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BIN
assets/blender/Channels.blend
LFS
BIN
assets/blender/Channels.blend
LFS
Binary file not shown.
BIN
assets/blender/cards.blend
LFS
BIN
assets/blender/cards.blend
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BIN
assets/blender/landscape.blend
LFS
BIN
assets/blender/landscape.blend
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BIN
assets/textures/bridge.png
LFS
Normal file
BIN
assets/textures/bridge.png
LFS
Normal file
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BIN
assets/textures/notsolved.png
LFS
Normal file
BIN
assets/textures/notsolved.png
LFS
Normal file
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BIN
assets/textures/reset.png
LFS
Normal file
BIN
assets/textures/reset.png
LFS
Normal file
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BIN
assets/textures/solved.png
LFS
Normal file
BIN
assets/textures/solved.png
LFS
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assets/textures/w straight.png
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assets/textures/w straight.png
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@@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
$texturecPath = ".\cmake-build\texturec.exe"
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$texturecPath = "..\tools\texturec.exe"
|
||||||
$textureAssetDir = "..\assets\textures"
|
$textureAssetDir = "..\assets\textures"
|
||||||
$outputBaseDir = ".\textures"
|
$outputBaseDir = ".\textures"
|
||||||
|
|
||||||
|
|||||||
1
src/buildnotes.txt
Normal file
1
src/buildnotes.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
https://github.com/mstorsjo/llvm-mingw/releases
|
||||||
2
src/debug.ps1
Normal file
2
src/debug.ps1
Normal file
@@ -0,0 +1,2 @@
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|||||||
|
.\build.ps1
|
||||||
|
& raddbg.exe --project:../tools/radsession.rad --auto_run -q
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@@ -16,7 +16,6 @@ namespace WriteTemplates
|
|||||||
constexpr char FileHeaderStart[] =
|
constexpr char FileHeaderStart[] =
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||||||
R"END(#pragma once
|
R"END(#pragma once
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||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cassert>
|
|
||||||
|
|
||||||
namespace Gen
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namespace Gen
|
||||||
{
|
{
|
||||||
@@ -47,7 +46,7 @@ namespace Gen
|
|||||||
constexpr char EnumHeader4[] =
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constexpr char EnumHeader4[] =
|
||||||
R"END( struct %s
|
R"END( struct %s
|
||||||
{
|
{
|
||||||
static constexpr uint16_t EnumIdx = %u;
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static constexpr uint16_t TypeIdx = %u;
|
||||||
static constexpr int32_t EntryCount = %u;
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static constexpr int32_t EntryCount = %u;
|
||||||
enum Enum : %s
|
enum Enum : %s
|
||||||
{
|
{
|
||||||
@@ -56,6 +55,9 @@ namespace Gen
|
|||||||
constexpr char EnumField1[] =
|
constexpr char EnumField1[] =
|
||||||
R"END( %s,
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R"END( %s,
|
||||||
)END";
|
)END";
|
||||||
|
constexpr char EnumFieldNumbered2[] =
|
||||||
|
R"END( %s = %s,
|
||||||
|
)END";
|
||||||
|
|
||||||
constexpr char EnumNamesStart2[] =
|
constexpr char EnumNamesStart2[] =
|
||||||
R"END( };
|
R"END( };
|
||||||
@@ -72,6 +74,25 @@ namespace Gen
|
|||||||
};
|
};
|
||||||
)END";
|
)END";
|
||||||
|
|
||||||
|
constexpr char EnumFlagOperators12[] =
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||||||
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R"END( inline %s::Enum operator| (const %s::Enum& a, const %s::Enum& b)
|
||||||
|
{
|
||||||
|
return a | b;
|
||||||
|
}
|
||||||
|
inline %s::Enum operator& (const %s::Enum& a, const %s::Enum& b)
|
||||||
|
{
|
||||||
|
return a & b;
|
||||||
|
}
|
||||||
|
inline %s::Enum operator|= (%s::Enum& a, const %s::Enum& b)
|
||||||
|
{
|
||||||
|
return a |= b;
|
||||||
|
}
|
||||||
|
inline %s::Enum operator&= (%s::Enum& a, const %s::Enum& b)
|
||||||
|
{
|
||||||
|
return a &= b;
|
||||||
|
}
|
||||||
|
)END";
|
||||||
|
|
||||||
constexpr char FileEnd[] =
|
constexpr char FileEnd[] =
|
||||||
R"END(}
|
R"END(}
|
||||||
)END";
|
)END";
|
||||||
@@ -125,6 +146,7 @@ namespace Gen
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Failed to resolve hash, the type definition chaned since the file was saved! try to match by name.
|
// Failed to resolve hash, the type definition chaned since the file was saved! try to match by name.
|
||||||
|
*obj = {};
|
||||||
int32_t nameMatchIdx = serializer.TypeBuf.FindDefByName(typeName);
|
int32_t nameMatchIdx = serializer.TypeBuf.FindDefByName(typeName);
|
||||||
if (nameMatchIdx < 0)
|
if (nameMatchIdx < 0)
|
||||||
{
|
{
|
||||||
@@ -167,7 +189,8 @@ namespace Gen
|
|||||||
if (WriteDestinations[j] == UINT64_MAX)
|
if (WriteDestinations[j] == UINT64_MAX)
|
||||||
{
|
{
|
||||||
// Unknown member name or type changed
|
// Unknown member name or type changed
|
||||||
serializer.Skip(childDef.Size);
|
uint16_t count = bx::max(1, matchedDef.ChildArraySizes[matchedDef.ChildIndices[j]]);
|
||||||
|
serializer.Skip(childDef.Size * count);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -175,7 +198,10 @@ namespace Gen
|
|||||||
constexpr char LoadFuncBodyTypeUpgradeMember3[] = R"END( if (bx::strCmp(memberName, "%s") == 0)
|
constexpr char LoadFuncBodyTypeUpgradeMember3[] = R"END( if (bx::strCmp(memberName, "%s") == 0)
|
||||||
{
|
{
|
||||||
auto* fieldPtr = reinterpret_cast<%s*>(objBasePtr + WriteDestinations[j]);
|
auto* fieldPtr = reinterpret_cast<%s*>(objBasePtr + WriteDestinations[j]);
|
||||||
isOk = Load(fieldPtr, %u, serializer) && isOk;
|
uint16_t wantedCount = %u;
|
||||||
|
uint16_t existingCount = matchedDef.ChildArraySizes[j];
|
||||||
|
isOk = Load(fieldPtr, bx::min(wantedCount, existingCount), serializer) && isOk;
|
||||||
|
if (existingCount > wantedCount) serializer.Skip((existingCount - wantedCount) * childDef.Size);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
)END";
|
)END";
|
||||||
@@ -205,6 +231,8 @@ namespace Gen
|
|||||||
)END";
|
)END";
|
||||||
constexpr char MetadataStart1[] = R"END(
|
constexpr char MetadataStart1[] = R"END(
|
||||||
namespace Meta {
|
namespace Meta {
|
||||||
|
constexpr uint16_t CurrentMetaVersion = 1;
|
||||||
|
|
||||||
struct StrRef
|
struct StrRef
|
||||||
{
|
{
|
||||||
uint16_t Offset;
|
uint16_t Offset;
|
||||||
@@ -218,28 +246,18 @@ namespace Gen
|
|||||||
char Name[64]{"Dummy"};
|
char Name[64]{"Dummy"};
|
||||||
uint16_t ChildCount = 0;
|
uint16_t ChildCount = 0;
|
||||||
uint16_t ChildIndices[64]{0};
|
uint16_t ChildIndices[64]{0};
|
||||||
|
uint16_t ChildArraySizes[64]{0};
|
||||||
StrRef MemberNameIndices[64]{0};
|
StrRef MemberNameIndices[64]{0};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EnumDef
|
|
||||||
{
|
|
||||||
uint32_t Size = 0;
|
|
||||||
uint32_t Hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MetadataTable
|
struct MetadataTable
|
||||||
{
|
{
|
||||||
TypeDef TypeDefinitions[%u]
|
TypeDef TypeDefinitions[%u]
|
||||||
{
|
{
|
||||||
)END";
|
)END";
|
||||||
|
|
||||||
constexpr char MetadataTypeEntry6[] = R"END( TypeDef{sizeof(%s), %u, "%s", %u, {%s}, {%s}},
|
// TODO: Sizeof is wrong!! we don't use padding!!
|
||||||
)END";
|
constexpr char MetadataTypeEntry7[] = R"END( TypeDef{sizeof(%s), %u, "%s", %u, {%s}, {%s}, {%s}},
|
||||||
constexpr char MetadataEnumStart1[] = R"END( };
|
|
||||||
EnumDef EnumDefinitions[%u]
|
|
||||||
{
|
|
||||||
)END";
|
|
||||||
constexpr char MetadataEnumEntry2[] = R"END( EnumDef{sizeof(%s::Enum), %u},
|
|
||||||
)END";
|
)END";
|
||||||
constexpr char MetadataEnd1[] = R"END( };
|
constexpr char MetadataEnd1[] = R"END( };
|
||||||
char MemberNameBuffer[64*64*64]{"%s"};
|
char MemberNameBuffer[64*64*64]{"%s"};
|
||||||
@@ -300,7 +318,8 @@ void CppFileWriter::WriteInternal(WriteBuffer& buf, const char* templateStr, va_
|
|||||||
buf.WrittenBytes += bx::vsnprintf(&buf.Data[buf.WrittenBytes], BufferRequestSize, templateStr, args);
|
buf.WrittenBytes += bx::vsnprintf(&buf.Data[buf.WrittenBytes], BufferRequestSize, templateStr, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions)
|
void CppFileWriter::PrintTypeName(
|
||||||
|
char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions, PrintFlags flags)
|
||||||
{
|
{
|
||||||
if (buf == nullptr || bufSize == 0 || !IsValid(type))
|
if (buf == nullptr || bufSize == 0 || !IsValid(type))
|
||||||
{
|
{
|
||||||
@@ -310,7 +329,8 @@ void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type,
|
|||||||
if (type.FieldKind == Def::EFieldType::DefinedClass)
|
if (type.FieldKind == Def::EFieldType::DefinedClass)
|
||||||
{
|
{
|
||||||
auto& t = definitions.Types[type.TypeIdx];
|
auto& t = definitions.Types[type.TypeIdx];
|
||||||
if ((uint32_t)t.TypeFlags & (uint32_t)Def::ETypeFlags::IsNative)
|
if (((uint32_t)t.TypeFlags & (uint32_t)Def::ETypeFlags::IsNative) &&
|
||||||
|
((uint32_t)flags & (uint32_t)PrintFlags::PrintNativeTypeName))
|
||||||
{
|
{
|
||||||
bx::strCopy(buf, bufSize, t.NativeCName);
|
bx::strCopy(buf, bufSize, t.NativeCName);
|
||||||
}
|
}
|
||||||
@@ -322,15 +342,19 @@ void CppFileWriter::PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type,
|
|||||||
else if (type.FieldKind == Def::EFieldType::DefinedEnum)
|
else if (type.FieldKind == Def::EFieldType::DefinedEnum)
|
||||||
{
|
{
|
||||||
bx::strCopy(buf, bufSize, definitions.Enums[type.TypeIdx].Name);
|
bx::strCopy(buf, bufSize, definitions.Enums[type.TypeIdx].Name);
|
||||||
|
if ((int32_t)flags & (int32_t)PrintFlags::PrintFullEnumName)
|
||||||
|
{
|
||||||
bx::strCat(buf, bufSize, "::Enum");
|
bx::strCat(buf, bufSize, "::Enum");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
|
void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
|
||||||
{
|
{
|
||||||
for (int32_t enumIdx = 0; enumIdx < definitions.EnumCount; ++enumIdx)
|
for (int32_t enumIdx = 0; enumIdx < definitions.EnumCount; ++enumIdx)
|
||||||
{
|
{
|
||||||
const Def::Enum& e = definitions.Enums[enumIdx];
|
const Def::Enum& e = definitions.Enums[enumIdx];
|
||||||
|
bool isFlagsEnum = (uint32_t)e.EnumFlags & (uint32_t)Def::EEnumFlags::FlagsEnum;
|
||||||
|
|
||||||
if (!IsValid(e.EnumType))
|
if (!IsValid(e.EnumType))
|
||||||
{
|
{
|
||||||
@@ -338,13 +362,25 @@ void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
char Buf[Def::MaxNameLength]{0};
|
char enumTypeNameBuf[Def::MaxNameLength]{0};
|
||||||
PrintTypeName(Buf, sizeof(Buf), e.EnumType, definitions);
|
PrintTypeName(enumTypeNameBuf, sizeof(enumTypeNameBuf), e.EnumType, definitions);
|
||||||
Write(WriteTemplates::EnumHeader4, e.Name, enumIdx, e.EntryCount, Buf);
|
Write(WriteTemplates::EnumHeader4, e.Name, definitions.TypeCount + enumIdx, e.EntryCount, enumTypeNameBuf);
|
||||||
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
|
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
|
||||||
|
{
|
||||||
|
if (isFlagsEnum)
|
||||||
|
{
|
||||||
|
char numBuf[64] = "0";
|
||||||
|
if (entryIdx > 0)
|
||||||
|
{
|
||||||
|
bx::snprintf(numBuf, sizeof(numBuf), "1 << %u", entryIdx - 1);
|
||||||
|
}
|
||||||
|
Write(WriteTemplates::EnumFieldNumbered2, e.EntryNames[entryIdx], numBuf);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
Write(WriteTemplates::EnumField1, e.EntryNames[entryIdx]);
|
Write(WriteTemplates::EnumField1, e.EntryNames[entryIdx]);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Write(WriteTemplates::EnumNamesStart2, "EntryNames", Def::MaxNameLength);
|
Write(WriteTemplates::EnumNamesStart2, "EntryNames", Def::MaxNameLength);
|
||||||
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
|
for (int32_t entryIdx = 0; entryIdx < e.EntryCount; ++entryIdx)
|
||||||
@@ -362,6 +398,23 @@ void CppFileWriter::WriteEnums(const Def::DefinitionFile& definitions)
|
|||||||
}
|
}
|
||||||
|
|
||||||
Write(WriteTemplates::EnumNamesEnd);
|
Write(WriteTemplates::EnumNamesEnd);
|
||||||
|
|
||||||
|
if (isFlagsEnum)
|
||||||
|
{
|
||||||
|
Write(WriteTemplates::EnumFlagOperators12,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name,
|
||||||
|
e.Name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void CppFileWriter::WriteTypes(const Def::DefinitionFile& definitions)
|
void CppFileWriter::WriteTypes(const Def::DefinitionFile& definitions)
|
||||||
@@ -458,7 +511,10 @@ void CppFileWriter::WriteSaveLoadMethods(const Def::DefinitionFile& definitions)
|
|||||||
for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx)
|
for (int32_t fieldIdx = 0; fieldIdx < t.FieldCount; ++fieldIdx)
|
||||||
{
|
{
|
||||||
const char* fieldName = t.FieldNames[fieldIdx];
|
const char* fieldName = t.FieldNames[fieldIdx];
|
||||||
PrintTypeName(fieldTypeName, sizeof(fieldTypeName), t.FieldTypes[fieldIdx], definitions);
|
// This prints native type name, seems wrong??
|
||||||
|
// Havent i already fixed this???
|
||||||
|
PrintTypeName(
|
||||||
|
fieldTypeName, sizeof(fieldTypeName), t.FieldTypes[fieldIdx], definitions, PrintFlags::None);
|
||||||
WriteCpp(WriteTemplates::LoadFuncBodyMemberCheck4, fieldName, fieldTypeName, typeName, fieldName);
|
WriteCpp(WriteTemplates::LoadFuncBodyMemberCheck4, fieldName, fieldTypeName, typeName, fieldName);
|
||||||
}
|
}
|
||||||
WriteCpp(WriteTemplates::LoadFuncBodyTypeUpgradeStart);
|
WriteCpp(WriteTemplates::LoadFuncBodyTypeUpgradeStart);
|
||||||
@@ -483,7 +539,7 @@ namespace
|
|||||||
void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
|
void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
|
||||||
{
|
{
|
||||||
uint32_t memberNameBufferIdx = 0;
|
uint32_t memberNameBufferIdx = 0;
|
||||||
Write(WriteTemplates::MetadataStart1, definitions.TypeCount);
|
Write(WriteTemplates::MetadataStart1, definitions.TypeCount + definitions.EnumCount);
|
||||||
for (uint16_t i = 0; i < definitions.TypeCount; ++i)
|
for (uint16_t i = 0; i < definitions.TypeCount; ++i)
|
||||||
{
|
{
|
||||||
auto& type = definitions.Types[i];
|
auto& type = definitions.Types[i];
|
||||||
@@ -493,7 +549,9 @@ void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
|
|||||||
{
|
{
|
||||||
if (j != 0) bx::strCat(fieldStr, sizeof(fieldStr), ", ");
|
if (j != 0) bx::strCat(fieldStr, sizeof(fieldStr), ", ");
|
||||||
char numBuf[8]{0};
|
char numBuf[8]{0};
|
||||||
bx::snprintf(numBuf, sizeof(numBuf), "%u", type.FieldTypes[j].TypeIdx);
|
int32_t idx = type.FieldTypes[j].TypeIdx;
|
||||||
|
if (type.FieldTypes[j].FieldKind == Def::EFieldType::DefinedEnum) idx += definitions.TypeCount;
|
||||||
|
bx::snprintf(numBuf, sizeof(numBuf), "%u", idx);
|
||||||
bx::strCat(fieldStr, sizeof(fieldStr), numBuf);
|
bx::strCat(fieldStr, sizeof(fieldStr), numBuf);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -512,13 +570,33 @@ void CppFileWriter::WriteMetadata(const Def::DefinitionFile& definitions)
|
|||||||
sizeof(MemberNameBuffer) - memberNameBufferIdx,
|
sizeof(MemberNameBuffer) - memberNameBufferIdx,
|
||||||
type.FieldNames[j]);
|
type.FieldNames[j]);
|
||||||
}
|
}
|
||||||
Write(
|
|
||||||
WriteTemplates::MetadataTypeEntry6, typeStr, type.Hash, type.Name, type.FieldCount, fieldStr, memberIdxStr);
|
char arrStr[256]{0};
|
||||||
}
|
for (int32_t j = 0; j < type.FieldCount; ++j)
|
||||||
Write(WriteTemplates::MetadataEnumStart1, definitions.EnumCount);
|
|
||||||
for (int32_t i = 0; i < definitions.EnumCount; ++i)
|
|
||||||
{
|
{
|
||||||
Write(WriteTemplates::MetadataEnumEntry2, definitions.Enums[i].Name, definitions.Enums[i].Hash);
|
if (j != 0) bx::strCat(arrStr, sizeof(arrStr), ", ");
|
||||||
|
char numBuf[16]{0};
|
||||||
|
bx::snprintf(numBuf, sizeof(numBuf), "%u", type.FieldArraySizes[j]);
|
||||||
|
bx::strCat(arrStr, sizeof(arrStr), numBuf);
|
||||||
|
}
|
||||||
|
|
||||||
|
Write(WriteTemplates::MetadataTypeEntry7,
|
||||||
|
typeStr,
|
||||||
|
type.Hash,
|
||||||
|
type.Name,
|
||||||
|
type.FieldCount,
|
||||||
|
fieldStr,
|
||||||
|
arrStr,
|
||||||
|
memberIdxStr);
|
||||||
|
}
|
||||||
|
for (uint16_t i = 0; i < definitions.EnumCount; ++i)
|
||||||
|
{
|
||||||
|
auto& enumType = definitions.Enums[i];
|
||||||
|
|
||||||
|
char typeStr[Def::MaxNameLength]{0};
|
||||||
|
PrintTypeName(typeStr, sizeof(typeStr), {i, Def::EFieldType::DefinedEnum}, definitions);
|
||||||
|
|
||||||
|
Write(WriteTemplates::MetadataTypeEntry7, typeStr, enumType.Hash, enumType.Name, 0, "", "", "");
|
||||||
}
|
}
|
||||||
Write(WriteTemplates::MetadataEnd1, MemberNameBuffer);
|
Write(WriteTemplates::MetadataEnd1, MemberNameBuffer);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,13 @@ struct WriteBuffer
|
|||||||
uint64_t WrittenBytes = 0;
|
uint64_t WrittenBytes = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class PrintFlags : uint32_t
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
PrintFullEnumName = 1 << 0,
|
||||||
|
PrintNativeTypeName = 1 << 1,
|
||||||
|
};
|
||||||
|
|
||||||
struct CppFileWriter
|
struct CppFileWriter
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
@@ -21,7 +28,12 @@ struct CppFileWriter
|
|||||||
void WriteInternal(WriteBuffer& buf, const char* templateStr, va_list args);
|
void WriteInternal(WriteBuffer& buf, const char* templateStr, va_list args);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void PrintTypeName(char* buf, int32_t bufSize, Def::TypeRef type, const Def::DefinitionFile& definitions);
|
void PrintTypeName(char* buf,
|
||||||
|
int32_t bufSize,
|
||||||
|
Def::TypeRef type,
|
||||||
|
const Def::DefinitionFile& definitions,
|
||||||
|
PrintFlags flags = (PrintFlags)((uint32_t)PrintFlags::PrintFullEnumName |
|
||||||
|
(uint32_t)PrintFlags::PrintNativeTypeName));
|
||||||
void WriteEnums(const Def::DefinitionFile& definitions);
|
void WriteEnums(const Def::DefinitionFile& definitions);
|
||||||
void WriteTypes(const Def::DefinitionFile& definitions);
|
void WriteTypes(const Def::DefinitionFile& definitions);
|
||||||
void WriteSaveLoadMethods(const Def::DefinitionFile& definitions);
|
void WriteSaveLoadMethods(const Def::DefinitionFile& definitions);
|
||||||
|
|||||||
@@ -283,6 +283,12 @@ Parser::Result Parser::HandleEnum()
|
|||||||
e.EnumType = {(uint16_t)Gen::KnownType::i32, Def::EFieldType::DefinedClass};
|
e.EnumType = {(uint16_t)Gen::KnownType::i32, Def::EFieldType::DefinedClass};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CmpAdvance("Flags", Res) && Res == OK)
|
||||||
|
{
|
||||||
|
e.EnumFlags = (Def::EEnumFlags)((uint32_t)e.EnumFlags | (uint32_t)Def::EEnumFlags::FlagsEnum);
|
||||||
|
CHECK(SkipWhitespace());
|
||||||
|
}
|
||||||
|
|
||||||
CHECK(ExpectChar("{"));
|
CHECK(ExpectChar("{"));
|
||||||
CHECK(SkipWhitespace());
|
CHECK(SkipWhitespace());
|
||||||
while (!CmpAdvance("}", Res))
|
while (!CmpAdvance("}", Res))
|
||||||
|
|||||||
@@ -25,6 +25,12 @@ namespace Def
|
|||||||
DynamicArray = 1 << 0,
|
DynamicArray = 1 << 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class EEnumFlags : uint32_t
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
FlagsEnum = 1,
|
||||||
|
};
|
||||||
|
|
||||||
struct TypeRef
|
struct TypeRef
|
||||||
{
|
{
|
||||||
uint16_t TypeIdx = UINT16_MAX;
|
uint16_t TypeIdx = UINT16_MAX;
|
||||||
@@ -58,6 +64,7 @@ namespace Def
|
|||||||
char ExtraStringFieldNames[MaxExtraEnumFields][MaxNameLength];
|
char ExtraStringFieldNames[MaxExtraEnumFields][MaxNameLength];
|
||||||
char ExtraStringFields[MaxFields][MaxExtraEnumFields][MaxNameLength];
|
char ExtraStringFields[MaxFields][MaxExtraEnumFields][MaxNameLength];
|
||||||
char Name[MaxNameLength]{0};
|
char Name[MaxNameLength]{0};
|
||||||
|
EEnumFlags EnumFlags = EEnumFlags::None;
|
||||||
uint32_t Hash = 0;
|
uint32_t Hash = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -96,16 +96,19 @@ struct SharedDevData
|
|||||||
char ShaderLog[2048]{0};
|
char ShaderLog[2048]{0};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct MemoryArena
|
||||||
|
{
|
||||||
|
uint8_t* Base = nullptr;
|
||||||
|
uint64_t Used = 0;
|
||||||
|
uint64_t MaxSize = 0;
|
||||||
|
uint64_t LastAllocSize = 0;
|
||||||
|
};
|
||||||
|
|
||||||
struct GameData
|
struct GameData
|
||||||
{
|
{
|
||||||
void* PermanentStorage = nullptr;
|
MemoryArena PermanentArena;
|
||||||
uint64_t PermanentStorageSize = 0;
|
MemoryArena EntityArena;
|
||||||
|
MemoryArena TransientArena;
|
||||||
void* EntityStorage = nullptr;
|
|
||||||
uint64_t EntityStorageSize = 0;
|
|
||||||
|
|
||||||
void* TransientStorage = nullptr;
|
|
||||||
uint64_t TransientStorageSize = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SharedData
|
struct SharedData
|
||||||
|
|||||||
@@ -23,6 +23,10 @@ constexpr const char* DLLPath = "libPuzGame.dll";
|
|||||||
constexpr const wchar_t* DLLWatch = L"libPuzGame2.dll";
|
constexpr const wchar_t* DLLWatch = L"libPuzGame2.dll";
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
constexpr uint64_t KB = 1024LLU;
|
||||||
|
constexpr uint64_t MB = 1024LLU * 1024LLU;
|
||||||
|
constexpr uint64_t GB = 1024LLU * 1024LLU * 1024LLU;
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
bx::AllocatorI* defaultAllocator = new bx::DefaultAllocator{};
|
bx::AllocatorI* defaultAllocator = new bx::DefaultAllocator{};
|
||||||
@@ -260,6 +264,15 @@ bool ReloadDLL()
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void InitMemoryArena(MemoryArena& arena, uint64_t size)
|
||||||
|
{
|
||||||
|
arena.MaxSize = size;
|
||||||
|
arena.Base = reinterpret_cast<uint8_t*>(
|
||||||
|
VirtualAllocEx(GetCurrentProcess(), NULL, size, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE));
|
||||||
|
arena.Used = 0;
|
||||||
|
arena.LastAllocSize = 0;
|
||||||
|
}
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
char PathBuf[512]{0};
|
char PathBuf[512]{0};
|
||||||
@@ -301,15 +314,9 @@ int main()
|
|||||||
HANDLE compiledShaderThread =
|
HANDLE compiledShaderThread =
|
||||||
CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.CompiledShaderWatcher, 0, &fileWatcherThreadId);
|
CreateThread(NULL, 0, FileWatcherThread, &DevData.FileWatcher.CompiledShaderWatcher, 0, &fileWatcherThreadId);
|
||||||
|
|
||||||
Shared.Game.PermanentStorageSize = 1024 * 1024;
|
InitMemoryArena(Shared.Game.PermanentArena, MB);
|
||||||
Shared.Game.PermanentStorage = VirtualAllocEx(
|
InitMemoryArena(Shared.Game.EntityArena, MB);
|
||||||
GetCurrentProcess(), NULL, Shared.Game.PermanentStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
|
InitMemoryArena(Shared.Game.TransientArena, 2 * GB);
|
||||||
Shared.Game.EntityStorageSize = 1024 * 1024;
|
|
||||||
Shared.Game.EntityStorage = VirtualAllocEx(
|
|
||||||
GetCurrentProcess(), NULL, Shared.Game.EntityStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
|
|
||||||
Shared.Game.TransientStorageSize = 1024 * 1024 * 1024;
|
|
||||||
Shared.Game.TransientStorage = VirtualAllocEx(
|
|
||||||
GetCurrentProcess(), NULL, Shared.Game.TransientStorageSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
|
|
||||||
StartupFunc(Shared);
|
StartupFunc(Shared);
|
||||||
|
|
||||||
bool isRunning = true;
|
bool isRunning = true;
|
||||||
|
|||||||
158
src/game/Entity.h
Normal file
158
src/game/Entity.h
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../gen/Generated.h"
|
||||||
|
#include "Log.h"
|
||||||
|
#include "Puzzle.h" // TODO: remove
|
||||||
|
#include "bgfx/bgfx.h"
|
||||||
|
#include "rendering/Rendering.h"
|
||||||
|
#include <cstdint>
|
||||||
|
#include <typeinfo>
|
||||||
|
|
||||||
|
#define ENTITY_HANDLE(X) \
|
||||||
|
struct X \
|
||||||
|
{ \
|
||||||
|
uint16_t Idx = UINT16_MAX; \
|
||||||
|
}; \
|
||||||
|
inline bool IsValid(X h) \
|
||||||
|
{ \
|
||||||
|
return h.Idx != UINT16_MAX; \
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
int32_t GetNextRenderID();
|
||||||
|
|
||||||
|
struct EntityRenderData
|
||||||
|
{
|
||||||
|
Gen::Vec4 DotColor{1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
Gen::Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
Gen::Transform Transform;
|
||||||
|
Gen::EMaterial::Enum MaterialHandle = Gen::EMaterial::UI;
|
||||||
|
Gen::TextureHandle TextureHandle;
|
||||||
|
Gen::ModelHandle ModelH;
|
||||||
|
bool Visible = true;
|
||||||
|
int32_t RenderID = 0;
|
||||||
|
|
||||||
|
void Render(const Model* models, const Material* materials, const Texture* textures);
|
||||||
|
void LoadFromSaved(const Gen::SavedEntityRenderData& saved);
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(CubeHandle);
|
||||||
|
struct Cube
|
||||||
|
{
|
||||||
|
int32_t TestX = -1;
|
||||||
|
int32_t TestY = -1;
|
||||||
|
EntityRenderData EData;
|
||||||
|
|
||||||
|
void Setup();
|
||||||
|
void Update();
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(TestEntityHandle);
|
||||||
|
struct TestEntity
|
||||||
|
{
|
||||||
|
EntityRenderData EData;
|
||||||
|
|
||||||
|
void Setup();
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(PuzzleTileEntityHandle);
|
||||||
|
struct PuzzleTileEntity
|
||||||
|
{
|
||||||
|
EntityRenderData EData;
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(PuzzleTileCoverHandle);
|
||||||
|
struct PuzzleTileCover
|
||||||
|
{
|
||||||
|
EntityRenderData EData;
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(UIQuadEntityHandle);
|
||||||
|
struct UIQuadEntity
|
||||||
|
{
|
||||||
|
EntityRenderData EData;
|
||||||
|
Gen::Vec3 UIPos;
|
||||||
|
float UIRot = 0.0f;
|
||||||
|
};
|
||||||
|
|
||||||
|
ENTITY_HANDLE(LevelEntityHandle);
|
||||||
|
struct LevelEntity
|
||||||
|
{
|
||||||
|
EntityRenderData EData;
|
||||||
|
};
|
||||||
|
|
||||||
|
class IEntityManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual bool Setup(uint8_t*& ptr, bool forceReset) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T, typename HandleT, uint32_t C> class EntityManager : public IEntityManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
uint16_t Count = 0;
|
||||||
|
T* Data = nullptr;
|
||||||
|
uint32_t EntitySize = 0;
|
||||||
|
T InvalidObject{};
|
||||||
|
bool IsEnabled = true;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Returns true if size changed
|
||||||
|
bool Setup(uint8_t*& ptr, bool forceReset)
|
||||||
|
{
|
||||||
|
bool changed = false;
|
||||||
|
if (EntitySize != sizeof(T) || forceReset)
|
||||||
|
{
|
||||||
|
Count = 0;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
EntitySize = sizeof(T);
|
||||||
|
Data = reinterpret_cast<T*>(ptr);
|
||||||
|
ptr += C * EntitySize;
|
||||||
|
return changed;
|
||||||
|
}
|
||||||
|
|
||||||
|
HandleT New()
|
||||||
|
{
|
||||||
|
if (Data == nullptr)
|
||||||
|
{
|
||||||
|
ERROR_ONCE("Accessed EntityManager before setup!");
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
if (Count >= C)
|
||||||
|
{
|
||||||
|
ERROR_ONCE("Too many entities!");
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
Data[Count] = {};
|
||||||
|
Data[Count].EData.RenderID = GetNextRenderID();
|
||||||
|
HandleT H;
|
||||||
|
H.Idx = Count;
|
||||||
|
++Count;
|
||||||
|
return H;
|
||||||
|
}
|
||||||
|
|
||||||
|
T& Get(HandleT handle)
|
||||||
|
{
|
||||||
|
if (handle.Idx >= Count)
|
||||||
|
{
|
||||||
|
ERROR_ONCE("OOB Access!");
|
||||||
|
return InvalidObject;
|
||||||
|
}
|
||||||
|
return Data[handle.Idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
void Render(const Model* models, const Material* materials, const Texture* textures)
|
||||||
|
{
|
||||||
|
if (!IsEnabled) return;
|
||||||
|
bgfx::setMarker(typeid(T).name());
|
||||||
|
for (uint16_t i = 0; i < Count; ++i)
|
||||||
|
{
|
||||||
|
Get({i}).EData.Render(models, materials, textures);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef EntityManager<UIQuadEntity, UIQuadEntityHandle, Puzzle::Config::MaxTilesInPuzzle * 2> UIQuadEntityManager;
|
||||||
|
} // namespace Game
|
||||||
@@ -320,6 +320,14 @@ namespace Gen
|
|||||||
return mat;
|
return mat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Mat4 RotationFromQuaternion(const Vec4& quaternion)
|
||||||
|
{
|
||||||
|
Mat4 mat;
|
||||||
|
bx::Quaternion quat{quaternion.x, quaternion.y, quaternion.z, quaternion.w};
|
||||||
|
bx::mtxFromQuaternion(mat.M, quat);
|
||||||
|
return mat;
|
||||||
|
}
|
||||||
|
|
||||||
float Magnitude(const Vec4& vec)
|
float Magnitude(const Vec4& vec)
|
||||||
{
|
{
|
||||||
return bx::sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w);
|
return bx::sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w);
|
||||||
@@ -385,6 +393,37 @@ namespace Gen
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool RayTriangleIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out)
|
||||||
|
{
|
||||||
|
const float EPSILON = 1e-6f;
|
||||||
|
Vec3 dir = l2 - l1; // Ray direction
|
||||||
|
Vec3 edge1 = p2 - p1;
|
||||||
|
Vec3 edge2 = p3 - p1;
|
||||||
|
|
||||||
|
Vec3 h = CrossProduct(dir, edge2);
|
||||||
|
float a = DotProduct(edge1, h);
|
||||||
|
|
||||||
|
if (bx::abs(a) < EPSILON) return false; // Ray is parallel to the triangle
|
||||||
|
|
||||||
|
float f = 1.0f / a;
|
||||||
|
Vec3 s = l1 - p1;
|
||||||
|
float u = f * DotProduct(s, h);
|
||||||
|
if (u < 0.0f || u > 1.0f) return false;
|
||||||
|
|
||||||
|
Vec3 q = CrossProduct(s, edge1);
|
||||||
|
float v = f * DotProduct(dir, q);
|
||||||
|
if (v < 0.0f || u + v > 1.0f) return false;
|
||||||
|
|
||||||
|
float t = f * DotProduct(edge2, q);
|
||||||
|
if (t > EPSILON)
|
||||||
|
{
|
||||||
|
out = l1 + dir * t;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void Translate(Transform& trans, Vec3 offset)
|
void Translate(Transform& trans, Vec3 offset)
|
||||||
{
|
{
|
||||||
trans.Position += Vec3{offset.x, offset.y, offset.z};
|
trans.Position += Vec3{offset.x, offset.y, offset.z};
|
||||||
|
|||||||
@@ -75,11 +75,13 @@ namespace Gen
|
|||||||
|
|
||||||
Vec3 EulerFromRotation(const Mat4& rotation);
|
Vec3 EulerFromRotation(const Mat4& rotation);
|
||||||
Mat4 RotationFromEuler(const Vec3& euler);
|
Mat4 RotationFromEuler(const Vec3& euler);
|
||||||
|
Mat4 RotationFromQuaternion(const Vec4& quaternion);
|
||||||
|
|
||||||
float DotProduct(Vec3 a, Vec3 b);
|
float DotProduct(Vec3 a, Vec3 b);
|
||||||
Vec3 CrossProduct(Vec3 a, Vec3 b);
|
Vec3 CrossProduct(Vec3 a, Vec3 b);
|
||||||
Vec3 CrossProductFromPlane(Vec3 a, Vec3 b, Vec3 c);
|
Vec3 CrossProductFromPlane(Vec3 a, Vec3 b, Vec3 c);
|
||||||
bool RayPlaneIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
|
bool RayPlaneIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
|
||||||
|
bool RayTriangleIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
|
||||||
|
|
||||||
void Translate(Transform& trans, Vec3 offset);
|
void Translate(Transform& trans, Vec3 offset);
|
||||||
void TranslateLocal(Transform& trans, Vec3 offset);
|
void TranslateLocal(Transform& trans, Vec3 offset);
|
||||||
|
|||||||
@@ -37,16 +37,36 @@ namespace Game
|
|||||||
GameInst = &instance;
|
GameInst = &instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void* AllocateScratch(size_t byteCount, size_t align)
|
uint8_t* AllocateScratch(uint64_t byteCount, uint32_t align)
|
||||||
{
|
{
|
||||||
size_t offset = GetInstance().UsedScratchAmount;
|
assert(align <= 64); // The alignment of the arena limits the alignment that can be specified here!
