perf counter macros

This commit is contained in:
2021-10-31 16:12:32 +01:00
parent 33bea8fbc8
commit bee1b66b55
10 changed files with 136 additions and 34 deletions

1
.gitignore vendored
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@@ -1,6 +1,7 @@
# Generated by Cargo
# will have compiled files and executables
/target/
/rust-engine-proc/target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html

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@@ -20,6 +20,7 @@ gilrs = "0.7"
gltf = "0.15"
glyph_brush = "0.7"
winapi = "0.3"
rust-engine-proc = { path = "rust-engine-proc" }
[profile.release]
debug = 1

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@@ -0,0 +1,13 @@
[package]
name = "rust-engine-proc"
version = "0.1.0"
edition = "2018"
[lib]
proc-macro = true
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
syn = { version = "1.0", features = ["full"] }
quote = "1.0"

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@@ -0,0 +1,28 @@
extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use syn::{AttributeArgs, ItemFn, Lit, Meta, parse_macro_input, parse_quote};
#[proc_macro_attribute]
pub fn perf(attr: TokenStream, item: TokenStream) -> TokenStream {
let attrs = parse_macro_input!(attr as AttributeArgs);
let name = match &attrs[0] {
syn::NestedMeta::Lit(Lit::Str(l)) => l.value(),
_ => panic!("Invalid attribute"),
};
let counter_type = match &attrs[1] {
syn::NestedMeta::Meta(Meta::Path(p)) => p,
_ => panic!("Invalid attribute"),
};
let mut function = parse_macro_input!(item as ItemFn);
function.block.stmts.insert(0, parse_quote! {
let __perf_start = std::time::Instant::now();
});
function.block.stmts.push(parse_quote! {
unsafe {
#counter_type::write_perf(#name, __perf_start.elapsed().as_micros());
}
});
quote!(#function).into()
}

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@@ -1,17 +1,18 @@
use cgmath::{Vector4, vec4};
use crate::{input::InputState, text::{create_text_object, update_text}, vulkan::{MeshHandle, PERF_COUNTER_SIZE, TextVertex, Vertex, VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}, mesh::{CPUMesh, CPUVertexList}}};
use crate::{input::InputState, text::{create_text_object, update_text}, vulkan::{MeshHandle, TextVertex, Vertex, VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}, mesh::{CPUMesh, CPUVertexList}}};
use super::{GameState, TestGame};
pub struct FpsCounter {
pub game_object: GameObjectHandle
pub game_object: GameObjectHandle,
pub text: String,
}
impl FpsCounter {
pub fn new(game: &mut TestGame, renderer: &mut VulkanRenderer) -> FpsCounter {
let text_mesh = create_text_object(&mut game.game_state.brush, renderer, "", 30.);
FpsCounter { game_object: game.add_game_object(renderer, text_mesh) }
FpsCounter { game_object: game.add_game_object(renderer, text_mesh), text: String::new() }
}
}
@@ -22,12 +23,17 @@ impl Updatable for FpsCounter {
go.visible = !go.visible;
}
let update_duration = renderer.game_data.update_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let render_duration = renderer.game_data.render_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let other_duration = renderer.game_data.other_perf_counters.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128;
let other_variance = renderer.game_data.other_perf_counters.iter().fold(0, |acc, b| acc + (*b as i128 - other_duration as i128) * (*b as i128 - other_duration as i128)) / PERF_COUNTER_SIZE as i128;
let text = format!("Update: {:.0}ms\nRender: {:.0}ms\nTotal: {:.0}ms (±{:.1})\nDelta: {:.0}ms", update_duration as f64 / 1000., render_duration as f64 / 1000., other_duration as f64 / 1000., f64::sqrt(other_variance as f64) / 1000., _delta_time * 1000.);
update_text(self.game_object, &text, 30., renderer, &mut game_state.brush, game_objects);
self.text.clear();
unsafe {
if let Some(pcs) = &crate::perf::PERF_COUNTERS {
for (name, pc) in pcs {
let mean = pc.mean();
let stddev = pc.stddev(mean as i128);
self.text.push_str(&format!("{}: {:.1}ms (±{:.1})\n", name, (mean as f64) / 1000., stddev / 1000.));
}
}
}
update_text(self.game_object, &self.text, 30., renderer, &mut game_state.brush, game_objects);
}
}

