{
EntityRenderData EData;
};
ENTITY_HANDLE(UIQuadEntityHandle);
struct UIQuadEntity
{
EntityRenderData EData;
};
ENTITY_HANDLE(LevelEntityHandle);
struct LevelEntity
{
EntityRenderData EData;
};
class IEntityManager
{
public:
virtual bool Setup(void*& ptr, bool forceReset) = 0;
};
template <typename T, typename HandleT, uint32_t C> class EntityManager : public IEntityManager
{
public:
uint16_t Count = 0;
T* Data = nullptr;
uint32_t EntitySize = 0;
T InvalidObject{};
bool IsEnabled = true;
public:
// Returns true if size changed
bool Setup(void*& ptr, bool forceReset)
{
bool changed = false;
if (EntitySize != sizeof(T) || forceReset)
{
Count = 0;
changed = true;
}
EntitySize = sizeof(T);
Data = reinterpret_cast<T*>(ptr);
ptr = (uint8_t*)ptr + (C * EntitySize);
return changed;
}
HandleT New()
{
if (Data == nullptr)
{
ERROR_ONCE("Accessed EntityManager before setup!");
return {};
}
if (Count >= C)
{
ERROR_ONCE("Too many entities!");
return {};
}
Data[Count] = {};
HandleT H;
H.Idx = Count;
++Count;
return H;
}
T& Get(HandleT handle)
{
if (handle.Idx >= Count)
{
ERROR_ONCE("OOB Access!");
return InvalidObject;
}
return Data[handle.Idx];
}
void Render(const Model* models, const Material* materials, const Texture* textures)
{
if (!IsEnabled) return;
for (uint16_t i = 0; i < Count; ++i)
{
Get({i}).EData.Render(models, materials, textures);
}
}
};
struct WorldPuzzle
{
static constexpr Gen::Vec2 WorldCardSize{10.0f, 10.0f};
static constexpr float UICardScale = 0.05f;
static constexpr float UICardOffset = 2.1f * UICardScale;
Gen::PuzzleData Data;
Gen::Vec3 WorldPosition;
PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
Gen::PuzPos DraggedCard{-1, -1};
PuzzleTileCoverHandle CoverHandles[Puzzle::Config::MaxCardsInPuzzle * Puzzle::Config::MaxCoversInTile];
PuzzleTileEntityHandle EndHandles[Puzzle::Config::MaxPuzzleSizeCards];
PuzzleTileEntityHandle WallHandle;
PuzzleTileEntityHandle DoorHandle;
bool IsSetup = false;
bool IsActive = false;
bool IsSolved = false;
void Setup();
void Update();
@@ -160,20 +34,23 @@ namespace Game
public:
EntityManager<Cube, CubeHandle, 1024> Cubes;
EntityManager<TestEntity, TestEntityHandle, 32> Tests;
EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, 1024> PuzzleTiles;
EntityManager<UIQuadEntity, UIQuadEntityHandle, 1024> UIQuads;
EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, Puzzle::Config::MaxTilesTotal> PuzzleTiles;
EntityManager<PuzzleTileCover, PuzzleTileCoverHandle, Puzzle::Config::MaxCoversTotal> PuzzleTileCovers;
UIQuadEntityManager UIQuads;
EntityManager<LevelEntity, LevelEntityHandle, 64> LevelEntities;
CubeHandle PlayerOutsideViewCube;
UIQuadEntityHandle TabletHandle;
LevelEntityHandle BackgroundEntityHandles[16];
public:
Gen::StaticPuzzleData PuzzleData;
WorldPuzzle Puzzles[1];
WorldPuzzle Puzzles[Puzzle::Config::MaxVisiblePuzzles];
WorldPuzzleUI PuzzleUI;
public:
void Setup(GameData& data);
void Update();
void Render(uint16_t ViewID, const Model* models, const Material* materials, const Texture* textures);
void ReloadLevelEntities();
};
} // namespace Game

View File

@@ -17,6 +17,7 @@ namespace
{
char LineBuffer[LogInternal::MaxLineSize]{0};
char OutBuffer[LogInternal::MaxLineSize]{0};
char OutBufferUI[LogInternal::MaxLineSize]{0};
bx::HandleHashMapT<1024> OnceMap;
LogHistory History;
@@ -36,11 +37,13 @@ void Log(ELogType logType, const char* file, uint32_t line, const char* format,
bx::snprintf(LineBuffer, sizeof(LineBuffer), LineFormat, format);
bx::vprintf(LineBuffer, args);
bx::vsnprintf(OutBuffer, sizeof(OutBuffer), LineBuffer, args);
bx::vsnprintf(OutBufferUI, sizeof(OutBufferUI), format, args);
va_end(args);
OutputDebugStringA(OutBuffer);
bx::strCopy(&History.LogBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, OutBuffer);
bx::strCopy(&History.LogBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, OutBufferUI);
History.WriteTime[History.WriteIdx] = bx::getHPCounter();
History.WriteType[History.WriteIdx] = logType;
bx::strCopy(&History.FileBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, file);
History.LineBuffer[History.WriteIdx] = line;

View File

@@ -40,6 +40,7 @@ struct LogHistory
uint32_t LineBuffer[LogInternal::LogHistorySize]{0};
int32_t WriteIdx = 0;
int64_t WriteTime[LogInternal::LogHistorySize]{0};
ELogType WriteType[LogInternal::LogHistorySize]{ELogType::Log};
};
void Log(ELogType logType, const char* file, uint32_t line, const char* format, ...);

View File

@@ -1,15 +1,19 @@
#include "Gen.h"
#include "Global.h"
#include "Log.h"
#include "Mesh.h"
#include "bgfx/bgfx.h"
#include "bx/bx.h"
#include "bx/error.h"
#include "bx/file.h"
#include "bx/filepath.h"
#include "bx/hash.h"
#include "bx/string.h"
#include "bx/timer.h"
#include "rendering/Rendering.h"
#include "Instance.h"
#include <cstdint>
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
@@ -20,6 +24,7 @@ namespace Game
{
bool LoadMesh(Model& mesh, const char* path, bool isBinary)
{
bx::strCopy(mesh.Name, sizeof(mesh.Name), path);
mesh.VertLayout.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
@@ -57,23 +62,23 @@ namespace Game
tinygltf::Primitive primitive = model.meshes[0].primitives[0];
{
tinygltf::Accessor accessor = model.accessors.at(primitive.indices);
tinygltf::BufferView bufferView = model.bufferViews.at(accessor.bufferView);
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
const bgfx::Memory* ibMem = bgfx::alloc(bufferView.byteLength);
bx::memCopy(ibMem->data, &buffer.data.at(bufferView.byteOffset), bufferView.byteLength);
tinygltf::Accessor indexAccessor = model.accessors.at(primitive.indices);
tinygltf::BufferView indexBufferView = model.bufferViews.at(indexAccessor.bufferView);
int32_t indexStride = sizeof(uint16_t);
tinygltf::Buffer indexBuffer = model.buffers[indexBufferView.buffer];
const bgfx::Memory* ibMem = bgfx::alloc(indexBufferView.byteLength);
bx::memCopy(ibMem->data, &indexBuffer.data.at(indexBufferView.byteOffset), indexBufferView.byteLength);
mesh.IndexBuffer = bgfx::createIndexBuffer(ibMem);
}
{
tinygltf::Accessor posAccessor = model.accessors.at(primitive.attributes.at("POSITION"));
tinygltf::Accessor normalAccessor = model.accessors.at(primitive.attributes.at("NORMAL"));
tinygltf::Accessor uvAccessor = model.accessors.at(primitive.attributes.at("TEXCOORD_0"));
tinygltf::BufferView posBufferView = model.bufferViews[posAccessor.bufferView];
tinygltf::BufferView normalBufferView = model.bufferViews[normalAccessor.bufferView];
tinygltf::BufferView uvBufferView = model.bufferViews[uvAccessor.bufferView];
int posStride = posAccessor.ByteStride(posBufferView);
int normalStride = normalAccessor.ByteStride(normalBufferView);
int uvStride = uvAccessor.ByteStride(uvBufferView);
int32_t posStride = posAccessor.ByteStride(posBufferView);
int32_t normalStride = normalAccessor.ByteStride(normalBufferView);
int32_t uvStride = uvAccessor.ByteStride(uvBufferView);
tinygltf::Buffer posBuffer = model.buffers[posBufferView.buffer];
tinygltf::Buffer normalBuffer = model.buffers[normalBufferView.buffer];
tinygltf::Buffer uvBuffer = model.buffers[uvBufferView.buffer];
@@ -91,7 +96,113 @@ namespace Game
bx::memCopy(&v.uv_x, &uvBuffer.data.at(uvBufferView.byteOffset + i * uvStride), uvStride);
}
mesh.VertexBuffer = bgfx::createVertexBuffer(vbMem, mesh.VertLayout);
constexpr float SIZE_LIMIT = 1000.0f;
mesh.MinPos = {SIZE_LIMIT, SIZE_LIMIT, SIZE_LIMIT};
mesh.MaxPos = {-SIZE_LIMIT, -SIZE_LIMIT, -SIZE_LIMIT};
bx::memSet(mesh.Height.Values, 0, BX_COUNTOF(mesh.Height.Values));
int64_t startTime = bx::getHPCounter();
for (int32_t i = 0; i < vertexCount; ++i)
{
Gen::Vec3* pos =
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + i * posStride]);
if (pos->x < mesh.MinPos.x) mesh.MinPos.x = pos->x;
if (pos->y < mesh.MinPos.y) mesh.MinPos.y = pos->y;
if (pos->z < mesh.MinPos.z) mesh.MinPos.z = pos->z;
if (pos->x > mesh.MaxPos.x) mesh.MaxPos.x = pos->x;
if (pos->y > mesh.MaxPos.y) mesh.MaxPos.y = pos->y;
if (pos->z > mesh.MaxPos.z) mesh.MaxPos.z = pos->z;
}
LOG("min/max: %lli", bx::getHPCounter() - startTime);
mesh.MinPos = {-5.0f, -5.0f, -5.0f};
mesh.MaxPos = {5.0f, 5.0f, 5.0f};
mesh.Size = mesh.MaxPos - mesh.MinPos;
startTime = bx::getHPCounter();
for (uint32_t v = 0; v < HeightMap::Height; ++v)
{
float vPos = mesh.MinPos.z + (float)v / HeightMap::Height * mesh.Size.z;
for (uint32_t u = 0; u < HeightMap::Width; ++u)
{
float uPos = mesh.MinPos.x + (float)u / HeightMap::Width * mesh.Size.x;
Gen::Vec3 rayStart = {uPos, -100.0f, vPos};
Gen::Vec3 rayEnd = {uPos, 100.0f, vPos};
Gen::Vec3 ptOut;
for (int16_t i = 0; i < indexBufferView.byteLength; i += indexStride * 3)
{
uint16_t* idxA = reinterpret_cast<uint16_t*>(&indexBuffer.data[indexBufferView.byteOffset + i]);
uint16_t* idxB = reinterpret_cast<uint16_t*>(
&indexBuffer.data[indexBufferView.byteOffset + i + 1 * indexStride]);
uint16_t* idxC = reinterpret_cast<uint16_t*>(
&indexBuffer.data[indexBufferView.byteOffset + i + 2 * indexStride]);
Gen::Vec3* triA =
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxA * posStride]);
Gen::Vec3* triB =
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxB * posStride]);
Gen::Vec3* triC =
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxC * posStride]);
if (Gen::RayTriangleIntersect(rayStart, rayEnd, *triA, *triB, *triC, ptOut))
{
float len = ptOut.y - rayStart.y;
uint8_t val = (uint8_t)(len / mesh.Size.y * UINT8_MAX);
int32_t idx = v * HeightMap::Width + u;
if (mesh.Height.Values[idx] < val)
{
mesh.Height.Values[idx] = val;
}
if (len < 0.0f)
{
LOG_ONCE("%f / %f = %u", len, mesh.Size.y, val);
}
}
}
}
}
LOG("heightmap: %lli", bx::getHPCounter() - startTime);
}
const bgfx::Memory* mem = bgfx::makeRef(&mesh.Height.Values[0], sizeof(mesh.Height.Values));
mesh.HeightMapTexture =
bgfx::createTexture2D(HeightMap::Width, HeightMap::Height, false, 1, bgfx::TextureFormat::R8, 0, mem);
for (auto& node : model.nodes)
{
if (bx::strFindI(node.name.c_str(), "_slot_").getLength() > 0)
{
if (mesh.SocketCount >= mesh.MaxSocketCount)
{
LOG_WARN("Too many sockets on mesh!");
break;
}
auto& socket = mesh.Sockets[mesh.SocketCount];
if (node.translation.size() >= 3)
{
socket.Pos.x = node.translation[0];
socket.Pos.y = node.translation[1];
socket.Pos.z = node.translation[2];
}
if (node.rotation.size() >= 4)
{
socket.Rot = Gen::RotationFromQuaternion({static_cast<float>(node.rotation[0]),
static_cast<float>(node.rotation[1]),
static_cast<float>(node.rotation[2]),
static_cast<float>(node.rotation[3])});
}
if (node.matrix.size() >= 0)
{
LOG_WARN("TODO: support matrix!");
}
bx::strCopy(&socket.Name[0], socket.MaxSocketNameLength, node.name.c_str());
++mesh.SocketCount;
}
}
return true;
}