|
||||||
uint8_t* base = static_cast<uint8_t*>(GetShared().Game.TransientStorage);
|
auto& arena = GetShared().Game.TransientArena;
|
||||||
uint8_t* current = base + offset;
|
uint64_t offsetAligned = ((arena.Used + align - 1) / align) * align;
|
||||||
size_t offsetAligned = ((offset + align - 1) / align) * align;
|
uint8_t* ptrAligned = arena.Base + offsetAligned;
|
||||||
uint8_t* ptrAligned = base + offsetAligned;
|
uint64_t newOffset = offsetAligned + byteCount;
|
||||||
size_t newOffset = offsetAligned + byteCount;
|
if (newOffset > arena.MaxSize) return nullptr;
|
||||||
if (newOffset > GetShared().Game.TransientStorageSize) return nullptr;
|
arena.Used = newOffset;
|
||||||
GetInstance().UsedScratchAmount = newOffset;
|
arena.LastAllocSize = byteCount;
|
||||||
return reinterpret_cast<void*>(ptrAligned);
|
return ptrAligned;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ResizeLastScratchAlloc(uint64_t newByteCount)
|
||||||
|
{
|
||||||
|
auto& arena = GetShared().Game.TransientArena;
|
||||||
|
if (newByteCount > arena.LastAllocSize)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Can't resize to more than previous size!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
arena.Used -= arena.LastAllocSize;
|
||||||
|
arena.Used += newByteCount;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetScratch()
|
||||||
|
{
|
||||||
|
auto& arena = GetShared().Game.TransientArena;
|
||||||
|
arena.Used = 0;
|
||||||
|
arena.LastAllocSize = 0;
|
||||||
}
|
}
|
||||||
} // namespace Game
|
} // namespace Game
|
||||||
|
|||||||
@@ -33,5 +33,7 @@ namespace Game
|
|||||||
void SetShared(SharedData& instance);
|
void SetShared(SharedData& instance);
|
||||||
GameInstance& GetInstance();
|
GameInstance& GetInstance();
|
||||||
void SetInstance(GameInstance& instance);
|
void SetInstance(GameInstance& instance);
|
||||||
void* AllocateScratch(size_t byteCount, size_t align = 16);
|
uint8_t* AllocateScratch(uint64_t byteCount, uint32_t align = 16);
|
||||||
|
bool ResizeLastScratchAlloc(uint64_t newByteCount);
|
||||||
|
void ResetScratch();
|
||||||
} // namespace Game
|
} // namespace Game
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
#include "Input.h"
|
#include "Input.h"
|
||||||
#include "imgui.h"
|
#include "imgui.h"
|
||||||
|
#include "imgui_internal.h"
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
@@ -9,12 +10,14 @@ namespace Game
|
|||||||
|
|
||||||
bool IsKeyboardAllowed()
|
bool IsKeyboardAllowed()
|
||||||
{
|
{
|
||||||
|
if (GImGui == nullptr) return true;
|
||||||
auto& IO = ImGui::GetIO();
|
auto& IO = ImGui::GetIO();
|
||||||
return !IO.WantCaptureKeyboard || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoKeyboard);
|
return !IO.WantCaptureKeyboard || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoKeyboard);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsMouseAllowed()
|
bool IsMouseAllowed()
|
||||||
{
|
{
|
||||||
|
if (GImGui == nullptr) return true;
|
||||||
auto& IO = ImGui::GetIO();
|
auto& IO = ImGui::GetIO();
|
||||||
return !IO.WantCaptureMouse || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
return !IO.WantCaptureMouse || GetFlag(IO.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
||||||
}
|
}
|
||||||
@@ -60,6 +63,8 @@ namespace Game
|
|||||||
}
|
}
|
||||||
Vec2 GetMousePos()
|
Vec2 GetMousePos()
|
||||||
{
|
{
|
||||||
|
// TODO: fix this!!
|
||||||
|
if (GImGui == nullptr) return {};
|
||||||
ImVec2 pos = ImGui::GetMousePos();
|
ImVec2 pos = ImGui::GetMousePos();
|
||||||
return {pos.x, pos.y};
|
return {pos.x, pos.y};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,12 +32,6 @@ namespace Game
|
|||||||
int64_t StartTime = 0;
|
int64_t StartTime = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// TODO: move to generated data and save
|
|
||||||
struct SavedPlayerConfig
|
|
||||||
{
|
|
||||||
Gen::SavedEntityRenderData TabletRenderData;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerData
|
struct PlayerData
|
||||||
{
|
{
|
||||||
Gen::Transform PlayerCamTransform;
|
Gen::Transform PlayerCamTransform;
|
||||||
@@ -48,24 +42,26 @@ namespace Game
|
|||||||
float FreeflyYRot = 0.0f;
|
float FreeflyYRot = 0.0f;
|
||||||
float WalkXRot = 0.0f;
|
float WalkXRot = 0.0f;
|
||||||
float WalkYRot = 0.0f;
|
float WalkYRot = 0.0f;
|
||||||
CameraMode CameraM = CameraMode::Freefly;
|
CameraMode CameraM = CameraMode::Walk;
|
||||||
InputMode InputM = InputMode::Game;
|
InputMode InputM = InputMode::Game;
|
||||||
InteractionMode InteractionM = InteractionMode::Walk;
|
InteractionMode InteractionM = InteractionMode::Walk;
|
||||||
float MouseSensitivity = 1.0f;
|
float MouseSensitivity = 1.0f;
|
||||||
float MovementSpeed = 10.0f;
|
float MovementSpeed = 10.0f;
|
||||||
SavedPlayerConfig Config;
|
Gen::SavedPlayerConfig Config;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct InstanceDebugData
|
struct InstanceDebugData
|
||||||
{
|
{
|
||||||
uint16_t SelectedDebugLevel = UINT16_MAX;
|
static constexpr uint32_t MaxAssets = 128;
|
||||||
|
uint16_t SelectedDebugLevel = 0;
|
||||||
uint64_t ImguiIniSize = 0;
|
uint64_t ImguiIniSize = 0;
|
||||||
char ImguiIni[4096]{0};
|
char ImguiIni[4096]{0};
|
||||||
static constexpr uint32_t MaxAssets = 128;
|
|
||||||
uint32_t AssetCount = 0;
|
uint32_t AssetCount = 0;
|
||||||
Gen::AssetHandle AssetHandles[MaxAssets]{0};
|
Gen::AssetHandle AssetHandles[MaxAssets]{0};
|
||||||
char AssetHandlePaths[MaxAssets][128];
|
char AssetHandlePaths[MaxAssets][128];
|
||||||
bool ShowImguiDemo = false;
|
bool ShowImguiDemo = false;
|
||||||
|
bool DebugBreakIDEnabled = false;
|
||||||
|
int DebugBreakID = -1;
|
||||||
uint8_t DebugCardRotation = 0;
|
uint8_t DebugCardRotation = 0;
|
||||||
bool ShortenLogFileNames = true;
|
bool ShortenLogFileNames = true;
|
||||||
bool ShowStats = true;
|
bool ShowStats = true;
|
||||||
@@ -75,7 +71,6 @@ namespace Game
|
|||||||
{
|
{
|
||||||
bool IsInitialized = false;
|
bool IsInitialized = false;
|
||||||
uint64_t Size = sizeof(GameInstance);
|
uint64_t Size = sizeof(GameInstance);
|
||||||
uint64_t UsedScratchAmount = 0;
|
|
||||||
Time Time;
|
Time Time;
|
||||||
PlayerData Player;
|
PlayerData Player;
|
||||||
Level GameLevel;
|
Level GameLevel;
|
||||||
|
|||||||
@@ -6,6 +6,9 @@
|
|||||||
#include "Level.h"
|
#include "Level.h"
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
#include "Puzzle.h"
|
#include "Puzzle.h"
|
||||||
|
#include "UI.h"
|
||||||
|
#include "bx/bx.h"
|
||||||
|
#include "bx/debug.h"
|
||||||
#include "rendering/Rendering.h"
|
#include "rendering/Rendering.h"
|
||||||
|
|
||||||
#include "SDL3/SDL_mouse.h"
|
#include "SDL3/SDL_mouse.h"
|
||||||
@@ -26,6 +29,13 @@ namespace Game
|
|||||||
{
|
{
|
||||||
void EntityRenderData::Render(const Model* models, const Material* materials, const Texture* textures)
|
void EntityRenderData::Render(const Model* models, const Material* materials, const Texture* textures)
|
||||||
{
|
{
|
||||||
|
auto& debug = GetInstance().DebugData;
|
||||||
|
if ((int32_t)debug.DebugBreakID == RenderID && debug.DebugBreakIDEnabled)
|
||||||
|
{
|
||||||
|
bx::debugBreak();
|
||||||
|
debug.DebugBreakIDEnabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (models == nullptr || materials == nullptr || textures == nullptr) return;
|
if (models == nullptr || materials == nullptr || textures == nullptr) return;
|
||||||
if (!Gen::IsValid(ModelH) || MaterialHandle >= EMaterial::EntryCount) return;
|
if (!Gen::IsValid(ModelH) || MaterialHandle >= EMaterial::EntryCount) return;
|
||||||
if (!Visible) return;
|
if (!Visible) return;
|
||||||
@@ -93,24 +103,33 @@ namespace Game
|
|||||||
bool IsGaming = GetInstance().Player.InputM == InputMode::Game;
|
bool IsGaming = GetInstance().Player.InputM == InputMode::Game;
|
||||||
bool captureMouse = IsGaming && GetInstance().Player.InteractionM == InteractionMode::Walk;
|
bool captureMouse = IsGaming && GetInstance().Player.InteractionM == InteractionMode::Walk;
|
||||||
SDL_SetWindowRelativeMouseMode(GetShared().Window.SDLWindow, captureMouse);
|
SDL_SetWindowRelativeMouseMode(GetShared().Window.SDLWindow, captureMouse);
|
||||||
|
|
||||||
|
auto& rendering = GameRendering::Get();
|
||||||
|
if (rendering.SetupData.UseImgui)
|
||||||
|
{
|
||||||
auto& IO = ImGui::GetIO();
|
auto& IO = ImGui::GetIO();
|
||||||
IO.ConfigFlags = FlagBool(IO.ConfigFlags, ImGuiConfigFlags_NoMouse | ImGuiConfigFlags_NoKeyboard, IsGaming);
|
IO.ConfigFlags =
|
||||||
GameRendering::Get().UIVisible = IsGaming ? UIVisibilityState::Game : UIVisibilityState::Debug;
|
FlagBool(IO.ConfigFlags, ImGuiConfigFlags_NoMouse | ImGuiConfigFlags_NoKeyboard, captureMouse);
|
||||||
|
}
|
||||||
|
rendering.UIVisible = IsGaming ? UIVisibilityState::Game : UIVisibilityState::Debug;
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
void Level::Setup(GameData& data)
|
void Level::Setup(GameData& data)
|
||||||
{
|
{
|
||||||
LOG("Level setup");
|
LOG("Level setup");
|
||||||
void* storagePtr = data.EntityStorage;
|
uint8_t* storagePtr = data.EntityArena.Base;
|
||||||
bool needReset = false;
|
bool needReset = false;
|
||||||
needReset |= Cubes.Setup(storagePtr, needReset);
|
needReset |= Cubes.Setup(storagePtr, needReset);
|
||||||
needReset |= Tests.Setup(storagePtr, needReset);
|
needReset |= Tests.Setup(storagePtr, needReset);
|
||||||
needReset |= PuzzleTiles.Setup(storagePtr, needReset);
|
needReset |= PuzzleTiles.Setup(storagePtr, needReset);
|
||||||
|
needReset |= PuzzleTileCovers.Setup(storagePtr, needReset);
|
||||||
needReset |= UIQuads.Setup(storagePtr, needReset);
|
needReset |= UIQuads.Setup(storagePtr, needReset);
|
||||||
needReset |= LevelEntities.Setup(storagePtr, needReset);
|
needReset |= LevelEntities.Setup(storagePtr, needReset);
|
||||||
|
|
||||||
Puzzle::Setup();
|
Puzzle::Setup();
|
||||||
|
UIQuads.Count = 0;
|
||||||
|
PuzzleTiles.Count = 0;
|
||||||
|
|
||||||
bx::Error err;
|
bx::Error err;
|
||||||
bx::DirectoryReader dirIter;
|
bx::DirectoryReader dirIter;
|
||||||
@@ -169,8 +188,16 @@ namespace Game
|
|||||||
Cubes.Get(PlayerOutsideViewCube).Setup();
|
Cubes.Get(PlayerOutsideViewCube).Setup();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
Deserializer d;
|
||||||
|
d.Init("game/data/static/uiconfig.dat", "UICO");
|
||||||
|
d.ReadT(GetInstance().Player.Config);
|
||||||
|
d.Finish();
|
||||||
|
}
|
||||||
|
|
||||||
UIQuads.Count = 0;
|
UIQuads.Count = 0;
|
||||||
PuzzleTiles.Count = 0;
|
PuzzleTiles.Count = 0;
|
||||||
|
PuzzleTileCovers.Count = 0;
|
||||||
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
|
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
|
||||||
{
|
{
|
||||||
if (Puzzles[i].Data.ID != UINT16_MAX)
|
if (Puzzles[i].Data.ID != UINT16_MAX)
|
||||||
@@ -178,17 +205,92 @@ namespace Game
|
|||||||
Puzzles[i].Setup();
|
Puzzles[i].Setup();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TabletHandle = UIQuads.New();
|
|
||||||
|
PuzzleUI.Setup();
|
||||||
|
|
||||||
|
ReloadLevelEntities();
|
||||||
|
|
||||||
UpdatePlayerInputMode();
|
UpdatePlayerInputMode();
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
|
||||||
{
|
{
|
||||||
Deserializer d;
|
Puzzles[i].WorldPosition = {0.0f, 0.0f, i * 50.0f};
|
||||||
d.Init("game/data/static/uiconfig.dat", "UICO");
|
|
||||||
d.ReadT(GetInstance().Player.Config.TabletRenderData);
|
|
||||||
d.Finish();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsInPuzzle(WorldPuzzle& puz, Vec3 worldPos)
|
||||||
|
{
|
||||||
|
Vec3 offsetToPuzzle = worldPos - puz.WorldPosition + (Vec3{0.5f, 0.0f, 0.5f} * Puzzle::Config::CardScaleWorld);
|
||||||
|
Vec3 scaledOffset = offsetToPuzzle / Puzzle::Config::CardScaleWorld;
|
||||||
|
int32_t offsetX = (int32_t)bx::floor(scaledOffset.x);
|
||||||
|
int32_t offsetY = (int32_t)bx::floor(scaledOffset.z);
|
||||||
|
return (offsetX >= 0 && offsetX < puz.Data.WidthTiles / 2 && offsetY >= -1 &&
|
||||||
|
offsetY < puz.Data.HeightTiles / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsOnGround(Level& level, Vec3 worldPos)
|
||||||
|
{
|
||||||
|
for (auto& puz : level.Puzzles)
|
||||||
|
{
|
||||||
|
Vec3 offsetToPuzzle =
|
||||||
|
worldPos - puz.WorldPosition + (Vec3{0.5f, 0.0f, 0.5f} * Puzzle::Config::CardScaleWorld);
|
||||||
|
Vec3 scaledOffset = offsetToPuzzle / Puzzle::Config::CardScaleWorld;
|
||||||
|
int32_t offsetX = (int32_t)bx::floor(scaledOffset.x);
|
||||||
|
int32_t offsetY = puz.Data.HeightTiles / 2 - (int32_t)bx::floor(scaledOffset.z) - 1;
|
||||||
|
float fracOffsetX = scaledOffset.x - offsetX;
|
||||||
|
float fracOffsetY = scaledOffset.z - bx::floor(scaledOffset.z);
|
||||||
|
|
||||||
|
if (offsetX >= 0 && offsetX < puz.Data.WidthTiles / 2 && offsetY >= 0 && offsetY < puz.Data.HeightTiles / 2)
|
||||||
|
{
|
||||||
|
auto& card = puz.Data.PlacedCards[offsetY * Puzzle::Config::MaxPuzzleSizeCards + offsetX];
|
||||||
|
if (card.RefCard.Idx == UINT16_MAX)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& refCard = Puzzle::GetStaticPuzzleData().Cards[card.RefCard.Idx];
|
||||||
|
if (!IsValid(refCard.BaseModelHandle))
|
||||||
|
{
|
||||||
|
LOG_WARN("missing base model! @ %i %i", offsetX, offsetY);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& heightmap = GameRendering::Get().Models[refCard.BaseModelHandle.ModelIdx].Height;
|
||||||
|
int32_t xPos = (int32_t)(fracOffsetX * heightmap.Width);
|
||||||
|
int32_t yPos = (int32_t)(fracOffsetY * heightmap.Height);
|
||||||
|
|
||||||
|
uint8_t height = 0;
|
||||||
|
switch (card.Rotation)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
height = heightmap.Values[yPos * heightmap.Width + xPos];
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
height = heightmap.Values[xPos * heightmap.Width + (heightmap.Height - yPos - 1)];
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
height =
|
||||||
|
heightmap
|
||||||
|
.Values[(heightmap.Height - yPos - 1) * heightmap.Width + (heightmap.Width - xPos - 1)];
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
height = heightmap.Values[(heightmap.Height - xPos - 1) * heightmap.Width + yPos];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return height >= 110 && height <= 125;
|
||||||
|
}
|
||||||
|
if (offsetX == 1 && offsetY == puz.Data.HeightTiles / Puzzle::Config::CardSize)
|
||||||
|
{
|
||||||
|
if (puz.IsSolved)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true; // TODO!
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void Level::Update()
|
void Level::Update()
|
||||||
{
|
{
|
||||||
ZoneScopedN("Level update");
|
ZoneScopedN("Level update");
|
||||||
@@ -240,9 +342,38 @@ namespace Game
|
|||||||
}
|
}
|
||||||
else if (player.CameraM == CameraMode::Walk)
|
else if (player.CameraM == CameraMode::Walk)
|
||||||
{
|
{
|
||||||
TranslateLocal(player.PlayerCamTransform, {0.0f, 0.0f, inputVec.z});
|
auto newTransform = player.PlayerCamTransform;
|
||||||
TranslateLocal(player.PlayerCamTransform, {inputVec.x, 0.0f, 0.0f});
|
// Global and local are inverted because camera
|
||||||
player.PlayerCamTransform.Position.y = 3.0f;
|
Vec3 globalInput = GlobalToLocalDirection(newTransform, {inputVec.x, 0.0f, inputVec.z});
|
||||||
|
Translate(newTransform, globalInput);
|
||||||
|
newTransform.Position.y = 3.0f;
|
||||||
|
|
||||||
|
if (IsOnGround(*this, newTransform.Position))
|
||||||
|
{
|
||||||
|
player.PlayerCamTransform = newTransform;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto newTransform = player.PlayerCamTransform;
|
||||||
|
Translate(newTransform, {globalInput.x, 0.0f, 0.0f});
|
||||||
|
newTransform.Position.y = 3.0f;
|
||||||
|
|
||||||
|
if (IsOnGround(*this, newTransform.Position))
|
||||||
|
{
|
||||||
|
player.PlayerCamTransform = newTransform;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto newTransform = player.PlayerCamTransform;
|
||||||
|
Translate(newTransform, {0.0f, 0.0f, globalInput.z});
|
||||||
|
newTransform.Position.y = 3.0f;
|
||||||
|
|
||||||
|
if (IsOnGround(*this, newTransform.Position))
|
||||||
|
{
|
||||||
|
player.PlayerCamTransform = newTransform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
player.WalkXRot += rotInput.x;
|
player.WalkXRot += rotInput.x;
|
||||||
player.WalkYRot += rotInput.y;
|
player.WalkYRot += rotInput.y;
|
||||||
@@ -256,18 +387,6 @@ namespace Game
|
|||||||
UpdatePlayerInputMode();
|
UpdatePlayerInputMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
// UI Tablet
|
|
||||||
if (IsValid(TabletHandle))
|
|
||||||
{
|
|
||||||
auto& tablet = UIQuads.Get(TabletHandle);
|
|
||||||
tablet.EData.LoadFromSaved(player.Config.TabletRenderData);
|
|
||||||
UpdateMatrix(player.PlayerCamTransform);
|
|
||||||
tablet.EData.Transform.Rotation = player.PlayerCamTransform.Rotation;
|
|
||||||
Rotate(tablet.EData.Transform, {0.5f * bx::kPi, 0.0f, 0.0f});
|
|
||||||
tablet.EData.Transform.Position =
|
|
||||||
player.PlayerCamTransform.Position + AxisForward(player.PlayerCamTransform.M) * 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cubes
|
// Cubes
|
||||||
for (uint16_t i = 0; i < Cubes.Count; ++i)
|
for (uint16_t i = 0; i < Cubes.Count; ++i)
|
||||||
{
|
{
|
||||||
@@ -275,11 +394,20 @@ namespace Game
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Puzzle tiles
|
// Puzzle tiles
|
||||||
|
Puzzle::PuzzleSolver solver;
|
||||||
|
uint16_t activeIdx = GetInstance().DebugData.SelectedDebugLevel;
|
||||||
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
|
for (int32_t i = 0; i < BX_COUNTOF(Puzzles); ++i)
|
||||||
{
|
{
|
||||||
Puzzles[i].IsActive = GetInstance().DebugData.SelectedDebugLevel == i;
|
if (IsInPuzzle(Puzzles[i], player.PlayerCamTransform.Position))
|
||||||
Puzzles[i].Update();
|
{
|
||||||
|
activeIdx = i;
|
||||||
}
|
}
|
||||||
|
Puzzles[i].IsActive = activeIdx == i;
|
||||||
|
Puzzles[i].Update();
|
||||||
|
Puzzles[i].IsSolved = solver.IsPuzzleSolved(Puzzles[i].Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
PuzzleUI.Update(Puzzles[activeIdx].Data, Puzzles[activeIdx].IsSolved);
|
||||||
|
|
||||||
END_PERF(GetShared().Window.PerfCounters, PerfCounterType::GameLevelUpdate, GetShared().Window.FrameCounter);
|
END_PERF(GetShared().Window.PerfCounters, PerfCounterType::GameLevelUpdate, GetShared().Window.FrameCounter);
|
||||||
}
|
}
|
||||||
@@ -316,10 +444,12 @@ namespace Game
|
|||||||
Cubes.Render(models, materials, textures);
|
Cubes.Render(models, materials, textures);
|
||||||
Tests.Render(models, materials, textures);
|
Tests.Render(models, materials, textures);
|
||||||
PuzzleTiles.Render(models, materials, textures);
|
PuzzleTiles.Render(models, materials, textures);
|
||||||
|
PuzzleTileCovers.Render(models, materials, textures);
|
||||||
if (player.InteractionM == InteractionMode::ReadTablet)
|
if (player.InteractionM == InteractionMode::ReadTablet)
|
||||||
{
|
{
|
||||||
UIQuads.Render(models, materials, textures);
|
UIQuads.Render(models, materials, textures);
|
||||||
}
|
}
|
||||||
|
LevelEntities.Render(models, materials, textures);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Cube::Setup()
|
void Cube::Setup()
|
||||||
@@ -343,95 +473,58 @@ namespace Game
|
|||||||
|
|
||||||
void WorldPuzzle::Setup()
|
void WorldPuzzle::Setup()
|
||||||
{
|
{
|
||||||
auto& level = GetInstance().GameLevel;
|
Level& level = GetInstance().GameLevel;
|
||||||
for (int32_t i = 0; i < Puzzle::Config::MaxCardsInPuzzle; ++i)
|
for (int32_t i = 0; i < Puzzle::Config::MaxCardsInPuzzle; ++i)
|
||||||
{
|
{
|
||||||
TileHandles[i] = level.PuzzleTiles.New();
|
TileHandles[i] = level.PuzzleTiles.New();
|
||||||
auto& tile = level.PuzzleTiles.Get(TileHandles[i]);
|
PuzzleTileEntity& tile = level.PuzzleTiles.Get(TileHandles[i]);
|
||||||
tile.EData.MaterialHandle = EMaterial::Default;
|
tile.EData.MaterialHandle = EMaterial::Default;
|
||||||
|
|
||||||
UIPlacedCards[i] = level.UIQuads.New();
|
for (int32_t j = 0; j < Puzzle::Config::MaxCoversInTile; ++j)
|
||||||
auto& quad = level.UIQuads.Get(UIPlacedCards[i]);
|
|
||||||
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
|
|
||||||
quad.EData.MaterialHandle = EMaterial::UI;
|
|
||||||
}
|
|
||||||
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks * WorldPuzzle::UIAvailableCardMaxStackPreview; ++i)
|
|
||||||
{
|
{
|
||||||
UIAvailableCards[i] = level.UIQuads.New();
|
int32_t idx = i * Puzzle::Config::MaxCoversInTile + j;
|
||||||
auto& quad = level.UIQuads.Get(UIAvailableCards[i]);
|
CoverHandles[idx] = level.PuzzleTileCovers.New();
|
||||||
quad.EData.MaterialHandle = EMaterial::UI;
|
PuzzleTileCover& cover = level.PuzzleTileCovers.Get(CoverHandles[idx]);
|
||||||
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
|
cover.EData.Visible = false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(EndHandles); ++i)
|
||||||
|
{
|
||||||
|
EndHandles[i] = level.PuzzleTiles.New();
|
||||||
|
PuzzleTileEntity& tile = level.PuzzleTiles.Get(EndHandles[i]);
|
||||||
|
tile.EData.MaterialHandle = EMaterial::Default;
|
||||||
|
}
|
||||||
|
|
||||||
|
WallHandle = level.PuzzleTiles.New();
|
||||||
|
PuzzleTileEntity& wHandle = level.PuzzleTiles.Get(WallHandle);
|
||||||
|
wHandle.EData.MaterialHandle = EMaterial::Default;
|
||||||
|
wHandle.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/GateWall.glb");
|
||||||
|
|
||||||
|
DoorHandle = level.PuzzleTiles.New();
|
||||||
|
PuzzleTileEntity& dHandle = level.PuzzleTiles.Get(DoorHandle);
|
||||||
|
dHandle.EData.MaterialHandle = EMaterial::Default;
|
||||||
|
dHandle.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/GateDoor.glb");
|
||||||
|
|
||||||
IsSetup = true;
|
IsSetup = true;
|
||||||
LOG("finished setup!");
|
LOG("finished setup!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vec3 PuzPosToWorldPos(const PuzzleData& data, int32_t x, int32_t y)
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
(float)x * Puzzle::Config::CardScaleWorld,
|
||||||
|
-5.0f,
|
||||||
|
(float)(data.HeightTiles / 2 - y - 1) * Puzzle::Config::CardScaleWorld,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
void WorldPuzzle::Update()
|
void WorldPuzzle::Update()
|
||||||
{
|
{
|
||||||
Level& level = GetInstance().GameLevel;
|
Level& level = GetInstance().GameLevel;
|
||||||
auto& window = GetShared().Window;
|
|
||||||
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
|
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
|
||||||
auto& visuals = Puzzle::GetStaticPuzzleData().Visuals;
|
auto& visuals = Puzzle::GetStaticPuzzleData().Visuals;
|
||||||
|
|
||||||
Transform& camTransform = GetInstance().Player.PlayerCamTransform;
|
|
||||||
UpdateMatrix(camTransform);
|
|
||||||
Vec3 cameraPos = camTransform.Position;
|
|
||||||
|
|
||||||
Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize - 1),
|
|
||||||
static_cast<float>(Data.HeightTiles / Puzzle::Config::CardSize) - 1};
|
|
||||||
uiOffset *= -UICardOffset * 0.5f;
|
|
||||||
|
|
||||||
Transform& boardTransform = level.UIQuads.Get(level.TabletHandle).EData.Transform;
|
|
||||||
Transform tileOriginTransform = boardTransform;
|
|
||||||
tileOriginTransform.Position += AxisForward(camTransform.M) * -0.01f;
|
|
||||||
TranslateLocal(tileOriginTransform, Vec3{uiOffset.x, 0.0f, uiOffset.y} * 1.0f);
|
|
||||||
UpdateMatrix(tileOriginTransform);
|
|
||||||
|
|
||||||
Vec2 mousePos = GetMousePos();
|
|
||||||
mousePos.x = mousePos.x / window.WindowWidth;
|
|
||||||
mousePos.y = mousePos.y / window.WindowHeight;
|
|
||||||
mousePos *= 2.0f;
|
|
||||||
mousePos -= 1.0f;
|
|
||||||
Vec4 mousePosView = {mousePos.x, -mousePos.y, 0.0f, 1.0f};
|
|
||||||
Vec4 mousePosCam4 = Mul(GetInstance().Player.ProjectionInverse, mousePosView);
|
|
||||||
Vec3 mousePosCam = Vec3{
|
|
||||||
mousePosCam4.x /= mousePosCam4.w,
|
|
||||||
mousePosCam4.y /= mousePosCam4.w,
|
|
||||||
mousePosCam4.z /= mousePosCam4.w,
|
|
||||||
};
|
|
||||||
|
|
||||||
Vec3 mousePosWorld = LocalToGlobalPoint(camTransform, mousePosCam);
|
|
||||||
|
|
||||||
// Available Cards
|
|
||||||
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks; ++i)
|
|
||||||
{
|
|
||||||
auto& card = Data.AvailableCards[i];
|
|
||||||
for (int32_t j = 0; j < UIAvailableCardMaxStackPreview; j++)
|
|
||||||
{
|
|
||||||
auto& quad = level.UIQuads.Get(UIAvailableCards[i * UIAvailableCardMaxStackPreview + j]);
|
|
||||||
if (i < Data.AvailableCardCount & j < card.MaxAvailableCount - card.UsedCount)
|
|
||||||
{
|
|
||||||
quad.EData.Visible = IsActive;
|
|
||||||
quad.EData.TextureHandle = Puzzle::IsValid(Data.AvailableCards[i].RefCard)
|
|
||||||
? staticCards[Data.AvailableCards[i].RefCard.Idx].BoardTextureHandle
|
|
||||||
: Gen::TextureHandle{};
|
|
||||||
quad.EData.Transform.Position = tileOriginTransform.Position;
|
|
||||||