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@@ -1,6 +1,7 @@
use std::time::Instant;
use cgmath::{Deg, Euler, Quaternion, vec3};
use glyph_brush::GlyphBrush;
use rust_engine_proc::perf;
use winit::event::Event;
use level::{load_level, save_level};
@@ -56,9 +57,8 @@ impl Game for TestGame {
self.input.on_window_event(event);
}
#[perf("update", crate::perf::PerformanceCounter)]
fn update(self: &mut Self, renderer: &mut VulkanRenderer) {
let precise_start = Instant::now();
// Input and timing
self.input.frame_start();
let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32;
@@ -126,9 +126,6 @@ impl Game for TestGame {
_dummy1: [0; 4],
_dummy2: [0; 4],
};
let precise_duration = precise_start.elapsed().as_micros();
renderer.game_data.update_perf_counters[renderer.game_data.performance_counter_index] = precise_duration;
}
fn get_ubo(&self) -> &vs::ty::ObjectUniformData {

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@@ -8,6 +8,7 @@ use std::iter::FromIterator;
use cgmath::{InnerSpace, Vector2, Zero, vec2};
use gilrs;
use gilrs::{EventType, Gilrs};
use rust_engine_proc::perf;
use serde_derive::{Deserialize, Serialize};
use toml;
use winapi::shared::minwindef::UINT;
@@ -233,6 +234,7 @@ impl InputState {
return state;
}
#[perf("input_events", crate::perf::PerformanceCounter)]
pub fn on_window_event(self: &mut Self, event: &Event<()>) {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput { device_id, input, .. }, .. } => {

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@@ -13,6 +13,7 @@ mod game;
mod tests;
mod text;
mod util;
mod perf;
fn main() {
let log_config = LogConfig::from_file("config/log.toml");

64
src/perf.rs Normal file
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@@ -0,0 +1,64 @@
use std::collections::HashMap;
pub const PERF_COUNTER_SIZE: usize = 100;
pub static mut PERF_COUNTERS: Option<HashMap<String, PerformanceCounter>> = None;
pub struct PerformanceCounter {
pub values: [u128; PERF_COUNTER_SIZE],
pub index: usize,
}
impl PerformanceCounter {
pub fn mean(&self) -> u128 {
self.values.iter().sum::<u128>() / PERF_COUNTER_SIZE as u128
}
pub fn stddev(&self, mean: i128) -> f64 {
f64::sqrt(self.values.iter().fold(0, |acc, b| acc + (*b as i128 - mean) * (*b as i128 - mean)) as f64 / PERF_COUNTER_SIZE as f64)
}
pub fn init_perf() {
unsafe {
if PERF_COUNTERS.is_none() { PERF_COUNTERS = Some(HashMap::new()); }
}
}
pub fn write_perf(name: &str, value: u128) {
unsafe {
if let Some(pcs) = &mut PERF_COUNTERS {
if let Some(pc) = pcs.get_mut(name) {
pc.values[pc.index] = value;
} else {
let mut pc = PerformanceCounter { values: [0; PERF_COUNTER_SIZE], index: 0 };
pc.values[0] = value;
pcs.insert(name.to_string(), pc);
}
}
}
}
pub fn _get_perf(name: &str) -> u128 {
unsafe {
if let Some(pcs) = &mut PERF_COUNTERS {
if let Some(pc) = pcs.get_mut(name) {
pc.mean()
} else {
0
}
} else {
0
}
}
}
pub fn perf_next_frame(name: &str) {
unsafe {
if let Some(pcs) = &mut PERF_COUNTERS {
if let Some(pc) = pcs.get_mut(name) {
pc.index = (pc.index + 1) % PERF_COUNTER_SIZE;
pc.values[pc.index] = 0;
}
}
}
}
}

