stuff
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@@ -1,7 +1,11 @@
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#version 450
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layout(location = 0) in vec2 position;
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layout(location = 0) in vec3 position;
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layout(push_constant) uniform push_constants {
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float time;
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} push;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position + vec3(sin(push.time / 10.), 0., 0.), 1.0);
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}
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