quad.EData.Transform.Rotation = camTransform.Rotation;
|
|
||||||
TranslateLocal(quad.EData.Transform,
|
|
||||||
Vec3{j * 0.05f + i * 1.2f, 6.0f + (j % 2 == 0 ? 0.02f : 0.0f), j * 0.001f} *
|
|
||||||
UICardOffset * UICardScale);
|
|
||||||
Rotate(quad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
|
|
||||||
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
|
|
||||||
quad.EData.DotColor = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
||||||
quad.EData.BaseColor = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
quad.EData.Visible = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Board
|
// Board
|
||||||
for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
|
for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
|
||||||
{
|
{
|
||||||
@@ -440,105 +533,96 @@ namespace Game
|
|||||||
int32_t cardIdx = y * Puzzle::Config::MaxPuzzleSizeCards + x;
|
int32_t cardIdx = y * Puzzle::Config::MaxPuzzleSizeCards + x;
|
||||||
Gen::PlacedPuzzleCard& card = Data.PlacedCards[cardIdx];
|
Gen::PlacedPuzzleCard& card = Data.PlacedCards[cardIdx];
|
||||||
auto& tile = level.PuzzleTiles.Get(TileHandles[cardIdx]);
|
auto& tile = level.PuzzleTiles.Get(TileHandles[cardIdx]);
|
||||||
auto& quad = level.UIQuads.Get(UIPlacedCards[cardIdx]);
|
|
||||||
|
|
||||||
bool isValid = Puzzle::IsValid(card.RefCard);
|
bool isValid = Puzzle::IsValid(card.RefCard);
|
||||||
|
auto& staticCard = isValid ? staticCards[card.RefCard.Idx] : staticCards[0];
|
||||||
|
|
||||||
// World Tile
|
// World Tile
|
||||||
tile.EData.Visible = IsActive;
|
tile.EData.Visible = true;
|
||||||
tile.EData.ModelH = isValid ? staticCards[card.RefCard.Idx].ModelHandle : staticCards[0].ModelHandle;
|
tile.EData.ModelH = staticCard.BaseModelHandle;
|
||||||
|
tile.EData.TextureHandle = staticCard.ModelTextureHandle;
|
||||||
|
|
||||||
tile.EData.DotColor = visuals.TileDotColor;
|
tile.EData.DotColor = visuals.TileDotColor;
|
||||||
tile.EData.BaseColor = visuals.TileBaseColor;
|
tile.EData.BaseColor = visuals.TileBaseColor;
|
||||||
|
|
||||||
Vec3 cardPos = {
|
Vec3 cardPos = PuzPosToWorldPos(Data, card.Position.X, card.Position.Y);
|
||||||
(float)card.Position.X * Puzzle::Config::CardScaleWorld,
|
|
||||||
-5.0f,
|
|
||||||
(float)card.Position.Y * Puzzle::Config::CardScaleWorld,
|
|
||||||
};
|
|
||||||
if (!isValid)
|
if (!isValid)
|
||||||
{
|
{
|
||||||
cardPos = {x * Puzzle::Config::CardScaleWorld, -5.0f, y * Puzzle::Config::CardScaleWorld};
|
cardPos = PuzPosToWorldPos(Data, x, y);
|
||||||
}
|
}
|
||||||
tile.EData.Transform.Position = cardPos;
|
tile.EData.Transform.Position = cardPos + WorldPosition;
|
||||||
bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * 0.5f);
|
bx::mtxRotateY(tile.EData.Transform.Rotation.M, card.Rotation * bx::kPi * -0.5f);
|
||||||
|
|
||||||
// UI Quad
|
// Covers
|
||||||
quad.EData.Visible = isValid && IsActive;
|
if (IsValid(staticCard.BaseModelHandle))
|
||||||
quad.EData.TextureHandle =
|
|
||||||
isValid ? staticCards[card.RefCard.Idx].BoardTextureHandle : Gen::TextureHandle{};
|
|
||||||
quad.EData.DotColor = card.IsLocked ? Puzzle::GetStaticPuzzleData().Visuals.DisabledCardTint
|
|
||||||
: Vec4{1.0f, 1.0f, 1.0f, 1.0f};
|
|
||||||
|
|
||||||
quad.EData.Transform.Position = tileOriginTransform.Position;
|
|
||||||
quad.EData.Transform.Rotation = camTransform.Rotation;
|
|
||||||
TranslateLocal(quad.EData.Transform,
|
|
||||||
Vec3{(float)card.Position.X, (float)card.Position.Y, 0.0f} * UICardOffset * UICardScale);
|
|
||||||
Rotate(quad.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - card.Rotation * 0.5f) * bx::kPi});
|
|
||||||
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
|
|
||||||
|
|
||||||
Vec3 quadPosWorld = quad.EData.Transform.Position;
|
|
||||||
Vec3 quadXWorld = LocalToGlobalPoint(quad.EData.Transform, {1, 0, 0});
|
|
||||||
Vec3 quadZWorld = LocalToGlobalPoint(quad.EData.Transform, {0, 0, 1});
|
|
||||||
Vec3 intersectPos;
|
|
||||||
if (RayPlaneIntersect(
|
|
||||||
camTransform.Position, mousePosWorld, quadPosWorld, quadXWorld, quadZWorld, intersectPos))
|
|
||||||
{
|
{
|
||||||
Vec3 quadSpaceIntersect = GlobalToLocalPoint(quad.EData.Transform, intersectPos);
|
auto& model = GameRendering::Get().Models[staticCard.BaseModelHandle.ModelIdx];
|
||||||
if (isValid && quadSpaceIntersect.x >= -1.0f && quadSpaceIntersect.x <= 1.0f &&
|
for (int32_t i = 0; i < model.SocketCount; ++i)
|
||||||
quadSpaceIntersect.z >= -1.0f && quadSpaceIntersect.z <= 1.0f)
|
|
||||||
{
|
{
|
||||||
if (!card.IsLocked && DraggedCard.X == -1)
|
auto& cover =
|
||||||
{
|
level.PuzzleTileCovers.Get(CoverHandles[cardIdx * Puzzle::Config::MaxCoversInTile + i]);
|
||||||
if (GetMouseButtonPressedNow(MouseButton::Left))
|
cover.EData.Visible = IsActive;
|
||||||
{
|
cover.EData.ModelH = staticCard.Sockets[i].Model;
|
||||||
DraggedCard.X = x;
|
cover.EData.Transform = tile.EData.Transform;
|
||||||
DraggedCard.Y = y;
|
cover.EData.MaterialHandle = EMaterial::Default;
|
||||||
}
|
cover.EData.BaseColor = {0.2f, 0.1f, 0.7f, 1.0f};
|
||||||
if (GetMouseButtonPressedNow(MouseButton::Right))
|
cover.EData.DotColor = {0.2f, 0.2f, 0.8f, 1.0f};
|
||||||
{
|
Gen::TranslateLocal(cover.EData.Transform, model.Sockets[i].Pos);
|
||||||
Puzzle::RotateCard(card);
|
Gen::RotateLocal(cover.EData.Transform, Gen::EulerFromRotation(model.Sockets[i].Rot));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (DraggedCard.X == x && DraggedCard.Y == y)
|
|
||||||
{
|
|
||||||
Vec3 dragPos = intersectPos;
|
|
||||||
dragPos -= AxisForward(camTransform.M) * 0.01f;
|
|
||||||
quad.EData.Transform.Position = dragPos;
|
|
||||||
|
|
||||||
Vec3 boardPos = GlobalToLocalPoint(tileOriginTransform, intersectPos);
|
|
||||||
Vec3 boardTilePos = boardPos / UICardOffset;
|
|
||||||
int32_t xPos = (int32_t)bx::round(boardTilePos.x);
|
|
||||||
int32_t yPos = (int32_t)bx::round(boardTilePos.z);
|
|
||||||
Gen::PuzPos srcCardPos = {(int8_t)DraggedCard.X, (int8_t)DraggedCard.Y};
|
|
||||||
Gen::PlacedPuzzleCard& srcCard =
|
|
||||||
Data.PlacedCards[srcCardPos.Y * Puzzle::Config::MaxPuzzleSizeCards + srcCardPos.X];
|
|
||||||
|
|
||||||
if (GetMouseButtonPressedNow(MouseButton::Right))
|
|
||||||
{
|
|
||||||
Puzzle::RotateCard(srcCard);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!GetMouseButton(MouseButton::Left))
|
// End
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(EndHandles); ++i)
|
||||||
{
|
{
|
||||||
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
|
auto& tile = level.PuzzleTiles.Get(EndHandles[i]);
|
||||||
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
|
if (i < Data.WidthTiles / 2)
|
||||||
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
|
|
||||||
{
|
{
|
||||||
Gen::PlacedPuzzleCard& targetCard =
|
tile.EData.Visible = true;
|
||||||
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
|
tile.EData.ModelH = staticCards[0].BaseModelHandle;
|
||||||
bool canBeReplaced = !Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0;
|
tile.EData.TextureHandle = staticCards[0].ModelTextureHandle;
|
||||||
if (canBeReplaced && Puzzle::ReturnPlacedCard(Data, srcCardPos))
|
tile.EData.DotColor = visuals.TileDotColor;
|
||||||
|
tile.EData.BaseColor = visuals.TileBaseColor + Vec4{0.1f, 0.1f, 0.1f, 0.0f};
|
||||||
|
tile.EData.Transform.Position = WorldPosition + Vec3{
|
||||||
|
i * Puzzle::Config::CardScaleWorld,
|
||||||
|
-5.0f,
|
||||||
|
(float)Data.HeightTiles / Puzzle::Config::CardSize *
|
||||||
|
Puzzle::Config::CardScaleWorld,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
Puzzle::DragAvailableCardTo(Data, targetCardPos, 0, srcCard.Rotation);
|
tile.EData.Visible = false;
|
||||||
}
|
|
||||||
}
|
|
||||||
DraggedCard.X = -1;
|
|
||||||
DraggedCard.Y = -1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
auto& wall = level.PuzzleTiles.Get(WallHandle);
|
||||||
|
wall.EData.Visible = true;
|
||||||
|
wall.EData.Transform.Position =
|
||||||
|
WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
|
||||||
|
|
||||||
|
auto& door = level.PuzzleTiles.Get(DoorHandle);
|
||||||
|
door.EData.Visible = !IsSolved;
|
||||||
|
door.EData.Transform.Position =
|
||||||
|
WorldPosition + Vec3{0.0f, 0.0f, Data.HeightTiles * 5.0f} + Vec3{30.0f, -5.0f, 0.2f};
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level::ReloadLevelEntities()
|
||||||
|
{
|
||||||
|
LevelEntities.Count = 0;
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(BackgroundEntityHandles); ++i)
|
||||||
|
{
|
||||||
|
BackgroundEntityHandles[i] = LevelEntities.New();
|
||||||
|
auto& levelBgEntity = LevelEntities.Get(BackgroundEntityHandles[i]);
|
||||||
|
levelBgEntity.EData.LoadFromSaved(GetInstance().Player.Config.BackgroundLevelRenderData[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int32_t GetNextRenderID()
|
||||||
|
{
|
||||||
|
static int32_t RenderIDCounter = 0;
|
||||||
|
RenderIDCounter++;
|
||||||
|
return RenderIDCounter;
|
||||||
}
|
}
|
||||||
} // namespace Game
|
} // namespace Game
|
||||||
|
|||||||
158
src/game/Level.h
158
src/game/Level.h
@@ -1,158 +1,29 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../engine/Shared.h"
|
#include "../engine/Shared.h"
|
||||||
#include "Log.h"
|
#include "Entity.h"
|
||||||
#include "Puzzle.h"
|
#include "Puzzle.h"
|
||||||
|
#include "UI.h"
|
||||||
#include "rendering/Rendering.h"
|
#include "rendering/Rendering.h"
|
||||||
|
|
||||||
#include <bgfx/bgfx.h>
|
#include <bgfx/bgfx.h>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
#define ENTITY_HANDLE(X) \
|
|
||||||
struct X \
|
|
||||||
{ \
|
|
||||||
uint16_t Idx = UINT16_MAX; \
|
|
||||||
}; \
|
|
||||||
inline bool IsValid(X h) \
|
|
||||||
{ \
|
|
||||||
return h.Idx != UINT16_MAX; \
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Game
|
namespace Game
|
||||||
{
|
{
|
||||||
struct EntityRenderData
|
|
||||||
{
|
|
||||||
Gen::Vec4 DotColor{1.0f, 1.0f, 1.0f, 1.0f};
|
|
||||||
Gen::Vec4 BaseColor{0.0f, 0.0f, 0.0f, 1.0f};
|
|
||||||
Gen::Transform Transform;
|
|
||||||
Gen::EMaterial::Enum MaterialHandle = Gen::EMaterial::UI;
|
|
||||||
Gen::TextureHandle TextureHandle;
|
|
||||||
Gen::ModelHandle ModelH;
|
|
||||||
bool Visible = true;
|
|
||||||
|
|
||||||
void Render(const Model* models, const Material* materials, const Texture* textures);
|
|
||||||
void LoadFromSaved(const Gen::SavedEntityRenderData& saved);
|
|
||||||
};
|
|
||||||
|
|
||||||
ENTITY_HANDLE(CubeHandle);
|
|
||||||
struct Cube
|
|
||||||
{
|
|
||||||
int32_t TestX = -1;
|
|
||||||
int32_t TestY = -1;
|
|
||||||
EntityRenderData EData;
|
|
||||||
|
|
||||||
void Setup();
|
|
||||||
void Update();
|
|
||||||
};
|
|
||||||
|
|
||||||
ENTITY_HANDLE(TestEntityHandle);
|
|
||||||
struct TestEntity
|
|
||||||
{
|
|
||||||
EntityRenderData EData;
|
|
||||||
|
|
||||||
void Setup();
|
|
||||||
};
|
|
||||||
|
|
||||||
ENTITY_HANDLE(PuzzleTileEntityHandle);
|
|
||||||
struct PuzzleTileEntity
|
|
||||||
{
|
|
||||||
EntityRenderData EData;
|
|
||||||
};
|
|
||||||
|
|
||||||
ENTITY_HANDLE(UIQuadEntityHandle);
|
|
||||||
struct UIQuadEntity
|
|
||||||
{
|
|
||||||
EntityRenderData EData;
|
|
||||||
};
|
|
||||||
|
|
||||||
ENTITY_HANDLE(LevelEntityHandle);
|
|
||||||
struct LevelEntity
|
|
||||||
{
|
|
||||||
EntityRenderData EData;
|
|
||||||
};
|
|
||||||
|
|
||||||
class IEntityManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual bool Setup(void*& ptr, bool forceReset) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
template <typename T, typename HandleT, uint32_t C> class EntityManager : public IEntityManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
uint16_t Count = 0;
|
|
||||||
T* Data = nullptr;
|
|
||||||
uint32_t EntitySize = 0;
|
|
||||||
T InvalidObject{};
|
|
||||||
bool IsEnabled = true;
|
|
||||||
|
|
||||||
public:
|
|
||||||
// Returns true if size changed
|
|
||||||
bool Setup(void*& ptr, bool forceReset)
|
|
||||||
{
|
|
||||||
bool changed = false;
|
|
||||||
if (EntitySize != sizeof(T) || forceReset)
|
|
||||||
{
|
|
||||||
Count = 0;
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
EntitySize = sizeof(T);
|
|
||||||
Data = reinterpret_cast<T*>(ptr);
|
|
||||||
ptr = (uint8_t*)ptr + (C * EntitySize);
|
|
||||||
return changed;
|
|
||||||
}
|
|
||||||
|
|
||||||
HandleT New()
|
|
||||||
{
|
|
||||||
if (Data == nullptr)
|
|
||||||
{
|
|
||||||
ERROR_ONCE("Accessed EntityManager before setup!");
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
if (Count >= C)
|
|
||||||
{
|
|
||||||
ERROR_ONCE("Too many entities!");
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
Data[Count] = {};
|
|
||||||
HandleT H;
|
|
||||||
H.Idx = Count;
|
|
||||||
++Count;
|
|
||||||
return H;
|
|
||||||
}
|
|
||||||
|
|
||||||
T& Get(HandleT handle)
|
|
||||||
{
|
|
||||||
if (handle.Idx >= Count)
|
|
||||||
{
|
|
||||||
ERROR_ONCE("OOB Access!");
|
|
||||||
return InvalidObject;
|
|
||||||
}
|
|
||||||
return Data[handle.Idx];
|
|
||||||
}
|
|
||||||
|
|
||||||
void Render(const Model* models, const Material* materials, const Texture* textures)
|
|
||||||
{
|
|
||||||
if (!IsEnabled) return;
|
|
||||||
for (uint16_t i = 0; i < Count; ++i)
|
|
||||||
{
|
|
||||||
Get({i}).EData.Render(models, materials, textures);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct WorldPuzzle
|
struct WorldPuzzle
|
||||||
{
|
{
|
||||||
static constexpr Gen::Vec2 WorldCardSize{10.0f, 10.0f};
|
static constexpr Gen::Vec2 WorldCardSize{10.0f, 10.0f};
|
||||||
static constexpr float UICardScale = 0.05f;
|
|
||||||
static constexpr float UICardOffset = 2.1f * UICardScale;
|
|
||||||
static constexpr int32_t UIAvailableCardMaxStackPreview = 3;
|
|
||||||
Gen::PuzzleData Data;
|
Gen::PuzzleData Data;
|
||||||
Gen::Vec3 WorldPosition;
|
Gen::Vec3 WorldPosition;
|
||||||
PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
|
PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
|
||||||
UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
|
PuzzleTileCoverHandle CoverHandles[Puzzle::Config::MaxCardsInPuzzle * Puzzle::Config::MaxCoversInTile];
|
||||||
UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview];
|
PuzzleTileEntityHandle EndHandles[Puzzle::Config::MaxPuzzleSizeCards];
|
||||||
Gen::PuzPos DraggedCard{-1, -1};
|
PuzzleTileEntityHandle WallHandle;
|
||||||
|
PuzzleTileEntityHandle DoorHandle;
|
||||||
bool IsSetup = false;
|
bool IsSetup = false;
|
||||||
bool IsActive = false;
|
bool IsActive = false;
|
||||||
|
bool IsSolved = false;
|
||||||
|
|
||||||
void Setup();
|
void Setup();
|
||||||
void Update();
|
void Update();
|
||||||
@@ -163,20 +34,23 @@ namespace Game
|
|||||||
public:
|
public:
|
||||||
EntityManager<Cube, CubeHandle, 1024> Cubes;
|
EntityManager<Cube, CubeHandle, 1024> Cubes;
|
||||||
EntityManager<TestEntity, TestEntityHandle, 32> Tests;
|
EntityManager<TestEntity, TestEntityHandle, 32> Tests;
|
||||||
EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, 1024> PuzzleTiles;
|
EntityManager<PuzzleTileEntity, PuzzleTileEntityHandle, Puzzle::Config::MaxTilesTotal> PuzzleTiles;
|
||||||
EntityManager<UIQuadEntity, UIQuadEntityHandle, 1024> UIQuads;
|
EntityManager<PuzzleTileCover, PuzzleTileCoverHandle, Puzzle::Config::MaxCoversTotal> PuzzleTileCovers;
|
||||||
|
UIQuadEntityManager UIQuads;
|
||||||
EntityManager<LevelEntity, LevelEntityHandle, 64> LevelEntities;
|
EntityManager<LevelEntity, LevelEntityHandle, 64> LevelEntities;
|
||||||
|
|
||||||
CubeHandle PlayerOutsideViewCube;
|
CubeHandle PlayerOutsideViewCube;
|
||||||
UIQuadEntityHandle TabletHandle;
|
LevelEntityHandle BackgroundEntityHandles[16];
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Gen::StaticPuzzleData PuzzleData;
|
Gen::StaticPuzzleData PuzzleData;
|
||||||
WorldPuzzle Puzzles[3];
|
WorldPuzzle Puzzles[Puzzle::Config::MaxVisiblePuzzles];
|
||||||
|
WorldPuzzleUI PuzzleUI;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void Setup(GameData& data);
|
void Setup(GameData& data);
|
||||||
void Update();
|
void Update();
|
||||||
void Render(uint16_t ViewID, const Model* models, const Material* materials, const Texture* textures);
|
void Render(uint16_t ViewID, const Model* models, const Material* materials, const Texture* textures);
|
||||||
|
void ReloadLevelEntities();
|
||||||
};
|
};
|
||||||
} // namespace Game
|
} // namespace Game
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ namespace
|
|||||||
{
|
{
|
||||||
char LineBuffer[LogInternal::MaxLineSize]{0};
|
char LineBuffer[LogInternal::MaxLineSize]{0};
|
||||||
char OutBuffer[LogInternal::MaxLineSize]{0};
|
char OutBuffer[LogInternal::MaxLineSize]{0};
|
||||||
|
char OutBufferUI[LogInternal::MaxLineSize]{0};
|
||||||
bx::HandleHashMapT<1024> OnceMap;
|
bx::HandleHashMapT<1024> OnceMap;
|
||||||
LogHistory History;
|
LogHistory History;
|
||||||
|
|
||||||
@@ -36,11 +37,13 @@ void Log(ELogType logType, const char* file, uint32_t line, const char* format,
|
|||||||
bx::snprintf(LineBuffer, sizeof(LineBuffer), LineFormat, format);
|
bx::snprintf(LineBuffer, sizeof(LineBuffer), LineFormat, format);
|
||||||
bx::vprintf(LineBuffer, args);
|
bx::vprintf(LineBuffer, args);
|
||||||
bx::vsnprintf(OutBuffer, sizeof(OutBuffer), LineBuffer, args);
|
bx::vsnprintf(OutBuffer, sizeof(OutBuffer), LineBuffer, args);
|
||||||
|
bx::vsnprintf(OutBufferUI, sizeof(OutBufferUI), format, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
OutputDebugStringA(OutBuffer);
|
OutputDebugStringA(OutBuffer);
|
||||||
|
|
||||||
bx::strCopy(&History.LogBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, OutBuffer);
|
bx::strCopy(&History.LogBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, OutBufferUI);
|
||||||
History.WriteTime[History.WriteIdx] = bx::getHPCounter();
|
History.WriteTime[History.WriteIdx] = bx::getHPCounter();
|
||||||
|
History.WriteType[History.WriteIdx] = logType;
|
||||||
bx::strCopy(&History.FileBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, file);
|
bx::strCopy(&History.FileBuffer[History.WriteIdx * LogInternal::MaxLineSize], LogInternal::MaxLineSize, file);
|
||||||
History.LineBuffer[History.WriteIdx] = line;
|
History.LineBuffer[History.WriteIdx] = line;
|
||||||
|
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ struct LogHistory
|
|||||||
uint32_t LineBuffer[LogInternal::LogHistorySize]{0};
|
uint32_t LineBuffer[LogInternal::LogHistorySize]{0};
|
||||||
int32_t WriteIdx = 0;
|
int32_t WriteIdx = 0;
|
||||||
int64_t WriteTime[LogInternal::LogHistorySize]{0};
|
int64_t WriteTime[LogInternal::LogHistorySize]{0};
|
||||||
|
ELogType WriteType[LogInternal::LogHistorySize]{ELogType::Log};
|
||||||
};
|
};
|
||||||
|
|
||||||
void Log(ELogType logType, const char* file, uint32_t line, const char* format, ...);
|
void Log(ELogType logType, const char* file, uint32_t line, const char* format, ...);
|
||||||
|
|||||||
@@ -1,15 +1,19 @@
|
|||||||
|
#include "Gen.h"
|
||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
#include "Mesh.h"
|
#include "Mesh.h"
|
||||||
|
#include "bgfx/bgfx.h"
|
||||||
#include "bx/bx.h"
|
#include "bx/bx.h"
|
||||||
#include "bx/error.h"
|
#include "bx/error.h"
|
||||||
#include "bx/file.h"
|
#include "bx/file.h"
|
||||||
#include "bx/filepath.h"
|
#include "bx/filepath.h"
|
||||||
#include "bx/hash.h"
|
#include "bx/hash.h"
|
||||||
#include "bx/string.h"
|
#include "bx/string.h"
|
||||||
|
#include "bx/timer.h"
|
||||||
#include "rendering/Rendering.h"
|
#include "rendering/Rendering.h"
|
||||||
|
|
||||||
#include "Instance.h"
|
#include "Instance.h"
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#define TINYGLTF_IMPLEMENTATION
|
#define TINYGLTF_IMPLEMENTATION
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
@@ -20,6 +24,7 @@ namespace Game
|
|||||||
{
|
{
|
||||||
bool LoadMesh(Model& mesh, const char* path, bool isBinary)
|
bool LoadMesh(Model& mesh, const char* path, bool isBinary)
|
||||||
{
|
{
|
||||||
|
bx::strCopy(mesh.Name, sizeof(mesh.Name), path);
|
||||||
mesh.VertLayout.begin()
|
mesh.VertLayout.begin()
|
||||||
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
||||||
.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
|
.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
|
||||||
@@ -57,23 +62,23 @@ namespace Game
|
|||||||
|
|
||||||
tinygltf::Primitive primitive = model.meshes[0].primitives[0];
|
tinygltf::Primitive primitive = model.meshes[0].primitives[0];
|
||||||
{
|
{
|
||||||
tinygltf::Accessor accessor = model.accessors.at(primitive.indices);
|
tinygltf::Accessor indexAccessor = model.accessors.at(primitive.indices);
|
||||||
tinygltf::BufferView bufferView = model.bufferViews.at(accessor.bufferView);
|
tinygltf::BufferView indexBufferView = model.bufferViews.at(indexAccessor.bufferView);
|
||||||
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
|
int32_t indexStride = sizeof(uint16_t);
|
||||||
const bgfx::Memory* ibMem = bgfx::alloc(bufferView.byteLength);
|
tinygltf::Buffer indexBuffer = model.buffers[indexBufferView.buffer];
|
||||||
bx::memCopy(ibMem->data, &buffer.data.at(bufferView.byteOffset), bufferView.byteLength);
|
const bgfx::Memory* ibMem = bgfx::alloc(indexBufferView.byteLength);
|
||||||
|
bx::memCopy(ibMem->data, &indexBuffer.data.at(indexBufferView.byteOffset), indexBufferView.byteLength);
|
||||||
mesh.IndexBuffer = bgfx::createIndexBuffer(ibMem);
|
mesh.IndexBuffer = bgfx::createIndexBuffer(ibMem);
|
||||||
}
|
|
||||||
{
|
|
||||||
tinygltf::Accessor posAccessor = model.accessors.at(primitive.attributes.at("POSITION"));
|
tinygltf::Accessor posAccessor = model.accessors.at(primitive.attributes.at("POSITION"));
|
||||||
tinygltf::Accessor normalAccessor = model.accessors.at(primitive.attributes.at("NORMAL"));
|
tinygltf::Accessor normalAccessor = model.accessors.at(primitive.attributes.at("NORMAL"));
|
||||||
tinygltf::Accessor uvAccessor = model.accessors.at(primitive.attributes.at("TEXCOORD_0"));
|
tinygltf::Accessor uvAccessor = model.accessors.at(primitive.attributes.at("TEXCOORD_0"));
|
||||||
tinygltf::BufferView posBufferView = model.bufferViews[posAccessor.bufferView];
|
tinygltf::BufferView posBufferView = model.bufferViews[posAccessor.bufferView];
|
||||||
tinygltf::BufferView normalBufferView = model.bufferViews[normalAccessor.bufferView];
|
tinygltf::BufferView normalBufferView = model.bufferViews[normalAccessor.bufferView];
|
||||||
tinygltf::BufferView uvBufferView = model.bufferViews[uvAccessor.bufferView];
|
tinygltf::BufferView uvBufferView = model.bufferViews[uvAccessor.bufferView];
|
||||||
int posStride = posAccessor.ByteStride(posBufferView);
|
int32_t posStride = posAccessor.ByteStride(posBufferView);
|
||||||
int normalStride = normalAccessor.ByteStride(normalBufferView);
|
int32_t normalStride = normalAccessor.ByteStride(normalBufferView);
|
||||||
int uvStride = uvAccessor.ByteStride(uvBufferView);
|
int32_t uvStride = uvAccessor.ByteStride(uvBufferView);
|
||||||
tinygltf::Buffer posBuffer = model.buffers[posBufferView.buffer];
|
tinygltf::Buffer posBuffer = model.buffers[posBufferView.buffer];
|
||||||
tinygltf::Buffer normalBuffer = model.buffers[normalBufferView.buffer];
|
tinygltf::Buffer normalBuffer = model.buffers[normalBufferView.buffer];
|
||||||
tinygltf::Buffer uvBuffer = model.buffers[uvBufferView.buffer];
|
tinygltf::Buffer uvBuffer = model.buffers[uvBufferView.buffer];
|
||||||
@@ -91,7 +96,113 @@ namespace Game
|
|||||||
bx::memCopy(&v.uv_x, &uvBuffer.data.at(uvBufferView.byteOffset + i * uvStride), uvStride);
|
bx::memCopy(&v.uv_x, &uvBuffer.data.at(uvBufferView.byteOffset + i * uvStride), uvStride);
|
||||||
}
|
}
|
||||||
mesh.VertexBuffer = bgfx::createVertexBuffer(vbMem, mesh.VertLayout);
|
mesh.VertexBuffer = bgfx::createVertexBuffer(vbMem, mesh.VertLayout);
|
||||||
|
|
||||||
|
constexpr float SIZE_LIMIT = 1000.0f;
|
||||||
|
mesh.MinPos = {SIZE_LIMIT, SIZE_LIMIT, SIZE_LIMIT};
|
||||||
|
mesh.MaxPos = {-SIZE_LIMIT, -SIZE_LIMIT, -SIZE_LIMIT};
|
||||||
|
|
||||||
|
bx::memSet(mesh.Height.Values, 0, BX_COUNTOF(mesh.Height.Values));
|
||||||
|
|
||||||
|
int64_t startTime = bx::getHPCounter();
|
||||||
|
for (int32_t i = 0; i < vertexCount; ++i)
|
||||||
|
{
|
||||||
|
Gen::Vec3* pos =
|
||||||
|
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + i * posStride]);
|
||||||
|
if (pos->x < mesh.MinPos.x) mesh.MinPos.x = pos->x;
|
||||||
|
if (pos->y < mesh.MinPos.y) mesh.MinPos.y = pos->y;
|
||||||
|
if (pos->z < mesh.MinPos.z) mesh.MinPos.z = pos->z;
|
||||||
|
if (pos->x > mesh.MaxPos.x) mesh.MaxPos.x = pos->x;
|
||||||
|
if (pos->y > mesh.MaxPos.y) mesh.MaxPos.y = pos->y;
|
||||||
|
if (pos->z > mesh.MaxPos.z) mesh.MaxPos.z = pos->z;
|
||||||
}
|
}
|
||||||
|
LOG("min/max: %lli", bx::getHPCounter() - startTime);
|
||||||