View File

@@ -1,7 +1,6 @@
#include "../gen/Def.h"
#include "Gen.h"
#include "Global.h"
#include "Instance.h"
#include "Log.h"
#include "Puzzle.h"
@@ -22,6 +21,7 @@ namespace
StaticPuzzleData StaticData;
StaticPuzzleCard InvalidCard;
PlacedPuzzleCard InvalidPlacedCard;
} // namespace
namespace Puzzle
@@ -104,6 +104,24 @@ namespace Puzzle
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeTiles + pos.X];
}
PuzzleElementType::Enum GetInitialNodeAt(const PuzzleData& puz, PuzPos pos)
{
assert(pos.X < Puzzle::Config::MaxPuzzleSizeTiles && pos.Y < Puzzle::Config::MaxPuzzleSizeTiles && pos.X >= 0 &&
pos.Y >= 0);
int32_t cardIdxX = pos.X / Puzzle::Config::CardSize;
int32_t cardIdxY = pos.Y / Puzzle::Config::CardSize;
auto& card = puz.InitialPlacedCards[cardIdxY * Puzzle::Config::MaxPuzzleSizeCards + cardIdxX];
int32_t offsetX = pos.X - (cardIdxX * Config::CardSize);
int32_t offsetY = pos.Y - (cardIdxY * Config::CardSize);
if (offsetX >= 0 && offsetX < Puzzle::Config::CardSize && offsetY >= 0 && offsetY < Puzzle::Config::CardSize &&
IsValid(card.RefCard))
{
PuzzleElementType::Enum cardVal = GetCardNodeAt(GetCard(card.RefCard), card.Rotation, offsetX, offsetY);
if (cardVal != PuzzleElementType::None) return cardVal;
}
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeTiles + pos.X];
}
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
{
assert(x >= 0 && x < Puzzle::Config::CardSize);
@@ -240,7 +258,7 @@ namespace Puzzle
return from == PuzzleElementType::ElectricIn || from == PuzzleElementType::ElectricGoal ||
from == PuzzleElementType::None;
}
assert(false);
// assert(false);
return false;
}
bool PuzzleSolver::IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType)
@@ -288,12 +306,32 @@ namespace Puzzle
bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
}
PlacedPuzzleCard& GetCardAt(PuzzleData& obj, PuzPos pos)
{
if (pos.X < 0 || pos.X >= Config::MaxPuzzleSizeCards || pos.Y < 0 || pos.Y >= Config::MaxPuzzleSizeCards)
{
LOG_ERROR("Invalid card access at %i %i!!", pos.X, pos.Y);
return InvalidPlacedCard;
}
return obj.PlacedCards[pos.Y * Config::MaxPuzzleSizeCards + pos.X];
}
PlacedPuzzleCard& GetInitialCardAt(PuzzleData& obj, PuzPos pos)
{
if (pos.X < 0 || pos.X >= Config::MaxPuzzleSizeCards || pos.Y < 0 || pos.Y >= Config::MaxPuzzleSizeCards)
{
LOG_ERROR("Invalid card access at %i %i!!", pos.X, pos.Y);
return InvalidPlacedCard;
}
return obj.InitialPlacedCards[pos.Y * Config::MaxPuzzleSizeCards + pos.X];
}
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos)
{
auto& placedCard = obj.PlacedCards[targetPos.Y * Config::MaxPuzzleSizeCards + targetPos.X];
PlacedPuzzleCard& placedCard = GetCardAt(obj, targetPos);
if (IsValid(placedCard.RefCard))
{
if (placedCard.IsLocked)
if (GetFlag(placedCard.Flags, PlacedPuzzleCardFlags::Locked))
{
LOG_WARN("Card at %i %i is locked!", targetPos.X, targetPos.Y);
return false;
@@ -330,19 +368,55 @@ namespace Puzzle
auto& draggedCard = obj.AvailableCards[availIdx];
draggedCard.UsedCount++;
auto& placedCard = obj.PlacedCards[targetPos.Y * Config::MaxPuzzleSizeCards + targetPos.X];
PlacedPuzzleCard& placedCard = GetCardAt(obj, targetPos);
placedCard.RefCard = draggedCard.RefCard;
placedCard.IsLocked = false;
placedCard.Flags = (PlacedPuzzleCardFlags::Enum)ClearFlags(placedCard.Flags, PlacedPuzzleCardFlags::Locked);
placedCard.Position = targetPos;
placedCard.Rotation = rotation;
return true;
}
void RecalculateInitialAvailable(PuzzleData& obj)
{
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
{
obj.AvailableCards[i].UsedCount = obj.AvailableCards[i].MaxAvailableCount;
}
for (int32_t y = 0; y < obj.HeightTiles; ++y)
{
for (int32_t x = 0; x < obj.WidthTiles; ++x)
{
auto& placedCard = obj.PlacedCards[y * Puzzle::Config::MaxPuzzleSizeCards + x];
if (Puzzle::IsValid(placedCard.RefCard))
{
bool found = false;
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
{
if (obj.AvailableCards[i].RefCard.Idx == placedCard.RefCard.Idx)
{
found = true;
obj.AvailableCards[i].MaxAvailableCount++;
}
}
if (!found)
{
if (obj.AvailableCardCount == Puzzle::Config::MaxAvailableStacks)
{
LOG_ERROR("Read limit of available card stacks!");
break;
}
obj.AvailableCards[obj.AvailableCardCount] = {};
obj.AvailableCards[obj.AvailableCardCount].RefCard = placedCard.RefCard;
obj.AvailableCards[obj.AvailableCardCount].MaxAvailableCount = 1;
}
}
}
}
}
bool RenderDebugUI(PuzzleData& obj)
{
bool dataChanged = false;
uint8_t debugRot = Game::GetInstance().DebugData.DebugCardRotation;
bool isVisible = true;
if (ImGui::Begin("Puzzle", &isVisible))
{
@@ -356,17 +430,34 @@ namespace Puzzle
return false;
}
ImGui::SameLine();
if (ImGui::Button("Reload"))
if (ImGui::Button("Reset"))
{
// TODO
ResetPuzzle(obj);
}
ImGui::SameLine();
if (ImGui::Button("Save"))
{
ResetPuzzle(obj);
char path[128]{0};
WritePuzzleFilePath(path, sizeof(path), obj.ID);
Serializer ser;
if (ser.Init(path, "PZZL") && ser.WriteT(obj))
{
LOG("Saved to %s", path);
}
else
{
LOG_ERROR("Failed to save to %s", path);
}
ser.Finish();
}
int32_t val = obj.ID;
if (ImGui::InputInt("ID", &val))
{
obj.ID = val;
dataChanged = true;
}
dataChanged = ImGui::InputText("Name", obj.PuzzleName, sizeof(obj.PuzzleName)) || dataChanged;
ImGui::InputText("Name", obj.PuzzleName, sizeof(obj.PuzzleName));
int32_t W = obj.WidthTiles;
int32_t H = obj.HeightTiles;
@@ -375,7 +466,6 @@ namespace Puzzle
if (ImGui::DragInt("", &W, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
{
obj.WidthTiles = uint8_t(W);
dataChanged = true;
}
ImGui::PopID();
ImGui::SameLine();
@@ -386,7 +476,6 @@ namespace Puzzle
if (ImGui::DragInt("", &H, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
{
obj.HeightTiles = uint8_t(H);
dataChanged = true;
}
ImGui::PopID();
@@ -401,7 +490,7 @@ namespace Puzzle
{
ImGui::PushID(x);
PuzPos nodePos = {int8_t(x), int8_t(y)};
auto node = GetNodeAt(obj, nodePos);
auto node = GetInitialNodeAt(obj, nodePos);
if (node == PuzzleElementType::WaterGoal)
{
obj.GoalPositions[obj.GoalPositionCount] = nodePos;
@@ -414,36 +503,30 @@ namespace Puzzle
ImGui::SetCursorScreenPos(pos);
if (x % Puzzle::Config::CardSize == 0 && y % Puzzle::Config::CardSize == 0)
{
int32_t cardX = x / Config::CardSize;
int32_t cardY = y / Config::CardSize;
PuzPos cardPos = {int8_t(cardX), int8_t(cardY)};
auto& placedCard = obj.PlacedCards[cardY * Config::MaxPuzzleSizeCards + cardX];
PuzPos cardPos = {int8_t(x / Config::CardSize), int8_t(y / Config::CardSize)};
PlacedPuzzleCard& placedCard = GetInitialCardAt(obj, cardPos);
bool isLocked = GetFlag(placedCard.Flags, PlacedPuzzleCardFlags::Locked);
ImGui::InvisibleButton("bn", {UIPuzBoxSize * 2, UIPuzBoxSize * 2});
if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
{
placedCard.Rotation += 1;
if (placedCard.Rotation >= 4) placedCard.Rotation = 0;
dataChanged = true;
}
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle) && IsValid(placedCard.RefCard))
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle))
{
if (placedCard.IsLocked)
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
{
placedCard.IsLocked = false;
placedCard.RefCard = {};
dataChanged = true;
placedCard = {};
}
else
{
if (!ReturnPlacedCard(obj, cardPos))
{
placedCard.IsLocked = false;
placedCard.RefCard = {};
dataChanged = true;
placedCard.Flags =
(PlacedPuzzleCardFlags::Enum)(placedCard.Flags ^ PlacedPuzzleCardFlags::Locked);
RecalculateInitialAvailable(obj);
}
}
}
if (!placedCard.IsLocked && IsValid(placedCard.RefCard))
if (!isLocked && IsValid(placedCard.RefCard))
{
ImVec2 s = {puzCursorStart.x + x * UIPuzBoxSize, puzCursorStart.y + y * UIPuzBoxSize};
drawList.AddRectFilled(s,
@@ -458,17 +541,11 @@ namespace Puzzle
uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
placedCard = {};
placedCard.RefCard = {(uint16_t)CardIdx};
placedCard.Rotation = debugRot;
placedCard.Rotation = 0;
placedCard.Position = cardPos;
placedCard.IsLocked = true;
dataChanged = true;
}
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("availcard", 0))
{
DragAvailableCardTo(obj,
cardPos,
*(int32_t*)payload->Data,
Game::GetInstance().DebugData.DebugCardRotation);
placedCard.Flags = (PlacedPuzzleCardFlags::Enum)SetFlags(placedCard.Flags,
PlacedPuzzleCardFlags::Locked);
RecalculateInitialAvailable(obj);
}
ImGui::EndDragDropTarget();
}
@@ -534,7 +611,6 @@ namespace Puzzle
obj.AvailableCardCount++;
}
}
dataChanged = true;
}
ImGui::EndDragDropTarget();
}
@@ -547,14 +623,8 @@ namespace Puzzle
ImGui::SetCursorScreenPos(localPos);
ImGui::PushID(i);
auto& card = obj.AvailableCards[i];
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
DrawCard(GetCard(card.RefCard), 0, ImGui::GetCursorScreenPos());
int displayCount = card.MaxAvailableCount - card.UsedCount;
if (displayCount > 0 && ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("availcard", &i, sizeof(i));
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
ImGui::EndDragDropSource();
}
ImGui::SetCursorScreenPos({localPos.x, localPos.y + 55.0f});
ImGui::SetNextItemWidth(35);
@@ -563,7 +633,6 @@ namespace Puzzle
{
int diff = displayCount - (card.MaxAvailableCount - card.UsedCount);
card.MaxAvailableCount = bx::max(0, card.MaxAvailableCount + diff);
dataChanged = true;
}
ImGui::PopID();
ImGui::SameLine(0, 3);
@@ -582,22 +651,17 @@ namespace Puzzle
}
ImGui::End();
if (dataChanged)
{
char path[128]{0};
WritePuzzleFilePath(path, sizeof(path), obj.ID);
Serializer ser;
if (ser.Init(path, "PZZL") && ser.WriteT(obj))
{
LOG("Saved to %s", path);
}
else
{
LOG_ERROR("Failed to save to %s", path);
}
ser.Finish();
}
return isVisible;
}
void ResetPuzzle(PuzzleData& puz)
{
for (int32_t i = 0; i < puz.AvailableCardCount; ++i)
{
puz.AvailableCards[i].UsedCount = 0;
}
for (int32_t i = 0; i < BX_COUNTOF(puz.PlacedCards); ++i)
{
puz.PlacedCards[i] = puz.InitialPlacedCards[i];
}
}
} // namespace Puzzle

View File

@@ -12,16 +12,20 @@ namespace Puzzle
struct Config
{
static constexpr uint32_t MaxVisiblePuzzles = 3;
static constexpr uint32_t CardSize = 2;
static constexpr uint32_t NodesPerCard = CardSize * CardSize;
static constexpr uint32_t MaxElementsPerTile = 4;
static constexpr uint32_t MaxPuzzleSizeCards = 16;
static constexpr uint32_t MaxCardsInPuzzle = MaxPuzzleSizeCards * MaxPuzzleSizeCards;
static constexpr uint32_t MaxPuzzleSizeTiles = 16 * CardSize;
static constexpr uint32_t MaxTilesInPuzzle = MaxPuzzleSizeTiles * MaxPuzzleSizeTiles;
static constexpr uint32_t MaxTilesTotal =
MaxTilesInPuzzle * MaxVisiblePuzzles + MaxPuzzleSizeCards * MaxVisiblePuzzles + 64;
static constexpr uint32_t MaxAvailableStacks = 16;
static constexpr uint32_t MaxGoalPositions = 16;
static constexpr float CardScaleWorld = 10.0f;
static constexpr uint32_t MaxCoversInTile = 8;
static constexpr uint32_t MaxCoversTotal = MaxCoversInTile * MaxTilesTotal;
};
void Setup();
@@ -32,15 +36,19 @@ namespace Puzzle
bool IsValid(StaticPuzzleCardHandle h);
uint8_t GetRemainingCount(const PuzzleCardStack& stack);
PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
PuzzleElementType::Enum GetInitialNodeAt(const PuzzleData& puz, PuzPos pos);
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
void RotateCard(PlacedPuzzleCard& card);
PlacedPuzzleCard& GetCardAt(PuzzleData& obj, PuzPos pos);
PlacedPuzzleCard& GetInitialCardAt(PuzzleData& obj, PuzPos pos);
// TODO: targetPos is of type CardPos
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos);
// TODO: targetPos is of type CardPos
bool DragAvailableCardTo(PuzzleData& obj, PuzPos targetPos, int32_t availIdx, uint8_t rotation);
void ResetPuzzle(PuzzleData& puz);
struct PuzzleSolver
{

View File

@@ -33,32 +33,32 @@ namespace Game
tracy::StartupProfiler();
#endif
if (shared.Game.PermanentStorage == nullptr)
if (shared.Game.PermanentArena.Base == nullptr)
{
LOG_ERROR("Game memory not initialized!!");
return;
}
if (shared.Game.EntityStorage == nullptr)
if (shared.Game.EntityArena.Base == nullptr)
{
LOG_ERROR("Entity memory not initialized!");
return;
}
if (shared.Game.PermanentStorageSize < sizeof(GameInstance))
if (shared.Game.PermanentArena.MaxSize < sizeof(GameInstance))
{
LOG_ERROR("Game memory too small! %u < %u", shared.Game.PermanentStorageSize, sizeof(GameInstance));
LOG_ERROR("Game memory too small! %u < %u", shared.Game.PermanentArena.MaxSize, sizeof(GameInstance));
return;
}
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentStorage);
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentArena.Base);
if (sizeof(GameInstance) != instance.Size)
{
LOG_WARN("Game instance size changed, resetting!");
instance = {};
}
instance.UsedScratchAmount = 0;
SetShared(shared);
SetInstance(instance);
ResetScratch();
Puzzle::LoadStaticPuzzleData();
SetupInstance.Rendering.Setup();
SetupInstance.Rendering.Setup({});
instance.GameLevel.Setup(shared.Game);
instance.IsInitialized = true;
}

