perf counter macros
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@@ -1,8 +1,9 @@
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use std::{sync::Arc, time::Instant};
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use std::sync::Arc;
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use std::time::SystemTime;
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use cgmath::{Matrix4, SquareMatrix};
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use dds::get_block_size;
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use rust_engine_proc::perf;
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use vulkano::device::physical::PhysicalDevice;
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use vulkano::pipeline::viewport::Viewport;
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use vulkano::render_pass::{FramebufferAbstract, RenderPass};
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@@ -29,6 +30,7 @@ use pipelines::vs;
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use winit::window::{Window, WindowBuilder};
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use crate::config::RenderConfig;
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use crate::perf::PerformanceCounter;
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use crate::vulkan::gameobject::GameObject;
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use self::mesh::CPUVertexList;
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@@ -44,8 +46,6 @@ const VALIDATION_LAYERS: &[&str] = &[
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"VK_LAYER_KHRONOS_validation",
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];
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pub const PERF_COUNTER_SIZE: usize = 1000;
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#[derive(Default, Debug, Clone)]
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pub struct Vertex {
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pub position: [f32; 3],
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@@ -114,11 +114,6 @@ pub struct GameData {
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pub meshes: Vec<Mesh<Vertex>>,
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pub meshes_text: Vec<Mesh<TextVertex>>,
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pub textures: Vec<Texture>,
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pub update_perf_counters: [u128; PERF_COUNTER_SIZE],
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pub render_perf_counters: [u128; PERF_COUNTER_SIZE],
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pub other_perf_counters: [u128; PERF_COUNTER_SIZE],
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pub other_perf_instant: Instant,
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pub performance_counter_index: usize,
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}
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pub struct VulkanRenderer {
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@@ -149,11 +144,6 @@ impl VulkanRenderer {
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meshes: vec![],
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meshes_text: vec![],
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textures: vec![],
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update_perf_counters: [0; PERF_COUNTER_SIZE],
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render_perf_counters: [0; PERF_COUNTER_SIZE],
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other_perf_counters: [0; PERF_COUNTER_SIZE],
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performance_counter_index: 0,
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other_perf_instant: Instant::now(),
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};
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// Create basic vulkan instance with layers and info
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@@ -342,9 +332,8 @@ impl VulkanRenderer {
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Arc::new(builder.build().unwrap())
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}
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#[perf("renderer", crate::perf::PerformanceCounter)]
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pub fn render_loop(self: &mut Self, new_ubo: &vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
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let precise_start = Instant::now();
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// cleanup previous frame
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self.previous_frame_end.as_mut().unwrap().cleanup_finished();
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@@ -438,8 +427,6 @@ impl VulkanRenderer {
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self.previous_frame_end = Some(Box::new(sync::now(self.device.clone())) as Box<_>);
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}
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};
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self.game_data.render_perf_counters[self.game_data.performance_counter_index] = precise_start.elapsed().as_micros();
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}
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
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@@ -676,6 +663,8 @@ impl VulkanRenderer {
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}
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pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, event_loop: EventLoop<()>) {
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PerformanceCounter::init_perf();
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event_loop.run(move |event, _, control_flow| {
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game.on_window_event(&event);
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@@ -691,12 +680,12 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
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renderer.recreate_swapchain = true;
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},
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Event::RedrawRequested(..) => {
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PerformanceCounter::perf_next_frame("renderer");
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renderer.render_loop(game.get_ubo(), &game.get_game_objects());
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renderer.game_data.other_perf_counters[renderer.game_data.performance_counter_index] = renderer.game_data.other_perf_instant.elapsed().as_micros();
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renderer.game_data.other_perf_instant = Instant::now();
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renderer.game_data.performance_counter_index = (renderer.game_data.performance_counter_index + 1) % PERF_COUNTER_SIZE;
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},
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Event::MainEventsCleared => {
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PerformanceCounter::perf_next_frame("update");
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PerformanceCounter::perf_next_frame("input_events");
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game.update(&mut renderer);
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renderer.surface.window().request_redraw();
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},
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