|
|
||||||
|
mesh.MinPos = {-5.0f, -5.0f, -5.0f};
|
||||||
|
mesh.MaxPos = {5.0f, 5.0f, 5.0f};
|
||||||
|
mesh.Size = mesh.MaxPos - mesh.MinPos;
|
||||||
|
|
||||||
|
startTime = bx::getHPCounter();
|
||||||
|
for (uint32_t v = 0; v < HeightMap::Height; ++v)
|
||||||
|
{
|
||||||
|
float vPos = mesh.MinPos.z + (float)v / HeightMap::Height * mesh.Size.z;
|
||||||
|
|
||||||
|
for (uint32_t u = 0; u < HeightMap::Width; ++u)
|
||||||
|
{
|
||||||
|
float uPos = mesh.MinPos.x + (float)u / HeightMap::Width * mesh.Size.x;
|
||||||
|
|
||||||
|
Gen::Vec3 rayStart = {uPos, -100.0f, vPos};
|
||||||
|
Gen::Vec3 rayEnd = {uPos, 100.0f, vPos};
|
||||||
|
Gen::Vec3 ptOut;
|
||||||
|
|
||||||
|
for (int16_t i = 0; i < indexBufferView.byteLength; i += indexStride * 3)
|
||||||
|
{
|
||||||
|
uint16_t* idxA = reinterpret_cast<uint16_t*>(&indexBuffer.data[indexBufferView.byteOffset + i]);
|
||||||
|
uint16_t* idxB = reinterpret_cast<uint16_t*>(
|
||||||
|
&indexBuffer.data[indexBufferView.byteOffset + i + 1 * indexStride]);
|
||||||
|
uint16_t* idxC = reinterpret_cast<uint16_t*>(
|
||||||
|
&indexBuffer.data[indexBufferView.byteOffset + i + 2 * indexStride]);
|
||||||
|
Gen::Vec3* triA =
|
||||||
|
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxA * posStride]);
|
||||||
|
Gen::Vec3* triB =
|
||||||
|
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxB * posStride]);
|
||||||
|
Gen::Vec3* triC =
|
||||||
|
reinterpret_cast<Gen::Vec3*>(&posBuffer.data[posBufferView.byteOffset + *idxC * posStride]);
|
||||||
|
if (Gen::RayTriangleIntersect(rayStart, rayEnd, *triA, *triB, *triC, ptOut))
|
||||||
|
{
|
||||||
|
float len = ptOut.y - rayStart.y;
|
||||||
|
uint8_t val = (uint8_t)(len / mesh.Size.y * UINT8_MAX);
|
||||||
|
int32_t idx = v * HeightMap::Width + u;
|
||||||
|
if (mesh.Height.Values[idx] < val)
|
||||||
|
{
|
||||||
|
mesh.Height.Values[idx] = val;
|
||||||
|
}
|
||||||
|
if (len < 0.0f)
|
||||||
|
{
|
||||||
|
LOG_ONCE("%f / %f = %u", len, mesh.Size.y, val);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LOG("heightmap: %lli", bx::getHPCounter() - startTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
const bgfx::Memory* mem = bgfx::makeRef(&mesh.Height.Values[0], sizeof(mesh.Height.Values));
|
||||||
|
mesh.HeightMapTexture =
|
||||||
|
bgfx::createTexture2D(HeightMap::Width, HeightMap::Height, false, 1, bgfx::TextureFormat::R8, 0, mem);
|
||||||
|
|
||||||
|
for (auto& node : model.nodes)
|
||||||
|
{
|
||||||
|
if (bx::strFindI(node.name.c_str(), "_slot_").getLength() > 0)
|
||||||
|
{
|
||||||
|
if (mesh.SocketCount >= mesh.MaxSocketCount)
|
||||||
|
{
|
||||||
|
LOG_WARN("Too many sockets on mesh!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
auto& socket = mesh.Sockets[mesh.SocketCount];
|
||||||
|
if (node.translation.size() >= 3)
|
||||||
|
{
|
||||||
|
socket.Pos.x = node.translation[0];
|
||||||
|
socket.Pos.y = node.translation[1];
|
||||||
|
socket.Pos.z = node.translation[2];
|
||||||
|
}
|
||||||
|
if (node.rotation.size() >= 4)
|
||||||
|
{
|
||||||
|
socket.Rot = Gen::RotationFromQuaternion({static_cast<float>(node.rotation[0]),
|
||||||
|
static_cast<float>(node.rotation[1]),
|
||||||
|
static_cast<float>(node.rotation[2]),
|
||||||
|
static_cast<float>(node.rotation[3])});
|
||||||
|
}
|
||||||
|
if (node.matrix.size() >= 0)
|
||||||
|
{
|
||||||
|
LOG_WARN("TODO: support matrix!");
|
||||||
|
}
|
||||||
|
bx::strCopy(&socket.Name[0], socket.MaxSocketNameLength, node.name.c_str());
|
||||||
|
++mesh.SocketCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#include "../gen/Def.h"
|
#include "../gen/Def.h"
|
||||||
#include "Gen.h"
|
#include "Gen.h"
|
||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
#include "Instance.h"
|
|
||||||
#include "Log.h"
|
#include "Log.h"
|
||||||
#include "Puzzle.h"
|
#include "Puzzle.h"
|
||||||
|
|
||||||
@@ -22,6 +21,7 @@ namespace
|
|||||||
|
|
||||||
StaticPuzzleData StaticData;
|
StaticPuzzleData StaticData;
|
||||||
StaticPuzzleCard InvalidCard;
|
StaticPuzzleCard InvalidCard;
|
||||||
|
PlacedPuzzleCard InvalidPlacedCard;
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace Puzzle
|
namespace Puzzle
|
||||||
@@ -104,6 +104,24 @@ namespace Puzzle
|
|||||||
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeTiles + pos.X];
|
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeTiles + pos.X];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PuzzleElementType::Enum GetInitialNodeAt(const PuzzleData& puz, PuzPos pos)
|
||||||
|
{
|
||||||
|
assert(pos.X < Puzzle::Config::MaxPuzzleSizeTiles && pos.Y < Puzzle::Config::MaxPuzzleSizeTiles && pos.X >= 0 &&
|
||||||
|
pos.Y >= 0);
|
||||||
|
int32_t cardIdxX = pos.X / Puzzle::Config::CardSize;
|
||||||
|
int32_t cardIdxY = pos.Y / Puzzle::Config::CardSize;
|
||||||
|
auto& card = puz.InitialPlacedCards[cardIdxY * Puzzle::Config::MaxPuzzleSizeCards + cardIdxX];
|
||||||
|
int32_t offsetX = pos.X - (cardIdxX * Config::CardSize);
|
||||||
|
int32_t offsetY = pos.Y - (cardIdxY * Config::CardSize);
|
||||||
|
if (offsetX >= 0 && offsetX < Puzzle::Config::CardSize && offsetY >= 0 && offsetY < Puzzle::Config::CardSize &&
|
||||||
|
IsValid(card.RefCard))
|
||||||
|
{
|
||||||
|
PuzzleElementType::Enum cardVal = GetCardNodeAt(GetCard(card.RefCard), card.Rotation, offsetX, offsetY);
|
||||||
|
if (cardVal != PuzzleElementType::None) return cardVal;
|
||||||
|
}
|
||||||
|
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeTiles + pos.X];
|
||||||
|
}
|
||||||
|
|
||||||
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
|
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
|
||||||
{
|
{
|
||||||
assert(x >= 0 && x < Puzzle::Config::CardSize);
|
assert(x >= 0 && x < Puzzle::Config::CardSize);
|
||||||
@@ -240,7 +258,7 @@ namespace Puzzle
|
|||||||
return from == PuzzleElementType::ElectricIn || from == PuzzleElementType::ElectricGoal ||
|
return from == PuzzleElementType::ElectricIn || from == PuzzleElementType::ElectricGoal ||
|
||||||
from == PuzzleElementType::None;
|
from == PuzzleElementType::None;
|
||||||
}
|
}
|
||||||
assert(false);
|
// assert(false);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
bool PuzzleSolver::IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType)
|
bool PuzzleSolver::IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType)
|
||||||
@@ -288,12 +306,32 @@ namespace Puzzle
|
|||||||
bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
|
bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlacedPuzzleCard& GetCardAt(PuzzleData& obj, PuzPos pos)
|
||||||
|
{
|
||||||
|
if (pos.X < 0 || pos.X >= Config::MaxPuzzleSizeCards || pos.Y < 0 || pos.Y >= Config::MaxPuzzleSizeCards)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Invalid card access at %i %i!!", pos.X, pos.Y);
|
||||||
|
return InvalidPlacedCard;
|
||||||
|
}
|
||||||
|
return obj.PlacedCards[pos.Y * Config::MaxPuzzleSizeCards + pos.X];
|
||||||
|
}
|
||||||
|
|
||||||
|
PlacedPuzzleCard& GetInitialCardAt(PuzzleData& obj, PuzPos pos)
|
||||||
|
{
|
||||||
|
if (pos.X < 0 || pos.X >= Config::MaxPuzzleSizeCards || pos.Y < 0 || pos.Y >= Config::MaxPuzzleSizeCards)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Invalid card access at %i %i!!", pos.X, pos.Y);
|
||||||
|
return InvalidPlacedCard;
|
||||||
|
}
|
||||||
|
return obj.InitialPlacedCards[pos.Y * Config::MaxPuzzleSizeCards + pos.X];
|
||||||
|
}
|
||||||
|
|
||||||
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos)
|
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos)
|
||||||
{
|
{
|
||||||
auto& placedCard = obj.PlacedCards[targetPos.Y * Config::MaxPuzzleSizeCards + targetPos.X];
|
PlacedPuzzleCard& placedCard = GetCardAt(obj, targetPos);
|
||||||
if (IsValid(placedCard.RefCard))
|
if (IsValid(placedCard.RefCard))
|
||||||
{
|
{
|
||||||
if (placedCard.IsLocked)
|
if (GetFlag(placedCard.Flags, PlacedPuzzleCardFlags::Locked))
|
||||||
{
|
{
|
||||||
LOG_WARN("Card at %i %i is locked!", targetPos.X, targetPos.Y);
|
LOG_WARN("Card at %i %i is locked!", targetPos.X, targetPos.Y);
|
||||||
return false;
|
return false;
|
||||||
@@ -330,19 +368,55 @@ namespace Puzzle
|
|||||||
auto& draggedCard = obj.AvailableCards[availIdx];
|
auto& draggedCard = obj.AvailableCards[availIdx];
|
||||||
draggedCard.UsedCount++;
|
draggedCard.UsedCount++;
|
||||||
|
|
||||||
auto& placedCard = obj.PlacedCards[targetPos.Y * Config::MaxPuzzleSizeCards + targetPos.X];
|
PlacedPuzzleCard& placedCard = GetCardAt(obj, targetPos);
|
||||||
placedCard.RefCard = draggedCard.RefCard;
|
placedCard.RefCard = draggedCard.RefCard;
|
||||||
placedCard.IsLocked = false;
|
placedCard.Flags = (PlacedPuzzleCardFlags::Enum)ClearFlags(placedCard.Flags, PlacedPuzzleCardFlags::Locked);
|
||||||
placedCard.Position = targetPos;
|
placedCard.Position = targetPos;
|
||||||
placedCard.Rotation = rotation;
|
placedCard.Rotation = rotation;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RecalculateInitialAvailable(PuzzleData& obj)
|
||||||
|
{
|
||||||
|
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
|
||||||
|
{
|
||||||
|
obj.AvailableCards[i].UsedCount = obj.AvailableCards[i].MaxAvailableCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int32_t y = 0; y < obj.HeightTiles; ++y)
|
||||||
|
{
|
||||||
|
for (int32_t x = 0; x < obj.WidthTiles; ++x)
|
||||||
|
{
|
||||||
|
auto& placedCard = obj.PlacedCards[y * Puzzle::Config::MaxPuzzleSizeCards + x];
|
||||||
|
if (Puzzle::IsValid(placedCard.RefCard))
|
||||||
|
{
|
||||||
|
bool found = false;
|
||||||
|
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
|
||||||
|
{
|
||||||
|
if (obj.AvailableCards[i].RefCard.Idx == placedCard.RefCard.Idx)
|
||||||
|
{
|
||||||
|
found = true;
|
||||||
|
obj.AvailableCards[i].MaxAvailableCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!found)
|
||||||
|
{
|
||||||
|
if (obj.AvailableCardCount == Puzzle::Config::MaxAvailableStacks)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Read limit of available card stacks!");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
obj.AvailableCards[obj.AvailableCardCount] = {};
|
||||||
|
obj.AvailableCards[obj.AvailableCardCount].RefCard = placedCard.RefCard;
|
||||||
|
obj.AvailableCards[obj.AvailableCardCount].MaxAvailableCount = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool RenderDebugUI(PuzzleData& obj)
|
bool RenderDebugUI(PuzzleData& obj)
|
||||||
{
|
{
|
||||||
bool dataChanged = false;
|
|
||||||
uint8_t debugRot = Game::GetInstance().DebugData.DebugCardRotation;
|
|
||||||
|
|
||||||
bool isVisible = true;
|
bool isVisible = true;
|
||||||
if (ImGui::Begin("Puzzle", &isVisible))
|
if (ImGui::Begin("Puzzle", &isVisible))
|
||||||
{
|
{
|
||||||
@@ -356,17 +430,34 @@ namespace Puzzle
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::Button("Reload"))
|
if (ImGui::Button("Reset"))
|
||||||
{
|
{
|
||||||
// TODO
|
ResetPuzzle(obj);
|
||||||
}
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Save"))
|
||||||
|
{
|
||||||
|
ResetPuzzle(obj);
|
||||||
|
char path[128]{0};
|
||||||
|
WritePuzzleFilePath(path, sizeof(path), obj.ID);
|
||||||
|
Serializer ser;
|
||||||
|
if (ser.Init(path, "PZZL") && ser.WriteT(obj))
|
||||||
|
{
|
||||||
|
LOG("Saved to %s", path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOG_ERROR("Failed to save to %s", path);
|
||||||
|
}
|
||||||
|
ser.Finish();
|
||||||
|
}
|
||||||
|
|
||||||
int32_t val = obj.ID;
|
int32_t val = obj.ID;
|
||||||
if (ImGui::InputInt("ID", &val))
|
if (ImGui::InputInt("ID", &val))
|
||||||
{
|
{
|
||||||
obj.ID = val;
|
obj.ID = val;
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
dataChanged = ImGui::InputText("Name", obj.PuzzleName, sizeof(obj.PuzzleName)) || dataChanged;
|
ImGui::InputText("Name", obj.PuzzleName, sizeof(obj.PuzzleName));
|
||||||
|
|
||||||
int32_t W = obj.WidthTiles;
|
int32_t W = obj.WidthTiles;
|
||||||
int32_t H = obj.HeightTiles;
|
int32_t H = obj.HeightTiles;
|
||||||
@@ -375,7 +466,6 @@ namespace Puzzle
|
|||||||
if (ImGui::DragInt("", &W, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
|
if (ImGui::DragInt("", &W, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
|
||||||
{
|
{
|
||||||
obj.WidthTiles = uint8_t(W);
|
obj.WidthTiles = uint8_t(W);
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@@ -386,7 +476,6 @@ namespace Puzzle
|
|||||||
if (ImGui::DragInt("", &H, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
|
if (ImGui::DragInt("", &H, 0.3f, 0, Puzzle::Config::MaxPuzzleSizeTiles))
|
||||||
{
|
{
|
||||||
obj.HeightTiles = uint8_t(H);
|
obj.HeightTiles = uint8_t(H);
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
|
|
||||||
@@ -401,7 +490,7 @@ namespace Puzzle
|
|||||||
{
|
{
|
||||||
ImGui::PushID(x);
|
ImGui::PushID(x);
|
||||||
PuzPos nodePos = {int8_t(x), int8_t(y)};
|
PuzPos nodePos = {int8_t(x), int8_t(y)};
|
||||||
auto node = GetNodeAt(obj, nodePos);
|
auto node = GetInitialNodeAt(obj, nodePos);
|
||||||
if (node == PuzzleElementType::WaterGoal)
|
if (node == PuzzleElementType::WaterGoal)
|
||||||
{
|
{
|
||||||
obj.GoalPositions[obj.GoalPositionCount] = nodePos;
|
obj.GoalPositions[obj.GoalPositionCount] = nodePos;
|
||||||
@@ -414,36 +503,30 @@ namespace Puzzle
|
|||||||
ImGui::SetCursorScreenPos(pos);
|
ImGui::SetCursorScreenPos(pos);
|
||||||
if (x % Puzzle::Config::CardSize == 0 && y % Puzzle::Config::CardSize == 0)
|
if (x % Puzzle::Config::CardSize == 0 && y % Puzzle::Config::CardSize == 0)
|
||||||
{
|
{
|
||||||
int32_t cardX = x / Config::CardSize;
|
PuzPos cardPos = {int8_t(x / Config::CardSize), int8_t(y / Config::CardSize)};
|
||||||
int32_t cardY = y / Config::CardSize;
|
PlacedPuzzleCard& placedCard = GetInitialCardAt(obj, cardPos);
|
||||||
PuzPos cardPos = {int8_t(cardX), int8_t(cardY)};
|
bool isLocked = GetFlag(placedCard.Flags, PlacedPuzzleCardFlags::Locked);
|
||||||
auto& placedCard = obj.PlacedCards[cardY * Config::MaxPuzzleSizeCards + cardX];
|
|
||||||
ImGui::InvisibleButton("bn", {UIPuzBoxSize * 2, UIPuzBoxSize * 2});
|
ImGui::InvisibleButton("bn", {UIPuzBoxSize * 2, UIPuzBoxSize * 2});
|
||||||
if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
||||||
{
|
{
|
||||||
placedCard.Rotation += 1;
|
placedCard.Rotation += 1;
|
||||||
if (placedCard.Rotation >= 4) placedCard.Rotation = 0;
|
if (placedCard.Rotation >= 4) placedCard.Rotation = 0;
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle) && IsValid(placedCard.RefCard))
|
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle))
|
||||||
{
|
{
|
||||||
if (placedCard.IsLocked)
|
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
|
||||||
{
|
{
|
||||||
placedCard.IsLocked = false;
|
placedCard = {};
|
||||||
placedCard.RefCard = {};
|
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!ReturnPlacedCard(obj, cardPos))
|
placedCard.Flags =
|
||||||
{
|
(PlacedPuzzleCardFlags::Enum)(placedCard.Flags ^ PlacedPuzzleCardFlags::Locked);
|
||||||
placedCard.IsLocked = false;
|
RecalculateInitialAvailable(obj);
|
||||||
placedCard.RefCard = {};
|
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
if (!isLocked && IsValid(placedCard.RefCard))
|
||||||
if (!placedCard.IsLocked && IsValid(placedCard.RefCard))
|
|
||||||
{
|
{
|
||||||
ImVec2 s = {puzCursorStart.x + x * UIPuzBoxSize, puzCursorStart.y + y * UIPuzBoxSize};
|
ImVec2 s = {puzCursorStart.x + x * UIPuzBoxSize, puzCursorStart.y + y * UIPuzBoxSize};
|
||||||
drawList.AddRectFilled(s,
|
drawList.AddRectFilled(s,
|
||||||
@@ -458,17 +541,11 @@ namespace Puzzle
|
|||||||
uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
|
uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
|
||||||
placedCard = {};
|
placedCard = {};
|
||||||
placedCard.RefCard = {(uint16_t)CardIdx};
|
placedCard.RefCard = {(uint16_t)CardIdx};
|
||||||
placedCard.Rotation = debugRot;
|
placedCard.Rotation = 0;
|
||||||
placedCard.Position = cardPos;
|
placedCard.Position = cardPos;
|
||||||
placedCard.IsLocked = true;
|
placedCard.Flags = (PlacedPuzzleCardFlags::Enum)SetFlags(placedCard.Flags,
|
||||||
dataChanged = true;
|
PlacedPuzzleCardFlags::Locked);
|
||||||
}
|
RecalculateInitialAvailable(obj);
|
||||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("availcard", 0))
|
|
||||||
{
|
|
||||||
DragAvailableCardTo(obj,
|
|
||||||
cardPos,
|
|
||||||
*(int32_t*)payload->Data,
|
|
||||||
Game::GetInstance().DebugData.DebugCardRotation);
|
|
||||||
}
|
}
|
||||||
ImGui::EndDragDropTarget();
|
ImGui::EndDragDropTarget();
|
||||||
}
|
}
|
||||||
@@ -534,7 +611,6 @@ namespace Puzzle
|
|||||||
obj.AvailableCardCount++;
|
obj.AvailableCardCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
ImGui::EndDragDropTarget();
|
ImGui::EndDragDropTarget();
|
||||||
}
|
}
|
||||||
@@ -547,14 +623,8 @@ namespace Puzzle
|
|||||||
ImGui::SetCursorScreenPos(localPos);
|
ImGui::SetCursorScreenPos(localPos);
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
auto& card = obj.AvailableCards[i];
|
auto& card = obj.AvailableCards[i];
|
||||||
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
|
DrawCard(GetCard(card.RefCard), 0, ImGui::GetCursorScreenPos());
|
||||||
int displayCount = card.MaxAvailableCount - card.UsedCount;
|
int displayCount = card.MaxAvailableCount - card.UsedCount;
|
||||||
if (displayCount > 0 && ImGui::BeginDragDropSource())
|
|
||||||
{
|
|
||||||
ImGui::SetDragDropPayload("availcard", &i, sizeof(i));
|
|
||||||
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
|
|
||||||
ImGui::EndDragDropSource();
|
|
||||||
}
|
|
||||||
|
|
||||||
ImGui::SetCursorScreenPos({localPos.x, localPos.y + 55.0f});
|
ImGui::SetCursorScreenPos({localPos.x, localPos.y + 55.0f});
|
||||||
ImGui::SetNextItemWidth(35);
|
ImGui::SetNextItemWidth(35);
|
||||||
@@ -563,7 +633,6 @@ namespace Puzzle
|
|||||||
{
|
{
|
||||||
int diff = displayCount - (card.MaxAvailableCount - card.UsedCount);
|
int diff = displayCount - (card.MaxAvailableCount - card.UsedCount);
|
||||||
card.MaxAvailableCount = bx::max(0, card.MaxAvailableCount + diff);
|
card.MaxAvailableCount = bx::max(0, card.MaxAvailableCount + diff);
|
||||||
dataChanged = true;
|
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
ImGui::SameLine(0, 3);
|
ImGui::SameLine(0, 3);
|
||||||
@@ -582,22 +651,17 @@ namespace Puzzle
|
|||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
if (dataChanged)
|
|
||||||
{
|
|
||||||
char path[128]{0};
|
|
||||||
WritePuzzleFilePath(path, sizeof(path), obj.ID);
|
|
||||||
Serializer ser;
|
|
||||||
if (ser.Init(path, "PZZL") && ser.WriteT(obj))
|
|
||||||
{
|
|
||||||
LOG("Saved to %s", path);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LOG_ERROR("Failed to save to %s", path);
|
|
||||||
}
|
|
||||||
ser.Finish();
|
|
||||||
}
|
|
||||||
|
|
||||||
return isVisible;
|
return isVisible;
|
||||||
}
|
}
|
||||||
|
void ResetPuzzle(PuzzleData& puz)
|
||||||
|
{
|
||||||
|
for (int32_t i = 0; i < puz.AvailableCardCount; ++i)
|
||||||
|
{
|
||||||
|
puz.AvailableCards[i].UsedCount = 0;
|
||||||
|
}
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(puz.PlacedCards); ++i)
|
||||||
|
{
|
||||||
|
puz.PlacedCards[i] = puz.InitialPlacedCards[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
} // namespace Puzzle
|
} // namespace Puzzle
|
||||||
|
|||||||
@@ -12,16 +12,20 @@ namespace Puzzle
|
|||||||
|
|
||||||
struct Config
|
struct Config
|
||||||
{
|
{
|
||||||
|
static constexpr uint32_t MaxVisiblePuzzles = 3;
|
||||||
static constexpr uint32_t CardSize = 2;
|
static constexpr uint32_t CardSize = 2;
|
||||||
static constexpr uint32_t NodesPerCard = CardSize * CardSize;
|
static constexpr uint32_t NodesPerCard = CardSize * CardSize;
|
||||||
static constexpr uint32_t MaxElementsPerTile = 4;
|
|
||||||
static constexpr uint32_t MaxPuzzleSizeCards = 16;
|
static constexpr uint32_t MaxPuzzleSizeCards = 16;
|
||||||
static constexpr uint32_t MaxCardsInPuzzle = MaxPuzzleSizeCards * MaxPuzzleSizeCards;
|
static constexpr uint32_t MaxCardsInPuzzle = MaxPuzzleSizeCards * MaxPuzzleSizeCards;
|
||||||
static constexpr uint32_t MaxPuzzleSizeTiles = 16 * CardSize;
|
static constexpr uint32_t MaxPuzzleSizeTiles = 16 * CardSize;
|
||||||
static constexpr uint32_t MaxTilesInPuzzle = MaxPuzzleSizeTiles * MaxPuzzleSizeTiles;
|
static constexpr uint32_t MaxTilesInPuzzle = MaxPuzzleSizeTiles * MaxPuzzleSizeTiles;
|
||||||
|
static constexpr uint32_t MaxTilesTotal =
|
||||||
|
MaxTilesInPuzzle * MaxVisiblePuzzles + MaxPuzzleSizeCards * MaxVisiblePuzzles + 64;
|
||||||
static constexpr uint32_t MaxAvailableStacks = 16;
|
static constexpr uint32_t MaxAvailableStacks = 16;
|
||||||
static constexpr uint32_t MaxGoalPositions = 16;
|
static constexpr uint32_t MaxGoalPositions = 16;
|
||||||
static constexpr float CardScaleWorld = 10.0f;
|
static constexpr float CardScaleWorld = 10.0f;
|
||||||
|
static constexpr uint32_t MaxCoversInTile = 8;
|
||||||
|
static constexpr uint32_t MaxCoversTotal = MaxCoversInTile * MaxTilesTotal;
|
||||||
};
|
};
|
||||||
|
|
||||||
void Setup();
|
void Setup();
|
||||||
@@ -32,15 +36,19 @@ namespace Puzzle
|
|||||||
bool IsValid(StaticPuzzleCardHandle h);
|
bool IsValid(StaticPuzzleCardHandle h);
|
||||||
uint8_t GetRemainingCount(const PuzzleCardStack& stack);
|
uint8_t GetRemainingCount(const PuzzleCardStack& stack);
|
||||||
PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
|
PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
|
||||||
|
PuzzleElementType::Enum GetInitialNodeAt(const PuzzleData& puz, PuzPos pos);
|
||||||
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
|
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
|
||||||
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
|
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
|
||||||
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
|
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
|
||||||
void RotateCard(PlacedPuzzleCard& card);
|
void RotateCard(PlacedPuzzleCard& card);
|
||||||
|
|
||||||
|
PlacedPuzzleCard& GetCardAt(PuzzleData& obj, PuzPos pos);
|
||||||
|
PlacedPuzzleCard& GetInitialCardAt(PuzzleData& obj, PuzPos pos);
|
||||||
// TODO: targetPos is of type CardPos
|
// TODO: targetPos is of type CardPos
|
||||||
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos);
|
bool ReturnPlacedCard(PuzzleData& obj, PuzPos targetPos);
|
||||||
// TODO: targetPos is of type CardPos
|
// TODO: targetPos is of type CardPos
|
||||||
bool DragAvailableCardTo(PuzzleData& obj, PuzPos targetPos, int32_t availIdx, uint8_t rotation);
|
bool DragAvailableCardTo(PuzzleData& obj, PuzPos targetPos, int32_t availIdx, uint8_t rotation);
|
||||||
|
void ResetPuzzle(PuzzleData& puz);
|
||||||
|
|
||||||
struct PuzzleSolver
|
struct PuzzleSolver
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -33,32 +33,32 @@ namespace Game
|
|||||||
tracy::StartupProfiler();
|
tracy::StartupProfiler();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (shared.Game.PermanentStorage == nullptr)
|
if (shared.Game.PermanentArena.Base == nullptr)
|
||||||
{
|
{
|
||||||
LOG_ERROR("Game memory not initialized!!");
|
LOG_ERROR("Game memory not initialized!!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (shared.Game.EntityStorage == nullptr)
|
if (shared.Game.EntityArena.Base == nullptr)
|
||||||
{
|
{
|
||||||
LOG_ERROR("Entity memory not initialized!");
|
LOG_ERROR("Entity memory not initialized!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (shared.Game.PermanentStorageSize < sizeof(GameInstance))
|
if (shared.Game.PermanentArena.MaxSize < sizeof(GameInstance))
|
||||||
{
|
{
|
||||||
LOG_ERROR("Game memory too small! %u < %u", shared.Game.PermanentStorageSize, sizeof(GameInstance));
|
LOG_ERROR("Game memory too small! %u < %u", shared.Game.PermanentArena.MaxSize, sizeof(GameInstance));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentStorage);
|
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentArena.Base);
|
||||||
if (sizeof(GameInstance) != instance.Size)
|
if (sizeof(GameInstance) != instance.Size)
|
||||||
{
|
{
|
||||||
LOG_WARN("Game instance size changed, resetting!");
|
LOG_WARN("Game instance size changed, resetting!");
|
||||||
instance = {};
|
instance = {};
|
||||||
}
|
}
|
||||||
instance.UsedScratchAmount = 0;
|
|
||||||
SetShared(shared);
|
SetShared(shared);
|
||||||
SetInstance(instance);
|
SetInstance(instance);
|
||||||
|
ResetScratch();
|
||||||
Puzzle::LoadStaticPuzzleData();
|
Puzzle::LoadStaticPuzzleData();
|
||||||
SetupInstance.Rendering.Setup();
|
SetupInstance.Rendering.Setup({});
|
||||||
instance.GameLevel.Setup(shared.Game);
|
instance.GameLevel.Setup(shared.Game);
|
||||||
instance.IsInitialized = true;
|
instance.IsInitialized = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,12 +2,16 @@