View File

@@ -2,12 +2,16 @@
#include "Gen.h"
#include "Global.h"
#include "Instance.h"
#include "Log.h"
#include "Mesh.h"
#include "Puzzle.h"
#include "Tools.h"
#include "bgfx/bgfx.h"
#include "bx/filepath.h"
#include "bx/string.h"
#include "bx/timer.h"
#include "rendering/Rendering.h"
#include <imgui.h>
#include <tracy/Tracy.hpp>
@@ -37,6 +41,7 @@ namespace Tools
bool EntityDataSettings(Gen::SavedEntityRenderData& data)
{
ImGui::PushID(&data);
bool changed = false;
changed |= ModelDropdown(data.Model);
changed |= MaterialDropdown(data.Material);
@@ -45,15 +50,16 @@ namespace Tools
changed |= ImGui::Checkbox("Visible", &data.Visible);
changed |= ImGui::ColorEdit4("Color 1", &data.BaseColor.x);
changed |= ImGui::ColorEdit4("Color 2", &data.HighlightColor.x);
ImGui::PopID();
return changed;
}
bool ModelDropdown(Gen::ModelHandle& modelHandle)
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title)
{
bool changed = false;
auto& R = Game::GameRendering::Get();
const char* name = GetAssetPath(modelHandle.Asset);
if (ImGui::BeginCombo("Model", name))
const char* assetName = GetAssetPath(modelHandle.Asset);
if (ImGui::BeginCombo(title, assetName))
{
for (int32_t i = 0; i < R.ModelCount; ++i)
{
@@ -68,12 +74,12 @@ namespace Tools
return changed;
}
bool TextureDropdown(Gen::TextureHandle& texHandle)
bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title)
{
bool changed = false;
auto& R = Game::GameRendering::Get();
const char* name = GetAssetPath(texHandle.Asset);
if (ImGui::BeginCombo("Texture", name))
if (ImGui::BeginCombo(title, name))
{
for (int32_t i = 0; i < R.MaxTextures; ++i)
{
@@ -120,6 +126,50 @@ namespace Tools
return changed;
}
constexpr const char* UnitStrings[]{
"b",
"kb",
"mb",
"gb",
};
const char* GetUnitString(uint64_t byteCount, uint64_t& outCount)
{
outCount = byteCount;
int32_t strIdx = 0;
for (int32_t i = 0; i < BX_COUNTOF(UnitStrings); ++i)
{
if (outCount < 1024) break;
++strIdx;
outCount /= 1024;
}
return UnitStrings[strIdx];
}
void ProgressBar(const char* title, uint64_t current, uint64_t max)
{
ImGui::PushID(title);
float percent = static_cast<double>(current) / static_cast<double>(max);
ImVec2 startPos = ImGui::GetCursorScreenPos();
char content[128]{0};
uint64_t currentUnit = 0;
const char* currentUnitStr = GetUnitString(current, currentUnit);
uint64_t maxUnit = 0;
const char* maxUnitStr = GetUnitString(max, maxUnit);
bx::snprintf(content,
sizeof(content),
"%s: %u %s/%u %s (%.2f%%)",
title,
currentUnit,
currentUnitStr,
maxUnit,
maxUnitStr,
percent);
ImGui::Text("%s", content);
ImGui::PopID();
}
bool TransformUI(Gen::Transform& transform)
{
bool changed = false;
@@ -134,43 +184,38 @@ namespace Tools
return changed;
}
void RenderDebugUI(Game::GameRendering& rendering)
void RenderLogUI()
{
auto& time = Game::GetInstance().Time;
auto& shared = Game::GetShared();
auto& debug = Game::GetInstance().DebugData;
auto& level = Game::GetInstance().GameLevel;
auto& player = Game::GetInstance().Player;
if (rendering.UIVisible == Game::UIVisibilityState::Debug)
{
ZoneScopedN("DebugUI");
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
{
debug.DebugCardRotation++;
if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
}
if (ImGui::Begin("Log"))
{
ImGui::Checkbox("Shorten File Names", &debug.ShortenLogFileNames);
ImGui::BeginTable(
"tbl", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit);
ImGui::BeginTable("tbl",
4,
ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit |
ImGuiTableFlags_RowBg);
ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_NoResize);
ImGui::TableSetupColumn("Log");
ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_NoResize);
ImGui::TableSetupColumn("File", ImGuiTableColumnFlags_NoResize);
ImGui::TableHeadersRow();
for (int32_t i = 0; i < bx::min(100, LogInternal::LogHistorySize); ++i)
auto& logs = GetLogHistory();
int32_t lineCount = bx::min(100, LogInternal::LogHistorySize);
for (int32_t i = 0; i < lineCount; ++i)
{
int32_t idx = GetLogHistory().WriteIdx - i - 1;
int32_t idx = logs.WriteIdx - i - 1;
if (idx < 0) idx += LogInternal::LogHistorySize;
const char* line = &GetLogHistory().LogBuffer[idx * LogInternal::MaxLineSize];
const char* line = &logs.LogBuffer[idx * LogInternal::MaxLineSize];
if (line[0] != 0)
{
int64_t timeOffset = GetLogHistory().WriteTime[idx] - time.StartTime;
int64_t timeOffset = logs.WriteTime[idx] - time.StartTime;
double writeTime = (double)timeOffset / bx::getHPFrequency();
uint32_t fileLine = GetLogHistory().LineBuffer[idx];
const char* filePath = &GetLogHistory().FileBuffer[idx * LogInternal::MaxLineSize];
uint32_t fileLine = logs.LineBuffer[idx];
const char* filePath = &logs.FileBuffer[idx * LogInternal::MaxLineSize];
const char* filePathRes =
debug.ShortenLogFileNames ? bx::FilePath{filePath}.getFileName().getPtr() : filePath;
@@ -187,11 +232,33 @@ namespace Tools
ImGui::TableNextColumn();
ImGui::Text("%s", filePathRes);
if (i > 0) ImGui::PopStyleColor(2);
ImVec4 bgCol = {0.0f, 0.0f, 0.0f, 1.0f};
if (logs.WriteType[idx] == ELogType::Warn)
bgCol = {0.2f, 0.2f, 0.0f, 1.0f};
else if (logs.WriteType[idx] == ELogType::Error)
bgCol = {0.2f, 0.0f, 0.0f, 1.0f};
ImGui::PushStyleColor(ImGuiCol_TableRowBg, bgCol);
ImGui::PushStyleColor(ImGuiCol_TableRowBgAlt, bgCol);
}
}
ImGui::EndTable();
if (lineCount > 0) ImGui::PopStyleColor(2);
}
ImGui::End();
}
void RenderRenderSettingsUI(Game::GameRendering& rendering)
{
auto& time = Game::GetInstance().Time;
auto& shared = Game::GetShared();
auto& debug = Game::GetInstance().DebugData;
auto& level = Game::GetInstance().GameLevel;
auto& player = Game::GetInstance().Player;
if (ImGui::Begin("Rendering"))
{
if (rendering.LastShaderLoadTime >= 0.0f)
@@ -204,10 +271,6 @@ namespace Tools
{
ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
}
if (ImGui::Button("Reload Meshes"))
{
LoadModels(rendering.Models, rendering.ModelCount);
}
ImGui::SameLine();
if (ImGui::Button("Reload Level"))
{
@@ -215,6 +278,8 @@ namespace Tools
level.Setup(shared.Game);
}
ImGui::DragFloat3("Player Pos", &player.PlayerCamTransform.Position.x);
ImGui::DragFloat3("Puz0 Pos", &level.Puzzles[0].WorldPosition.x);
ImGui::SliderFloat("Mouse Sensitivity", &player.MouseSensitivity, 0.1f, 5.0f);
ImGui::SliderFloat("Player Speed", &player.MovementSpeed, 1.0f, 30.0f);
@@ -224,25 +289,54 @@ namespace Tools
ImGui::Separator();
ImGui::Text("Entity Groups");
if (ImGui::TreeNodeEx("Entity Groups"))
{
ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
ImGui::Checkbox("Level", &level.LevelEntities.IsEnabled);
ImGui::TreePop();
}
bool uiconfigChanged = false;
if (ImGui::TreeNodeEx("Game Tablet"))
{
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletBackgroundRenderData);
ImGui::Separator();
ImGui::Text("Status");
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletStatusRenderData);
uiconfigChanged |= Tools::TextureDropdown(player.Config.TabletStatusSolvedTexture, "Solved Texture");
uiconfigChanged |=
Tools::TextureDropdown(player.Config.TabletStatusNotSolvedTexture, "Not Solved Texture");
ImGui::Separator();
ImGui::Text("Reset");
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletResetRenderData);
ImGui::TreePop();
}
ImGui::Text("Game Tablet");
if (Tools::EntityDataSettings(player.Config.TabletRenderData))
if (ImGui::TreeNodeEx("Background Level"))
{
for (int32_t i = 0; i < BX_COUNTOF(player.Config.BackgroundLevelRenderData); ++i)
{
if (i > 0) ImGui::Separator();
uiconfigChanged |= Tools::EntityDataSettings(player.Config.BackgroundLevelRenderData[i]);
}
ImGui::TreePop();
}
if (uiconfigChanged)
{
Serializer s;
s.Init("game/data/static/uiconfig.dat", "UICO");
s.WriteT(player.Config.TabletRenderData);
s.WriteT(player.Config);
s.Finish();
level.PuzzleUI.Reset();
level.ReloadLevelEntities();
}
ImGui::Separator();
if (ImGui::TreeNodeEx("Dithering"))
{
if (ImGui::Button("Dithergen"))
{
DitherGen(rendering.DitherTextures, rendering.DitherRecursion);
@@ -269,13 +363,20 @@ namespace Tools
ImGui::Image(rendering.DitherTextures.RampTex.idx,
{BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8});
}
Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.Position;
ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
ImGui::TreePop();
}
ImGui::Text("Shader log:");
if (ImGui::TreeNodeEx("Shader log"))
{
ImGui::TextWrapped("%s", Game::GetShared().Dev.ShaderLog);
ImGui::TreePop();
}
}
ImGui::End();
}
void RenderTexturesUI(Game::GameRendering& rendering)
{
if (ImGui::Begin("Textures"))
{
if (ImGui::Button("Reload"))
@@ -292,43 +393,63 @@ namespace Tools
}
}
ImGui::End();
}
void RenderModelsUI(Game::GameRendering& rendering)
{
if (ImGui::Begin("Models"))
{
if (ImGui::Button("Reload"))
{
LoadModels(rendering.Models, rendering.ModelCount);
}
for (int32_t i = 0; i < rendering.ModelCount; ++i)
{
auto& mdl = rendering.Models[i];
if (bgfx::isValid(mdl.HeightMapTexture))
{
ImGui::Text("%s", mdl.Name);
ImGui::Image(mdl.HeightMapTexture.idx,
ImVec2{(float)Game::HeightMap::Height, (float)Game::HeightMap::Width});
}
else
{
ImGui::Text("Invalid Handle!");
}
ImGui::Spacing();
}
}
ImGui::End();
}
void RenderPuzzlesUI()
{
auto& debug = Game::GetInstance().DebugData;
auto& level = Game::GetInstance().GameLevel;
if (ImGui::Begin("Puzzles"))
{
if (ImGui::Button("Add"))
{
bool found = false;
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
{
auto& puz = level.Puzzles[i].Data;
if (puz.ID == UINT16_MAX)
{
bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
puz.ID = i;
found = true;
break;
}
}
if (!found)
{
LOG_ERROR("Too many puzzles!");
}
}
ImGui::Separator();
char nameBuf[64]{0};
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
{
ImGui::PushID(i);
auto& puzzleData = level.Puzzles[i].Data;
if (puzzleData.ID == UINT16_MAX) continue;
bool isSelected = debug.SelectedDebugLevel == i;
ImGui::PushID("selectable");
if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
bx::snprintf(nameBuf, sizeof(nameBuf), "%u: %s", i, puzzleData.PuzzleName);
if (ImGui::Selectable(nameBuf, isSelected))
{
debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
}
ImGui::DragFloat3("Pos", &level.Puzzles[i].WorldPosition.x);
ImGui::PopID();
ImGui::PopID();
}
}
ImGui::End();
if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
{
if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
@@ -336,6 +457,12 @@ namespace Tools
debug.SelectedDebugLevel = UINT16_MAX;
}
}
}
void RenderCardsUI(Game::GameRendering& rendering)
{
auto& debug = Game::GetInstance().DebugData;
if (ImGui::Begin("Cards"))
{
Gen::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
@@ -372,8 +499,30 @@ namespace Tools
ImGui::EndDragDropSource();
}
Tools::ModelDropdown(card.ModelHandle);
Tools::TextureDropdown(card.BoardTextureHandle);
Tools::ModelDropdown(card.BaseModelHandle);
Tools::TextureDropdown(card.ModelTextureHandle, "World Texture");
Tools::TextureDropdown(card.BoardTextureHandle, "UI Texture");
if (IsValid(card.BaseModelHandle))
{
auto& mdl = rendering.Models[card.BaseModelHandle.ModelIdx];
if (mdl.SocketCount > 0 && ImGui::TreeNodeEx("Slots"))
{
for (int32_t sIdx = 0; sIdx < mdl.SocketCount; ++sIdx)
{
Tools::ModelDropdown(card.Sockets[sIdx].Model, mdl.Sockets[sIdx].Name);
int val = card.Sockets[sIdx].ConnectionDirection;
ImGui::PushID(sIdx);
if (ImGui::Combo("Connection Direction", &val, "North\0East\0South\0West\0"))
{
card.Sockets[sIdx].ConnectionDirection = val;
}
ImGui::PopID();
}
ImGui::TreePop();
}
}
ImGui::Text("Card");
for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
{
ImGui::PushID(y);
@@ -400,6 +549,61 @@ namespace Tools
}
ImGui::End();
}
void RenderEntitiesUI()
{
auto& level = Game::GetInstance().GameLevel;
if (ImGui::Begin("Entities"))
{
if (ImGui::TreeNodeEx("UIQuads"))
{
ImGui::Text("Count: %u", level.UIQuads.Count);
for (uint16_t i = 0; i < level.UIQuads.Count; ++i)
{
ImGui::Separator();
ImGui::PushID(i);
ImGui::Text("%u", i);
ImGui::SameLine();
auto& quad = level.UIQuads.Get({i});
ImGui::Checkbox("Visible", &quad.EData.Visible);
TextureDropdown(quad.EData.TextureHandle);
MaterialDropdown(quad.EData.MaterialHandle);
ImGui::DragFloat3("Pos", &quad.EData.Transform.Position.x);
ImGui::DragFloat3("UI Pos", &quad.UIPos.x);
ImGui::Text("RenderID: %i", quad.EData.RenderID);
ImGui::PopID();
}
ImGui::TreePop();
}
if (ImGui::TreeNodeEx("Level"))
{
ImGui::Text("Count: %u", level.LevelEntities.Count);
for (uint16_t i = 0; i < level.LevelEntities.Count; ++i)
{
ImGui::Separator();
ImGui::PushID(i);
ImGui::Text("%u", i);
ImGui::SameLine();
auto& levelEnt = level.LevelEntities.Get({i});
ImGui::Checkbox("Visible", &levelEnt.EData.Visible);
TextureDropdown(levelEnt.EData.TextureHandle);
MaterialDropdown(levelEnt.EData.MaterialHandle);
ImGui::DragFloat3("Pos", &levelEnt.EData.Transform.Position.x);
ImGui::Text("RenderID: %i", levelEnt.EData.RenderID);
ImGui::PopID();
}
ImGui::TreePop();
}
}
ImGui::End();
}
void RenderStatsUI()
{
auto& time = Game::GetInstance().Time;
auto& debug = Game::GetInstance().DebugData;
if (debug.ShowStats)
{
ImGui::SetNextWindowPos({0, 0});
@@ -418,7 +622,7 @@ namespace Tools
ImGui::Text("FPS: %.0f", 1.0 / time.Delta);
constexpr ImVec2 FpsPlotSize{200, 60};
if (ImGui::BeginChild("FpsPlot", FpsPlotSize))
if (ImGui::BeginChild("FpsPlot", FpsPlotSize, 0, ImGuiWindowFlags_NoInputs))
{
auto& drawList = *ImGui::GetWindowDrawList();
ImVec2 pos = ImGui::GetWindowPos();
@@ -448,6 +652,105 @@ namespace Tools
ImGui::End();
}
}
void RenderDebugUI(Game::GameRendering& rendering)
{
if (!rendering.SetupData.UseImgui) return;
ZoneScopedN("DebugUI");
auto& time = Game::GetInstance().Time;
auto& shared = Game::GetShared();
auto& debug = Game::GetInstance().DebugData;
auto& level = Game::GetInstance().GameLevel;
auto& player = Game::GetInstance().Player;
if (ImGui::Begin("Hilfe"))
{
if (ImGui::Button("Spiel Neustarten"))
{
player.PlayerCamTransform.Position = {0.0f, 3.0f, 0.0f};
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
{
Puzzle::ResetPuzzle(level.Puzzles[i].Data);
}
}
ImGui::SameLine();
if (ImGui::Button("Zurück zum Anfang"))
{
player.PlayerCamTransform.Position = {0.0f, 3.0f, 0.0f};
}
ImGui::Separator();
ImGui::Text("Anleitung:");
ImGui::Text("Bewege dich mit");
ImGui::SameLine();
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "W, A, S, D");
ImGui::SameLine();
ImGui::Text("und schau dich um mit der");
ImGui::SameLine();
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Maus.");
ImGui::Text("Drücke");
ImGui::SameLine();
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Leertaste");
ImGui::SameLine();
ImGui::Text("um den Spielplan zu öffnen.");
ImGui::Text("Auf dem Spielplan kannst du Karten verschieben.");
ImGui::Text("Mit");
ImGui::SameLine();
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Rechter Maustaste");
ImGui::SameLine();
ImGui::Text("kannst du Karten drehen.");
ImGui::Text("");
ImGui::Text("Dein Ziel: Verbinde die Pumpe mit dem Abfluss, um das");
ImGui::Text("Tor zum nächsten Level zu öffnen!");
ImGui::Text("");
auto& inflowTexture = rendering.Textures[10];
auto& outflowTexture = rendering.Textures[9];
auto& connectionTexture = rendering.Textures[8];
ImGui::Text("Pumpe (Wasserquelle):");
ImGui::Image(inflowTexture.RenderHandle.idx, {64.0f, 64.0f});
ImGui::Text("Abfluss (Ziel):");
ImGui::Image(outflowTexture.RenderHandle.idx, {64.0f, 64.0f});
ImGui::Text("Verbindung:");
ImGui::Image(connectionTexture.RenderHandle.idx, {64.0f, 64.0f});
}
ImGui::End();
if (rendering.UIVisible == Game::UIVisibilityState::Debug)
{
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
{
debug.DebugCardRotation++;
if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
}
if (ImGui::Begin("Debug"))
{
ImGui::Checkbox("ImGui Demo", &debug.ShowImguiDemo);
ImGui::SliderFloat("Font Scale", &ImGui::GetIO().FontGlobalScale, 0.5f, 4.0f);
ImGui::Checkbox("Break on ID", &debug.DebugBreakIDEnabled);
ImGui::SameLine();
ImGui::PushID("@#$");
ImGui::InputInt("", &debug.DebugBreakID);
ImGui::PopID();
ImGui::Separator();
ImGui::Text("Arenas");
ProgressBar("Permanent", shared.Game.PermanentArena.Used, shared.Game.PermanentArena.MaxSize);
ProgressBar("Entity", shared.Game.EntityArena.Used, shared.Game.EntityArena.MaxSize);
ProgressBar("Transient", shared.Game.TransientArena.Used, shared.Game.TransientArena.MaxSize);
}
ImGui::End();
RenderLogUI();
RenderRenderSettingsUI(rendering);
RenderTexturesUI(rendering);
RenderModelsUI(rendering);
RenderPuzzlesUI();
RenderCardsUI(rendering);
RenderEntitiesUI();
}
RenderStatsUI();
}
void MeasureFrameEnd()
{
FrameTimes[FrameTimeIdx] = bx::getHPCounter();