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@@ -1,8 +1,9 @@
use std::{sync::Arc, time::Instant};
use std::sync::Arc;
use std::time::SystemTime;
use cgmath::{Matrix4, SquareMatrix};
use dds::get_block_size;
use rust_engine_proc::perf;
use vulkano::device::physical::PhysicalDevice;
use vulkano::pipeline::viewport::Viewport;
use vulkano::render_pass::{FramebufferAbstract, RenderPass};
@@ -29,6 +30,7 @@ use pipelines::vs;
use winit::window::{Window, WindowBuilder};
use crate::config::RenderConfig;
use crate::perf::PerformanceCounter;
use crate::vulkan::gameobject::GameObject;
use self::mesh::CPUVertexList;
@@ -44,8 +46,6 @@ const VALIDATION_LAYERS: &[&str] = &[
"VK_LAYER_KHRONOS_validation",
];
pub const PERF_COUNTER_SIZE: usize = 1000;
#[derive(Default, Debug, Clone)]
pub struct Vertex {
pub position: [f32; 3],
@@ -114,11 +114,6 @@ pub struct GameData {
pub meshes: Vec<Mesh<Vertex>>,
pub meshes_text: Vec<Mesh<TextVertex>>,
pub textures: Vec<Texture>,
pub update_perf_counters: [u128; PERF_COUNTER_SIZE],
pub render_perf_counters: [u128; PERF_COUNTER_SIZE],
pub other_perf_counters: [u128; PERF_COUNTER_SIZE],
pub other_perf_instant: Instant,
pub performance_counter_index: usize,
}
pub struct VulkanRenderer {
@@ -149,11 +144,6 @@ impl VulkanRenderer {
meshes: vec![],
meshes_text: vec![],
textures: vec![],
update_perf_counters: [0; PERF_COUNTER_SIZE],
render_perf_counters: [0; PERF_COUNTER_SIZE],
other_perf_counters: [0; PERF_COUNTER_SIZE],
performance_counter_index: 0,
other_perf_instant: Instant::now(),
};
// Create basic vulkan instance with layers and info
@@ -342,9 +332,8 @@ impl VulkanRenderer {
Arc::new(builder.build().unwrap())
}
#[perf("renderer", crate::perf::PerformanceCounter)]
pub fn render_loop(self: &mut Self, new_ubo: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
let precise_start = Instant::now();
// cleanup previous frame
self.previous_frame_end.as_mut().unwrap().cleanup_finished();
@@ -438,8 +427,6 @@ impl VulkanRenderer {
self.previous_frame_end = Some(Box::new(sync::now(self.device.clone())) as Box<_>);
}
};
self.game_data.render_perf_counters[self.game_data.performance_counter_index] = precise_start.elapsed().as_micros();
}
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
@@ -676,6 +663,8 @@ impl VulkanRenderer {
}
pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, event_loop: EventLoop<()>) {
PerformanceCounter::init_perf();
event_loop.run(move |event, _, control_flow| {
game.on_window_event(&event);
@@ -691,12 +680,12 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
renderer.recreate_swapchain = true;
},
Event::RedrawRequested(..) => {
PerformanceCounter::perf_next_frame("renderer");
renderer.render_loop(game.get_ubo(), &game.get_game_objects());
renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
renderer.game_data.other_perf_instant = Instant::now();
renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
},
Event::MainEventsCleared => {
PerformanceCounter::perf_next_frame("update");
PerformanceCounter::perf_next_frame("input_events");
game.update(&mut renderer);
renderer.surface.window().request_redraw();
},