|
|||||||
#include "Gen.h"
|
#include "Gen.h"
|
||||||
#include "Global.h"
|
#include "Global.h"
|
||||||
#include "Instance.h"
|
#include "Instance.h"
|
||||||
|
#include "Log.h"
|
||||||
#include "Mesh.h"
|
#include "Mesh.h"
|
||||||
#include "Puzzle.h"
|
#include "Puzzle.h"
|
||||||
#include "Tools.h"
|
#include "Tools.h"
|
||||||
|
|
||||||
|
#include "bgfx/bgfx.h"
|
||||||
#include "bx/filepath.h"
|
#include "bx/filepath.h"
|
||||||
|
#include "bx/string.h"
|
||||||
#include "bx/timer.h"
|
#include "bx/timer.h"
|
||||||
|
#include "rendering/Rendering.h"
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <tracy/Tracy.hpp>
|
#include <tracy/Tracy.hpp>
|
||||||
|
|
||||||
@@ -37,6 +41,7 @@ namespace Tools
|
|||||||
|
|
||||||
bool EntityDataSettings(Gen::SavedEntityRenderData& data)
|
bool EntityDataSettings(Gen::SavedEntityRenderData& data)
|
||||||
{
|
{
|
||||||
|
ImGui::PushID(&data);
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
changed |= ModelDropdown(data.Model);
|
changed |= ModelDropdown(data.Model);
|
||||||
changed |= MaterialDropdown(data.Material);
|
changed |= MaterialDropdown(data.Material);
|
||||||
@@ -45,15 +50,16 @@ namespace Tools
|
|||||||
changed |= ImGui::Checkbox("Visible", &data.Visible);
|
changed |= ImGui::Checkbox("Visible", &data.Visible);
|
||||||
changed |= ImGui::ColorEdit4("Color 1", &data.BaseColor.x);
|
changed |= ImGui::ColorEdit4("Color 1", &data.BaseColor.x);
|
||||||
changed |= ImGui::ColorEdit4("Color 2", &data.HighlightColor.x);
|
changed |= ImGui::ColorEdit4("Color 2", &data.HighlightColor.x);
|
||||||
|
ImGui::PopID();
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ModelDropdown(Gen::ModelHandle& modelHandle)
|
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title)
|
||||||
{
|
{
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
auto& R = Game::GameRendering::Get();
|
auto& R = Game::GameRendering::Get();
|
||||||
const char* name = GetAssetPath(modelHandle.Asset);
|
const char* assetName = GetAssetPath(modelHandle.Asset);
|
||||||
if (ImGui::BeginCombo("Model", name))
|
if (ImGui::BeginCombo(title, assetName))
|
||||||
{
|
{
|
||||||
for (int32_t i = 0; i < R.ModelCount; ++i)
|
for (int32_t i = 0; i < R.ModelCount; ++i)
|
||||||
{
|
{
|
||||||
@@ -68,12 +74,12 @@ namespace Tools
|
|||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool TextureDropdown(Gen::TextureHandle& texHandle)
|
bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title)
|
||||||
{
|
{
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
auto& R = Game::GameRendering::Get();
|
auto& R = Game::GameRendering::Get();
|
||||||
const char* name = GetAssetPath(texHandle.Asset);
|
const char* name = GetAssetPath(texHandle.Asset);
|
||||||
if (ImGui::BeginCombo("Texture", name))
|
if (ImGui::BeginCombo(title, name))
|
||||||
{
|
{
|
||||||
for (int32_t i = 0; i < R.MaxTextures; ++i)
|
for (int32_t i = 0; i < R.MaxTextures; ++i)
|
||||||
{
|
{
|
||||||
@@ -120,6 +126,50 @@ namespace Tools
|
|||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr const char* UnitStrings[]{
|
||||||
|
"b",
|
||||||
|
"kb",
|
||||||
|
"mb",
|
||||||
|
"gb",
|
||||||
|
};
|
||||||
|
const char* GetUnitString(uint64_t byteCount, uint64_t& outCount)
|
||||||
|
{
|
||||||
|
outCount = byteCount;
|
||||||
|
int32_t strIdx = 0;
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(UnitStrings); ++i)
|
||||||
|
{
|
||||||
|
if (outCount < 1024) break;
|
||||||
|
++strIdx;
|
||||||
|
outCount /= 1024;
|
||||||
|
}
|
||||||
|
return UnitStrings[strIdx];
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProgressBar(const char* title, uint64_t current, uint64_t max)
|
||||||
|
{
|
||||||
|
ImGui::PushID(title);
|
||||||
|
float percent = static_cast<double>(current) / static_cast<double>(max);
|
||||||
|
ImVec2 startPos = ImGui::GetCursorScreenPos();
|
||||||
|
char content[128]{0};
|
||||||
|
|
||||||
|
uint64_t currentUnit = 0;
|
||||||
|
const char* currentUnitStr = GetUnitString(current, currentUnit);
|
||||||
|
uint64_t maxUnit = 0;
|
||||||
|
const char* maxUnitStr = GetUnitString(max, maxUnit);
|
||||||
|
|
||||||
|
bx::snprintf(content,
|
||||||
|
sizeof(content),
|
||||||
|
"%s: %u %s/%u %s (%.2f%%)",
|
||||||
|
title,
|
||||||
|
currentUnit,
|
||||||
|
currentUnitStr,
|
||||||
|
maxUnit,
|
||||||
|
maxUnitStr,
|
||||||
|
percent);
|
||||||
|
ImGui::Text("%s", content);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
|
||||||
bool TransformUI(Gen::Transform& transform)
|
bool TransformUI(Gen::Transform& transform)
|
||||||
{
|
{
|
||||||
bool changed = false;
|
bool changed = false;
|
||||||
@@ -134,43 +184,38 @@ namespace Tools
|
|||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderDebugUI(Game::GameRendering& rendering)
|
void RenderLogUI()
|
||||||
{
|
{
|
||||||
auto& time = Game::GetInstance().Time;
|
auto& time = Game::GetInstance().Time;
|
||||||
auto& shared = Game::GetShared();
|
|
||||||
auto& debug = Game::GetInstance().DebugData;
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
auto& level = Game::GetInstance().GameLevel;
|
|
||||||
auto& player = Game::GetInstance().Player;
|
|
||||||
|
|
||||||
if (rendering.UIVisible == Game::UIVisibilityState::Debug)
|
|
||||||
{
|
|
||||||
ZoneScopedN("DebugUI");
|
|
||||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
|
|
||||||
{
|
|
||||||
debug.DebugCardRotation++;
|
|
||||||
if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
|
|
||||||
}
|
|
||||||
if (ImGui::Begin("Log"))
|
if (ImGui::Begin("Log"))
|
||||||
{
|
{
|
||||||
ImGui::Checkbox("Shorten File Names", &debug.ShortenLogFileNames);
|
ImGui::Checkbox("Shorten File Names", &debug.ShortenLogFileNames);
|
||||||
ImGui::BeginTable(
|
ImGui::BeginTable("tbl",
|
||||||
"tbl", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit);
|
4,
|
||||||
|
ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_SizingFixedFit |
|
||||||
|
ImGuiTableFlags_RowBg);
|
||||||
ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_NoResize);
|
ImGui::TableSetupColumn("Time", ImGuiTableColumnFlags_NoResize);
|
||||||
ImGui::TableSetupColumn("Log");
|
ImGui::TableSetupColumn("Log");
|
||||||
ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_NoResize);
|
ImGui::TableSetupColumn("Line", ImGuiTableColumnFlags_NoResize);
|
||||||
ImGui::TableSetupColumn("File", ImGuiTableColumnFlags_NoResize);
|
ImGui::TableSetupColumn("File", ImGuiTableColumnFlags_NoResize);
|
||||||
ImGui::TableHeadersRow();
|
ImGui::TableHeadersRow();
|
||||||
for (int32_t i = 0; i < bx::min(100, LogInternal::LogHistorySize); ++i)
|
|
||||||
|
auto& logs = GetLogHistory();
|
||||||
|
|
||||||
|
int32_t lineCount = bx::min(100, LogInternal::LogHistorySize);
|
||||||
|
for (int32_t i = 0; i < lineCount; ++i)
|
||||||
{
|
{
|
||||||
int32_t idx = GetLogHistory().WriteIdx - i - 1;
|
int32_t idx = logs.WriteIdx - i - 1;
|
||||||
if (idx < 0) idx += LogInternal::LogHistorySize;
|
if (idx < 0) idx += LogInternal::LogHistorySize;
|
||||||
const char* line = &GetLogHistory().LogBuffer[idx * LogInternal::MaxLineSize];
|
const char* line = &logs.LogBuffer[idx * LogInternal::MaxLineSize];
|
||||||
if (line[0] != 0)
|
if (line[0] != 0)
|
||||||
{
|
{
|
||||||
int64_t timeOffset = GetLogHistory().WriteTime[idx] - time.StartTime;
|
int64_t timeOffset = logs.WriteTime[idx] - time.StartTime;
|
||||||
double writeTime = (double)timeOffset / bx::getHPFrequency();
|
double writeTime = (double)timeOffset / bx::getHPFrequency();
|
||||||
uint32_t fileLine = GetLogHistory().LineBuffer[idx];
|
uint32_t fileLine = logs.LineBuffer[idx];
|
||||||
const char* filePath = &GetLogHistory().FileBuffer[idx * LogInternal::MaxLineSize];
|
const char* filePath = &logs.FileBuffer[idx * LogInternal::MaxLineSize];
|
||||||
const char* filePathRes =
|
const char* filePathRes =
|
||||||
debug.ShortenLogFileNames ? bx::FilePath{filePath}.getFileName().getPtr() : filePath;
|
debug.ShortenLogFileNames ? bx::FilePath{filePath}.getFileName().getPtr() : filePath;
|
||||||
|
|
||||||
@@ -187,11 +232,33 @@ namespace Tools
|
|||||||
|
|
||||||
ImGui::TableNextColumn();
|
ImGui::TableNextColumn();
|
||||||
ImGui::Text("%s", filePathRes);
|
ImGui::Text("%s", filePathRes);
|
||||||
|
|
||||||
|
if (i > 0) ImGui::PopStyleColor(2);
|
||||||
|
ImVec4 bgCol = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
if (logs.WriteType[idx] == ELogType::Warn)
|
||||||
|
bgCol = {0.2f, 0.2f, 0.0f, 1.0f};
|
||||||
|
else if (logs.WriteType[idx] == ELogType::Error)
|
||||||
|
bgCol = {0.2f, 0.0f, 0.0f, 1.0f};
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_TableRowBg, bgCol);
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_TableRowBgAlt, bgCol);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::EndTable();
|
ImGui::EndTable();
|
||||||
|
|
||||||
|
if (lineCount > 0) ImGui::PopStyleColor(2);
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderRenderSettingsUI(Game::GameRendering& rendering)
|
||||||
|
{
|
||||||
|
auto& time = Game::GetInstance().Time;
|
||||||
|
auto& shared = Game::GetShared();
|
||||||
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
|
auto& level = Game::GetInstance().GameLevel;
|
||||||
|
auto& player = Game::GetInstance().Player;
|
||||||
|
|
||||||
if (ImGui::Begin("Rendering"))
|
if (ImGui::Begin("Rendering"))
|
||||||
{
|
{
|
||||||
if (rendering.LastShaderLoadTime >= 0.0f)
|
if (rendering.LastShaderLoadTime >= 0.0f)
|
||||||
@@ -204,10 +271,6 @@ namespace Tools
|
|||||||
{
|
{
|
||||||
ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
|
ImGui::TextColored({0.9f, 0.2f, 0.2f, 1.0f}, "Shader load Failiure!");
|
||||||
}
|
}
|
||||||
if (ImGui::Button("Reload Meshes"))
|
|
||||||
{
|
|
||||||
LoadModels(rendering.Models, rendering.ModelCount);
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::Button("Reload Level"))
|
if (ImGui::Button("Reload Level"))
|
||||||
{
|
{
|
||||||
@@ -215,6 +278,8 @@ namespace Tools
|
|||||||
level.Setup(shared.Game);
|
level.Setup(shared.Game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGui::DragFloat3("Player Pos", &player.PlayerCamTransform.Position.x);
|
||||||
|
ImGui::DragFloat3("Puz0 Pos", &level.Puzzles[0].WorldPosition.x);
|
||||||
ImGui::SliderFloat("Mouse Sensitivity", &player.MouseSensitivity, 0.1f, 5.0f);
|
ImGui::SliderFloat("Mouse Sensitivity", &player.MouseSensitivity, 0.1f, 5.0f);
|
||||||
ImGui::SliderFloat("Player Speed", &player.MovementSpeed, 1.0f, 30.0f);
|
ImGui::SliderFloat("Player Speed", &player.MovementSpeed, 1.0f, 30.0f);
|
||||||
|
|
||||||
@@ -224,25 +289,54 @@ namespace Tools
|
|||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
|
||||||
ImGui::Text("Entity Groups");
|
if (ImGui::TreeNodeEx("Entity Groups"))
|
||||||
|
{
|
||||||
ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
|
ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
|
||||||
ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
|
ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
|
||||||
ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
|
ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
|
||||||
ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
|
ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
|
||||||
|
ImGui::Checkbox("Level", &level.LevelEntities.IsEnabled);
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool uiconfigChanged = false;
|
||||||
|
if (ImGui::TreeNodeEx("Game Tablet"))
|
||||||
|
{
|
||||||
|
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletBackgroundRenderData);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Status");
|
||||||
|
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletStatusRenderData);
|
||||||
|
uiconfigChanged |= Tools::TextureDropdown(player.Config.TabletStatusSolvedTexture, "Solved Texture");
|
||||||
|
uiconfigChanged |=
|
||||||
|
Tools::TextureDropdown(player.Config.TabletStatusNotSolvedTexture, "Not Solved Texture");
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Reset");
|
||||||
|
uiconfigChanged |= Tools::EntityDataSettings(player.Config.TabletResetRenderData);
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::Text("Game Tablet");
|
if (ImGui::TreeNodeEx("Background Level"))
|
||||||
if (Tools::EntityDataSettings(player.Config.TabletRenderData))
|
{
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(player.Config.BackgroundLevelRenderData); ++i)
|
||||||
|
{
|
||||||
|
if (i > 0) ImGui::Separator();
|
||||||
|
uiconfigChanged |= Tools::EntityDataSettings(player.Config.BackgroundLevelRenderData[i]);
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uiconfigChanged)
|
||||||
{
|
{
|
||||||
Serializer s;
|
Serializer s;
|
||||||
s.Init("game/data/static/uiconfig.dat", "UICO");
|
s.Init("game/data/static/uiconfig.dat", "UICO");
|
||||||
s.WriteT(player.Config.TabletRenderData);
|
s.WriteT(player.Config);
|
||||||
s.Finish();
|
s.Finish();
|
||||||
|
level.PuzzleUI.Reset();
|
||||||
|
level.ReloadLevelEntities();
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::Separator();
|
if (ImGui::TreeNodeEx("Dithering"))
|
||||||
|
{
|
||||||
if (ImGui::Button("Dithergen"))
|
if (ImGui::Button("Dithergen"))
|
||||||
{
|
{
|
||||||
DitherGen(rendering.DitherTextures, rendering.DitherRecursion);
|
DitherGen(rendering.DitherTextures, rendering.DitherRecursion);
|
||||||
@@ -269,13 +363,20 @@ namespace Tools
|
|||||||
ImGui::Image(rendering.DitherTextures.RampTex.idx,
|
ImGui::Image(rendering.DitherTextures.RampTex.idx,
|
||||||
{BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8});
|
{BX_COUNTOF(rendering.DitherTextures.BrightnessRamp), 8});
|
||||||
}
|
}
|
||||||
Vec3 quadPos = level.UIQuads.Get({0}).EData.Transform.Position;
|
ImGui::TreePop();
|
||||||
ImGui::Text("%f %f %f", quadPos.x, quadPos.y, quadPos.z);
|
}
|
||||||
|
|
||||||
ImGui::Text("Shader log:");
|
if (ImGui::TreeNodeEx("Shader log"))
|
||||||
|
{
|
||||||
ImGui::TextWrapped("%s", Game::GetShared().Dev.ShaderLog);
|
ImGui::TextWrapped("%s", Game::GetShared().Dev.ShaderLog);
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderTexturesUI(Game::GameRendering& rendering)
|
||||||
|
{
|
||||||
if (ImGui::Begin("Textures"))
|
if (ImGui::Begin("Textures"))
|
||||||
{
|
{
|
||||||
if (ImGui::Button("Reload"))
|
if (ImGui::Button("Reload"))
|
||||||
@@ -292,43 +393,63 @@ namespace Tools
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderModelsUI(Game::GameRendering& rendering)
|
||||||
|
{
|
||||||
|
if (ImGui::Begin("Models"))
|
||||||
|
{
|
||||||
|
if (ImGui::Button("Reload"))
|
||||||
|
{
|
||||||
|
LoadModels(rendering.Models, rendering.ModelCount);
|
||||||
|
}
|
||||||
|
for (int32_t i = 0; i < rendering.ModelCount; ++i)
|
||||||
|
{
|
||||||
|
auto& mdl = rendering.Models[i];
|
||||||
|
if (bgfx::isValid(mdl.HeightMapTexture))
|
||||||
|
{
|
||||||
|
ImGui::Text("%s", mdl.Name);
|
||||||
|
ImGui::Image(mdl.HeightMapTexture.idx,
|
||||||
|
ImVec2{(float)Game::HeightMap::Height, (float)Game::HeightMap::Width});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ImGui::Text("Invalid Handle!");
|
||||||
|
}
|
||||||
|
ImGui::Spacing();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderPuzzlesUI()
|
||||||
|
{
|
||||||
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
|
auto& level = Game::GetInstance().GameLevel;
|
||||||
|
|
||||||
if (ImGui::Begin("Puzzles"))
|
if (ImGui::Begin("Puzzles"))
|
||||||
{
|
{
|
||||||
if (ImGui::Button("Add"))
|
char nameBuf[64]{0};
|
||||||
{
|
|
||||||
bool found = false;
|
|
||||||
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
|
|
||||||
{
|
|
||||||
auto& puz = level.Puzzles[i].Data;
|
|
||||||
if (puz.ID == UINT16_MAX)
|
|
||||||
{
|
|
||||||
bx::strCopy(puz.PuzzleName, sizeof(puz.PuzzleName), "Unnamed Puzzle");
|
|
||||||
puz.ID = i;
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!found)
|
|
||||||
{
|
|
||||||
LOG_ERROR("Too many puzzles!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::Separator();
|
|
||||||
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
|
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
|
||||||
{
|
{
|
||||||
|
ImGui::PushID(i);
|
||||||
auto& puzzleData = level.Puzzles[i].Data;
|
auto& puzzleData = level.Puzzles[i].Data;
|
||||||
if (puzzleData.ID == UINT16_MAX) continue;
|
|
||||||
|
|
||||||
bool isSelected = debug.SelectedDebugLevel == i;
|
bool isSelected = debug.SelectedDebugLevel == i;
|
||||||
ImGui::PushID("selectable");
|
ImGui::PushID("selectable");
|
||||||
if (ImGui::Selectable(puzzleData.PuzzleName, isSelected))
|
bx::snprintf(nameBuf, sizeof(nameBuf), "%u: %s", i, puzzleData.PuzzleName);
|
||||||
|
if (ImGui::Selectable(nameBuf, isSelected))
|
||||||
{
|
{
|
||||||
debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
|
debug.SelectedDebugLevel = isSelected ? UINT16_MAX : i;
|
||||||
}
|
}
|
||||||
|
ImGui::DragFloat3("Pos", &level.Puzzles[i].WorldPosition.x);
|
||||||
|
ImGui::PopID();
|
||||||
|
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
|
if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
|
||||||
{
|
{
|
||||||
if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
|
if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
|
||||||
@@ -336,6 +457,12 @@ namespace Tools
|
|||||||
debug.SelectedDebugLevel = UINT16_MAX;
|
debug.SelectedDebugLevel = UINT16_MAX;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCardsUI(Game::GameRendering& rendering)
|
||||||
|
{
|
||||||
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
|
|
||||||
if (ImGui::Begin("Cards"))
|
if (ImGui::Begin("Cards"))
|
||||||
{
|
{
|
||||||
Gen::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
|
Gen::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
|
||||||
@@ -372,8 +499,30 @@ namespace Tools
|
|||||||
ImGui::EndDragDropSource();
|
ImGui::EndDragDropSource();
|
||||||
}
|
}
|
||||||
|
|
||||||
Tools::ModelDropdown(card.ModelHandle);
|
Tools::ModelDropdown(card.BaseModelHandle);
|
||||||
Tools::TextureDropdown(card.BoardTextureHandle);
|
Tools::TextureDropdown(card.ModelTextureHandle, "World Texture");
|
||||||
|
Tools::TextureDropdown(card.BoardTextureHandle, "UI Texture");
|
||||||
|
if (IsValid(card.BaseModelHandle))
|
||||||
|
{
|
||||||
|
auto& mdl = rendering.Models[card.BaseModelHandle.ModelIdx];
|
||||||
|
if (mdl.SocketCount > 0 && ImGui::TreeNodeEx("Slots"))
|
||||||
|
{
|
||||||
|
for (int32_t sIdx = 0; sIdx < mdl.SocketCount; ++sIdx)
|
||||||
|
{
|
||||||
|
Tools::ModelDropdown(card.Sockets[sIdx].Model, mdl.Sockets[sIdx].Name);
|
||||||
|
int val = card.Sockets[sIdx].ConnectionDirection;
|
||||||
|
ImGui::PushID(sIdx);
|
||||||
|
if (ImGui::Combo("Connection Direction", &val, "North\0East\0South\0West\0"))
|
||||||
|
{
|
||||||
|
card.Sockets[sIdx].ConnectionDirection = val;
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Text("Card");
|
||||||
for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
|
for (int8_t y = 0; y < Puzzle::Config::CardSize; ++y)
|
||||||
{
|
{
|
||||||
ImGui::PushID(y);
|
ImGui::PushID(y);
|
||||||
@@ -400,6 +549,61 @@ namespace Tools
|
|||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RenderEntitiesUI()
|
||||||
|
{
|
||||||
|
auto& level = Game::GetInstance().GameLevel;
|
||||||
|
|
||||||
|
if (ImGui::Begin("Entities"))
|
||||||
|
{
|
||||||
|
if (ImGui::TreeNodeEx("UIQuads"))
|
||||||
|
{
|
||||||
|
ImGui::Text("Count: %u", level.UIQuads.Count);
|
||||||
|
for (uint16_t i = 0; i < level.UIQuads.Count; ++i)
|
||||||
|
{
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushID(i);
|
||||||
|
ImGui::Text("%u", i);
|
||||||
|
ImGui::SameLine();
|
||||||
|
auto& quad = level.UIQuads.Get({i});
|
||||||
|
ImGui::Checkbox("Visible", &quad.EData.Visible);
|
||||||
|
TextureDropdown(quad.EData.TextureHandle);
|
||||||
|
MaterialDropdown(quad.EData.MaterialHandle);
|
||||||
|
ImGui::DragFloat3("Pos", &quad.EData.Transform.Position.x);
|
||||||
|
ImGui::DragFloat3("UI Pos", &quad.UIPos.x);
|
||||||
|
ImGui::Text("RenderID: %i", quad.EData.RenderID);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
if (ImGui::TreeNodeEx("Level"))
|
||||||
|
{
|
||||||
|
ImGui::Text("Count: %u", level.LevelEntities.Count);
|
||||||
|
for (uint16_t i = 0; i < level.LevelEntities.Count; ++i)
|
||||||
|
{
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::PushID(i);
|
||||||
|
ImGui::Text("%u", i);
|
||||||
|
ImGui::SameLine();
|
||||||
|
auto& levelEnt = level.LevelEntities.Get({i});
|
||||||
|
ImGui::Checkbox("Visible", &levelEnt.EData.Visible);
|
||||||
|
TextureDropdown(levelEnt.EData.TextureHandle);
|
||||||
|
MaterialDropdown(levelEnt.EData.MaterialHandle);
|
||||||
|
ImGui::DragFloat3("Pos", &levelEnt.EData.Transform.Position.x);
|
||||||
|
ImGui::Text("RenderID: %i", levelEnt.EData.RenderID);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderStatsUI()
|
||||||
|
{
|
||||||
|
auto& time = Game::GetInstance().Time;
|
||||||
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
|
|
||||||
if (debug.ShowStats)
|
if (debug.ShowStats)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos({0, 0});
|
ImGui::SetNextWindowPos({0, 0});
|
||||||
@@ -418,7 +622,7 @@ namespace Tools
|
|||||||
ImGui::Text("FPS: %.0f", 1.0 / time.Delta);
|
ImGui::Text("FPS: %.0f", 1.0 / time.Delta);
|
||||||
|
|
||||||
constexpr ImVec2 FpsPlotSize{200, 60};
|
constexpr ImVec2 FpsPlotSize{200, 60};
|
||||||
if (ImGui::BeginChild("FpsPlot", FpsPlotSize))
|
if (ImGui::BeginChild("FpsPlot", FpsPlotSize, 0, ImGuiWindowFlags_NoInputs))
|
||||||
{
|
{
|
||||||
auto& drawList = *ImGui::GetWindowDrawList();
|
auto& drawList = *ImGui::GetWindowDrawList();
|
||||||
ImVec2 pos = ImGui::GetWindowPos();
|
ImVec2 pos = ImGui::GetWindowPos();
|
||||||
@@ -448,6 +652,105 @@ namespace Tools
|
|||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RenderDebugUI(Game::GameRendering& rendering)
|
||||||
|
{
|
||||||
|
if (!rendering.SetupData.UseImgui) return;
|
||||||
|
ZoneScopedN("DebugUI");
|
||||||
|
|
||||||
|
auto& time = Game::GetInstance().Time;
|
||||||
|
auto& shared = Game::GetShared();
|
||||||
|
auto& debug = Game::GetInstance().DebugData;
|
||||||
|
auto& level = Game::GetInstance().GameLevel;
|
||||||
|
auto& player = Game::GetInstance().Player;
|
||||||
|
|
||||||
|
if (ImGui::Begin("Hilfe"))
|
||||||
|
{
|
||||||
|
if (ImGui::Button("Spiel Neustarten"))
|
||||||
|
{
|
||||||
|
player.PlayerCamTransform.Position = {0.0f, 3.0f, 0.0f};
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(level.Puzzles); ++i)
|
||||||
|
{
|
||||||
|
Puzzle::ResetPuzzle(level.Puzzles[i].Data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("Zurück zum Anfang"))
|
||||||
|
{
|
||||||
|
player.PlayerCamTransform.Position = {0.0f, 3.0f, 0.0f};
|
||||||
|
}
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Anleitung:");
|
||||||
|
ImGui::Text("Bewege dich mit");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "W, A, S, D");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("und schau dich um mit der");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Maus.");
|
||||||
|
ImGui::Text("Drücke");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Leertaste");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("um den Spielplan zu öffnen.");
|
||||||
|
ImGui::Text("Auf dem Spielplan kannst du Karten verschieben.");
|
||||||
|
ImGui::Text("Mit");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextColored({1.0f, 0.6f, 0.6f, 1.0f}, "Rechter Maustaste");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("kannst du Karten drehen.");
|
||||||
|
ImGui::Text("");
|
||||||
|
ImGui::Text("Dein Ziel: Verbinde die Pumpe mit dem Abfluss, um das");
|
||||||
|
ImGui::Text("Tor zum nächsten Level zu öffnen!");
|
||||||
|
ImGui::Text("");
|
||||||
|
auto& inflowTexture = rendering.Textures[10];
|
||||||
|
auto& outflowTexture = rendering.Textures[9];
|
||||||
|
auto& connectionTexture = rendering.Textures[8];
|
||||||
|
ImGui::Text("Pumpe (Wasserquelle):");
|
||||||
|
ImGui::Image(inflowTexture.RenderHandle.idx, {64.0f, 64.0f});
|
||||||
|
ImGui::Text("Abfluss (Ziel):");
|
||||||
|
ImGui::Image(outflowTexture.RenderHandle.idx, {64.0f, 64.0f});
|
||||||
|
ImGui::Text("Verbindung:");
|
||||||
|
ImGui::Image(connectionTexture.RenderHandle.idx, {64.0f, 64.0f});
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
if (rendering.UIVisible == Game::UIVisibilityState::Debug)
|
||||||
|
{
|
||||||
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
|
||||||
|
{
|
||||||
|
debug.DebugCardRotation++;
|
||||||
|
if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ImGui::Begin("Debug"))
|
||||||
|
{
|
||||||
|
ImGui::Checkbox("ImGui Demo", &debug.ShowImguiDemo);
|
||||||
|
ImGui::SliderFloat("Font Scale", &ImGui::GetIO().FontGlobalScale, 0.5f, 4.0f);