View File

@@ -5,8 +5,8 @@
namespace Tools
{
bool EntityDataSettings(Gen::SavedEntityRenderData& data);
bool ModelDropdown(Gen::ModelHandle& modelHandle);
bool TextureDropdown(Gen::TextureHandle& texHandle);
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title = "Model");
bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title = "Texture");
bool MaterialDropdown(Gen::EMaterial::Enum& material);
bool TransformUI(Gen::Transform& transform);
void RenderDebugUI(Game::GameRendering& rendering);

382
src/game/UI.cpp Normal file
View File

@@ -0,0 +1,382 @@
#include "UI.h"
#include "Entity.h"
#include "Gen.h"
#include "Global.h"
#include "Input.h"
#include "Instance.h"
#include "Level.h"
#include "Puzzle.h"
#include "bx/math.h"
using namespace Gen;
namespace
{
Game::StaticUIData StaticData;
}
namespace Game
{
UIQuadEntityHandle NewQuad(UIQuadEntityManager& manager,
const Gen::SavedEntityRenderData& loadData,
UIQuadEntityHandle oldHandle)
{
UIQuadEntityHandle h = oldHandle;
if (!IsValid(h))
{
h = manager.New();
if (!IsValid(h)) return h;
}
UIQuadEntity& entity = manager.Get(h);
entity.EData.LoadFromSaved(loadData);
entity.UIPos = entity.EData.Transform.Position;
return h;
}
void UpdateQuad(UIQuadEntityManager& manager, UIQuadEntityHandle handle)
{
if (!IsValid(handle)) return;
UIQuadEntity& entity = manager.Get(handle);
entity.EData.Transform.Position = StaticData.UITransform.Position;
entity.EData.Transform.Rotation = StaticData.UITransform.Rotation;
TranslateLocal(entity.EData.Transform, entity.UIPos);
Rotate(entity.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
Rotate(entity.EData.Transform, {0.0f, entity.UIRot, 0.0f});
}
Vec3 GetMousePosWorld()
{
auto& window = GetShared().Window;
Vec2 mousePos = GetMousePos();
mousePos.x = mousePos.x / window.WindowWidth;
mousePos.y = mousePos.y / window.WindowHeight;
mousePos *= 2.0f;
mousePos -= 1.0f;
Vec4 mousePosView = {mousePos.x, -mousePos.y, 0.0f, 1.0f};
Vec4 mousePosCam4 = Mul(GetInstance().Player.ProjectionInverse, mousePosView);
Vec3 mousePosCam = Vec3{
mousePosCam4.x /= mousePosCam4.w,
mousePosCam4.y /= mousePosCam4.w,
mousePosCam4.z /= mousePosCam4.w,
};
return LocalToGlobalPoint(GetInstance().Player.PlayerCamTransform, mousePosCam);
}
bool IsQuadHovered(Transform& quadTransform, Vec3 mousePosWorld, Vec3& outQuadPlaneIntersectPos)
{
Vec3 quadPosWorld = quadTransform.Position;
Vec3 quadXWorld = LocalToGlobalPoint(quadTransform, {1, 0, 0});
Vec3 quadZWorld = LocalToGlobalPoint(quadTransform, {0, 0, 1});
if (RayPlaneIntersect(GetInstance().Player.PlayerCamTransform.Position,
mousePosWorld,
quadPosWorld,
quadXWorld,
quadZWorld,
outQuadPlaneIntersectPos))
{
Vec3 quadSpaceIntersect = GlobalToLocalPoint(quadTransform, outQuadPlaneIntersectPos);
if (quadSpaceIntersect.x >= -1.0f && quadSpaceIntersect.x <= 1.0f && quadSpaceIntersect.z >= -1.0f &&
quadSpaceIntersect.z <= 1.0f)
{
return true;
}
}
return false;
}
void WorldPuzzleUI::Setup()
{
auto& level = GetInstance().GameLevel;
auto& player = GetInstance().Player;
TabletHandle = NewQuad(level.UIQuads, player.Config.TabletBackgroundRenderData);
SolvedQuad = NewQuad(level.UIQuads, player.Config.TabletStatusRenderData);
ResetQuad = NewQuad(level.UIQuads, player.Config.TabletResetRenderData);
for (int32_t i = 0; i < Puzzle::Config::MaxCardsInPuzzle; ++i)
{
UIPlacedCards[i] = level.UIQuads.New();
auto& quad = level.UIQuads.Get(UIPlacedCards[i]);
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
quad.EData.MaterialHandle = EMaterial::UI;
}
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview; ++i)
{
UIAvailableCards[i] = level.UIQuads.New();
auto& quad = level.UIQuads.Get(UIAvailableCards[i]);
quad.EData.MaterialHandle = EMaterial::UI;
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
}
}
Vec3 CalcBoardOffset(const Gen::PuzzleData& puzData)
{
return Vec3{
(float)(puzData.WidthTiles) / 2.0f - 0.5f,
(float)(puzData.HeightTiles) / 2.0f - 0.5f,
0.0f,
} *
WorldPuzzleUI::UICardScale * WorldPuzzleUI::UICardScale;
}
Vec3 CardPosToUIPos(const Gen::PuzzleData& data, int32_t cardX, int32_t cardY)
{
return Vec3{(float)cardX, (float)(data.HeightTiles / 2 - cardY - 1), -0.3f} * WorldPuzzleUI::UICardOffset *
WorldPuzzleUI::UICardScale -
CalcBoardOffset(data);
}
void UIPosToCardPos(const Gen::PuzzleData& data, Vec3 uiPos, int32_t& cardXOut, int32_t& cardYOut)
{
Vec3 boardOffset = CalcBoardOffset(data) / WorldPuzzleUI::UICardScale;
Vec3 boardPos = GlobalToLocalPoint(StaticData.UITransform, uiPos);
Vec3 boardTilePos = (boardPos + boardOffset) / WorldPuzzleUI::UICardOffset;
cardXOut = (int32_t)bx::round(boardTilePos.x);
cardYOut = data.HeightTiles / 2 - (int32_t)bx::round(boardTilePos.y) - 1;
}
void WorldPuzzleUI::UpdateAvailableCards(Gen::PuzzleData& Data)
{
auto& level = GetInstance().GameLevel;
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
Vec3 quadPlaneIntersectPos;
Vec3 mousePosWorld = GetMousePosWorld();
for (int32_t stackIdx = 0; stackIdx < Puzzle::Config::MaxAvailableStacks; ++stackIdx)
{
auto& card = Data.AvailableCards[stackIdx];
for (int32_t cardIdx = 0; cardIdx < UIAvailableCardMaxStackPreview; cardIdx++)
{
auto h = UIAvailableCards[stackIdx * UIAvailableCardMaxStackPreview + cardIdx];
auto& quad = level.UIQuads.Get(h);
int32_t remaining = (int32_t)card.MaxAvailableCount - (int32_t)card.UsedCount;
if (stackIdx < Data.AvailableCardCount && cardIdx < remaining)
{
quad.UIPos = Vec3{cardIdx * 0.05f + stackIdx * 1.2f,
4.2f + (cardIdx % 2 == 0 ? 0.02f : 0.0f),
cardIdx * 0.001f - 0.3f} *
UICardOffset * UICardScale;
UpdateQuad(level.UIQuads, h);
quad.EData.Visible = true;
quad.EData.TextureHandle = Puzzle::IsValid(card.RefCard)
? staticCards[card.RefCard.Idx].BoardTextureHandle
: Gen::TextureHandle{0};
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
quad.EData.DotColor = {1.0f, 1.0f, 1.0f, 1.0f};
quad.EData.BaseColor = {1.0f, 1.0f, 1.0f, 1.0f};
if (cardIdx == 0)
{
if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) &&
DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 &&
GetMouseButtonPressedNow(MouseButton::Left))
{
DraggedAvailableCardIdx = stackIdx;
}
if (DraggedAvailableCardIdx == stackIdx)
{
Vec3 dragPos = quadPlaneIntersectPos;
dragPos += StaticData.ZAxis * -0.01f;
quad.EData.Transform.Position = dragPos;
int32_t xPos;
int32_t yPos;
UIPosToCardPos(Data, quadPlaneIntersectPos, xPos, yPos);
if (!GetMouseButton(MouseButton::Left))
{
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
{
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
Gen::PlacedPuzzleCard& targetCard =
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
if (!Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0)
{
Puzzle::DragAvailableCardTo(Data, targetCardPos, DraggedAvailableCardIdx, 0);
}
}
DraggedAvailableCardIdx = UINT16_MAX;
}
}
}
}
else
{
quad.EData.Visible = false;
}
}
}
}
void WorldPuzzleUI::UpdateBoardCards(Gen::PuzzleData& Data)
{
auto& level = GetInstance().GameLevel;
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
Vec3 quadPlaneIntersectPos;
Vec3 boardOffset = CalcBoardOffset(Data);
for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
{
for (int8_t x = 0; x < Data.WidthTiles / Puzzle::Config::CardSize; ++x)
{
// UI Quad
int32_t cardIdx = y * Puzzle::Config::MaxPuzzleSizeCards + x;
PlacedPuzzleCard& card = Data.PlacedCards[cardIdx];
bool isValid = Puzzle::IsValid(card.RefCard);
bool isLocked = GetFlag(card.Flags, PlacedPuzzleCardFlags::Locked);
auto& quad = level.UIQuads.Get(UIPlacedCards[cardIdx]);
quad.UIPos = CardPosToUIPos(Data, card.Position.X, card.Position.Y);
quad.UIRot = card.Rotation * bx::kPi * -0.5f;
UpdateQuad(level.UIQuads, UIPlacedCards[cardIdx]);
quad.EData.Visible = isValid;
quad.EData.TextureHandle =
isValid ? staticCards[card.RefCard.Idx].BoardTextureHandle : Gen::TextureHandle{};
quad.EData.DotColor =
isLocked ? Puzzle::GetStaticPuzzleData().Visuals.DisabledCardTint : Vec4{1.0f, 1.0f, 1.0f, 1.0f};
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
if (isValid && IsQuadHovered(quad.EData.Transform, StaticData.MousePosWorld, quadPlaneIntersectPos))
{
if (!isLocked && DraggedCard.X == -1 && DraggedAvailableCardIdx == UINT16_MAX)
{
if (GetMouseButtonPressedNow(MouseButton::Left))
{
DraggedCard.X = x;
DraggedCard.Y = y;
}
if (GetMouseButtonPressedNow(MouseButton::Right))
{
Puzzle::RotateCard(card);
}
}
}
if (DraggedCard.X == x && DraggedCard.Y == y)
{
Vec3 dragPos = quadPlaneIntersectPos;
dragPos += StaticData.ZAxis * -0.01f;
quad.EData.Transform.Position = dragPos;
int32_t xPos;
int32_t yPos;
UIPosToCardPos(Data, quadPlaneIntersectPos, xPos, yPos);
Gen::PuzPos srcCardPos = {(int8_t)DraggedCard.X, (int8_t)DraggedCard.Y};
Gen::PlacedPuzzleCard& srcCard =
Data.PlacedCards[srcCardPos.Y * Puzzle::Config::MaxPuzzleSizeCards + srcCardPos.X];
if (GetMouseButtonPressedNow(MouseButton::Right))
{
Puzzle::RotateCard(srcCard);
}
if (!GetMouseButton(MouseButton::Left))
{
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
{
PlacedPuzzleCard srcCardCopy = srcCard;
Gen::PlacedPuzzleCard& targetCard =
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
bool canBeReplaced = !Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0;
if (canBeReplaced && Puzzle::ReturnPlacedCard(Data, srcCardPos))
{
int32_t foundIdx = -1;
for (int32_t availCardIdx = 0; availCardIdx < Data.AvailableCardCount; ++availCardIdx)
{
if (Data.AvailableCards[availCardIdx].RefCard.Idx == srcCardCopy.RefCard.Idx)
{
foundIdx = availCardIdx;
break;
}
}
if (foundIdx >= 0)
{
Puzzle::DragAvailableCardTo(Data, targetCardPos, foundIdx, srcCard.Rotation);
}
else
{
LOG_ERROR("NOTFOUND: %u", srcCardCopy.RefCard.Idx);
}
}
}
else
{
Puzzle::ReturnPlacedCard(Data, srcCardPos);
}
DraggedCard.X = -1;
DraggedCard.Y = -1;
}
}
}
}
}
void WorldPuzzleUI::Update(Gen::PuzzleData& Data, bool IsPuzzleSolved)
{
auto& level = GetInstance().GameLevel;
auto& player = GetInstance().Player;
Transform& camTransform = player.PlayerCamTransform;
UpdateMatrix(camTransform);
// UI Tablet
if (IsValid(TabletHandle))
{
auto& tablet = level.UIQuads.Get(TabletHandle);
tablet.EData.Transform.Rotation = camTransform.Rotation;
Rotate(tablet.EData.Transform, {0.5f * bx::kPi, 0.0f, 0.0f});
tablet.EData.Transform.Position = camTransform.Position + AxisForward(camTransform.M) * 1.0f;
StaticData.UITransform = tablet.EData.Transform;
tablet.EData.Transform.Position += {0.0f, 0.0f, 0.01f};
}
StaticData.UITransform.Rotation = camTransform.Rotation;
StaticData.ZAxis = AxisForward(StaticData.UITransform.M);
StaticData.UITransform.Position += StaticData.ZAxis * -0.01f;
StaticData.MousePosWorld = GetMousePosWorld();
// NOLINTBEGIN
Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize - 1),
static_cast<float>(Data.HeightTiles / Puzzle::Config::CardSize - 1)};
// NOLINTEND
uiOffset *= -UICardOffset * 0.5f;
auto& solvedQuad = level.UIQuads.Get(SolvedQuad);
solvedQuad.EData.Visible = true;
solvedQuad.EData.TextureHandle = IsPuzzleSolved ? GetInstance().Player.Config.TabletStatusSolvedTexture
: GetInstance().Player.Config.TabletStatusNotSolvedTexture;
UpdateQuad(level.UIQuads, SolvedQuad);
auto& resetQuad = level.UIQuads.Get(ResetQuad);
resetQuad.EData.Visible = true;
UpdateQuad(level.UIQuads, ResetQuad);
Vec3 hoverPosWorld;
if (GetMouseButtonPressedNow(MouseButton::Left) &&
IsQuadHovered(resetQuad.EData.Transform, StaticData.MousePosWorld, hoverPosWorld))
{
Puzzle::ResetPuzzle(Data);
}
UpdateAvailableCards(Data);
UpdateBoardCards(Data);
}
void WorldPuzzleUI::Reset()
{
auto& level = GetInstance().GameLevel;
auto& config = GetInstance().Player.Config;
TabletHandle = NewQuad(level.UIQuads, config.TabletBackgroundRenderData, TabletHandle);
SolvedQuad = NewQuad(level.UIQuads, config.TabletStatusRenderData, SolvedQuad);
ResetQuad = NewQuad(level.UIQuads, config.TabletResetRenderData, ResetQuad);
}
} // namespace Game