|
||||||
|
ImGui::Checkbox("Break on ID", &debug.DebugBreakIDEnabled);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::PushID("@#$");
|
||||||
|
ImGui::InputInt("", &debug.DebugBreakID);
|
||||||
|
ImGui::PopID();
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
ImGui::Text("Arenas");
|
||||||
|
ProgressBar("Permanent", shared.Game.PermanentArena.Used, shared.Game.PermanentArena.MaxSize);
|
||||||
|
ProgressBar("Entity", shared.Game.EntityArena.Used, shared.Game.EntityArena.MaxSize);
|
||||||
|
ProgressBar("Transient", shared.Game.TransientArena.Used, shared.Game.TransientArena.MaxSize);
|
||||||
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
RenderLogUI();
|
||||||
|
RenderRenderSettingsUI(rendering);
|
||||||
|
RenderTexturesUI(rendering);
|
||||||
|
RenderModelsUI(rendering);
|
||||||
|
RenderPuzzlesUI();
|
||||||
|
RenderCardsUI(rendering);
|
||||||
|
RenderEntitiesUI();
|
||||||
|
}
|
||||||
|
RenderStatsUI();
|
||||||
|
}
|
||||||
void MeasureFrameEnd()
|
void MeasureFrameEnd()
|
||||||
{
|
{
|
||||||
FrameTimes[FrameTimeIdx] = bx::getHPCounter();
|
FrameTimes[FrameTimeIdx] = bx::getHPCounter();
|
||||||
|
|||||||
@@ -5,8 +5,8 @@
|
|||||||
namespace Tools
|
namespace Tools
|
||||||
{
|
{
|
||||||
bool EntityDataSettings(Gen::SavedEntityRenderData& data);
|
bool EntityDataSettings(Gen::SavedEntityRenderData& data);
|
||||||
bool ModelDropdown(Gen::ModelHandle& modelHandle);
|
bool ModelDropdown(Gen::ModelHandle& modelHandle, const char* title = "Model");
|
||||||
bool TextureDropdown(Gen::TextureHandle& texHandle);
|
bool TextureDropdown(Gen::TextureHandle& texHandle, const char* title = "Texture");
|
||||||
bool MaterialDropdown(Gen::EMaterial::Enum& material);
|
bool MaterialDropdown(Gen::EMaterial::Enum& material);
|
||||||
bool TransformUI(Gen::Transform& transform);
|
bool TransformUI(Gen::Transform& transform);
|
||||||
void RenderDebugUI(Game::GameRendering& rendering);
|
void RenderDebugUI(Game::GameRendering& rendering);
|
||||||
|
|||||||
382
src/game/UI.cpp
Normal file
382
src/game/UI.cpp
Normal file
@@ -0,0 +1,382 @@
|
|||||||
|
#include "UI.h"
|
||||||
|
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "Gen.h"
|
||||||
|
#include "Global.h"
|
||||||
|
#include "Input.h"
|
||||||
|
#include "Instance.h"
|
||||||
|
#include "Level.h"
|
||||||
|
|
||||||
|
#include "Puzzle.h"
|
||||||
|
#include "bx/math.h"
|
||||||
|
|
||||||
|
using namespace Gen;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
Game::StaticUIData StaticData;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
UIQuadEntityHandle NewQuad(UIQuadEntityManager& manager,
|
||||||
|
const Gen::SavedEntityRenderData& loadData,
|
||||||
|
UIQuadEntityHandle oldHandle)
|
||||||
|
{
|
||||||
|
UIQuadEntityHandle h = oldHandle;
|
||||||
|
if (!IsValid(h))
|
||||||
|
{
|
||||||
|
h = manager.New();
|
||||||
|
if (!IsValid(h)) return h;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIQuadEntity& entity = manager.Get(h);
|
||||||
|
entity.EData.LoadFromSaved(loadData);
|
||||||
|
entity.UIPos = entity.EData.Transform.Position;
|
||||||
|
return h;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateQuad(UIQuadEntityManager& manager, UIQuadEntityHandle handle)
|
||||||
|
{
|
||||||
|
if (!IsValid(handle)) return;
|
||||||
|
|
||||||
|
UIQuadEntity& entity = manager.Get(handle);
|
||||||
|
entity.EData.Transform.Position = StaticData.UITransform.Position;
|
||||||
|
entity.EData.Transform.Rotation = StaticData.UITransform.Rotation;
|
||||||
|
TranslateLocal(entity.EData.Transform, entity.UIPos);
|
||||||
|
Rotate(entity.EData.Transform, Vec3{bx::kPi * 0.5f, 0.0f, (1.0f - 0 * 0.5f) * bx::kPi});
|
||||||
|
Rotate(entity.EData.Transform, {0.0f, entity.UIRot, 0.0f});
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3 GetMousePosWorld()
|
||||||
|
{
|
||||||
|
auto& window = GetShared().Window;
|
||||||
|
Vec2 mousePos = GetMousePos();
|
||||||
|
mousePos.x = mousePos.x / window.WindowWidth;
|
||||||
|
mousePos.y = mousePos.y / window.WindowHeight;
|
||||||
|
mousePos *= 2.0f;
|
||||||
|
mousePos -= 1.0f;
|
||||||
|
Vec4 mousePosView = {mousePos.x, -mousePos.y, 0.0f, 1.0f};
|
||||||
|
Vec4 mousePosCam4 = Mul(GetInstance().Player.ProjectionInverse, mousePosView);
|
||||||
|
Vec3 mousePosCam = Vec3{
|
||||||
|
mousePosCam4.x /= mousePosCam4.w,
|
||||||
|
mousePosCam4.y /= mousePosCam4.w,
|
||||||
|
mousePosCam4.z /= mousePosCam4.w,
|
||||||
|
};
|
||||||
|
|
||||||
|
return LocalToGlobalPoint(GetInstance().Player.PlayerCamTransform, mousePosCam);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsQuadHovered(Transform& quadTransform, Vec3 mousePosWorld, Vec3& outQuadPlaneIntersectPos)
|
||||||
|
{
|
||||||
|
Vec3 quadPosWorld = quadTransform.Position;
|
||||||
|
Vec3 quadXWorld = LocalToGlobalPoint(quadTransform, {1, 0, 0});
|
||||||
|
Vec3 quadZWorld = LocalToGlobalPoint(quadTransform, {0, 0, 1});
|
||||||
|
if (RayPlaneIntersect(GetInstance().Player.PlayerCamTransform.Position,
|
||||||
|
mousePosWorld,
|
||||||
|
quadPosWorld,
|
||||||
|
quadXWorld,
|
||||||
|
quadZWorld,
|
||||||
|
outQuadPlaneIntersectPos))
|
||||||
|
{
|
||||||
|
Vec3 quadSpaceIntersect = GlobalToLocalPoint(quadTransform, outQuadPlaneIntersectPos);
|
||||||
|
if (quadSpaceIntersect.x >= -1.0f && quadSpaceIntersect.x <= 1.0f && quadSpaceIntersect.z >= -1.0f &&
|
||||||
|
quadSpaceIntersect.z <= 1.0f)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldPuzzleUI::Setup()
|
||||||
|
{
|
||||||
|
auto& level = GetInstance().GameLevel;
|
||||||
|
auto& player = GetInstance().Player;
|
||||||
|
|
||||||
|
TabletHandle = NewQuad(level.UIQuads, player.Config.TabletBackgroundRenderData);
|
||||||
|
SolvedQuad = NewQuad(level.UIQuads, player.Config.TabletStatusRenderData);
|
||||||
|
ResetQuad = NewQuad(level.UIQuads, player.Config.TabletResetRenderData);
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < Puzzle::Config::MaxCardsInPuzzle; ++i)
|
||||||
|
{
|
||||||
|
UIPlacedCards[i] = level.UIQuads.New();
|
||||||
|
auto& quad = level.UIQuads.Get(UIPlacedCards[i]);
|
||||||
|
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
|
||||||
|
quad.EData.MaterialHandle = EMaterial::UI;
|
||||||
|
}
|
||||||
|
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview; ++i)
|
||||||
|
{
|
||||||
|
UIAvailableCards[i] = level.UIQuads.New();
|
||||||
|
auto& quad = level.UIQuads.Get(UIAvailableCards[i]);
|
||||||
|
quad.EData.MaterialHandle = EMaterial::UI;
|
||||||
|
quad.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/plane.glb");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3 CalcBoardOffset(const Gen::PuzzleData& puzData)
|
||||||
|
{
|
||||||
|
return Vec3{
|
||||||
|
(float)(puzData.WidthTiles) / 2.0f - 0.5f,
|
||||||
|
(float)(puzData.HeightTiles) / 2.0f - 0.5f,
|
||||||
|
0.0f,
|
||||||
|
} *
|
||||||
|
WorldPuzzleUI::UICardScale * WorldPuzzleUI::UICardScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3 CardPosToUIPos(const Gen::PuzzleData& data, int32_t cardX, int32_t cardY)
|
||||||
|
{
|
||||||
|
return Vec3{(float)cardX, (float)(data.HeightTiles / 2 - cardY - 1), -0.3f} * WorldPuzzleUI::UICardOffset *
|
||||||
|
WorldPuzzleUI::UICardScale -
|
||||||
|
CalcBoardOffset(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIPosToCardPos(const Gen::PuzzleData& data, Vec3 uiPos, int32_t& cardXOut, int32_t& cardYOut)
|
||||||
|
{
|
||||||
|
Vec3 boardOffset = CalcBoardOffset(data) / WorldPuzzleUI::UICardScale;
|
||||||
|
Vec3 boardPos = GlobalToLocalPoint(StaticData.UITransform, uiPos);
|
||||||
|
Vec3 boardTilePos = (boardPos + boardOffset) / WorldPuzzleUI::UICardOffset;
|
||||||
|
cardXOut = (int32_t)bx::round(boardTilePos.x);
|
||||||
|
cardYOut = data.HeightTiles / 2 - (int32_t)bx::round(boardTilePos.y) - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldPuzzleUI::UpdateAvailableCards(Gen::PuzzleData& Data)
|
||||||
|
{
|
||||||
|
auto& level = GetInstance().GameLevel;
|
||||||
|
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
|
||||||
|
|
||||||
|
Vec3 quadPlaneIntersectPos;
|
||||||
|
Vec3 mousePosWorld = GetMousePosWorld();
|
||||||
|
|
||||||
|
for (int32_t stackIdx = 0; stackIdx < Puzzle::Config::MaxAvailableStacks; ++stackIdx)
|
||||||
|
{
|
||||||
|
auto& card = Data.AvailableCards[stackIdx];
|
||||||
|
for (int32_t cardIdx = 0; cardIdx < UIAvailableCardMaxStackPreview; cardIdx++)
|
||||||
|
{
|
||||||
|
auto h = UIAvailableCards[stackIdx * UIAvailableCardMaxStackPreview + cardIdx];
|
||||||
|
auto& quad = level.UIQuads.Get(h);
|
||||||
|
int32_t remaining = (int32_t)card.MaxAvailableCount - (int32_t)card.UsedCount;
|
||||||
|
if (stackIdx < Data.AvailableCardCount && cardIdx < remaining)
|
||||||
|
{
|
||||||
|
quad.UIPos = Vec3{cardIdx * 0.05f + stackIdx * 1.2f,
|
||||||
|
4.2f + (cardIdx % 2 == 0 ? 0.02f : 0.0f),
|
||||||
|
cardIdx * 0.001f - 0.3f} *
|
||||||
|
UICardOffset * UICardScale;
|
||||||
|
UpdateQuad(level.UIQuads, h);
|
||||||
|
quad.EData.Visible = true;
|
||||||
|
quad.EData.TextureHandle = Puzzle::IsValid(card.RefCard)
|
||||||
|
? staticCards[card.RefCard.Idx].BoardTextureHandle
|
||||||
|
: Gen::TextureHandle{0};
|
||||||
|
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
|
||||||
|
quad.EData.DotColor = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
quad.EData.BaseColor = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
|
||||||
|
if (cardIdx == 0)
|
||||||
|
{
|
||||||
|
if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) &&
|
||||||
|
DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 &&
|
||||||
|
GetMouseButtonPressedNow(MouseButton::Left))
|
||||||
|
{
|
||||||
|
DraggedAvailableCardIdx = stackIdx;
|
||||||
|
}
|
||||||
|
if (DraggedAvailableCardIdx == stackIdx)
|
||||||
|
{
|
||||||
|
Vec3 dragPos = quadPlaneIntersectPos;
|
||||||
|
dragPos += StaticData.ZAxis * -0.01f;
|
||||||
|
quad.EData.Transform.Position = dragPos;
|
||||||
|
|
||||||
|
int32_t xPos;
|
||||||
|
int32_t yPos;
|
||||||
|
UIPosToCardPos(Data, quadPlaneIntersectPos, xPos, yPos);
|
||||||
|
|
||||||
|
if (!GetMouseButton(MouseButton::Left))
|
||||||
|
{
|
||||||
|
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
|
||||||
|
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
|
||||||
|
{
|
||||||
|
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
|
||||||
|
Gen::PlacedPuzzleCard& targetCard =
|
||||||
|
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
|
||||||
|
if (!Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0)
|
||||||
|
{
|
||||||
|
Puzzle::DragAvailableCardTo(Data, targetCardPos, DraggedAvailableCardIdx, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DraggedAvailableCardIdx = UINT16_MAX;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
quad.EData.Visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldPuzzleUI::UpdateBoardCards(Gen::PuzzleData& Data)
|
||||||
|
{
|
||||||
|
auto& level = GetInstance().GameLevel;
|
||||||
|
auto& staticCards = Puzzle::GetStaticPuzzleData().Cards;
|
||||||
|
Vec3 quadPlaneIntersectPos;
|
||||||
|
Vec3 boardOffset = CalcBoardOffset(Data);
|
||||||
|
|
||||||
|
for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
|
||||||
|
{
|
||||||
|
for (int8_t x = 0; x < Data.WidthTiles / Puzzle::Config::CardSize; ++x)
|
||||||
|
{
|
||||||
|
// UI Quad
|
||||||
|
int32_t cardIdx = y * Puzzle::Config::MaxPuzzleSizeCards + x;
|
||||||
|
PlacedPuzzleCard& card = Data.PlacedCards[cardIdx];
|
||||||
|
bool isValid = Puzzle::IsValid(card.RefCard);
|
||||||
|
bool isLocked = GetFlag(card.Flags, PlacedPuzzleCardFlags::Locked);
|
||||||
|
|
||||||
|
auto& quad = level.UIQuads.Get(UIPlacedCards[cardIdx]);
|
||||||
|
quad.UIPos = CardPosToUIPos(Data, card.Position.X, card.Position.Y);
|
||||||
|
quad.UIRot = card.Rotation * bx::kPi * -0.5f;
|
||||||
|
UpdateQuad(level.UIQuads, UIPlacedCards[cardIdx]);
|
||||||
|
|
||||||
|
quad.EData.Visible = isValid;
|
||||||
|
quad.EData.TextureHandle =
|
||||||
|
isValid ? staticCards[card.RefCard.Idx].BoardTextureHandle : Gen::TextureHandle{};
|
||||||
|
quad.EData.DotColor =
|
||||||
|
isLocked ? Puzzle::GetStaticPuzzleData().Visuals.DisabledCardTint : Vec4{1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
|
||||||
|
|
||||||
|
if (isValid && IsQuadHovered(quad.EData.Transform, StaticData.MousePosWorld, quadPlaneIntersectPos))
|
||||||
|
{
|
||||||
|
if (!isLocked && DraggedCard.X == -1 && DraggedAvailableCardIdx == UINT16_MAX)
|
||||||
|
{
|
||||||
|
if (GetMouseButtonPressedNow(MouseButton::Left))
|
||||||
|
{
|
||||||
|
DraggedCard.X = x;
|
||||||
|
DraggedCard.Y = y;
|
||||||
|
}
|
||||||
|
if (GetMouseButtonPressedNow(MouseButton::Right))
|
||||||
|
{
|
||||||
|
Puzzle::RotateCard(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DraggedCard.X == x && DraggedCard.Y == y)
|
||||||
|
{
|
||||||
|
Vec3 dragPos = quadPlaneIntersectPos;
|
||||||
|
dragPos += StaticData.ZAxis * -0.01f;
|
||||||
|
quad.EData.Transform.Position = dragPos;
|
||||||
|
|
||||||
|
int32_t xPos;
|
||||||
|
int32_t yPos;
|
||||||
|
UIPosToCardPos(Data, quadPlaneIntersectPos, xPos, yPos);
|
||||||
|
Gen::PuzPos srcCardPos = {(int8_t)DraggedCard.X, (int8_t)DraggedCard.Y};
|
||||||
|
Gen::PlacedPuzzleCard& srcCard =
|
||||||
|
Data.PlacedCards[srcCardPos.Y * Puzzle::Config::MaxPuzzleSizeCards + srcCardPos.X];
|
||||||
|
|
||||||
|
if (GetMouseButtonPressedNow(MouseButton::Right))
|
||||||
|
{
|
||||||
|
Puzzle::RotateCard(srcCard);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GetMouseButton(MouseButton::Left))
|
||||||
|
{
|
||||||
|
Gen::PuzPos targetCardPos = {(int8_t)xPos, (int8_t)yPos};
|
||||||
|
if (xPos >= 0 && xPos < Data.WidthTiles / Puzzle::Config::CardSize && yPos >= 0 &&
|
||||||
|
yPos < Data.HeightTiles / Puzzle::Config::CardSize)
|
||||||
|
{
|
||||||
|
PlacedPuzzleCard srcCardCopy = srcCard;
|
||||||
|
Gen::PlacedPuzzleCard& targetCard =
|
||||||
|
Data.PlacedCards[yPos * Puzzle::Config::MaxPuzzleSizeCards + xPos];
|
||||||
|
bool canBeReplaced = !Puzzle::IsValid(targetCard.RefCard) || targetCard.RefCard.Idx == 0;
|
||||||
|
if (canBeReplaced && Puzzle::ReturnPlacedCard(Data, srcCardPos))
|
||||||
|
{
|
||||||
|
int32_t foundIdx = -1;
|
||||||
|
for (int32_t availCardIdx = 0; availCardIdx < Data.AvailableCardCount; ++availCardIdx)
|
||||||
|
{
|
||||||
|
if (Data.AvailableCards[availCardIdx].RefCard.Idx == srcCardCopy.RefCard.Idx)
|
||||||
|
{
|
||||||
|
foundIdx = availCardIdx;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (foundIdx >= 0)
|
||||||
|
{
|
||||||
|
Puzzle::DragAvailableCardTo(Data, targetCardPos, foundIdx, srcCard.Rotation);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOG_ERROR("NOTFOUND: %u", srcCardCopy.RefCard.Idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Puzzle::ReturnPlacedCard(Data, srcCardPos);
|
||||||
|
}
|
||||||
|
DraggedCard.X = -1;
|
||||||
|
DraggedCard.Y = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldPuzzleUI::Update(Gen::PuzzleData& Data, bool IsPuzzleSolved)
|
||||||
|
{
|
||||||
|
auto& level = GetInstance().GameLevel;
|
||||||
|
auto& player = GetInstance().Player;
|
||||||
|
|
||||||
|
Transform& camTransform = player.PlayerCamTransform;
|
||||||
|
UpdateMatrix(camTransform);
|
||||||
|
|
||||||
|
// UI Tablet
|
||||||
|
if (IsValid(TabletHandle))
|
||||||
|
{
|
||||||
|
auto& tablet = level.UIQuads.Get(TabletHandle);
|
||||||
|
tablet.EData.Transform.Rotation = camTransform.Rotation;
|
||||||
|
Rotate(tablet.EData.Transform, {0.5f * bx::kPi, 0.0f, 0.0f});
|
||||||
|
tablet.EData.Transform.Position = camTransform.Position + AxisForward(camTransform.M) * 1.0f;
|
||||||
|
StaticData.UITransform = tablet.EData.Transform;
|
||||||
|
tablet.EData.Transform.Position += {0.0f, 0.0f, 0.01f};
|
||||||
|
}
|
||||||
|
|
||||||
|
StaticData.UITransform.Rotation = camTransform.Rotation;
|
||||||
|
StaticData.ZAxis = AxisForward(StaticData.UITransform.M);
|
||||||
|
StaticData.UITransform.Position += StaticData.ZAxis * -0.01f;
|
||||||
|
StaticData.MousePosWorld = GetMousePosWorld();
|
||||||
|
|
||||||
|
// NOLINTBEGIN
|
||||||
|
Vec2 uiOffset = Vec2{static_cast<float>(Data.WidthTiles / Puzzle::Config::CardSize - 1),
|
||||||
|
static_cast<float>(Data.HeightTiles / Puzzle::Config::CardSize - 1)};
|
||||||
|
// NOLINTEND
|
||||||
|
uiOffset *= -UICardOffset * 0.5f;
|
||||||
|
|
||||||
|
auto& solvedQuad = level.UIQuads.Get(SolvedQuad);
|
||||||
|
solvedQuad.EData.Visible = true;
|
||||||
|
solvedQuad.EData.TextureHandle = IsPuzzleSolved ? GetInstance().Player.Config.TabletStatusSolvedTexture
|
||||||
|
: GetInstance().Player.Config.TabletStatusNotSolvedTexture;
|
||||||
|
UpdateQuad(level.UIQuads, SolvedQuad);
|
||||||
|
auto& resetQuad = level.UIQuads.Get(ResetQuad);
|
||||||
|
resetQuad.EData.Visible = true;
|
||||||
|
UpdateQuad(level.UIQuads, ResetQuad);
|
||||||
|
|
||||||
|
Vec3 hoverPosWorld;
|
||||||
|
if (GetMouseButtonPressedNow(MouseButton::Left) &&
|
||||||
|
IsQuadHovered(resetQuad.EData.Transform, StaticData.MousePosWorld, hoverPosWorld))
|
||||||
|
{
|
||||||
|
Puzzle::ResetPuzzle(Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateAvailableCards(Data);
|
||||||
|
UpdateBoardCards(Data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldPuzzleUI::Reset()
|
||||||
|
{
|
||||||
|
auto& level = GetInstance().GameLevel;
|
||||||
|
auto& config = GetInstance().Player.Config;
|
||||||
|
TabletHandle = NewQuad(level.UIQuads, config.TabletBackgroundRenderData, TabletHandle);
|
||||||
|
SolvedQuad = NewQuad(level.UIQuads, config.TabletStatusRenderData, SolvedQuad);
|
||||||
|
ResetQuad = NewQuad(level.UIQuads, config.TabletResetRenderData, ResetQuad);
|
||||||
|
}
|
||||||
|
} // namespace Game
|
||||||
44
src/game/UI.h
Normal file
44
src/game/UI.h
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../gen/Generated.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "Puzzle.h"
|
||||||
|
|
||||||
|
namespace Game
|
||||||
|
{
|
||||||
|
struct StaticUIData
|
||||||
|
{
|
||||||
|
Gen::Transform UITransform;
|
||||||
|
Gen::Vec3 ZAxis;
|
||||||
|
Gen::Vec3 MousePosWorld;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct WorldPuzzleUI
|
||||||
|
{
|
||||||
|
static constexpr float UICardScale = 0.05f;
|
||||||
|
static constexpr float UICardOffset = 2.1f * UICardScale;
|
||||||
|
static constexpr int32_t UIAvailableCardMaxStackPreview = 3;
|
||||||
|
|
||||||
|
UIQuadEntityHandle TabletHandle;
|
||||||
|
UIQuadEntityHandle SolvedQuad;
|
||||||
|
UIQuadEntityHandle ResetQuad;
|
||||||
|
|
||||||
|
UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
|
||||||
|
UIQuadEntityHandle UIAvailableCards[Puzzle::Config::MaxAvailableStacks * UIAvailableCardMaxStackPreview];
|
||||||
|
Gen::PuzPos DraggedCard{-1, -1};
|
||||||
|
uint16_t DraggedAvailableCardIdx = UINT16_MAX;
|
||||||
|
|
||||||
|
void Setup();
|
||||||
|
void UpdateAvailableCards(Gen::PuzzleData& Data);
|
||||||
|
void UpdateBoardCards(Gen::PuzzleData& Data);
|
||||||
|
void Update(Gen::PuzzleData& Data, bool IsPuzzleSolved);
|
||||||
|
void Reset();
|
||||||
|
};
|
||||||
|
|
||||||
|
UIQuadEntityHandle NewQuad(UIQuadEntityManager& manager,
|
||||||
|
const Gen::SavedEntityRenderData& loadData,
|
||||||
|
UIQuadEntityHandle oldHandle = {});
|
||||||
|
void UpdateQuad(UIQuadEntityManager& manager, UIQuadEntityHandle handle);
|
||||||
|
Gen::Vec3 GetMousePosWorld();
|
||||||
|
bool IsQuadHovered(Gen::Transform& quadTransform, Gen::Vec3 mousePosWorld, Gen::Vec3& outQuadPlaneIntersectPos);
|
||||||
|
} // namespace Game
|
||||||
Binary file not shown.
Binary file not shown.
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BIN
src/game/compiled-shaders/glsl/dither/frag.bin
LFS
Normal file
BIN
src/game/compiled-shaders/glsl/dither/frag.bin
LFS
Normal file
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BIN
src/game/compiled-shaders/glsl/dither/vert.bin
LFS
Normal file
BIN
src/game/compiled-shaders/glsl/dither/vert.bin
LFS
Normal file
Binary file not shown.
BIN
src/game/compiled-shaders/glsl/normal/frag.bin
LFS
Normal file
BIN
src/game/compiled-shaders/glsl/normal/frag.bin
LFS
Normal file
Binary file not shown.
BIN
src/game/compiled-shaders/glsl/normal/vert.bin
LFS
Normal file
BIN
src/game/compiled-shaders/glsl/normal/vert.bin
LFS
Normal file
Binary file not shown.
BIN
src/game/data/puzzles/0.pzl
LFS
BIN
src/game/data/puzzles/0.pzl
LFS
Binary file not shown.
BIN
src/game/data/puzzles/1.pzl
LFS
BIN
src/game/data/puzzles/1.pzl
LFS
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BIN
src/game/data/puzzles/2.pzl
LFS
BIN
src/game/data/puzzles/2.pzl
LFS
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Binary file not shown.
@@ -82,10 +82,22 @@ enum PuzzleElementType(u8)
|
|||||||
Bridge GameName("Bridge") ShortName("#")
|
Bridge GameName("Bridge") ShortName("#")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type CardSocket
|
||||||
|
{
|
||||||
|
ModelHandle Model
|
||||||
|
u8 ConnectionDirection
|
||||||
|
}
|
||||||
|
|
||||||
type StaticPuzzleCard
|
type StaticPuzzleCard
|
||||||
{
|
{
|
||||||
PuzzleElementType Elements Arr(4)
|
PuzzleElementType Elements Arr(4)
|
||||||
ModelHandle ModelHandle
|
ModelHandle BaseModelHandle
|
||||||
|
ModelHandle NorthCoverHandle
|
||||||
|
ModelHandle EastCoverHandle
|
||||||
|
ModelHandle SouthCoverHandle
|
||||||
|
ModelHandle WestCoverHandle
|
||||||
|
CardSocket Sockets Arr(16)
|
||||||
|
TextureHandle ModelTextureHandle
|
||||||
TextureHandle BoardTextureHandle
|
TextureHandle BoardTextureHandle
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -115,12 +127,18 @@ type PuzzleCardStack
|
|||||||
u8 UsedCount
|
u8 UsedCount
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum PlacedPuzzleCardFlags(u8) Flags
|
||||||
|
{
|
||||||
|
None
|
||||||
|
Locked
|
||||||
|
}
|
||||||
|
|
||||||
type PlacedPuzzleCard
|
type PlacedPuzzleCard
|
||||||
{
|
{
|
||||||
StaticPuzzleCardHandle RefCard
|
StaticPuzzleCardHandle RefCard
|
||||||
PuzPos Position
|
PuzPos Position
|
||||||
u8 Rotation
|
u8 Rotation
|
||||||
b IsLocked
|
PlacedPuzzleCardFlags Flags
|
||||||
}
|
}
|
||||||
|
|
||||||
type PuzzleData
|
type PuzzleData
|
||||||
@@ -132,6 +150,7 @@ type PuzzleData
|
|||||||
u32 AvailableCardCount
|
u32 AvailableCardCount
|
||||||
PuzzleCardStack AvailableCards Arr(16)
|
PuzzleCardStack AvailableCards Arr(16)
|
||||||
PlacedPuzzleCard PlacedCards Arr(256)
|
PlacedPuzzleCard PlacedCards Arr(256)
|
||||||
|
PlacedPuzzleCard InitialPlacedCards Arr(256)
|
||||||
PuzzleElementType BackgroundTiles Arr(1024)
|
PuzzleElementType BackgroundTiles Arr(1024)
|
||||||
u32 GoalPositionCount
|
u32 GoalPositionCount
|
||||||
PuzPos GoalPositions Arr(16)
|
PuzPos GoalPositions Arr(16)
|
||||||
@@ -153,3 +172,13 @@ type SavedEntityRenderData
|
|||||||
ModelHandle Model
|
ModelHandle Model
|
||||||
b Visible
|
b Visible
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type SavedPlayerConfig
|
||||||
|
{
|
||||||
|
SavedEntityRenderData TabletBackgroundRenderData
|
||||||
|
SavedEntityRenderData TabletStatusRenderData
|
||||||
|
TextureHandle TabletStatusNotSolvedTexture
|
||||||
|
TextureHandle TabletStatusSolvedTexture
|
||||||
|
SavedEntityRenderData TabletResetRenderData
|
||||||
|
SavedEntityRenderData BackgroundLevelRenderData Arr(16)
|
||||||
|
}
|
||||||
|
|||||||
@@ -16,11 +16,12 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
for (int32_t i = 0; i < data.BrightnessBucketCount; ++i)
|
for (int32_t i = 0; i < data.BrightnessBucketCount; ++i)
|
||||||
data.BrightnessBuckets[i] = 0;
|
data.BrightnessBuckets[i] = 0;
|
||||||
|
|
||||||
for (int32_t recursionLevel = 0; recursionLevel < recursion; ++recursionLevel)
|
// add "subdivided" beyer matrix layers
|
||||||
|
for (int32_t recursionLevel = 0; recursionLevel < recursion - 1; ++recursionLevel)
|
||||||
{
|
{
|
||||||
int32_t startCount = data.PointCount;
|
int32_t startCount = data.PointCount;
|
||||||
float offset = bx::pow(0.5f, recursionLevel + 1);
|
float offset = bx::pow(0.5f, recursionLevel + 1);
|
||||||
for (int32_t i = 0; i < 4; ++i)
|
for (int32_t i = 1; i < 4; ++i)
|
||||||
{
|
{
|
||||||
for (int32_t j = 0; j < startCount; ++j)
|
for (int32_t j = 0; j < startCount; ++j)
|
||||||
{
|
{
|
||||||
@@ -30,6 +31,7 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Texture info setup
|
||||||
uint64_t dotsPerSide = bx::round(bx::pow(2, recursion));
|
uint64_t dotsPerSide = bx::round(bx::pow(2, recursion));
|
||||||
data.DitherTexDepth = dotsPerSide * dotsPerSide;
|
data.DitherTexDepth = dotsPerSide * dotsPerSide;
|
||||||
data.DitherTexWH = 16 * dotsPerSide;
|
data.DitherTexWH = 16 * dotsPerSide;
|
||||||
@@ -41,6 +43,7 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// What does this do?
|
||||||
float invRes = 1.0f / data.DitherTexWH;
|
float invRes = 1.0f / data.DitherTexWH;
|
||||||
for (int32_t z = 0; z < data.DitherTexDepth; ++z)
|
for (int32_t z = 0; z < data.DitherTexDepth; ++z)
|
||||||
{
|
{
|
||||||
@@ -48,7 +51,7 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
float dotArea = 0.5f / dotCount;
|
float dotArea = 0.5f / dotCount;
|
||||||
float dotRadius = bx::sqrt(dotArea / bx::kPi);
|
float dotRadius = bx::sqrt(dotArea / bx::kPi);
|
||||||
|
|
||||||
int zOffset = z * data.DitherTexWH * data.DitherTexWH;
|
int32_t zOffset = z * data.DitherTexWH * data.DitherTexWH;
|
||||||
for (int32_t y = 0; y < data.DitherTexWH; ++y)
|
for (int32_t y = 0; y < data.DitherTexWH; ++y)
|
||||||
{
|
{
|
||||||
int32_t yOffset = y * data.DitherTexWH;
|
int32_t yOffset = y * data.DitherTexWH;
|
||||||
@@ -59,7 +62,9 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
for (int32_t i = 0; i < dotCount; ++i)
|
for (int32_t i = 0; i < dotCount; ++i)
|
||||||
{
|
{
|
||||||
Vec2 vec = point - data.Points[i];
|
Vec2 vec = point - data.Points[i];
|
||||||
Vec2 wrappedVec{bx::mod(vec.x + 0.5f, 1.0f) - 0.5f, bx::mod(vec.y + 0.5f, 1.0f) - 0.5f};
|
float wrapX = bx::wrap(vec.x + 0.5f, 1.0f) - 0.5f;
|
||||||
|
float wrapY = bx::wrap(vec.y + 0.5f, 1.0f) - 0.5f;
|
||||||
|
Vec2 wrappedVec = {wrapX, wrapY};
|
||||||
float curDist = Magnitude(wrappedVec);
|
float curDist = Magnitude(wrappedVec);
|
||||||
dist = bx::min(dist, curDist);
|
dist = bx::min(dist, curDist);
|
||||||
}
|
}
|
||||||
@@ -67,7 +72,6 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
dist = dist / (dotRadius * 2.4f);
|
dist = dist / (dotRadius * 2.4f);
|
||||||
float val = bx::clamp(1.0f - dist, 0.0f, 1.0f);
|
float val = bx::clamp(1.0f - dist, 0.0f, 1.0f);
|
||||||
data.DitherTex[x + yOffset + zOffset] = Vec4{val, val, val, 1.0f};
|
data.DitherTex[x + yOffset + zOffset] = Vec4{val, val, val, 1.0f};
|
||||||
// data.DitherTex[x + yOffset + zOffset] = Vec4{1.0, 0.0f, 0.0f, 1.0f};
|
|
||||||
int32_t bucket = bx::clamp(
|
int32_t bucket = bx::clamp(
|
||||||
uint32_t(val * DitherData::BrightnessBucketCount), 0, DitherData::BrightnessBucketCount - 1);
|
uint32_t(val * DitherData::BrightnessBucketCount), 0, DitherData::BrightnessBucketCount - 1);
|
||||||
data.BrightnessBuckets[bucket] += 1;
|
data.BrightnessBuckets[bucket] += 1;
|
||||||
@@ -84,21 +88,7 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Upload textures
|
// Upload textures
|
||||||
if (isValid(data.PreviewTex))
|
CleanupDitherData(data);
|
||||||
{
|
|
||||||
bgfx::destroy(data.PreviewTex);
|
|
||||||
data.PreviewTex = BGFX_INVALID_HANDLE;
|
|
||||||
}
|
|
||||||
if (isValid(data.FinalTex))
|
|
||||||
{
|
|
||||||
bgfx::destroy(data.FinalTex);
|
|
||||||
data.FinalTex = BGFX_INVALID_HANDLE;
|
|
||||||
}
|
|
||||||
if (isValid(data.RampTex))
|
|
||||||
{
|
|
||||||
bgfx::destroy(data.RampTex);
|
|
||||||
data.RampTex = BGFX_INVALID_HANDLE;
|
|
||||||
}
|
|
||||||
const bgfx::Memory* memPreview = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
|
const bgfx::Memory* memPreview = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
|
||||||
const bgfx::Memory* memFinal = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
|
const bgfx::Memory* memFinal = bgfx::makeRef(data.DitherTex, texPixelCount * sizeof(Vec4));
|
||||||
const bgfx::Memory* memRamp = bgfx::makeRef(data.BrightnessRamp, sizeof(data.BrightnessRamp));
|
const bgfx::Memory* memRamp = bgfx::makeRef(data.BrightnessRamp, sizeof(data.BrightnessRamp));
|
||||||
@@ -123,3 +113,22 @@ void DitherGen(DitherData& data, int32_t recursion)
|
|||||||
data.RampSampler = bgfx::createUniform("s_rampSampler", bgfx::UniformType::Sampler);
|
data.RampSampler = bgfx::createUniform("s_rampSampler", bgfx::UniformType::Sampler);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CleanupDitherData(DitherData& data)
|
||||||
|
{
|
||||||
|
if (isValid(data.PreviewTex))
|
||||||
|
{
|
||||||
|
bgfx::destroy(data.PreviewTex);
|
||||||
|
data.PreviewTex = BGFX_INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
if (isValid(data.FinalTex))
|
||||||
|
{
|
||||||
|
bgfx::destroy(data.FinalTex);
|
||||||
|
data.FinalTex = BGFX_INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
if (isValid(data.RampTex))
|
||||||
|
{
|
||||||
|
bgfx::destroy(data.RampTex);
|
||||||
|
data.RampTex = BGFX_INVALID_HANDLE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -24,3 +24,4 @@ struct DitherData
|
|||||||
};
|
};
|
||||||
|
|
||||||
void DitherGen(DitherData& data, int32_t recursion);
|
void DitherGen(DitherData& data, int32_t recursion);
|
||||||
|
void CleanupDitherData(DitherData& data);
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "../Tools.h"
|
#include "../Tools.h"
|
||||||
#include "Rendering.h"
|
#include "Rendering.h"
|
||||||
|
|
||||||
|
#include "Dither.h"
|
||||||
#include "SDL3/SDL_events.h" // IWYU pragma: keep
|
#include "SDL3/SDL_events.h" // IWYU pragma: keep
|
||||||
#include "backends/imgui_impl_sdl3.h"
|
#include "backends/imgui_impl_sdl3.h"
|
||||||
#include "bgfx/defines.h"
|
#include "bgfx/defines.h"
|
||||||
@@ -32,15 +33,105 @@ namespace Game
|
|||||||
{
|
{
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
constexpr size_t ChunkSize = 1024;
|
||||||
|
constexpr size_t MaxFileSize = ChunkSize * 1024 * 1024;
|
||||||
|
constexpr size_t MaxChunkCount = MaxFileSize / ChunkSize;
|
||||||
|
|
||||||
|
bool BufferedFileRead(FILE* const file, uint8_t* const writePtrIn, size_t& outTotalReadCount)
|
||||||
|
{
|
||||||
|
uint8_t* writePtr = writePtrIn;
|
||||||
|
for (int32_t i = 0; i < MaxChunkCount; ++i)
|
||||||
|
{
|
||||||
|
size_t readCount = std::fread(writePtr, 1, ChunkSize, file);
|
||||||
|
writePtr += readCount;
|
||||||
|
outTotalReadCount += readCount;
|
||||||
|
|
||||||
|
if (readCount != ChunkSize)
|
||||||
|
{
|
||||||
|
if (std::feof(file))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int err = std::ferror(file);
|
||||||
|
if (err != 0)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Error reading file: %i", err);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_ERROR("This should never happen!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!std::feof(file))
|
||||||
|
{
|
||||||
|
LOG_ERROR("File too big to be read!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bgfx::Memory* LoadBinaryFile(const char* path, int32_t retryCount = 1)
|
||||||
|
{
|
||||||
|
FILE* file = nullptr;
|
||||||
|
for (int32_t i = 0; i < retryCount; ++i)
|
||||||
|
{
|
||||||
|
file = std::fopen(path, "rb");
|
||||||
|
if (file == nullptr)
|
||||||
|
{
|
||||||
|
if (i < retryCount - 1)
|
||||||
|
{
|
||||||
|
std::this_thread::sleep_for(100ms);
|
||||||
|
LOG_WARN("Failed to open file, retrying...");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOG_ERROR("Failed to open file!");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
uint8_t* dataPtr = AllocateScratch(MaxFileSize);
|
||||||
|
if (dataPtr == nullptr)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Failed to load file, exceeded scratch memory! %s", path);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t totalReadCount = 0;
|
||||||
|
bool success = BufferedFileRead(file, dataPtr, totalReadCount);
|
||||||
|
std::fclose(file);
|
||||||
|
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
LOG_ERROR("Failed to read file %s", path);
|
||||||
|
ResizeLastScratchAlloc(0);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ResizeLastScratchAlloc(totalReadCount))
|
||||||
|
{
|
||||||
|
LOG_ERROR("This should never happen!");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return bgfx::makeRef(dataPtr, totalReadCount);
|
||||||
|
}
|
||||||
|
|
||||||
const bgfx::Memory* loadFile(const char* path, bool appendZero = false, int32_t retryCount = 1)
|
const bgfx::Memory* loadFile(const char* path, bool appendZero = false, int32_t retryCount = 1)
|
||||||
{
|
{
|
||||||
FILE* file;
|
FILE* file;
|
||||||
for (int32_t i = 0; i < retryCount; ++i)
|
for (int32_t i = 0; i < retryCount; ++i)
|
||||||
{
|
{
|
||||||
file = fopen(path, "rb");
|
file = std::fopen(path, "rb");
|
||||||
if (file == nullptr && i < retryCount - 1)
|
if (file == nullptr && i < retryCount - 1)
|
||||||
{
|
{
|
||||||
std::this_thread::sleep_for(100ms);
|
std::this_thread::sleep_for(100ms);
|
||||||
|
LOG_WARN("Failed to open file, retrying...");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -48,11 +139,12 @@ namespace Game
|
|||||||
long fileSize = ftell(file);
|
long fileSize = ftell(file);
|
||||||
fseek(file, 0, SEEK_SET);
|
fseek(file, 0, SEEK_SET);
|
||||||
|
|
||||||
long fileSizeX = appendZero ? fileSize + 1 : fileSize;
|
long fileSizeX = appendZero ? (fileSize + 1) : fileSize;
|
||||||
void* rawMem = AllocateScratch(fileSizeX);
|
void* rawMem = AllocateScratch(fileSizeX);
|
||||||
if (rawMem == nullptr)
|
if (rawMem == nullptr)
|
||||||
{
|
{
|
||||||
LOG_ERROR("Failed to load file, exceeded scratch memory! %s", path);
|
LOG_ERROR("Failed to load file, exceeded scratch memory! %s", path);
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
const bgfx::Memory* mem = bgfx::makeRef(rawMem, fileSizeX);
|
const bgfx::Memory* mem = bgfx::makeRef(rawMem, fileSizeX);
|
||||||
fread(mem->data, 1, fileSize, file);
|
fread(mem->data, 1, fileSize, file);
|
||||||
@@ -127,7 +219,7 @@ namespace Game
|
|||||||
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
|
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
|
||||||
bx::Error err;
|
bx::Error err;
|
||||||
|
|
||||||
const bgfx::Memory* data = loadFile(_filePath.getCPtr());
|
const bgfx::Memory* data = LoadBinaryFile(_filePath.getCPtr());
|
||||||
if (data == nullptr || data->data == nullptr || data->size == 0)
|
if (data == nullptr || data->data == nullptr || data->size == 0)
|
||||||
{
|
{
|
||||||
LOG_WARN("Failed to find image %s", _filePath.getCPtr());
|
LOG_WARN("Failed to find image %s", _filePath.getCPtr());
|
||||||
@@ -144,8 +236,18 @@ namespace Game
|
|||||||
*_orientation = imageContainer.m_orientation;
|
*_orientation = imageContainer.m_orientation;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bgfx::Memory* mem =
|
// We're working with ktx textures, so the size should be in front of the actual data
|
||||||
bgfx::makeRef(data->data + imageContainer.m_offset, data->size - imageContainer.m_offset);
|
const uint32_t* texSizePtr = reinterpret_cast<uint32_t*>(data->data + imageContainer.m_offset);
|
||||||
|
uint8_t* dataPtr = data->data + imageContainer.m_offset + sizeof(uint32_t);
|
||||||
|
uint32_t dataSize = data->size - imageContainer.m_offset - sizeof(uint32_t);
|
||||||
|
|
||||||
|
// Extra sanity check
|
||||||
|
if (*texSizePtr != dataSize)
|
||||||
|
{
|
||||||
|
LOG_WARN("Texture size sanity check failed! %u != %u", texSizePtr, dataSize);
|
||||||
|
return handle;
|
||||||
|
}
|
||||||
|
const bgfx::Memory* mem = bgfx::makeRef(dataPtr, dataSize);
|
||||||
|
|
||||||
if (NULL != _info)
|
if (NULL != _info)
|
||||||
{
|
{
|
||||||
@@ -211,19 +313,24 @@ namespace Game
|
|||||||
return *Instance;
|
return *Instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameRendering::Setup()
|
void GameRendering::Setup(const RenderingSetup& setup)
|
||||||
{
|
{
|
||||||
LOG("--- RENDERING STARTUP ---");
|
LOG("--- RENDERING STARTUP ---");
|
||||||
ZoneScopedN("Setup");
|
ZoneScopedN("Setup");
|
||||||
|
|
||||||
|
SetupData = setup;
|
||||||
|
|
||||||
if (Instance != nullptr) LOG_WARN("old rendering wasn't destroyed!");
|
if (Instance != nullptr) LOG_WARN("old rendering wasn't destroyed!");
|
||||||
Instance = this;
|
Instance = this;
|
||||||
SharedData& shared = GetShared();
|
SharedData& shared = GetShared();
|
||||||
|
|
||||||
bgfx::Init init;
|
bgfx::Init init;
|
||||||
init.type = bgfx::RendererType::Direct3D12;
|
init.type = bgfx::RendererType::Direct3D11;
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
// init.debug = true;
|
init.debug = true;
|
||||||
|
// init.debug = false;
|
||||||
|
#else
|
||||||
|
init.debug = false;
|
||||||
#endif
|
#endif
|
||||||
init.platformData.nwh = shared.Window.Handle;
|
init.platformData.nwh = shared.Window.Handle;
|
||||||
init.platformData.ndt = nullptr;
|
init.platformData.ndt = nullptr;
|
||||||
@@ -253,9 +360,11 @@ namespace Game
|
|||||||
LoadModels(Models, ModelCount);
|
LoadModels(Models, ModelCount);
|
||||||
|
|
||||||
ReloadShaders();
|
ReloadShaders();
|
||||||
|
|
||||||
|
if (SetupData.UseImgui)
|
||||||
|
{
|
||||||
imguiCreate();
|
imguiCreate();
|
||||||
SetImguiStyle();
|
SetImguiStyle();
|
||||||
|
|
||||||
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
|
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
|
||||||
{
|
{
|
||||||
LOG_ERROR("Failed to set up imgui implementation!");
|
LOG_ERROR("Failed to set up imgui implementation!");
|
||||||
@@ -270,6 +379,7 @@ namespace Game
|
|||||||
// platIO.Platform_DestroyWindow = TODO;
|
// platIO.Platform_DestroyWindow = TODO;
|
||||||
// platIO.Platform_SetWindowSize = TODO;
|
// platIO.Platform_SetWindowSize = TODO;
|
||||||
// platIO.Platform_RenderWindow = TODO;
|
// platIO.Platform_RenderWindow = TODO;
|
||||||
|
}
|
||||||
|
|
||||||
GameInstance& inst = GetInstance();
|
GameInstance& inst = GetInstance();
|
||||||
if (!inst.IsInitialized)
|
if (!inst.IsInitialized)
|
||||||
@@ -277,6 +387,8 @@ namespace Game
|
|||||||
inst.Time.StartTime = bx::getHPCounter();
|
inst.Time.StartTime = bx::getHPCounter();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SetupData.UseImgui)
|
||||||
|
{
|
||||||
if (inst.DebugData.ImguiIniSize > 0)
|
if (inst.DebugData.ImguiIniSize > 0)
|
||||||
{
|
{
|
||||||
ImGui::LoadIniSettingsFromMemory(inst.DebugData.ImguiIni, inst.DebugData.ImguiIniSize);
|
ImGui::LoadIniSettingsFromMemory(inst.DebugData.ImguiIni, inst.DebugData.ImguiIniSize);
|
||||||
@@ -285,6 +397,7 @@ namespace Game
|
|||||||
{
|
{
|
||||||
ImGui::LoadIniSettingsFromDisk("imgui.ini");
|
ImGui::LoadIniSettingsFromDisk("imgui.ini");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
DitherGen(DitherTextures, DitherRecursion);
|
DitherGen(DitherTextures, DitherRecursion);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,9 +407,12 @@ namespace Game
|
|||||||
SharedData& shared = GetShared();
|
SharedData& shared = GetShared();
|
||||||
|
|
||||||
for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
|
for (uint16_t i = 0; i < shared.Window.SDLEventCount; ++i)
|
||||||
|
{
|
||||||
|
if (SetupData.UseImgui)
|
||||||
{
|
{
|
||||||
ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
|
ImGui_ImplSDL3_ProcessEvent(&shared.Window.SDLEvents[i]);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
shared.Window.SDLEventCount = 0;
|
shared.Window.SDLEventCount = 0;
|
||||||
|
|
||||||
// Resize if necessary
|
// Resize if necessary
|
||||||
@@ -404,6 +520,7 @@ namespace Game
|
|||||||
HandleEvents();
|
HandleEvents();
|
||||||
|
|
||||||
// Start Rendering
|
// Start Rendering
|
||||||
|
if (SetupData.UseImgui)
|
||||||
{
|
{
|
||||||
ZoneScopedN("Imgui Start Frame");
|
ZoneScopedN("Imgui Start Frame");
|
||||||
imguiBeginFrame(20);
|
imguiBeginFrame(20);
|
||||||
@@ -417,12 +534,13 @@ namespace Game
|
|||||||
GetInstance().GameLevel.Render(MainViewID, Models, Materials, Textures);
|
GetInstance().GameLevel.Render(MainViewID, Models, Materials, Textures);
|
||||||
|
|
||||||
// Finish Frame
|
// Finish Frame
|
||||||
|
if (SetupData.UseImgui)
|
||||||
{
|
{
|
||||||
ZoneScopedN("Imgui End Frame");
|
ZoneScopedN("Imgui End Frame");
|
||||||
imguiEndFrame();
|
imguiEndFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
if (SetupData.UseImgui && ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||||
{
|
{
|
||||||
ZoneScopedN("Imgui Platform Update");
|
ZoneScopedN("Imgui Platform Update");
|
||||||
ImGui::UpdatePlatformWindows();
|
ImGui::UpdatePlatformWindows();
|
||||||
@@ -441,6 +559,25 @@ namespace Game
|
|||||||
{
|
{
|
||||||
ZoneScopedN("Shutdown");
|
ZoneScopedN("Shutdown");
|
||||||
LOG("--- RENDERING_SHUTDOWN ---");
|
LOG("--- RENDERING_SHUTDOWN ---");
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < BX_COUNTOF(Textures); ++i)
|
||||||
|
{
|
||||||
|
if (isValid(Textures[i].RenderHandle))
|
||||||
|
{
|
||||||
|
bgfx::destroy(Textures[i].RenderHandle);
|
||||||
|
Textures[i].RenderHandle = {bgfx::kInvalidHandle};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int32_t i = 0; i < ModelCount; ++i)
|
||||||
|
{
|
||||||
|
bgfx::destroy(Models[i].VertexBuffer);
|
||||||
|
bgfx::destroy(Models[i].IndexBuffer);
|
||||||
|
}
|
||||||
|
ModelCount = 0;
|
||||||
|
|
||||||
|
CleanupDitherData(DitherTextures);
|
||||||
|
if (SetupData.UseImgui)
|
||||||
|
{
|
||||||
ImGui::SaveIniSettingsToDisk("imgui.ini");
|
ImGui::SaveIniSettingsToDisk("imgui.ini");
|
||||||
auto& debug = GetInstance().DebugData;
|
auto& debug = GetInstance().DebugData;
|
||||||
const char* iniData = ImGui::SaveIniSettingsToMemory(reinterpret_cast<uint64_t*>(&debug.ImguiIniSize));
|
const char* iniData = ImGui::SaveIniSettingsToMemory(reinterpret_cast<uint64_t*>(&debug.ImguiIniSize));
|
||||||
@@ -448,6 +585,8 @@ namespace Game
|
|||||||
bx::memCopy(debug.ImguiIni, iniData, bx::min(debug.ImguiIniSize, BX_COUNTOF(InstanceDebugData::ImguiIni)));
|
bx::memCopy(debug.ImguiIni, iniData, bx::min(debug.ImguiIniSize, BX_COUNTOF(InstanceDebugData::ImguiIni)));
|
||||||
ImGui_ImplSDL3_Shutdown();
|
ImGui_ImplSDL3_Shutdown();
|
||||||
imguiDestroy();
|
imguiDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
bgfx::shutdown();
|
bgfx::shutdown();
|
||||||
Instance = nullptr;
|
Instance = nullptr;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,12 +32,36 @@ namespace Game
|
|||||||
Gen::TextureHandle TexHandle;
|
Gen::TextureHandle TexHandle;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ModelSocket
|
||||||
|
{
|
||||||
|
static constexpr uint16_t MaxSocketNameLength = 64;
|
||||||
|
Gen::Vec3 Pos;
|
||||||
|
Gen::Mat4 Rot;
|
||||||
|
char Name[MaxSocketNameLength]{};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct HeightMap
|
||||||
|
{
|
||||||
|
static constexpr uint32_t Width = 64;
|
||||||
|
static constexpr uint32_t Height = 64;
|
||||||
|
uint8_t Values[Width * Height]{0};
|
||||||
|
};
|
||||||
|
|
||||||
struct Model
|
struct Model
|
||||||
{
|
{
|
||||||
|
static constexpr uint16_t MaxSocketCount = 16;
|
||||||
bgfx::VertexBufferHandle VertexBuffer = {bgfx::kInvalidHandle};
|
bgfx::VertexBufferHandle VertexBuffer = {bgfx::kInvalidHandle};
|
||||||
bgfx::IndexBufferHandle IndexBuffer = {bgfx::kInvalidHandle};
|
bgfx::IndexBufferHandle IndexBuffer = {bgfx::kInvalidHandle};
|
||||||
bgfx::VertexLayout VertLayout;
|
bgfx::VertexLayout VertLayout;
|
||||||
Gen::ModelHandle Handle;
|
Gen::ModelHandle Handle;
|
||||||
|
uint16_t SocketCount = 0;
|
||||||
|
ModelSocket Sockets[MaxSocketCount];
|
||||||
|
HeightMap Height;
|
||||||
|
bgfx::TextureHandle HeightMapTexture = {bgfx::kInvalidHandle};
|
||||||
|
Gen::Vec3 MinPos;
|
||||||
|
Gen::Vec3 MaxPos;
|
||||||
|
Gen::Vec3 Size;
|
||||||
|
char Name[128]{0};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Material
|
struct Material
|
||||||
@@ -64,6 +88,11 @@ namespace Game
|
|||||||
Debug,
|
Debug,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct RenderingSetup
|
||||||
|
{
|
||||||
|
bool UseImgui = true;
|
||||||
|
};
|
||||||
|
|
||||||
class GameRendering
|
class GameRendering
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -76,6 +105,7 @@ namespace Game
|
|||||||
DitherData DitherTextures;
|
DitherData DitherTextures;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
RenderingSetup SetupData;
|
||||||
bgfx::UniformHandle DefaultSampler;
|
bgfx::UniformHandle DefaultSampler;
|
||||||
Texture Textures[MaxTextures];
|
Texture Textures[MaxTextures];
|
||||||
Material Materials[8];
|
Material Materials[8];
|
||||||
@@ -89,7 +119,7 @@ namespace Game
|
|||||||
int32_t DitherRecursion = 1;
|
int32_t DitherRecursion = 1;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void Setup();
|
void Setup(const RenderingSetup& setup);
|
||||||
void Update();
|
void Update();
|
||||||
void HandleEvents();
|
void HandleEvents();
|
||||||
void LoadTextures();
|
void LoadTextures();
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ vec3 desaturate(vec3 color)
|
|||||||
|
|
||||||
float dither(float brightness, vec2 inputUv)
|
float dither(float brightness, vec2 inputUv)
|
||||||
{
|
{
|
||||||
float globalScale = 8;
|
float globalScale = 6;
|
||||||
|
|
||||||
// constants
|
// constants
|
||||||
float xRes = u_texInfo.z;
|
float xRes = u_texInfo.z;
|
||||||
@@ -42,31 +42,30 @@ float dither(float brightness, vec2 inputUv)
|
|||||||
float zRes = dotsTotal;
|
float zRes = dotsTotal;
|
||||||
float invZRes = 1 / zRes;
|
float invZRes = 1 / zRes;
|
||||||
|
|
||||||
float2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
|
vec2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
|
||||||
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
|
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
|
||||||
|
|
||||||
// Magic dot frequency calculation
|
// Magic dot frequency calculation
|
||||||
float2 dx = ddx(inputUv);
|
vec2 dx = dFdx(inputUv);
|
||||||
float2 dy = ddy(inputUv);
|
vec2 dy = dFdy(inputUv);
|
||||||
float2x2 mat = float2x2(dx, dy);
|
mat2 mat = mat2(dx, dy);
|
||||||
float4 vectorized = float4(dx, dy);
|
vec4 vectorized = vec4(dx, dy);
|
||||||
float qq = dot(vectorized, vectorized);
|
float qq = dot(vectorized, vectorized);
|
||||||
float rr = determinant(mat);
|
float rr = determinant(mat);
|
||||||
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
|
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
|
||||||
float discriminant = sqrt(discriminantSqr);
|
float discriminant = sqrt(discriminantSqr);
|
||||||
float2 freq = sqrt(float2(qq + discriminant, qq - discriminant) / 2.0);
|
vec2 freq = sqrt(vec2(qq + discriminant, qq - discriminant) / 2.0);
|
||||||
|
|
||||||
// Figuring out how many dots we want
|
// Figuring out how many dots we want
|
||||||
float scaleExp = exp2(globalScale);
|
float scaleExp = exp2(globalScale);
|
||||||
float spacing = freq.y * scaleExp;
|
float spacing = freq.y * scaleExp;
|
||||||
spacing *= dotsPerSide * 0.125;
|
spacing *= dotsPerSide * (1 / globalScale); // todo: just guessed that globalScale is the right variable here
|
||||||
|
|
||||||
float brightnessSpacingMultiplier = pow(brightnessCurve * 2 + 0.001, -(1 - 0.5));
|
float brightnessSpacingMultiplier = pow(brightnessCurve * 2 + 0.001, -(1 - 0.5));
|
||||||
// float brightnessSpacingMultiplier = 1;
|
|
||||||
spacing *= brightnessSpacingMultiplier;
|
spacing *= brightnessSpacingMultiplier;
|
||||||
|
|
||||||
float spacingLog = log2(spacing);
|
float spacingLog = log2(spacing);
|
||||||
int patternScaleLevel = floor(spacingLog);
|
int patternScaleLevel = int(floor(spacingLog));
|
||||||
float patternFractional = spacingLog - patternScaleLevel;
|
float patternFractional = spacingLog - patternScaleLevel;
|
||||||
vec2 uv = inputUv / exp2(patternScaleLevel);
|
vec2 uv = inputUv / exp2(patternScaleLevel);
|
||||||
|
|
||||||
@@ -77,35 +76,72 @@ float dither(float brightness, vec2 inputUv)
|
|||||||
|
|
||||||
float pattern = texture3D(s_ditherSampler, vec3(uv, subLayer)).r;
|
float pattern = texture3D(s_ditherSampler, vec3(uv, subLayer)).r;
|
||||||
|
|
||||||
float contrast = 2 * scaleExp * brightnessSpacingMultiplier * 0.1;
|
float contrast = 0.5 * scaleExp * brightnessSpacingMultiplier * 0.1;
|
||||||
contrast *= pow(freq.y / freq.x, 1.0);
|
contrast *= pow(freq.y / freq.x, 1.0);
|
||||||
float baseVal = lerp(0.5, brightness, saturate(1.05 / (1 + contrast)));
|
float baseVal = lerp(0.5, brightness, saturate(1.05 / (1 + contrast)));
|
||||||
float threshold = 1 - brightnessCurve + 0.6;
|
float threshold = 1 - brightnessCurve;
|
||||||
|
|
||||||
return saturate((pattern - threshold) * contrast + baseVal);
|
return saturate((pattern - threshold) * contrast + baseVal);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec4 rgbToCmyk(vec3 rgb)
|
||||||
|
{
|
||||||
|
float k = min(1.0 - rgb.r, min(1.0 - rgb.g, 1.0 - rgb.b));
|
||||||
|
vec3 cmy = vec3(0.0, 0.0, 0.0);
|
||||||
|
float invK = 1.0 - k;
|
||||||
|
if (invK != 0.0)
|
||||||
|
{
|
||||||
|
cmy.x = 1.0 - rgb.r - k;
|
||||||
|
cmy.y = 1.0 - rgb.g - k;
|
||||||
|
cmy.z = 1.0 - rgb.b - k;
|
||||||
|
cmy /= invK;
|
||||||
|
}
|
||||||
|
return saturate(vec4(cmy, k));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 cmykToRgb(vec4 cmyk)
|
||||||
|
{
|
||||||
|
float invK = 1.0 - cmyk.w;
|
||||||
|
float r = 1.0 - min(1.0, cmyk.x * invK + cmyk.w);
|
||||||
|
float g = 1.0 - min(1.0, cmyk.y * invK + cmyk.w);
|
||||||
|
float b = 1.0 - min(1.0, cmyk.z * invK + cmyk.w);
|
||||||
|
return saturate(vec3(r,g,b));
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 rotateUV(vec2 uv, vec2 angle)
|
||||||
|
{
|
||||||
|
return uv;
|
||||||
|
}
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
// setup
|
// setup
|
||||||
|
bool isTextured = u_dotColor.x < 0.02;
|
||||||
float testRadius = 30.0;
|
float testRadius = 30.0;
|
||||||
float testSpeed = 1.0;
|
float testSpeed = 1.0;
|
||||||
vec3 testOffset = vec3(0.0, 0.0, 50.0);
|
vec3 testOffset = vec3(0.0, 0.0, 50.0);
|
||||||
float3 lightPos = vec3(sin(u_time.x * testSpeed) * testRadius, 5.0, cos(u_time.x * testSpeed) * testRadius);
|
vec3 lightPos = vec3(sin(u_time.x * testSpeed) * testRadius, 5.0, cos(u_time.x * testSpeed) * testRadius);
|
||||||
vec3 texColor = u_dotColor.x > 0.1 ? u_dotColor.xyz : texture2D(s_texColor, v_uv0).xyz;
|
vec3 baseColor = u_baseColor.xyz;
|
||||||
|
vec3 texColor = isTextured ? texture2D(s_texColor, v_uv0).xyz : u_dotColor.xyz;
|
||||||
|
|
||||||
// lighting
|
// lighting
|
||||||
// float brightness = calcBrightness(lightPos, v_wpos, v_normal);
|
float brightness = lerp(0.2, 0.8, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
|
||||||
float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
|
|
||||||
// float brightness = 0.5;
|
|
||||||
// brightness = lerp(0.2, 1.0, sin(u_time.x) * 0.5 + 0.5);
|
|
||||||
|
|
||||||
float r = dither(brightness * texColor.r, v_uv0);
|
// dither
|
||||||
float g = dither(brightness * texColor.g, v_uv0);
|
float r = dither(texColor.r * brightness, v_uv0);
|
||||||
float b = dither(brightness * texColor.b, v_uv0);
|
float g = dither(texColor.g * brightness, v_uv0);
|
||||||
// float3 finalColor = vec3(r, g, b);
|
float b = dither(texColor.b * brightness, v_uv0);
|
||||||
float3 ditheredColor = dither(brightness, v_uv0);
|
// vec3 ditheredColor = vec3(r,g,b);
|
||||||
float3 finalColor = mix(u_baseColor, texColor, ditheredColor);
|
|
||||||
gl_FragColor = vec4(finalColor, 1.0);
|
|
||||||
|
|
||||||
|
vec4 cmyk = rgbToCmyk(texColor * brightness);
|
||||||
|
cmyk.x = dither(cmyk.x, rotateUV(v_uv0, float2(0.966, 0.259)));
|
||||||
|
cmyk.y = dither(cmyk.y, rotateUV(v_uv0, float2(0.259, 0.966)));
|
||||||
|
cmyk.z = dither(cmyk.z, rotateUV(v_uv0, float2(1.000, 0.000)));
|
||||||
|
cmyk.w = dither(cmyk.w, rotateUV(v_uv0, float2(0.707, 0.707)));
|
||||||
|
vec3 ditheredColor = cmykToRgb(cmyk);
|
||||||
|
|
||||||
|
// finalize
|
||||||
|
vec3 finalColor = mix(baseColor, ditheredColor, ditheredColor);
|
||||||
|
gl_FragColor = vec4(finalColor.rg, finalColor.b * 0.99, 1.0);
|
||||||
|
// gl_FragColor = vec4(ditheredColor, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,5 +9,5 @@ void main()
|
|||||||
v_color0 = a_color0;
|
v_color0 = a_color0;
|
||||||
v_uv0 = a_texcoord0;
|
v_uv0 = a_texcoord0;
|
||||||
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
|
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
|
||||||
v_normal = normalize(mul(u_model[0], a_normal));
|
v_normal = normalize(mul(u_model[0], vec4(a_normal, 1.0)).xyz);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,19 +42,19 @@ float dither(float brightness, vec2 inputUv)
|
|||||||
float zRes = dotsTotal;
|
float zRes = dotsTotal;
|
||||||
float invZRes = 1 / zRes;
|
float invZRes = 1 / zRes;
|
||||||
|
|
||||||
float2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
|
vec2 rampLookupUv = vec2((0.5 * invXRes + (1 - invXRes) * brightness), 0.5);
|
||||||
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
|
float brightnessCurve = texture2D(s_rampSampler, rampLookupUv).r;
|
||||||
|
|
||||||
// Magic dot frequency calculation
|
// Magic dot frequency calculation
|
||||||
float2 dx = ddx(inputUv);
|
vec2 dx = dFdx(inputUv);
|
||||||
float2 dy = ddy(inputUv);
|
vec2 dy = dFdy(inputUv);
|
||||||
float2x2 mat = float2x2(dx, dy);
|
mat2 mat = mat2(dx, dy);
|
||||||
float4 vectorized = float4(dx, dy);
|
vec4 vectorized = vec4(dx, dy);
|
||||||
float qq = dot(vectorized, vectorized);
|
float qq = dot(vectorized, vectorized);
|
||||||
float rr = determinant(mat);
|
float rr = determinant(mat);
|
||||||
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
|
float discriminantSqr = max(0.0, qq*qq - 4.0*rr*rr);
|
||||||
float discriminant = sqrt(discriminantSqr);
|
float discriminant = sqrt(discriminantSqr);
|
||||||
float2 freq = sqrt(float2(qq + discriminant, qq - discriminant) / 2.0);
|
vec2 freq = sqrt(vec2(qq + discriminant, qq - discriminant) / 2.0);
|
||||||
|
|
||||||
// Figuring out how many dots we want
|
// Figuring out how many dots we want
|
||||||
float scaleExp = exp2(globalScale);
|
float scaleExp = exp2(globalScale);
|
||||||
@@ -66,7 +66,7 @@ float dither(float brightness, vec2 inputUv)
|
|||||||
spacing *= brightnessSpacingMultiplier;
|
spacing *= brightnessSpacingMultiplier;
|
||||||
|
|
||||||
float spacingLog = log2(spacing);
|
float spacingLog = log2(spacing);
|
||||||
int patternScaleLevel = floor(spacingLog);
|
int patternScaleLevel = int(floor(spacingLog));
|
||||||
float patternFractional = spacingLog - patternScaleLevel;
|
float patternFractional = spacingLog - patternScaleLevel;
|
||||||
vec2 uv = inputUv / exp2(patternScaleLevel);
|
vec2 uv = inputUv / exp2(patternScaleLevel);
|
||||||
|
|
||||||
@@ -89,7 +89,9 @@ void main()
|
|||||||
{
|
{
|
||||||
vec2 uv = vec2(1.0 - v_uv0.x, v_uv0.y);
|
vec2 uv = vec2(1.0 - v_uv0.x, v_uv0.y);
|
||||||
vec3 rawTex = texture2D(s_texColor, uv).xyz;
|
vec3 rawTex = texture2D(s_texColor, uv).xyz;
|
||||||
vec3 col = rawTex * u_dotColor.xyz;
|
// float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
|
||||||
float brightness = lerp(0.5, 0.9, calcBrightnessDirectional(vec3(0.5, 0.3, 1.0), v_normal));
|
vec3 col = rawTex;
|
||||||
|
if (uv.x < 0.1 || uv.y < 0.1 || uv.x > 0.9 || uv.y > 0.9) col *= u_dotColor.xyz;
|
||||||
|
float brightness = 1.0;
|
||||||
gl_FragColor = vec4(col * brightness, 1.0);
|
gl_FragColor = vec4(col * brightness, 1.0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,5 +9,5 @@ void main()
|
|||||||
v_color0 = a_color0;
|
v_color0 = a_color0;
|
||||||
v_uv0 = a_texcoord0;
|
v_uv0 = a_texcoord0;
|
||||||
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
|
v_wpos = mul(u_model[0], vec4(a_position, 1.0)).xyz;
|
||||||
v_normal = normalize(mul(u_model[0], a_normal));
|
v_normal = normalize(mul(u_model[0], vec4(a_normal, 0.0)).xyz);
|
||||||
}
|
}
|
||||||
|
|||||||
91
src/game/util/HashMap.h
Normal file
91
src/game/util/HashMap.h
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
#include "bx/hash.h"
|
||||||
|
#include <cassert>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
template <typename T> struct HashMapInsertResult
|
||||||
|
{
|
||||||
|
T& Obj = nullptr;
|
||||||
|
bool ElementExists = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T> struct HashMapInsertResultConst
|
||||||
|
{
|
||||||
|
const T& Obj = nullptr;
|
||||||
|
bool ElementExists = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
// BitSize 16 will make the HashTable ~200kb with 65k entries
|
||||||
|
template <typename T, uint32_t BitSize> struct HashMapCore
|
||||||
|
{
|
||||||
|
static constexpr uint32_t SlotCount = (1 << BitSize);
|
||||||
|
static constexpr uint32_t RequiredDataSize = SlotCount * sizeof(T);
|
||||||
|
|
||||||
|
T* Data = nullptr;
|
||||||
|
uint32_t HashTable[SlotCount]{0};
|
||||||
|
|
||||||
|
// External array that should be RequiredDataSize bytes big
|
||||||
|
void Init(T* data, uint64_t dataSize)
|
||||||
|
{
|
||||||
|
Data = data;
|
||||||
|
assert(data != nullptr);
|
||||||
|
assert(dataSize == RequiredDataSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Has(uint32_t hash) const
|
||||||
|
{
|
||||||
|
return HashTable[FindIdx(hash)] == hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
HashMapInsertResult<T> Get(uint32_t hash)
|
||||||
|
{
|
||||||
|
uint16_t idx = FindIdx(hash);
|
||||||
|
return {Data[idx], HashTable[idx] == hash};
|
||||||
|
}
|
||||||
|
|
||||||
|
const T& Get(uint32_t hash) const
|
||||||
|
{
|
||||||
|
uint16_t idx = FindIdx(hash);
|
||||||
|
return {Data[idx], HashTable[idx] == hash};
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Remove(uint32_t hash); // TODO: requires tombstones so later entries survive
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint16_t FindIdx(uint32_t hash) const
|
||||||
|
{
|
||||||
|
uint32_t mask = SlotCount - 1;
|
||||||
|
uint32_t idx = hash & mask;
|
||||||
|
uint32_t tableEntry = HashTable[idx];
|
||||||
|
uint32_t stepCount = 0;
|
||||||
|
while (tableEntry != hash && tableEntry != 0 && stepCount < UINT16_MAX)
|
||||||
|
{
|
||||||
|
idx = (idx + 1) % SlotCount;
|
||||||
|
tableEntry = HashTable[idx];
|
||||||
|
++stepCount;
|
||||||
|
}
|
||||||
|
assert(stepCount < UINT16_MAX);
|
||||||
|
return idx;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace HashMapTests
|
||||||
|
{
|
||||||
|
struct AAA
|
||||||
|
{
|
||||||
|
int X = 3;
|
||||||
|
int Y = 42;
|
||||||
|
};
|
||||||
|
|
||||||
|
inline void Test()
|
||||||
|
{
|
||||||
|
HashMapCore<AAA, 16> testMap;
|
||||||
|
AAA* backingData = new AAA[testMap.RequiredDataSize]();
|
||||||
|
testMap.Init(backingData, testMap.RequiredDataSize);
|
||||||
|
AAA test{};
|
||||||
|
AAA test2{5, 6};
|
||||||
|
testMap.Get(bx::hash<bx::HashMurmur3>(test)).Obj = test;
|
||||||
|
testMap.Get(bx::hash<bx::HashMurmur3>(test2)).Obj = test2;
|
||||||
|
delete[] backingData;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace HashMapTests
|
||||||
@@ -135,6 +135,7 @@ namespace Gen
|
|||||||
header.TypeDataSize = header.TypeCount * sizeof(Meta::TypeDef);
|
header.TypeDataSize = header.TypeCount * sizeof(Meta::TypeDef);
|
||||||
header.MemberDataSize = bx::strLen(Meta::Metadata.MemberNameBuffer);
|
header.MemberDataSize = bx::strLen(Meta::Metadata.MemberNameBuffer);
|
||||||
|
|
||||||
|
if (!Write(&Meta::CurrentMetaVersion, sizeof(Meta::CurrentMetaVersion))) return false;
|
||||||
if (!Write(&header, sizeof(header))) return false;
|
if (!Write(&header, sizeof(header))) return false;
|
||||||
for (int32_t i = 0; i < typeBuf.DefCount; ++i)
|
for (int32_t i = 0; i < typeBuf.DefCount; ++i)
|
||||||
{
|
{
|
||||||
@@ -214,6 +215,15 @@ namespace Gen
|
|||||||
|
|
||||||
template <typename T> bool ReadT(T& data)
|
template <typename T> bool ReadT(T& data)
|
||||||
{
|
{
|
||||||
|
uint16_t metadataVersion = 0;
|
||||||
|
if (!Read(&metadataVersion, sizeof(Meta::CurrentMetaVersion))) return false;
|
||||||
|
if (metadataVersion != Meta::CurrentMetaVersion)
|
||||||
|
{
|
||||||
|
// TODO: upgrade?