44
src/game/UI.h Normal file
View File

@@ -0,0 +1,44 @@
#pragma once
#include "../gen/Generated.h"
#include "Entity.h"
#include "Puzzle.h"
namespace Game
{
struct StaticUIData
{
Gen::Transform UITransform;
Gen::Vec3 ZAxis;
Gen::Vec3 MousePosWorld;
};
struct WorldPuzzleUI
{
static constexpr float UICardScale = 0.05f;
static constexpr float UICardOffset = 2.1f * UICardScale;
static constexpr int32_t UIAvailableCardMaxStackPreview = 3;
UIQuadEntityHandle TabletHandle;
UIQuadEntityHandle SolvedQuad;
UIQuadEntityHandle ResetQuad;
UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview];
Gen::PuzPos DraggedCard{-1, -1};
uint16_t DraggedAvailableCardIdx = UINT16_MAX;
void Setup();
void UpdateAvailableCards(Gen::PuzzleData& Data);
void UpdateBoardCards(Gen::PuzzleData& Data);
void Update(Gen::PuzzleData& Data, bool IsPuzzleSolved);
void Reset();
};
UIQuadEntityHandle NewQuad(UIQuadEntityManager& manager,
const Gen::SavedEntityRenderData& loadData,
UIQuadEntityHandle oldHandle = {});
void UpdateQuad(UIQuadEntityManager& manager, UIQuadEntityHandle handle);
Gen::Vec3 GetMousePosWorld();
bool IsQuadHovered(Gen::Transform& quadTransform, Gen::Vec3 mousePosWorld, Gen::Vec3& outQuadPlaneIntersectPos);
} // namespace Game

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src/game/data/puzzles/1.pzl LFS Normal file

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@@ -82,10 +82,22 @@ enum PuzzleElementType(u8)
Bridge GameName("Bridge") ShortName("#")
}
type CardSocket
{
ModelHandle Model
u8 ConnectionDirection
}
type StaticPuzzleCard
{
PuzzleElementType Elements Arr(4)
ModelHandle ModelHandle
ModelHandle BaseModelHandle
ModelHandle NorthCoverHandle
ModelHandle EastCoverHandle
ModelHandle SouthCoverHandle
ModelHandle WestCoverHandle
CardSocket Sockets Arr(16)
TextureHandle ModelTextureHandle
TextureHandle BoardTextureHandle
}
@@ -115,12 +127,18 @@ type PuzzleCardStack
u8 UsedCount
}
enum PlacedPuzzleCardFlags(u8) Flags
{
None
Locked
}
type PlacedPuzzleCard
{
StaticPuzzleCardHandle RefCard
PuzPos Position
u8 Rotation
b IsLocked
PlacedPuzzleCardFlags Flags
}
type PuzzleData
@@ -132,6 +150,7 @@ type PuzzleData
u32 AvailableCardCount
PuzzleCardStack AvailableCards Arr(16)
PlacedPuzzleCard PlacedCards Arr(256)
PlacedPuzzleCard InitialPlacedCards Arr(256)
PuzzleElementType BackgroundTiles Arr(1024)
u32 GoalPositionCount
PuzPos GoalPositions Arr(16)
@@ -153,3 +172,13 @@ type SavedEntityRenderData
ModelHandle Model
b Visible
}
type SavedPlayerConfig
{
SavedEntityRenderData TabletBackgroundRenderData
SavedEntityRenderData TabletStatusRenderData
TextureHandle TabletStatusNotSolvedTexture
TextureHandle TabletStatusSolvedTexture
SavedEntityRenderData TabletResetRenderData
SavedEntityRenderData BackgroundLevelRenderData Arr(16)
}

View File

@@ -16,11 +16,12 @@ void DitherGen(DitherData& data, int32_t recursion)
for (int32_t i = 0; i < data.BrightnessBucketCount; ++i)
data.BrightnessBuckets[i] = 0;
for (int32_t recursionLevel = 0; recursionLevel < recursion; ++recursionLevel)
// add "subdivided" beyer matrix layers
for (int32_t recursionLevel = 0; recursionLevel < recursion - 1; ++recursionLevel)
{
int32_t startCount = data.PointCount;
float offset = bx::pow(0.5f, recursionLevel + 1);
for (int32_t i = 0; i < 4; ++i)
for (int32_t i = 1; i < 4; ++i)
{
for (int32_t j = 0; j < startCount; ++j)
{
@@ -30,6 +31,7 @@ void DitherGen(DitherData& data, int32_t recursion)
}
}
// Texture info setup
uint64_t dotsPerSide = bx::round(bx::pow(2, recursion));
data.DitherTexDepth = dotsPerSide * dotsPerSide;
data.DitherTexWH = 16 * dotsPerSide;
@@ -41,6 +43,7 @@ void DitherGen(DitherData& data, int32_t recursion)
return;
}
// What does this do?
float invRes = 1.0f / data.DitherTexWH;
for (int32_t z = 0; z < data.DitherTexDepth; ++z)
{
@@ -48,7 +51,7 @@ void DitherGen(DitherData& data, int32_t recursion)
float dotArea = 0.5f / dotCount;
float dotRadius = bx::sqrt(dotArea / bx::kPi);
int zOffset = z * data.DitherTexWH * data.DitherTexWH;
int32_t zOffset = z * data.DitherTexWH * data.DitherTexWH;
for (int32_t y = 0; y < data.DitherTexWH; ++y)
{
int32_t yOffset = y * data.DitherTexWH;
@@ -59,7 +62,9 @@ void DitherGen(DitherData& data, int32_t recursion)
for (int32_t i = 0; i < dotCount; ++i)
{
Vec2 vec = point - data.Points[i];
Vec2 wrappedVec{bx::mod(vec.x + 0.5f, 1.0f) - 0.5f, bx::mod(vec.y + 0.5f, 1.0f) - 0.5f};
float wrapX = bx::wrap(vec.x + 0.5f, 1.0f) - 0.5f;
float wrapY = bx::wrap(vec.y + 0.5f, 1.0f) - 0.5f;
Vec2 wrappedVec = {wrapX, wrapY};
float curDist = Magnitude(wrappedVec);
dist = bx::min(dist, curDist);
}
@@ -67,7 +72,6 @@ void DitherGen(DitherData& data, int32_t recursion)
dist = dist / (dotRadius * 2.4f);
float val = bx::clamp(1.0f - dist, 0.0f, 1.0f);
data.DitherTex[x + yOffset + zOffset] = Vec4{val, val, val, 1.0f};
// data.DitherTex[x + yOffset + zOffset] = Vec4{1.0, 0.0f, 0.0f, 1.0f};
int32_t bucket = bx::clamp(
uint32_t(val * DitherData::BrightnessBucketCount), 0, DitherData::BrightnessBucketCount - 1);
data.BrightnessBuckets[bucket] += 1;
@@ -84,21 +88,7 @@ void DitherGen(DitherData& data, int32_t recursion)
}
// Upload textures
if (isValid(data.PreviewTex))
{
bgfx::destroy(data.PreviewTex);
data.PreviewTex = BGFX_INVALID_HANDLE;
}
if (isValid(data.FinalTex))
{
bgfx::destroy(data.FinalTex);
data.FinalTex = BGFX_INVALID_HANDLE;
}
if (isValid(data.RampTex))
{
bgfx::destroy(data.RampTex);
data.RampTex = BGFX_INVALID_HANDLE;
}
CleanupDitherData(data);
const bgfx::Memory* memPreview = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
const bgfx::Memory* memFinal = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
const bgfx::Memory* memRamp = bgfx::makeRef(data.BrightnessRamp, sizeof(data.BrightnessRamp));
@@ -123,3 +113,22 @@ void DitherGen(DitherData& data, int32_t recursion)
data.RampSampler = bgfx::createUniform("s_rampSampler", bgfx::UniformType::Sampler);
}
}
void CleanupDitherData(DitherData& data)
{
if (isValid(data.PreviewTex))
{
bgfx::destroy(data.PreviewTex);
data.PreviewTex = BGFX_INVALID_HANDLE;
}
if (isValid(data.FinalTex))
{
bgfx::destroy(data.FinalTex);
data.FinalTex = BGFX_INVALID_HANDLE;
}
if (isValid(data.RampTex))
{
bgfx::destroy(data.RampTex);
data.RampTex = BGFX_INVALID_HANDLE;
}
}