|
||||||
|
LOG_ERROR("Metadata version mismatch: %u != %u", metadataVersion, Meta::CurrentMetaVersion);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
EmbeddedTypeInfoHeader header;
|
EmbeddedTypeInfoHeader header;
|
||||||
if (!Read(&header, sizeof(header))) return false;
|
if (!Read(&header, sizeof(header))) return false;
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cassert>
|
|
||||||
|
|
||||||
namespace Gen
|
namespace Gen
|
||||||
{
|
{
|
||||||
@@ -8,7 +7,7 @@ namespace Gen
|
|||||||
struct Deserializer;
|
struct Deserializer;
|
||||||
struct PuzzleElementType
|
struct PuzzleElementType
|
||||||
{
|
{
|
||||||
static constexpr uint16_t EnumIdx = 0;
|
static constexpr uint16_t TypeIdx = 32;
|
||||||
static constexpr int32_t EntryCount = 8;
|
static constexpr int32_t EntryCount = 8;
|
||||||
enum Enum : uint8_t
|
enum Enum : uint8_t
|
||||||
{
|
{
|
||||||
@@ -55,9 +54,40 @@ namespace Gen
|
|||||||
"#",
|
"#",
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
struct PlacedPuzzleCardFlags
|
||||||
|
{
|
||||||
|
static constexpr uint16_t TypeIdx = 33;
|
||||||
|
static constexpr int32_t EntryCount = 2;
|
||||||
|
enum Enum : uint8_t
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Locked = 1 << 0,
|
||||||
|
};
|
||||||
|
static constexpr char EntryNames[EntryCount][64]
|
||||||
|
{
|
||||||
|
"None",
|
||||||
|
"Locked",
|
||||||
|
};
|
||||||
|
};
|
||||||
|
inline PlacedPuzzleCardFlags::Enum operator| (const PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
|
||||||
|
{
|
||||||
|
return a | b;
|
||||||
|
}
|
||||||
|
inline PlacedPuzzleCardFlags::Enum operator& (const PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
|
||||||
|
{
|
||||||
|
return a & b;
|
||||||
|
}
|
||||||
|
inline PlacedPuzzleCardFlags::Enum operator|= (PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
|
||||||
|
{
|
||||||
|
return a |= b;
|
||||||
|
}
|
||||||
|
inline PlacedPuzzleCardFlags::Enum operator&= (PlacedPuzzleCardFlags::Enum& a, const PlacedPuzzleCardFlags::Enum& b)
|
||||||
|
{
|
||||||
|
return a &= b;
|
||||||
|
}
|
||||||
struct EMaterial
|
struct EMaterial
|
||||||
{
|
{
|
||||||
static constexpr uint16_t EnumIdx = 1;
|
static constexpr uint16_t TypeIdx = 34;
|
||||||
static constexpr int32_t EntryCount = 2;
|
static constexpr int32_t EntryCount = 2;
|
||||||
enum Enum : int32_t
|
enum Enum : int32_t
|
||||||
{
|
{
|
||||||
@@ -142,21 +172,33 @@ namespace Gen
|
|||||||
int8_t X = {};
|
int8_t X = {};
|
||||||
int8_t Y = {};
|
int8_t Y = {};
|
||||||
};
|
};
|
||||||
struct StaticPuzzleCard
|
struct CardSocket
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 22;
|
static constexpr uint16_t TypeIdx = 22;
|
||||||
|
ModelHandle Model = {};
|
||||||
|
uint8_t ConnectionDirection = {};
|
||||||
|
};
|
||||||
|
struct StaticPuzzleCard
|
||||||
|
{
|
||||||
|
static constexpr uint16_t TypeIdx = 23;
|
||||||
PuzzleElementType::Enum Elements[4] = {};
|
PuzzleElementType::Enum Elements[4] = {};
|
||||||
ModelHandle ModelHandle = {};
|
ModelHandle BaseModelHandle = {};
|
||||||
|
ModelHandle NorthCoverHandle = {};
|
||||||
|
ModelHandle EastCoverHandle = {};
|
||||||
|
ModelHandle SouthCoverHandle = {};
|
||||||
|
ModelHandle WestCoverHandle = {};
|
||||||
|
CardSocket Sockets[16] = {};
|
||||||
|
TextureHandle ModelTextureHandle = {};
|
||||||
TextureHandle BoardTextureHandle = {};
|
TextureHandle BoardTextureHandle = {};
|
||||||
};
|
};
|
||||||
struct StaticPuzzleCardHandle
|
struct StaticPuzzleCardHandle
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 23;
|
static constexpr uint16_t TypeIdx = 24;
|
||||||
uint16_t Idx = UINT16_MAX;
|
uint16_t Idx = UINT16_MAX;
|
||||||
};
|
};
|
||||||
struct PuzzleVisualSettings
|
struct PuzzleVisualSettings
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 24;
|
static constexpr uint16_t TypeIdx = 25;
|
||||||
Vec4 TileBaseColor = {};
|
Vec4 TileBaseColor = {};
|
||||||
Vec4 TileDotColor = {};
|
Vec4 TileDotColor = {};
|
||||||
Vec3 Test = {};
|
Vec3 Test = {};
|
||||||
@@ -164,28 +206,28 @@ namespace Gen
|
|||||||
};
|
};
|
||||||
struct StaticPuzzleData
|
struct StaticPuzzleData
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 25;
|
static constexpr uint16_t TypeIdx = 26;
|
||||||
StaticPuzzleCard Cards[64] = {};
|
StaticPuzzleCard Cards[64] = {};
|
||||||
PuzzleVisualSettings Visuals = {};
|
PuzzleVisualSettings Visuals = {};
|
||||||
};
|
};
|
||||||
struct PuzzleCardStack
|
struct PuzzleCardStack
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 26;
|
static constexpr uint16_t TypeIdx = 27;
|
||||||
StaticPuzzleCardHandle RefCard = {};
|
StaticPuzzleCardHandle RefCard = {};
|
||||||
uint8_t MaxAvailableCount = {};
|
uint8_t MaxAvailableCount = {};
|
||||||
uint8_t UsedCount = {};
|
uint8_t UsedCount = {};
|
||||||
};
|
};
|
||||||
struct PlacedPuzzleCard
|
struct PlacedPuzzleCard
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 27;
|
static constexpr uint16_t TypeIdx = 28;
|
||||||
StaticPuzzleCardHandle RefCard = {};
|
StaticPuzzleCardHandle RefCard = {};
|
||||||
PuzPos Position = {};
|
PuzPos Position = {};
|
||||||
uint8_t Rotation = {};
|
uint8_t Rotation = {};
|
||||||
bool IsLocked = {};
|
PlacedPuzzleCardFlags::Enum Flags = {};
|
||||||
};
|
};
|
||||||
struct PuzzleData
|
struct PuzzleData
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 28;
|
static constexpr uint16_t TypeIdx = 29;
|
||||||
uint16_t ID = {};
|
uint16_t ID = {};
|
||||||
char PuzzleName[64] = {};
|
char PuzzleName[64] = {};
|
||||||
uint8_t WidthTiles = {};
|
uint8_t WidthTiles = {};
|
||||||
@@ -193,13 +235,14 @@ namespace Gen
|
|||||||
uint32_t AvailableCardCount = {};
|
uint32_t AvailableCardCount = {};
|
||||||
PuzzleCardStack AvailableCards[16] = {};
|
PuzzleCardStack AvailableCards[16] = {};
|
||||||
PlacedPuzzleCard PlacedCards[256] = {};
|
PlacedPuzzleCard PlacedCards[256] = {};
|
||||||
|
PlacedPuzzleCard InitialPlacedCards[256] = {};
|
||||||
PuzzleElementType::Enum BackgroundTiles[1024] = {};
|
PuzzleElementType::Enum BackgroundTiles[1024] = {};
|
||||||
uint32_t GoalPositionCount = {};
|
uint32_t GoalPositionCount = {};
|
||||||
PuzPos GoalPositions[16] = {};
|
PuzPos GoalPositions[16] = {};
|
||||||
};
|
};
|
||||||
struct SavedEntityRenderData
|
struct SavedEntityRenderData
|
||||||
{
|
{
|
||||||
static constexpr uint16_t TypeIdx = 29;
|
static constexpr uint16_t TypeIdx = 30;
|
||||||
Vec4 BaseColor = {};
|
Vec4 BaseColor = {};
|
||||||
Vec4 HighlightColor = {};
|
Vec4 HighlightColor = {};
|
||||||
Transform TF = {};
|
Transform TF = {};
|
||||||
@@ -208,8 +251,20 @@ namespace Gen
|
|||||||
ModelHandle Model = {};
|
ModelHandle Model = {};
|
||||||
bool Visible = {};
|
bool Visible = {};
|
||||||
};
|
};
|
||||||
|
struct SavedPlayerConfig
|
||||||
|
{
|
||||||
|
static constexpr uint16_t TypeIdx = 31;
|
||||||
|
SavedEntityRenderData TabletBackgroundRenderData = {};
|
||||||
|
SavedEntityRenderData TabletStatusRenderData = {};
|
||||||
|
TextureHandle TabletStatusNotSolvedTexture = {};
|
||||||
|
TextureHandle TabletStatusSolvedTexture = {};
|
||||||
|
SavedEntityRenderData TabletResetRenderData = {};
|
||||||
|
SavedEntityRenderData BackgroundLevelRenderData[16] = {};
|
||||||
|
};
|
||||||
bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
|
bool Save(const PuzzleElementType::Enum* obj, uint32_t count, Serializer& serializer);
|
||||||
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
|
bool Load(PuzzleElementType::Enum* obj, uint32_t count, Deserializer& serializer);
|
||||||
|
bool Save(const PlacedPuzzleCardFlags::Enum* obj, uint32_t count, Serializer& serializer);
|
||||||
|
bool Load(PlacedPuzzleCardFlags::Enum* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const EMaterial::Enum* obj, uint32_t count, Serializer& serializer);
|
bool Save(const EMaterial::Enum* obj, uint32_t count, Serializer& serializer);
|
||||||
bool Load(EMaterial::Enum* obj, uint32_t count, Deserializer& serializer);
|
bool Load(EMaterial::Enum* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const int8_t* obj, uint32_t count, Serializer& serializer);
|
bool Save(const int8_t* obj, uint32_t count, Serializer& serializer);
|
||||||
@@ -256,6 +311,8 @@ namespace Gen
|
|||||||
bool Load(TextureHandle* obj, uint32_t count, Deserializer& serializer);
|
bool Load(TextureHandle* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
|
bool Save(const PuzPos* obj, uint32_t count, Serializer& serializer);
|
||||||
bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
|
bool Load(PuzPos* obj, uint32_t count, Deserializer& serializer);
|
||||||
|
bool Save(const CardSocket* obj, uint32_t count, Serializer& serializer);
|
||||||
|
bool Load(CardSocket* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer);
|
bool Save(const StaticPuzzleCard* obj, uint32_t count, Serializer& serializer);
|
||||||
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
|
bool Load(StaticPuzzleCard* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
|
bool Save(const StaticPuzzleCardHandle* obj, uint32_t count, Serializer& serializer);
|
||||||
@@ -272,8 +329,12 @@ namespace Gen
|
|||||||
bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer);
|
bool Load(PuzzleData* obj, uint32_t count, Deserializer& serializer);
|
||||||
bool Save(const SavedEntityRenderData* obj, uint32_t count, Serializer& serializer);
|
bool Save(const SavedEntityRenderData* obj, uint32_t count, Serializer& serializer);
|
||||||
bool Load(SavedEntityRenderData* obj, uint32_t count, Deserializer& serializer);
|
bool Load(SavedEntityRenderData* obj, uint32_t count, Deserializer& serializer);
|
||||||
|
bool Save(const SavedPlayerConfig* obj, uint32_t count, Serializer& serializer);
|
||||||
|
bool Load(SavedPlayerConfig* obj, uint32_t count, Deserializer& serializer);
|
||||||
|
|
||||||
namespace Meta {
|
namespace Meta {
|
||||||
|
constexpr uint16_t CurrentMetaVersion = 1;
|
||||||
|
|
||||||
struct StrRef
|
struct StrRef
|
||||||
{
|
{
|
||||||
uint16_t Offset;
|
uint16_t Offset;
|
||||||
@@ -287,56 +348,51 @@ namespace Gen
|
|||||||
char Name[64]{"Dummy"};
|
char Name[64]{"Dummy"};
|
||||||
uint16_t ChildCount = 0;
|
uint16_t ChildCount = 0;
|
||||||
uint16_t ChildIndices[64]{0};
|
uint16_t ChildIndices[64]{0};
|
||||||
|
uint16_t ChildArraySizes[64]{0};
|
||||||
StrRef MemberNameIndices[64]{0};
|
StrRef MemberNameIndices[64]{0};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EnumDef
|
|
||||||
{
|
|
||||||
uint32_t Size = 0;
|
|
||||||
uint32_t Hash = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MetadataTable
|
struct MetadataTable
|
||||||
{
|
{
|
||||||
TypeDef TypeDefinitions[30]
|
TypeDef TypeDefinitions[35]
|
||||||
{
|
{
|
||||||
TypeDef{sizeof(int8_t), 0, "i8", 0, {}, {}},
|
TypeDef{sizeof(int8_t), 0, "i8", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(int16_t), 1, "i16", 0, {}, {}},
|
TypeDef{sizeof(int16_t), 1, "i16", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(int32_t), 2, "i32", 0, {}, {}},
|
TypeDef{sizeof(int32_t), 2, "i32", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(int64_t), 3, "i64", 0, {}, {}},
|
TypeDef{sizeof(int64_t), 3, "i64", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(uint8_t), 4, "u8", 0, {}, {}},
|
TypeDef{sizeof(uint8_t), 4, "u8", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(uint16_t), 5, "u16", 0, {}, {}},
|
TypeDef{sizeof(uint16_t), 5, "u16", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(uint32_t), 6, "u32", 0, {}, {}},
|
TypeDef{sizeof(uint32_t), 6, "u32", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(uint64_t), 7, "u64", 0, {}, {}},
|
TypeDef{sizeof(uint64_t), 7, "u64", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(bool), 8, "b", 0, {}, {}},
|
TypeDef{sizeof(bool), 8, "b", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(float), 9, "f32", 0, {}, {}},
|
TypeDef{sizeof(float), 9, "f32", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(double), 10, "f64", 0, {}, {}},
|
TypeDef{sizeof(double), 10, "f64", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(char), 11, "str", 0, {}, {}},
|
TypeDef{sizeof(char), 11, "str", 0, {}, {}, {}},
|
||||||
TypeDef{sizeof(Vec2), 2667033957, "Vec2", 2, {9, 9}, {{0, 1}, {1, 1}}},
|
TypeDef{sizeof(Vec2), 2667033957, "Vec2", 2, {9, 9}, {0, 0}, {{0, 1}, {1, 1}}},
|
||||||
TypeDef{sizeof(Vec3), 473740858, "Vec3", 3, {9, 9, 9}, {{2, 1}, {3, 1}, {4, 1}}},
|
TypeDef{sizeof(Vec3), 473740858, "Vec3", 3, {9, 9, 9}, {0, 0, 0}, {{2, 1}, {3, 1}, {4, 1}}},
|
||||||
TypeDef{sizeof(Vec4), 2507696603, "Vec4", 4, {9, 9, 9, 9}, {{5, 1}, {6, 1}, {7, 1}, {8, 1}}},
|
TypeDef{sizeof(Vec4), 2507696603, "Vec4", 4, {9, 9, 9, 9}, {0, 0, 0, 0}, {{5, 1}, {6, 1}, {7, 1}, {8, 1}}},
|
||||||
TypeDef{sizeof(Mat3), 3364737048, "Mat3", 1, {9}, {{9, 1}}},
|
TypeDef{sizeof(Mat3), 3364737048, "Mat3", 1, {9}, {9}, {{9, 1}}},
|
||||||
TypeDef{sizeof(Mat4), 1650094019, "Mat4", 1, {9}, {{10, 1}}},
|
TypeDef{sizeof(Mat4), 1650094019, "Mat4", 1, {9}, {16}, {{10, 1}}},
|
||||||
TypeDef{sizeof(Transform), 4103530190, "Transform", 5, {16, 16, 13, 16, 13}, {{11, 1}, {12, 2}, {14, 8}, {22, 8}, {30, 5}}},
|
TypeDef{sizeof(Transform), 4103530190, "Transform", 5, {16, 16, 13, 16, 13}, {0, 0, 0, 0, 0}, {{11, 1}, {12, 2}, {14, 8}, {22, 8}, {30, 5}}},
|
||||||
TypeDef{sizeof(AssetHandle), 2609735487, "AssetHandle", 1, {6}, {{35, 3}}},
|
TypeDef{sizeof(AssetHandle), 2609735487, "AssetHandle", 1, {6}, {0}, {{35, 3}}},
|
||||||
TypeDef{sizeof(ModelHandle), 298089627, "ModelHandle", 2, {5, 18}, {{38, 8}, {46, 5}}},
|
TypeDef{sizeof(ModelHandle), 298089627, "ModelHandle", 2, {5, 18}, {0, 0}, {{38, 8}, {46, 5}}},
|
||||||
TypeDef{sizeof(TextureHandle), 1633273761, "TextureHandle", 2, {5, 18}, {{51, 10}, {61, 5}}},
|
TypeDef{sizeof(TextureHandle), 1633273761, "TextureHandle", 2, {5, 18}, {0, 0}, {{51, 10}, {61, 5}}},
|
||||||
TypeDef{sizeof(PuzPos), 1834398141, "PuzPos", 2, {0, 0}, {{66, 1}, {67, 1}}},
|
TypeDef{sizeof(PuzPos), 1834398141, "PuzPos", 2, {0, 0}, {0, 0}, {{66, 1}, {67, 1}}},
|
||||||
TypeDef{sizeof(StaticPuzzleCard), 3413177578, "StaticPuzzleCard", 3, {0, 19, 20}, {{68, 8}, {76, 11}, {87, 18}}},
|
TypeDef{sizeof(CardSocket), 2168907571, "CardSocket", 2, {19, 4}, {0, 0}, {{68, 5}, {73, 19}}},
|
||||||
TypeDef{sizeof(StaticPuzzleCardHandle), 1742502768, "StaticPuzzleCardHandle", 1, {5}, {{105, 3}}},
|
TypeDef{sizeof(StaticPuzzleCard), 537913399, "StaticPuzzleCard", 9, {32, 19, 19, 19, 19, 19, 22, 20, 20}, {4, 0, 0, 0, 0, 0, 16, 0, 0}, {{92, 8}, {100, 15}, {115, 16}, {131, 15}, {146, 16}, {162, 15}, {177, 7}, {184, 18}, {202, 18}}},
|
||||||
TypeDef{sizeof(PuzzleVisualSettings), 2302077481, "PuzzleVisualSettings", 4, {14, 14, 13, 14}, {{108, 13}, {121, 12}, {133, 4}, {137, 16}}},
|
TypeDef{sizeof(StaticPuzzleCardHandle), 1742502768, "StaticPuzzleCardHandle", 1, {5}, {0}, {{220, 3}}},
|
||||||
TypeDef{sizeof(StaticPuzzleData), 3618749873, "StaticPuzzleData", 2, {22, 24}, {{153, 5}, {158, 7}}},
|
TypeDef{sizeof(PuzzleVisualSettings), 2302077481, "PuzzleVisualSettings", 4, {14, 14, 13, 14}, {0, 0, 0, 0}, {{223, 13}, {236, 12}, {248, 4}, {252, 16}}},
|
||||||
TypeDef{sizeof(PuzzleCardStack), 53538532, "PuzzleCardStack", 3, {23, 4, 4}, {{165, 7}, {172, 17}, {189, 9}}},
|
TypeDef{sizeof(StaticPuzzleData), 2637647137, "StaticPuzzleData", 2, {23, 25}, {64, 0}, {{268, 5}, {273, 7}}},
|
||||||
TypeDef{sizeof(PlacedPuzzleCard), 3555575973, "PlacedPuzzleCard", 4, {23, 21, 4, 8}, {{198, 7}, {205, 8}, {213, 8}, {221, 8}}},
|
TypeDef{sizeof(PuzzleCardStack), 53538532, "PuzzleCardStack", 3, {24, 4, 4}, {0, 0, 0}, {{280, 7}, {287, 17}, {304, 9}}},
|
||||||
TypeDef{sizeof(PuzzleData), 3349686056, "PuzzleData", 10, {5, 11, 4, 4, 6, 26, 27, 0, 6, 21}, {{229, 2}, {231, 10}, {241, 10}, {251, 11}, {262, 18}, {280, 14}, {294, 11}, {305, 15}, {320, 17}, {337, 13}}},
|
TypeDef{sizeof(PlacedPuzzleCard), 838818025, "PlacedPuzzleCard", 4, {24, 21, 4, 33}, {0, 0, 0, 0}, {{313, 7}, {320, 8}, {328, 8}, {336, 5}}},
|
||||||
TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 1, 20, 19, 8}, {{350, 9}, {359, 14}, {373, 2}, {375, 8}, {383, 7}, {390, 5}, {395, 7}}},
|
TypeDef{sizeof(PuzzleData), 1562434765, "PuzzleData", 11, {5, 11, 4, 4, 6, 27, 28, 28, 32, 6, 21}, {0, 64, 0, 0, 0, 16, 256, 256, 1024, 0, 16}, {{341, 2}, {343, 10}, {353, 10}, {363, 11}, {374, 18}, {392, 14}, {406, 11}, {417, 18}, {435, 15}, {450, 17}, {467, 13}}},
|
||||||
|
TypeDef{sizeof(SavedEntityRenderData), 3172756855, "SavedEntityRenderData", 7, {14, 14, 17, 34, 20, 19, 8}, {0, 0, 0, 0, 0, 0, 0}, {{480, 9}, {489, 14}, {503, 2}, {505, 8}, {513, 7}, {520, 5}, {525, 7}}},
|
||||||
|
TypeDef{sizeof(SavedPlayerConfig), 1710757245, "SavedPlayerConfig", 6, {30, 30, 20, 20, 30, 30}, {0, 0, 0, 0, 0, 16}, {{532, 26}, {558, 22}, {580, 28}, {608, 25}, {633, 21}, {654, 25}}},
|
||||||
|
TypeDef{sizeof(PuzzleElementType::Enum), 2983807453, "PuzzleElementType", 0, {}, {}, {}},
|
||||||
|
TypeDef{sizeof(PlacedPuzzleCardFlags::Enum), 2983807453, "PlacedPuzzleCardFlags", 0, {}, {}, {}},
|
||||||
|
TypeDef{sizeof(EMaterial::Enum), 2024002654, "EMaterial", 0, {}, {}, {}},
|
||||||
};
|
};
|
||||||
EnumDef EnumDefinitions[2]
|
char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYModelConnectionDirectionElementsBaseModelHandleNorthCoverHandleEastCoverHandleSouthCoverHandleWestCoverHandleSocketsModelTextureHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationFlagsIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsInitialPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisibleTabletBackgroundRenderDataTabletStatusRenderDataTabletStatusNotSolvedTextureTabletStatusSolvedTextureTabletResetRenderDataBackgroundLevelRenderData"};
|
||||||
{
|
|
||||||
EnumDef{sizeof(PuzzleElementType::Enum), 2983807453},
|
|
||||||
EnumDef{sizeof(EMaterial::Enum), 2024002654},
|
|
||||||
};
|
|
||||||
char MemberNameBuffer[64*64*64]{"xyxyzxyzwMMMMIPositionRotationScaleIdxModelIdxAssetTextureIdxAssetXYElementsModelHandleBoardTextureHandleIdxTileBaseColorTileDotColorTestDisabledCardTintCardsVisualsRefCardMaxAvailableCountUsedCountRefCardPositionRotationIsLockedIDPuzzleNameWidthTilesHeightTilesAvailableCardCountAvailableCardsPlacedCardsBackgroundTilesGoalPositionCountGoalPositionsBaseColorHighlightColorTFMaterialTextureModelVisible"};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr MetadataTable Metadata;
|
constexpr MetadataTable Metadata;
|
||||||
|
|||||||
BIN
src/models/ConcretePlane.glb
LFS
BIN
src/models/ConcretePlane.glb
LFS
Binary file not shown.
BIN
src/models/GateDoor.glb
LFS
Normal file
BIN
src/models/GateDoor.glb
LFS
Normal file
Binary file not shown.
BIN
src/models/GateWall.glb
LFS
Normal file
BIN
src/models/GateWall.glb
LFS
Normal file
Binary file not shown.
BIN
src/models/channel_cover_big.glb
LFS
Normal file
BIN
src/models/channel_cover_big.glb
LFS
Normal file
Binary file not shown.
BIN
src/models/channel_cover_small.glb
LFS
Normal file
BIN
src/models/channel_cover_small.glb
LFS
Normal file
Binary file not shown.
BIN
src/models/landscape.glb
LFS
BIN
src/models/landscape.glb
LFS
Binary file not shown.
BIN
src/models/river.glb
LFS
Normal file
BIN
src/models/river.glb
LFS
Normal file
Binary file not shown.
BIN
src/models/w straight.glb
LFS
BIN
src/models/w straight.glb
LFS
Binary file not shown.
BIN
src/models/w! corner short.glb
LFS
BIN
src/models/w! corner short.glb
LFS
Binary file not shown.
BIN
src/models/w+ corner short.glb
LFS
BIN
src/models/w+ corner short.glb
LFS
Binary file not shown.
BIN
src/models/z_water_cover.glb
LFS
Normal file
BIN
src/models/z_water_cover.glb
LFS
Normal file
Binary file not shown.
@@ -3,15 +3,21 @@ $shadersDir = ".\game\shaders"
|
|||||||
$outputBaseDir = ".\game\compiled-shaders"
|
$outputBaseDir = ".\game\compiled-shaders"
|
||||||
$includeDir = ".\dependency\bgfx.cmake\bgfx\src"
|
$includeDir = ".\dependency\bgfx.cmake\bgfx\src"
|
||||||
|
|
||||||
|
function CompileForAPI {
|
||||||
|
param ([string]$API, [string]$ShaderProfile)
|
||||||
|
$outDir = "$outputBaseDir\$API\$DirectoryName"
|
||||||
|
New-Item -ItemType Directory -Path $outDir -Force -ErrorAction Stop | Out-Null
|
||||||
|
Write-Host "Frag: $API $ShaderProfile"
|
||||||
|
& $shadercPath -f "$DirectoryFull\vert.sc" -o "$outDir\vert.bin" -i $includeDir --type v --platform windows --profile $ShaderProfile
|
||||||
|
Write-Host "Vert: $API $ShaderProfile"
|
||||||
|
& $shadercPath -f "$DirectoryFull\frag.sc" -o "$outDir\frag.bin" -i $includeDir --type f --platform windows --profile $ShaderProfile
|
||||||
|
}
|
||||||
|
|
||||||
function Process-Directory {
|
function Process-Directory {
|
||||||
param ([string]$DirectoryFull, [string]$DirectoryName)
|
param ([string]$DirectoryFull, [string]$DirectoryName)
|
||||||
Write-Host "Dir: $DirectoryName"
|
Write-Host "Dir: $DirectoryName"
|
||||||
$outDir = "$outputBaseDir\dx11\$DirectoryName"
|
CompileForAPI -API "dx11" -ShaderProfile "s_5_0"
|
||||||
New-Item -ItemType Directory -Path $outDir -Force -ErrorAction Stop | Out-Null
|
CompileForAPI -API "glsl" -ShaderProfile "430"
|
||||||
Write-Host "Frag"
|
|
||||||
& $shadercPath -f "$DirectoryFull\vert.sc" -o "$outDir\vert.bin" -i $includeDir --type v --platform windows --profile s_5_0
|
|
||||||
Write-Host "Vert"
|
|
||||||
& $shadercPath -f "$DirectoryFull\frag.sc" -o "$outDir\frag.bin" -i $includeDir --type f --platform windows --profile s_5_0
|
|
||||||
}
|
}
|
||||||
|
|
||||||
$subdirectories = Get-ChildItem -Path $shadersDir -Directory -Recurse -ErrorAction Stop
|
$subdirectories = Get-ChildItem -Path $shadersDir -Directory -Recurse -ErrorAction Stop
|
||||||
|
|||||||
BIN
src/textures/bridge.ktx
LFS
Normal file
BIN
src/textures/bridge.ktx
LFS
Normal file
Binary file not shown.
BIN
src/textures/notsolved.ktx
LFS
Normal file
BIN
src/textures/notsolved.ktx
LFS
Normal file
Binary file not shown.
BIN
src/textures/reset.ktx
LFS
Normal file
BIN
src/textures/reset.ktx
LFS
Normal file
Binary file not shown.
BIN
src/textures/solved.ktx
LFS
Normal file
BIN
src/textures/solved.ktx
LFS
Normal file
Binary file not shown.
BIN
src/textures/w corner long.ktx
LFS
BIN
src/textures/w corner long.ktx
LFS
Binary file not shown.
BIN
src/textures/w straight.ktx
LFS
BIN
src/textures/w straight.ktx
LFS
Binary file not shown.
BIN
src/textures/w! corner short.ktx
LFS
BIN
src/textures/w! corner short.ktx
LFS
Binary file not shown.
BIN
src/textures/w+ corner short.ktx
LFS
BIN
src/textures/w+ corner short.ktx
LFS
Binary file not shown.
BIN
tools/minidef.exe
LFS
BIN
tools/minidef.exe
LFS
Binary file not shown.
24
tools/radsession.rad
Normal file
24
tools/radsession.rad
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
// raddbg 0.9.19 project file
|
||||||
|
|
||||||
|
recent_file: path: "../src/game/level.cpp"
|
||||||
|
recent_file: path: "../src/game/puzzle.cpp"
|
||||||
|
recent_file: path: "../src/dependency/bgfx.cmake/bx/src/debug.cpp"
|
||||||
|
recent_file: path: "../src/game/entity.h"
|
||||||
|
recent_file: path: "../src/game/ui.cpp"
|
||||||
|
recent_file: path: "../src/game/Log.cpp"
|
||||||
|
recent_file: path: "../src/game/rendering/dither.cpp"
|
||||||
|
recent_file: path: "../src/game/rendering/rendering.cpp"
|
||||||
|
recent_file: path: "../src/gen/generated.cpp"
|
||||||
|
recent_file: path: "../src/engine/main.cpp"
|
||||||
|
recent_file: path: "../src/game/setup.cpp"
|
||||||
|
recent_file: path: "../src/dependency/imgui/imgui_widgets.cpp"
|
||||||
|
recent_file: path: "../src/game/tools.cpp"
|
||||||
|
recent_file: path: "../src/gen/def.h"
|
||||||
|
recent_file: path: "../src/game/global.cpp"
|
||||||
|
target:
|
||||||
|
{
|
||||||
|
executable: "../src/cmake-build/PuzGameEngine.exe"
|
||||||
|
working_directory: "../src"
|
||||||
|
enabled: 1
|
||||||
|
debug_subprocesses: 0
|
||||||
|
}
|
||||||
BIN
tools/shaderc.exe
LFS
BIN
tools/shaderc.exe
LFS
Binary file not shown.
BIN
tools/texturec.exe
LFS
BIN
tools/texturec.exe
LFS
Binary file not shown.
Reference in New Issue
Block a user