View File

@@ -24,3 +24,4 @@ struct DitherData
};
void DitherGen(DitherData& data, int32_t recursion);
void CleanupDitherData(DitherData& data);

View File

@@ -6,6 +6,7 @@
#include "../Tools.h"
#include "Rendering.h"
#include "Dither.h"
#include "SDL3/SDL_events.h" // IWYU pragma: keep
#include "backends/imgui_impl_sdl3.h"
#include "bgfx/defines.h"
@@ -32,15 +33,105 @@ namespace Game
{
namespace
{
constexpr size_t ChunkSize = 1024;
constexpr size_t MaxFileSize = ChunkSize * 1024 * 1024;
constexpr size_t MaxChunkCount = MaxFileSize / ChunkSize;
bool BufferedFileRead(FILE* const file, uint8_t* const writePtrIn, size_t& outTotalReadCount)
{
uint8_t* writePtr = writePtrIn;
for (int32_t i = 0; i < MaxChunkCount; ++i)
{
size_t readCount = std::fread(writePtr, 1, ChunkSize, file);
writePtr += readCount;
outTotalReadCount += readCount;
if (readCount != ChunkSize)
{
if (std::feof(file))
{
return true;
}
int err = std::ferror(file);
if (err != 0)
{
LOG_ERROR("Error reading file: %i", err);
return false;
}
LOG_ERROR("This should never happen!");
return false;
}
}
if (!std::feof(file))
{
LOG_ERROR("File too big to be read!");
return false;
}
return true;
}
const bgfx::Memory* LoadBinaryFile(const char* path, int32_t retryCount = 1)
{
FILE* file = nullptr;
for (int32_t i = 0; i < retryCount; ++i)
{
file = std::fopen(path, "rb");
if (file == nullptr)
{
if (i < retryCount - 1)
{
std::this_thread::sleep_for(100ms);
LOG_WARN("Failed to open file, retrying...");
break;
}
else
{
LOG_ERROR("Failed to open file!");
return nullptr;
}
}
}
uint8_t* dataPtr = AllocateScratch(MaxFileSize);
if (dataPtr == nullptr)
{
LOG_ERROR("Failed to load file, exceeded scratch memory! %s", path);
return nullptr;
}
uint64_t totalReadCount = 0;
bool success = BufferedFileRead(file, dataPtr, totalReadCount);
std::fclose(file);
if (!success)
{
LOG_ERROR("Failed to read file %s", path);
ResizeLastScratchAlloc(0);
return nullptr;
}
if (!ResizeLastScratchAlloc(totalReadCount))
{
LOG_ERROR("This should never happen!");
return nullptr;
}
return bgfx::makeRef(dataPtr, totalReadCount);
}
const bgfx::Memory* loadFile(const char* path, bool appendZero = false, int32_t retryCount = 1)
{
FILE* file;
for (int32_t i = 0; i < retryCount; ++i)
{
file = fopen(path, "rb");
file = std::fopen(path, "rb");
if (file == nullptr && i < retryCount - 1)
{
std::this_thread::sleep_for(100ms);
LOG_WARN("Failed to open file, retrying...");
break;
}
@@ -48,11 +139,12 @@ namespace Game
long fileSize = ftell(file);
fseek(file, 0, SEEK_SET);
long fileSizeX = appendZero ? fileSize + 1 : fileSize;
long fileSizeX = appendZero ? (fileSize + 1) : fileSize;
void* rawMem = AllocateScratch(fileSizeX);
if (rawMem == nullptr)
{
LOG_ERROR("Failed to load file, exceeded scratch memory! %s", path);
return nullptr;
}
const bgfx::Memory* mem = bgfx::makeRef(rawMem, fileSizeX);
fread(mem->data, 1, fileSize, file);
@@ -127,7 +219,7 @@ namespace Game
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
bx::Error err;
const bgfx::Memory* data = loadFile(_filePath.getCPtr());
const bgfx::Memory* data = LoadBinaryFile(_filePath.getCPtr());
if (data == nullptr || data->data == nullptr || data->size == 0)
{
LOG_WARN("Failed to find image %s", _filePath.getCPtr());
@@ -144,8 +236,18 @@ namespace Game
*_orientation = imageContainer.m_orientation;
}
const bgfx::Memory* mem =
bgfx::makeRef(data->data + imageContainer.m_offset, data->size - imageContainer.m_offset);
// We're working with ktx textures, so the size should be in front of the actual data
const uint32_t* texSizePtr = reinterpret_cast<uint32_t*>(data->data + imageContainer.m_offset);
uint8_t* dataPtr = data->data + imageContainer.m_offset + sizeof(uint32_t);
uint32_t dataSize = data->size - imageContainer.m_offset - sizeof(uint32_t);
// Extra sanity check
if (*texSizePtr != dataSize)
{
LOG_WARN("Texture size sanity check failed! %u != %u", texSizePtr, dataSize);
return handle;
}
const bgfx::Memory* mem = bgfx::makeRef(dataPtr, dataSize);
if (NULL != _info)
{
@@ -211,19 +313,24 @@ namespace Game
return *Instance;
}
void GameRendering::Setup()
void GameRendering::Setup(const RenderingSetup& setup)
{
LOG("--- RENDERING STARTUP ---");
ZoneScopedN("Setup");
SetupData = setup;
if (Instance != nullptr) LOG_WARN("old rendering wasn't destroyed!");
Instance = this;
SharedData& shared = GetShared();
bgfx::Init init;
init.type = bgfx::RendererType::Direct3D12;
init.type = bgfx::RendererType::Direct3D11;
#ifdef _DEBUG
// init.debug = true;
init.debug = true;
// init.debug = false;
#else
init.debug = false;
#endif
init.platformData.nwh = shared.Window.Handle;
init.platformData.ndt = nullptr;
@@ -253,9 +360,11 @@ namespace Game
LoadModels(Models, ModelCount);
ReloadShaders();
if (SetupData.UseImgui)
{
imguiCreate();
SetImguiStyle();
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
{
LOG_ERROR("Failed to set up imgui implementation!");
@@ -270,6 +379,7 @@ namespace Game
// platIO.Platform_DestroyWindow = TODO;
// platIO.Platform_SetWindowSize = TODO;
// platIO.Platform_RenderWindow = TODO;
}
GameInstance& inst = GetInstance();
if (!inst.IsInitialized)
@@ -277,6 +387,8 @@ namespace Game
inst.Time.StartTime = bx::getHPCounter();
}
if (SetupData.UseImgui)
{
if (inst.DebugData.ImguiIniSize > 0)
{
ImGui::LoadIniSettingsFromMemory(inst.DebugData.ImguiIni, inst.DebugData.ImguiIniSize);
@@ -285,6 +397,7 @@ namespace Game
{
ImGui::LoadIniSettingsFromDisk("imgui.ini");
}
}
DitherGen(DitherTextures, DitherRecursion);
}
@@ -294,9 +407,12 @@ namespace Game
SharedData& shared = GetShared();
for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
{
if (SetupData.UseImgui)
{
ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
}
}
shared.Window.SDLEventCount = 0;
// Resize if necessary
@@ -404,6 +520,7 @@ namespace Game
HandleEvents();
// Start Rendering
if (SetupData.UseImgui)
{
ZoneScopedN("Imgui Start Frame");
imguiBeginFrame(20);
@@ -417,12 +534,13 @@ namespace Game
GetInstance().GameLevel.Render(MainViewID, Models, Materials, Textures);
// Finish Frame
if (SetupData.UseImgui)
{
ZoneScopedN("Imgui End Frame");
imguiEndFrame();
}
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
if (SetupData.UseImgui && ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ZoneScopedN("Imgui Platform Update");
ImGui::UpdatePlatformWindows();
@@ -441,6 +559,25 @@ namespace Game
{
ZoneScopedN("Shutdown");
LOG("--- RENDERING_SHUTDOWN ---");
for (int32_t i = 0; i < BX_COUNTOF(Textures); ++i)
{
if (isValid(Textures[i].RenderHandle))
{
bgfx::destroy(Textures[i].RenderHandle);
Textures[i].RenderHandle = {bgfx::kInvalidHandle};
}
}
for (int32_t i = 0; i < ModelCount; ++i)
{
bgfx::destroy(Models[i].VertexBuffer);
bgfx::destroy(Models[i].IndexBuffer);
}
ModelCount = 0;
CleanupDitherData(DitherTextures);
if (SetupData.UseImgui)
{
ImGui::SaveIniSettingsToDisk("imgui.ini");
auto& debug = GetInstance().DebugData;
const char* iniData = ImGui::SaveIniSettingsToMemory(reinterpret_cast<uint64_t*>(&debug.ImguiIniSize));
@@ -448,6 +585,8 @@ namespace Game
bx::memCopy(debug.ImguiIni, iniData, bx::min(debug.ImguiIniSize, BX_COUNTOF(InstanceDebugData::ImguiIni)));
ImGui_ImplSDL3_Shutdown();
imguiDestroy();
}
bgfx::shutdown();
Instance = nullptr;
}

View File

@@ -32,12 +32,36 @@ namespace Game
Gen::TextureHandle TexHandle;
};
struct ModelSocket
{
static constexpr uint16_t MaxSocketNameLength = 64;
Gen::Vec3 Pos;
Gen::Mat4 Rot;
char Name[MaxSocketNameLength]{};
};
struct HeightMap
{
static constexpr uint32_t Width = 64;
static constexpr uint32_t Height = 64;
uint8_t Values[Width * Height]{0};
};
struct Model
{
static constexpr uint16_t MaxSocketCount = 16;
bgfx::VertexBufferHandle VertexBuffer = {bgfx::kInvalidHandle};
bgfx::IndexBufferHandle IndexBuffer = {bgfx::kInvalidHandle};
bgfx::VertexLayout VertLayout;
Gen::ModelHandle Handle;
uint16_t SocketCount = 0;
ModelSocket Sockets[MaxSocketCount];
HeightMap Height;
bgfx::TextureHandle HeightMapTexture = {bgfx::kInvalidHandle};
Gen::Vec3 MinPos;
Gen::Vec3 MaxPos;
Gen::Vec3 Size;
char Name[128]{0};
};
struct Material
@@ -64,6 +88,11 @@ namespace Game
Debug,
};
struct RenderingSetup
{
bool UseImgui = true;
};
class GameRendering
{
public:
@@ -76,6 +105,7 @@ namespace Game
DitherData DitherTextures;
public:
RenderingSetup SetupData;
bgfx::UniformHandle DefaultSampler;
Texture Textures[MaxTextures];
Material Materials[8];
@@ -89,7 +119,7 @@ namespace Game
int32_t DitherRecursion = 1;
public:
void Setup();
void Setup(const RenderingSetup& setup);
void Update();
void HandleEvents();
void LoadTextures();

View File

@@ -32,7 +32,7 @@ vec3 desaturate(vec3 color)
float dither(float brightness, vec2 inputUv)
{
float globalScale = 8;
float globalScale = 6;
// constants
float xRes = u_texInfo.z;
@@ -42,31 +42,30 @@ float dither(float brightness, vec2 inputUv)
float zRes = dotsTotal;
float invZRes = 1 / zRes;
float2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
vec2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
// Magic dot frequency calculation
float2 dx = ddx(inputUv);
float2 dy = ddy(inputUv);
float2x2 mat = float2x2(dx, dy);
float4 vectorized = float4(dx, dy);
vec2 dx = dFdx(inputUv);
vec2 dy = dFdy(inputUv);
mat2 mat = mat2(dx, dy);
vec4 vectorized = vec4(dx, dy);
float qq = dot(vectorized, vectorized);
float rr = determinant(mat);
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
float discriminant = sqrt(discriminantSqr);
float2 freq = sqrt(float2(qq + discriminant, qq - discriminant) / 2.0);
vec2 freq = sqrt(vec2(qq + discriminant, qq - discriminant) / 2.0);
// Figuring out how many dots we want
float scaleExp = exp2(globalScale);
float spacing = freq.y * scaleExp;
spacing *= dotsPerSide * 0.125;
spacing *= dotsPerSide * (1 / globalScale); // todo: just guessed that globalScale is the right variable here
float brightnessSpacingMultiplier = pow(brightnessCurve * 2 + 0.001, -(1 - 0.5));
// float brightnessSpacingMultiplier = 1;
spacing *= brightnessSpacingMultiplier;
float spacingLog = log2(spacing);
int patternScaleLevel = floor(spacingLog);
int patternScaleLevel = int(floor(spacingLog));
float patternFractional = spacingLog - patternScaleLevel;
vec2 uv = inputUv / exp2(patternScaleLevel);
@@ -77,35 +76,72 @@ float dither(float brightness, vec2 inputUv)
float pattern = texture3D(s_ditherSampler, vec3(uv, subLayer)).r;
float contrast = 2 * scaleExp * brightnessSpacingMultiplier * 0.1;
float contrast = 0.5 * scaleExp * brightnessSpacingMultiplier * 0.1;
contrast *= pow(freq.y / freq.x, 1.0);
float baseVal = lerp(0.5, brightness, saturate(1.05 / (1 + contrast)));
float threshold = 1 - brightnessCurve + 0.6;
float threshold = 1 - brightnessCurve;
return saturate((pattern - threshold) * contrast + baseVal);
}
vec4 rgbToCmyk(vec3 rgb)
{
float k = min(1.0 - rgb.r, min(1.0 - rgb.g, 1.0 - rgb.b));
vec3 cmy = vec3(0.0, 0.0, 0.0);
float invK = 1.0 - k;
if (invK != 0.0)
{
cmy.x = 1.0 - rgb.r - k;
cmy.y = 1.0 - rgb.g - k;
cmy.z = 1.0 - rgb.b - k;
cmy /= invK;
}
return saturate(vec4(cmy, k));
}
vec3 cmykToRgb(vec4 cmyk)
{
float invK = 1.0 - cmyk.w;
float r = 1.0 - min(1.0, cmyk.x * invK + cmyk.w);
float g = 1.0 - min(1.0, cmyk.y * invK + cmyk.w);
float b = 1.0 - min(1.0, cmyk.z * invK + cmyk.w);
return saturate(vec3(r,g,b));
}
vec2 rotateUV(vec2 uv, vec2 angle)
{
return uv;
}
void main()
{
// setup
bool isTextured = u_dotColor.x < 0.02;
float testRadius = 30.0;
float testSpeed = 1.0;
vec3 testOffset = vec3(0.0, 0.0, 50.0);
float3 lightPos = vec3(sin(u_time.x * testSpeed) * testRadius, 5.0, cos(u_time.x * testSpeed) * testRadius);
vec3 texColor = u_dotColor.x > 0.1 ? u_dotColor.xyz : texture2D(s_texColor, v_uv0).xyz;
vec3 lightPos = vec3(sin(u_time.x * testSpeed) * testRadius, 5.0, cos(u_time.x * testSpeed) * testRadius);
vec3 baseColor = u_baseColor.xyz;
vec3 texColor = isTextured ? texture2D(s_texColor, v_uv0).xyz : u_dotColor.xyz;
// lighting
// float brightness = calcBrightness(lightPos, v_wpos, v_normal);
float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
// float brightness = 0.5;
// brightness = lerp(0.2, 1.0, sin(u_time.x) * 0.5 + 0.5);
float brightness = lerp(0.2, 0.8, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
float r = dither(brightness * texColor.r, v_uv0);
float g = dither(brightness * texColor.g, v_uv0);
float b = dither(brightness * texColor.b, v_uv0);
// float3 finalColor = vec3(r, g, b);
float3 ditheredColor = dither(brightness, v_uv0);
float3 finalColor = mix(u_baseColor, texColor, ditheredColor);
gl_FragColor = vec4(finalColor, 1.0);
// dither
float r = dither(texColor.r * brightness, v_uv0);
float g = dither(texColor.g * brightness, v_uv0);
float b = dither(texColor.b * brightness, v_uv0);
// vec3 ditheredColor = vec3(r,g,b);
vec4 cmyk = rgbToCmyk(texColor * brightness);
cmyk.x = dither(cmyk.x, rotateUV(v_uv0, float2(0.966, 0.259)));
cmyk.y = dither(cmyk.y, rotateUV(v_uv0, float2(0.259, 0.966)));
cmyk.z = dither(cmyk.z, rotateUV(v_uv0, float2(1.000, 0.000)));
cmyk.w = dither(cmyk.w, rotateUV(v_uv0, float2(0.707, 0.707)));
vec3 ditheredColor = cmykToRgb(cmyk);
// finalize
vec3 finalColor = mix(baseColor, ditheredColor, ditheredColor);
gl_FragColor = vec4(finalColor.rg, finalColor.b * 0.99, 1.0);
// gl_FragColor = vec4(ditheredColor, 1.0);
}

View File

@@ -9,5 +9,5 @@ void main()
v_color0 = a_color0;
v_uv0 = a_texcoord0;
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
v_normal = normalize(mul(u_model[0], a_normal));
v_normal = normalize(mul(u_model[0], vec4(a_normal, 1.0)).xyz);
}

View File

@@ -42,19 +42,19 @@ float dither(float brightness, vec2 inputUv)
float zRes = dotsTotal;
float invZRes = 1 / zRes;
float2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
vec2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
// Magic dot frequency calculation
float2 dx = ddx(inputUv);
float2 dy = ddy(inputUv);
float2x2 mat = float2x2(dx, dy);
float4 vectorized = float4(dx, dy);
vec2 dx = dFdx(inputUv);
vec2 dy = dFdy(inputUv);
mat2 mat = mat2(dx, dy);
vec4 vectorized = vec4(dx, dy);
float qq = dot(vectorized, vectorized);
float rr = determinant(mat);
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
float discriminant = sqrt(discriminantSqr);
float2 freq = sqrt(float2(qq + discriminant, qq - discriminant) / 2.0);
vec2 freq = sqrt(vec2(qq + discriminant, qq - discriminant) / 2.0);
// Figuring out how many dots we want
float scaleExp = exp2(globalScale);
@@ -66,7 +66,7 @@ float dither(float brightness, vec2 inputUv)
spacing *= brightnessSpacingMultiplier;
float spacingLog = log2(spacing);
int patternScaleLevel = floor(spacingLog);
int patternScaleLevel = int(floor(spacingLog));
float patternFractional = spacingLog - patternScaleLevel;
vec2 uv = inputUv / exp2(patternScaleLevel);
@@ -89,7 +89,9 @@ void main()
{
vec2 uv = vec2(1.0 - v_uv0.x, v_uv0.y);
vec3 rawTex = texture2D(s_texColor, uv).xyz;
vec3 col = rawTex * u_dotColor.xyz;
float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
// float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
vec3 col = rawTex;
if (uv.x < 0.1 || uv.y < 0.1 || uv.x > 0.9 || uv.y > 0.9) col *= u_dotColor.xyz;
float brightness = 1.0;
gl_FragColor = vec4(col * brightness, 1.0);
}

View File

@@ -9,5 +9,5 @@ void main()
v_color0 = a_color0;
v_uv0 = a_texcoord0;
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
v_normal = normalize(mul(u_model[0], a_normal));
v_normal = normalize(mul(u_model[0], vec4(a_normal, 0.0)).xyz);
}

91
src/game/util/HashMap.h Normal file
View File

@@ -0,0 +1,91 @@
#include "bx/hash.h"
#include <cassert>
#include <cstdint>
template <typename T> struct HashMapInsertResult
{
T& Obj = nullptr;
bool ElementExists = false;
};
template <typename T> struct HashMapInsertResultConst
{
const T& Obj = nullptr;
bool ElementExists = false;
};
// BitSize 16 will make the HashTable ~200kb with 65k entries
template <typename T, uint32_t BitSize> struct HashMapCore
{
static constexpr uint32_t SlotCount = (1 << BitSize);
static constexpr uint32_t RequiredDataSize = SlotCount * sizeof(T);
T* Data = nullptr;
uint32_t HashTable[SlotCount]{0};
// External array that should be RequiredDataSize bytes big
void Init(T* data, uint64_t dataSize)
{
Data = data;
assert(data != nullptr);
assert(dataSize == RequiredDataSize);
}
bool Has(uint32_t hash) const
{
return HashTable[FindIdx(hash)] == hash;
}
HashMapInsertResult<T> Get(uint32_t hash)
{
uint16_t idx = FindIdx(hash);
return {Data[idx], HashTable[idx] == hash};
}
const T& Get(uint32_t hash) const
{
uint16_t idx = FindIdx(hash);
return {Data[idx], HashTable[idx] == hash};
}
bool Remove(uint32_t hash); // TODO: requires tombstones so later entries survive
private:
uint16_t FindIdx(uint32_t hash) const
{
uint32_t mask = SlotCount - 1;
uint32_t idx = hash & mask;
uint32_t tableEntry = HashTable[idx];
uint32_t stepCount = 0;
while (tableEntry != hash && tableEntry != 0 && stepCount < UINT16_MAX)
{
idx = (idx + 1) % SlotCount;
tableEntry = HashTable[idx];
++stepCount;
}
assert(stepCount < UINT16_MAX);
return idx;
}
};
namespace HashMapTests
{
struct AAA
{
int X = 3;
int Y = 42;
};
inline void Test()
{
HashMapCore<AAA, 16> testMap;
AAA* backingData = new AAA[testMap.RequiredDataSize]();
testMap.Init(backingData, testMap.RequiredDataSize);
AAA test{};
AAA test2{5, 6};
testMap.Get(bx::hash<bx::HashMurmur3>(test)).Obj = test;
testMap.Get(bx::hash<bx::HashMurmur3>(test2)).Obj = test2;
delete[] backingData;
}
} // namespace HashMapTests

View File

@@ -135,6 +135,7 @@ namespace Gen
header.TypeDataSize = header.TypeCount * sizeof(Meta::TypeDef);
header.MemberDataSize = bx::strLen(Meta::Metadata.MemberNameBuffer);
if (!Write(&Meta::CurrentMetaVersion, sizeof(Meta::CurrentMetaVersion))) return false;
if (!Write(&header, sizeof(header))) return false;
for (int32_t i = 0; i < typeBuf.DefCount; ++i)
{
@@ -214,6 +215,15 @@ namespace Gen
template <typename T> bool ReadT(T& data)
{
uint16_t metadataVersion = 0;
if (!Read(&metadataVersion, sizeof(Meta::CurrentMetaVersion))) return false;
if (metadataVersion != Meta::CurrentMetaVersion)
{
// TODO: upgrade?
LOG_ERROR("Metadata version mismatch: %u != %u", metadataVersion, Meta::CurrentMetaVersion);
return false;
}
EmbeddedTypeInfoHeader header;
if (!Read(&header, sizeof(header))) return false;

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,5 @@
#pragma once
#include <cstdint>
#include <cassert>
namespace Gen
{
@@ -8,7 +7,7 @@ namespace Gen
struct Deserializer;
struct PuzzleElementType
{
static constexpr uint16_t EnumIdx = 0;
static constexpr uint16_t TypeIdx = 32;
static constexpr int32_t EntryCount = 8;
enum Enum : uint8_t
{
@@ -55,9 +54,40 @@ namespace Gen
"#",
};
};
struct PlacedPuzzleCardFlags
{
static constexpr uint16_t TypeIdx = 33;
static constexpr int32_t EntryCount = 2;
enum Enum : uint8_t
{
None = 0,
Locked = 1 << 0,
};
static constexpr char EntryNames[EntryCount][64]
{
"None",
"Locked",
};
};
inline PlacedPuzzleCardFlags::Enum operator| (const PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
{
return a | b;
}
inline PlacedPuzzleCardFlags::Enum operator& (const PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
{
return a & b;
}
inline PlacedPuzzleCardFlags::Enum operator|= (PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
{
return a |= b;
}
inline PlacedPuzzleCardFlags::Enum operator&= (PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
{
return a &= b;
}
struct EMaterial
{
static constexpr uint16_t EnumIdx = 1;
static constexpr uint16_t TypeIdx = 34;
static constexpr int32_t EntryCount = 2;
enum Enum : int32_t
{
@@ -142,21 +172,33 @@ namespace Gen
int8_t X = {};
int8_t Y = {};
};
struct StaticPuzzleCard
struct CardSocket
{
static constexpr uint16_t TypeIdx = 22;
ModelHandle Model = {};
uint8_t ConnectionDirection = {};
};
struct StaticPuzzleCard
{
static constexpr uint16_t TypeIdx = 23;
PuzzleElementType::Enum Elements[4] = {};
ModelHandle ModelHandle = {};
ModelHandle BaseModelHandle = {};
ModelHandle NorthCoverHandle = {};
ModelHandle EastCoverHandle = {};
ModelHandle SouthCoverHandle = {};
ModelHandle WestCoverHandle = {};
CardSocket Sockets[16] = {};
TextureHandle ModelTextureHandle = {};
TextureHandle BoardTextureHandle = {};
};
struct StaticPuzzleCardHandle
{
static constexpr uint16_t TypeIdx = 23;
static constexpr uint16_t TypeIdx = 24;
uint16_t Idx = UINT16_MAX;
};
struct PuzzleVisualSettings
{
static constexpr uint16_t TypeIdx = 24;
static constexpr uint16_t TypeIdx = 25;
Vec4 TileBaseColor = {};
Vec4 TileDotColor = {};
Vec3 Test = {};
@@ -164,28 +206,28 @@ namespace Gen
};
struct StaticPuzzleData
{
static constexpr uint16_t TypeIdx = 25;
static constexpr uint16_t TypeIdx = 26;
StaticPuzzleCard Cards[64] = {};
PuzzleVisualSettings Visuals = {};
};
struct PuzzleCardStack
{
static constexpr uint16_t TypeIdx = 26;
static constexpr uint16_t TypeIdx = 27;
StaticPuzzleCardHandle RefCard = {};
uint8_t MaxAvailableCount = {};
uint8_t UsedCount = {};
};
struct PlacedPuzzleCard
{
static constexpr uint16_t TypeIdx = 27;
static constexpr uint16_t TypeIdx = 28;
StaticPuzzleCardHandle RefCard = {};
PuzPos Position = {};
uint8_t Rotation = {};
bool IsLocked = {};
PlacedPuzzleCardFlags::Enum Flags = {};
};
struct PuzzleData
{
static constexpr uint16_t TypeIdx = 28;
static constexpr uint16_t TypeIdx = 29;
uint16_t ID = {};
char PuzzleName[64] = {};
uint8_t WidthTiles = {};
@@ -193,13 +235,14 @@ namespace Gen
uint32_t AvailableCardCount = {};
PuzzleCardStack AvailableCards[16] = {};
PlacedPuzzleCard PlacedCards[256] = {};
PlacedPuzzleCard InitialPlacedCards[256] = {};
PuzzleElementType::Enum BackgroundTiles[1024] = {};
uint32_t GoalPositionCount = {};
PuzPos GoalPositions[16] = {};
};
struct SavedEntityRenderData
{
static constexpr uint16_t TypeIdx = 29;
static constexpr uint16_t TypeIdx = 30;
Vec4 BaseColor = {};
Vec4 HighlightColor = {};
Transform TF = {};
@@ -208,8 +251,20 @@ namespace Gen
ModelHandle Model = {};
bool Visible = {};
};
struct SavedPlayerConfig
{
static constexpr uint16_t TypeIdx = 31;
SavedEntityRenderData TabletBackgroundRenderData = {};
SavedEntityRenderData TabletStatusRenderData = {};
TextureHandle TabletStatusNotSolvedTexture = {};
TextureHandle TabletStatusSolvedTexture = {};
SavedEntityRenderData TabletResetRenderData = {};
SavedEntityRenderData BackgroundLevelRenderData[16] = {};
};
bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
bool Save(const PlacedPuzzleCardFlags::Enum* obj, uint32_t count, Serializer& serializer);
bool Load(PlacedPuzzleCardFlags::Enum* obj, uint32_t count, Deserializer& serializer);
bool Save(const EMaterial::Enum* obj, uint32_t count, Serializer& serializer);
bool Load(EMaterial::Enum* obj, uint32_t count, Deserializer& serializer);
bool Save(const int8_t* obj, uint32_t count, Serializer& serializer);
@@ -256,6 +311,8 @@ namespace Gen
bool Load(TextureHandle* obj, uint32_t count, Deserializer& serializer);
bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
bool Save(const CardSocket* obj, uint32_t count, Serializer& serializer);
bool Load(CardSocket* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer);
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
@@ -272,8 +329,12 @@ namespace Gen
bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer);
bool Save(const SavedEntityRenderData* obj, uint32_t count, Serializer& serializer);
bool Load(SavedEntityRenderData* obj, uint32_t count, Deserializer& serializer);
bool Save(const SavedPlayerConfig* obj, uint32_t count, Serializer& serializer);
bool Load(SavedPlayerConfig* obj, uint32_t count, Deserializer& serializer);
namespace Meta {
constexpr uint16_t CurrentMetaVersion = 1;
struct StrRef
{
uint16_t Offset;
@@ -287,56 +348,51 @@ namespace Gen
char Name[64]{"Dummy"};
uint16_t ChildCount = 0;
uint16_t ChildIndices[64]{0};
uint16_t ChildArraySizes[64]{0};
StrRef MemberNameIndices[64]{0};
};
struct EnumDef
{
uint32_t Size = 0;
uint32_t Hash = 0;
};
struct MetadataTable
{
TypeDef TypeDefinitions[30]
TypeDef TypeDefinitions[35]
{
TypeDef{sizeof(int8_t), 0, "i8", 0, {}, {}},
TypeDef{sizeof(int16_t), 1, "i16", 0, {}, {}},
TypeDef{sizeof(int32_t), 2, "i32", 0, {}, {}},
TypeDef{sizeof(int64_t), 3, "i64", 0, {}, {}},
TypeDef{sizeof(uint8_t), 4, "u8", 0, {}, {}},
TypeDef{sizeof(uint16_t), 5, "u16", 0, {}, {}},
TypeDef{sizeof(uint32_t), 6, "u32", 0, {}, {}},
TypeDef{sizeof(uint64_t), 7, "u64", 0, {}, {}},
TypeDef{sizeof(bool), 8, "b", 0, {}, {}},
TypeDef{sizeof(float), 9, "f32", 0, {}, {}},
TypeDef{sizeof(double), 10, "f64", 0, {}, {}},
TypeDef{sizeof(char), 11, "str", 0, {}, {}},
TypeDef{sizeof(Vec2), 2667033957, "Vec2", 2, {9, 9}, {{0, 1}, {1, 1}}},
TypeDef{sizeof(Vec3), 473740858, "Vec3", 3, {9, 9, 9}, {{2, 1}, {3, 1}, {4, 1}}},
TypeDef{sizeof(Vec4), 2507696603, "Vec4", 4, {9, 9, 9, 9}, {{5, 1}, {6, 1}, {7, 1}, {8, 1}}},
TypeDef{sizeof(Mat3), 3364737048, "Mat3", 1, {9}, {{9, 1}}},
TypeDef{sizeof(Mat4), 1650094019, "Mat4", 1, {9}, {{10, 1}}},
TypeDef{sizeof(Transform), 4103530190, "Transform", 5, {16, 16, 13, 16, 13}, {{11, 1}, {12, 2}, {14, 8}, {22, 8}, {30, 5}}},
TypeDef{sizeof(AssetHandle), 2609735487, "AssetHandle", 1, {6}, {{35, 3}}},
TypeDef{sizeof(ModelHandle), 298089627, "ModelHandle", 2, {5, 18}, {{38, 8}, {46, 5}}},
TypeDef{sizeof(TextureHandle), 1633273761, "TextureHandle", 2, {5, 18}, {{51, 10}, {61, 5}}},
TypeDef{sizeof(PuzPos), 1834398141, "PuzPos", 2, {0, 0}, {{66, 1}, {67, 1}}},
TypeDef{sizeof(StaticPuzzleCard), 3413177578, "StaticPuzzleCard", 3, {0, 19, 20}, {{68, 8}, {76, 11}, {87, 18}}},
TypeDef{sizeof(StaticPuzzleCardHandle), 1742502768, "StaticPuzzleCardHandle", 1, {5}, {{105, 3}}},
TypeDef{sizeof(PuzzleVisualSettings), 2302077481, "PuzzleVisualSettings", 4, {14, 14, 13, 14}, {{108, 13}, {121, 12}, {133, 4}, {137, 16}}},
TypeDef{sizeof(StaticPuzzleData), 3618749873, "StaticPuzzleData", 2, {22, 24}, {{153, 5}, {158, 7}}},
TypeDef{sizeof(PuzzleCardStack), 53538532, "PuzzleCardStack", 3, {23, 4, 4}, {{165, 7}, {172, 17}, {189, 9}}},
TypeDef{sizeof(PlacedPuzzleCard), 3555575973, "PlacedPuzzleCard", 4, {23, 21, 4, 8}, {{198, 7}, {205, 8}, {213, 8}, {221, 8}}},
TypeDef{sizeof(PuzzleData), 3349686056, "PuzzleData", 10, {5, 11, 4, 4, 6, 26, 27, 0, 6, 21}, {{229, 2}, {231, 10}, {241, 10}, {251, 11}, {262, 18}, {280, 14}, {294, 11}, {305, 15}, {320, 17}, {337, 13}}},
TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 1, 20, 19, 8}, {{350, 9}, {359, 14}, {373, 2}, {375, 8}, {383, 7}, {390, 5}, {395, 7}}},
TypeDef{sizeof(int8_t), 0, "i8", 0, {}, {}, {}},
TypeDef{sizeof(int16_t), 1, "i16", 0, {}, {}, {}},
TypeDef{sizeof(int32_t), 2, "i32", 0, {}, {}, {}},
TypeDef{sizeof(int64_t), 3, "i64", 0, {}, {}, {}},
TypeDef{sizeof(uint8_t), 4, "u8", 0, {}, {}, {}},
TypeDef{sizeof(uint16_t), 5, "u16", 0, {}, {}, {}},
TypeDef{sizeof(uint32_t), 6, "u32", 0, {}, {}, {}},
TypeDef{sizeof(uint64_t), 7, "u64", 0, {}, {}, {}},
TypeDef{sizeof(bool), 8, "b", 0, {}, {}, {}},
TypeDef{sizeof(float), 9, "f32", 0, {}, {}, {}},
TypeDef{sizeof(double), 10, "f64", 0, {}, {}, {}},
TypeDef{sizeof(char), 11, "str", 0, {}, {}, {}},
TypeDef{sizeof(Vec2), 2667033957, "Vec2", 2, {9, 9}, {0, 0}, {{0, 1}, {1, 1}}},
TypeDef{sizeof(Vec3), 473740858, "Vec3", 3, {9, 9, 9}, {0, 0, 0}, {{2, 1}, {3, 1}, {4, 1}}},
TypeDef{sizeof(Vec4), 2507696603, "Vec4", 4, {9, 9, 9, 9}, {0, 0, 0, 0}, {{5, 1}, {6, 1}, {7, 1}, {8, 1}}},
TypeDef{sizeof(Mat3), 3364737048, "Mat3", 1, {9}, {9}, {{9, 1}}},
TypeDef{sizeof(Mat4), 1650094019, "Mat4", 1, {9}, {16}, {{10, 1}}},
TypeDef{sizeof(Transform), 4103530190, "Transform", 5, {16, 16, 13, 16, 13}, {0, 0, 0, 0, 0}, {{11, 1}, {12, 2}, {14, 8}, {22, 8}, {30, 5}}},
TypeDef{sizeof(AssetHandle), 2609735487, "AssetHandle", 1, {6}, {0}, {{35, 3}}},
TypeDef{sizeof(ModelHandle), 298089627, "ModelHandle", 2, {5, 18}, {0, 0}, {{38, 8}, {46, 5}}},
TypeDef{sizeof(TextureHandle), 1633273761, "TextureHandle", 2, {5, 18}, {0, 0}, {{51, 10}, {61, 5}}},
TypeDef{sizeof(PuzPos), 1834398141, "PuzPos", 2, {0, 0}, {0, 0}, {{66, 1}, {67, 1}}},
TypeDef{sizeof(CardSocket), 2168907571, "CardSocket", 2, {19, 4}, {0, 0}, {{68, 5}, {73, 19}}},
TypeDef{sizeof(StaticPuzzleCard), 537913399, "StaticPuzzleCard", 9, {32, 19, 19, 19, 19, 19, 22, 20, 20}, {4, 0, 0, 0, 0, 0, 16, 0, 0}, {{92, 8}, {100, 15}, {115, 16}, {131, 15}, {146, 16}, {162, 15}, {177, 7}, {184, 18}, {202, 18}}},
TypeDef{sizeof(StaticPuzzleCardHandle), 1742502768, "StaticPuzzleCardHandle", 1, {5}, {0}, {{220, 3}}},
TypeDef{sizeof(PuzzleVisualSettings), 2302077481, "PuzzleVisualSettings", 4, {14, 14, 13, 14}, {0, 0, 0, 0}, {{223, 13}, {236, 12}, {248, 4}, {252, 16}}},
TypeDef{sizeof(StaticPuzzleData), 2637647137, "StaticPuzzleData", 2, {23, 25}, {64, 0}, {{268, 5}, {273, 7}}},
TypeDef{sizeof(PuzzleCardStack), 53538532, "PuzzleCardStack", 3, {24, 4, 4}, {0, 0, 0}, {{280, 7}, {287, 17}, {304, 9}}},
TypeDef{sizeof(PlacedPuzzleCard), 838818025, "PlacedPuzzleCard", 4, {24, 21, 4, 33}, {0, 0, 0, 0}, {{313, 7}, {320, 8}, {328, 8}, {336, 5}}},
TypeDef{sizeof(PuzzleData), 1562434765, "PuzzleData", 11, {5, 11, 4, 4, 6, 27, 28, 28, 32, 6, 21}, {0, 64, 0, 0, 0, 16, 256, 256, 1024, 0, 16}, {{341, 2}, {343, 10}, {353, 10}, {363, 11}, {374, 18}, {392, 14}, {406, 11}, {417, 18}, {435, 15}, {450, 17}, {467, 13}}},
TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 34, 20, 19, 8}, {0, 0, 0, 0, 0, 0, 0}, {{480, 9}, {489, 14}, {503, 2}, {505, 8}, {513, 7}, {520, 5}, {525, 7}}},
TypeDef{sizeof(SavedPlayerConfig), 1710757245, "SavedPlayerConfig", 6, {30, 30, 20, 20, 30, 30}, {0, 0, 0, 0, 0, 16}, {{532, 26}, {558, 22}, {580, 28}, {608, 25}, {633, 21}, {654, 25}}},
TypeDef{sizeof(PuzzleElementType::Enum), 2983807453, "PuzzleElementType", 0, {}, {}, {}},
TypeDef{sizeof(PlacedPuzzleCardFlags::Enum), 2983807453, "PlacedPuzzleCardFlags", 0, {}, {}, {}},
TypeDef{sizeof(EMaterial::Enum), 2024002654, "EMaterial", 0, {}, {}, {}},
};
EnumDef EnumDefinitions[2]
{
EnumDef{sizeof(PuzzleElementType::Enum), 2983807453},
EnumDef{sizeof(EMaterial::Enum), 2024002654},
};
char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYElementsModelHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationIsLockedIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisible"};
char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYModelConnectionDirectionElementsBaseModelHandleNorthCoverHandleEastCoverHandleSouthCoverHandleWestCoverHandleSocketsModelTextureHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationFlagsIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsInitialPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisibleTabletBackgroundRenderDataTabletStatusRenderDataTabletStatusNotSolvedTextureTabletStatusSolvedTextureTabletResetRenderDataBackgroundLevelRenderData"};
};
constexpr MetadataTable Metadata;

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@@ -3,15 +3,21 @@ $shadersDir = ".\game\shaders"
$outputBaseDir = ".\game\compiled-shaders"
$includeDir = ".\dependency\bgfx.cmake\bgfx\src"
function CompileForAPI {
param ([string]$API, [string]$ShaderProfile)
$outDir = "$outputBaseDir\$API\$DirectoryName"
New-Item -ItemType Directory -Path $outDir -Force -ErrorAction Stop | Out-Null
Write-Host "Frag: $API $ShaderProfile"
& $shadercPath -f "$DirectoryFull\vert.sc" -o "$outDir\vert.bin" -i $includeDir --type v --platform windows --profile $ShaderProfile
Write-Host "Vert: $API $ShaderProfile"
& $shadercPath -f "$DirectoryFull\frag.sc" -o "$outDir\frag.bin" -i $includeDir --type f --platform windows --profile $ShaderProfile
}
function Process-Directory {
param ([string]$DirectoryFull, [string]$DirectoryName)
Write-Host "Dir: $DirectoryName"
$outDir = "$outputBaseDir\dx11\$DirectoryName"
New-Item -ItemType Directory -Path $outDir -Force -ErrorAction Stop | Out-Null
Write-Host "Frag"
& $shadercPath -f "$DirectoryFull\vert.sc" -o "$outDir\vert.bin" -i $includeDir --type v --platform windows --profile s_5_0
Write-Host "Vert"
& $shadercPath -f "$DirectoryFull\frag.sc" -o "$outDir\frag.bin" -i $includeDir --type f --platform windows --profile s_5_0
CompileForAPI -API "dx11" -ShaderProfile "s_5_0"
CompileForAPI -API "glsl" -ShaderProfile "430"
}
$subdirectories = Get-ChildItem -Path $shadersDir -Directory -Recurse -ErrorAction Stop

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tools/radsession.rad Normal file
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@@ -0,0 +1,24 @@
// raddbg 0.9.19 project file
recent_file: path: "../src/game/level.cpp"
recent_file: path: "../src/game/puzzle.cpp"
recent_file: path: "../src/dependency/bgfx.cmake/bx/src/debug.cpp"
recent_file: path: "../src/game/entity.h"
recent_file: path: "../src/game/ui.cpp"
recent_file: path: "../src/game/Log.cpp"
recent_file: path: "../src/game/rendering/dither.cpp"
recent_file: path: "../src/game/rendering/rendering.cpp"
recent_file: path: "../src/gen/generated.cpp"
recent_file: path: "../src/engine/main.cpp"
recent_file: path: "../src/game/setup.cpp"
recent_file: path: "../src/dependency/imgui/imgui_widgets.cpp"
recent_file: path: "../src/game/tools.cpp"
recent_file: path: "../src/gen/def.h"
recent_file: path: "../src/game/global.cpp"
target:
{
executable: "../src/cmake-build/PuzGameEngine.exe"
working_directory: "../src"
enabled: 1
debug_subprocesses: 0
}

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